

Menu Cells
This operation is similar to a Boolean union, but the resulting model is not optimized; no edges and vertices are removed unless you set a threshold for merging vertices.
While the resulting object can be scaled, rotated, and translated as one object, the operation does not bring the component objects any closer together, or create any merge/blend portion between them.
For examples and tips for using this command, see the Merging Objects section in the Modelling User's Guide.
2. Select all the objects to be merged.
3. Choose the Effect -> Merge command.
The Merge dialogue box is displayed.
4. To manually optimize the resulting object, you can choose merge points which are closer than n SOFTIMAGE units.
5. Click Ok to accept the settings or Cancel to exit the option.
All objects are first converted to polygon mesh objects in the result. The original objects are preserved.
