

Menu Cells
Constraint -> Position
The Constraint -> Position command in the Actor and Motion modules constrains the centre of one or more selected objects to the centre of another object or to a null.
For more information about animating using constraints, see the Constraints section of the Animating User's Guide.
- Note:
- Position is the only constraint that can be applied to lights.
Procedure
1. Select the objects to be constrained.
2. Choose the Constraint -> Position command.
3. Pick the object that is to act as a constraint.
The constraining object flashes red. The constrained objects reposition their centres to the centre of the constraining object. When a transformation is performed on the constraining object, the constrained objects' centres remain aligned.
- Note:
- You can constrain one object to many objects. In this case, the average position is computed.
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- You can completely deactivate and reactivate an individual constraint using the DopeSheet.
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- You can mix path animation, explicit animation, and constraints for a single object by deactivating segments of animation and/or a constraint in time using the Dopesheet. This allows you to do something like this:
1. Constrain a ball in the hand of character A from frame 0 to 20.
2. Make it follow a path up to frame 40 (the ball is being thrown).
3. Constrain the ball to the hand of character B.
SOFTIMAGE 3D Reference - 18 APR 1996
