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There are two reasons to control the up vector of the camera:
You can also apply an Up Vector constraint to an articulated chain. For more information, see the Constraining Joints and Effectors section of the Animating User's Guide.
1. Select the camera.
2. Choose the Constraint -> Up Vector command and select the object to which you want to constrain the camera's up vector.
Using an independent object is not always the most effective way to control the up vector. If the Up Vector constraint coincides with the interest, a flip occurs on the current vertical axis.
This problem can be solved by creating the following nulls and constraints. This procedure makes the up vector follow the "point of view" of an animated object exactly, allowing you to animate the camera as you would animate any object:
1. Select an object.
2. Create three nulls:
3. Make these nulls children of the object, so they follow the object's movements.
4. Select the camera and constrain it positionally (Constraint -> Position) to the null in the centre of the object (the "point of view" null).
5. Select the camera interest and constrain it positionally (Constraint -> Position) to the null in front of the object.
6. Select the camera, choose the Constraint -> Up Vector command, and pick the null directly above the object's centre on the y-axis.
7. Animate the object as desired.
