

Menu Cells
Shape -> Save Cluster Key
The Shape -> Save Cluster Key command in the Motion module allows you to define cluster animation on an object using cluster keys at specific frame numbers.
Procedure
1. Select an object with an active cluster.
2. Select a frame using the time line pointer, or use the PlayControl command.
3. Transform the cluster as desired.
4. Choose the Shape -> Cluster Key).
5. Repeat the above for every cluster variation to be introduced.
SOFTIMAGE 3D Reference - 19 APR 1996
