

The Interface
Using the Spreadsheet allows you to display only the elements that match the criteria of a query. This reduces the number of elements you must wade through, and increases your productivity by simplifying the task of locating elements in a complex scene.
You can also edit multiple elements from within the Spreadsheet window. Rather than selecting each element individually, you can run a query and edit many elements at once. For example, you can use the spreadsheet to hide all the lights in your scene at once. For an example of how to do this, see Using the Spreadsheet Window in the Working with SOFTIMAGE 3D User's Guide.
The Spreadsheet is also very useful for selecting and deselecting elements in your scene. The Schematic window may also be used for this purpose, but you may not be able to read the text boxes in a large and complex scene.
There are many animatable and non-animatable parameters that are available for editing from the Spreadsheet window. All editing must be done by selecting one or many cells in the Spreadsheet and changing the values manually. The Spreadsheet does not have a search and replace function.
See Displaying the Query Results of the Working with 3D User's Guide for more information about using the Columns dialogue box.
| Query name | Function |
|---|---|
| Model_General | Displays Model information such as Prefix, Name, Hierarchy Level, Model Type, Number of Triangles, Node Visibility, and Display Type (visible, hidden, ghost). This is the default query when you open the Spreadsheet. |
| Model_Matter | Displays model and material information such as Prefix, Name, Hierarchy Level, Model Type, Number of Triangles, Node Visibility, Material name, 2D Global Texture name, and 3D Global Texture name. |
| Model_Parent | Displays model hierarchy information such as Prefix, Name, and Hierarchy Level for three levels of hierarchy (Parent, Children, and Grandchildren). |
| Animation | Displays animation information such as Prefix, Name, Function Curve Name, Number of Keys in an Fcurve, Fcurve Interpolation, and Fcurve activation flag. |
| Constraints_SRT | Displays information about scaling, rotation, and transformation constraints such as: Name, Hierarchy Level, Model Type, Number of Triangles, Node Visibility, Display Type, Scaling Constraint, Orientation Constraint, and Position Constraint. |
| Expressions | Displays expression information such as Chapter Type, Name, Name of Expression, and Name of Element. |
| Matter_General | Displays matter information such as Material Name, Shading Model of a Material, Diffuse RGB Values, Element Name, and Model Type. |
| Textures_2D | Displays 2D texture information such as Texture Name, Picture File Name, Mapping Method, and Local and Global Textures names. |
| Textures_2D_3D | Displays 2D and 3D texture information such as Prefix, Texture Name, Mapping Method, and Local and Global Texture names. |
| Lights | Displays light information such as Light Name, Light Visibility, Start and End Falloff, Umbra Intensity, Selective Light Flag, Include/Exclude, Cone and Spread Angles, Light Interest Constraints, and Light Constraints. |
| Selection | Displays information about selected elements. This information includes Prefix, Name, Hierarchy Level, Node Visibility, Selection State, Model Type, Display Type, and Light Type. |
| Hidden | Displays information about hidden elements such as Chapter Type, Prefix, Name, Model Type, Light Type, Node Visibility, and Selection State. |
| Chains | Displays information about joints, effectors, and chain roots with their names, prefixes, types, preferred rotations, rotations, and positions. |
You can choose to update the scene automatically each time you edit the values in the Spreadsheet, or you can select No automatic update, and use UPDATE or the r Supra key to update the scene.
You can also specify that the Spreadsheet updates automatically when the scene data changes, to update for selected cells only when the scene changes, or to update the Spreadsheet yourself by pressing the r Supra key.
You can select or deselect objects using the window title bar options SEL and DESEL. Both these options work the same way, except one selects objects and the other deselects them. You can also select objects using the space bar as you do in a scene.
For more information about creating your own query, see the Creating Your Own Query section of the Working with SOFTIMAGE 3D User's Guide.
Cut
Removes the highlighted clause(s) in the selected query.
See Changing the RGB Values of Lights (Advanced) section of the Working with SOFTIMAGE 3D User's Guide for an example of how to group clauses.
| Operator | Description |
|---|---|
| = = | equals |
| ! = | not equal to |
| < | less than |
| < = | less than or equal to |
| > | greater than |
| > = | greater than or equal to |
| LIKE | contains |
