

Menu Cells
To slice through non-polygon mesh objects such as patches or NURBS surfaces, they must first be converted to polygon meshes (choose Effect -> Convert). Non-polygon mesh objects are replaced by null objects in the resulting hierarchy.
If the model is animated, such as along a path, then the geometry of the resulting object is correct, but it does not inherit the path animation. If this is desired, simply copy the animation from the model to the result using the usual SOFTIMAGE 3D tools or the Duplicate -> AnimateTransform (Motion Module) effect.
There is a scene called FishNBirds in the SI_EFFECTS1 database that you can play with, but there is no tutorial for it.
2. Position the grid as desired to define the cutting plane.
3. Animate the cutting plane as desired.
4. Choose the Effects -> AnimatedSlice command in the Motion module. The Slice dialogue box is displayed.
5. Set the parameters as desired to define the resulting object.
6. Pick the hierarchy, then pick the grid. The effect icon appears, indicating that the effect is active.
7. Play back the animation to view the final result.
