Menu Cells

Constraint -> Tangency


The Constraint -> Tangency command in the Actor and Motion modules constrains the x-axis of an object to be tangent to a curve (path). That is, the x-axis points in the direction of the curve's slope at all times.

This constraint is particularly useful for having an object follow a path's direction, such as a roller coaster car following the tracks.

There are three ways in which you can use this constraint:

For more information on path animation, see the Animating on a Path section of the Animating User's Guide and the Path commands starting on Path -> Pick Path in this guide.

Note:
You can also use this constraint in conjunction with the Up Vector constraint to define the rotation of an object around its x-axis. Otherwise, the roll around the x-axis is determined by the x-rotation of the object.

Procedure

This is the typical way to use a tangency constraint (constraining an object to be tangent to its path):

1. Create a curve to be used as the path.

2. Select the object you want to constrain to the path.

3. Choose the Path -> Pick Path command and pick the curve. The object becomes "attached" to the path.

4. Make sure the object is still selected.

5. Choose the Constraint -> Tangency command.

6. Pick the curve (path) to which you want to constrain the object.

The constraining object flashes red.

7. Right-click to end the mode.

The constrained object's x-axis is repositioned in the direction of the slope of the curve. As the object moves along the path, its x-axis follows the curve's slope.


SOFTIMAGE 3D Reference - 18 APR 1996