

Menu Cells
SaveKey -> Object
The SaveKey -> Object subcommands in the Motion module allow you to create keyframe animation for a selected object by saving the current values of the selected parameter at a specific frame. For more information on creating keyframes, see the Creating Keyframes section of the Animating User's Guide.
- Note:
- Be careful when saving a key with the SaveKey -> Transformation command because it saves all three basic transformations (scaling, rotation, and translation). This may cause a problem if you have defined previously single transformations: extra "neutral" keys are added which may adversely affect the animation.
Refer to FcrvSelect -> Object for a description of the parameters.
Procedure
1. Select an object.
2. Select a frame with the time line pointer.
3. Transform or modify the object.
4. Choose a SaveKey -> Object subcommand.
5. Repeat steps 2 to 4 for each keyframe.
SOFTIMAGE 3D Reference - 19 APR 1996
