

Menu Cells
The CubicMap effect is typically used to automatically apply 2D textures locally to a polygon mesh, such as applying the texture of a brick on the four walls of a model of a room. CubicMap keeps the original material and texture information and creates up to six local materials and local textures, one for each possible projection plane.
2. Apply up to six global or local 2D textures to the model.
The order in which you apply the textures is important.
3. Choose the Effect -> CubicMap command.
The CubicMap dialogue box is displayed:
4. Select the type of textures applied to the object (Local or Global).
5. Select the type of texture mapping (planar projection) you want to use. By default, all six options are activated.
6. If you applied fewer than six textures, specify if you want to repeat the last texture used for the remaining planes, or if you want to cycle between the ones applied.
7. Click Ok.
8. Pick the polygon mesh object to which you want to apply the textures.
A new model is created with the new textures applied.
