Menu Cells

Effect -> Bevel


The Effect -> Bevel command in the Model module allows you to define global and local bevelled edges (one subdivision) for polygon mesh objects. The bevel is measured in SOFTIMAGE units, and is calculated from the normals to the edges of the object.

Procedure

1. Select a polygon mesh object.

2. Bevelling applies to the whole object, unless you tag vertices to bevel locally. To do this:


SOFTIMAGE 3D Reference - 18 APR 1996