Dear betatester,

this is the first of upcoming a "FINAL BETA's".


NOTE: RLF means RealLensFlare!


ALL INFORMATION AND MATERIAL YOU RECEIVE IS STRICTLY
CONFIDENTIAL! YOU ARE NOT ALLOWED TO SHOW THE PRODUCT
TO ANYONE ELSE THAN YOU (BETATESTER). HOWEVER YOU ARE
ENCOURGAED TO PRODUCE RESULTS WITH THE ROUTINE AND SHOW 
THE RESULTS TO THE WORLD.
IF WE FIND OUT THAT YOU ACT AGAINST THIS AGREEMENT
WE WILL TAKE ANY EFFORT TO MAKE YOU LIABLE FOR THE 
DAMAGE RESULTING FROM YOUR BEHAVIOUR.


Warp factor 5 Mr. crusher!


September 5 1996.

If you have any old files please remove the RLF Videopost 
entry and reinsert it! New parameters.


Whats new?? You screamed for it:
	Render fields should work now??? Please check!! HELP
	Glow Edges function added! Really cool because we 
	could track material effects channel, too!
	Glow can have any color now!

	Autofunction extended to track Color RGB values
	so like old 3ds dos did it look for color x variance xx
	and glow it!

And many more internal bugs fixed.

Render fields:
	stay tuned we have there a system related problem
	because we analyze the light hitting back from the 
	picture we heavily rely on image data. So fields mean 
	1/2 the y resolution for our effects. That's a restriction 
	of TV! So we would suggest for the high end freaks to render
	twice the y resolution when in field mode to get high end
	image quality. (We would suggest this anyway for all Vpost 
	related stuff. But when there is a pixel missing, we cant take 
	it into our calculation!
Any suggestions are welcome!


----------------------------------------------------------------
Stardate September 3

Here it is! And yes, we removed the black line bug from the top.
And we even fixed the preview bug when you preview anamorphic!

Now glow behind is working, have fun with it!

Please give us feedback !

Is anyone out there testing field rendering?? No one told us 
if it's working. So please hel us there, too!

thanks





--------------------------------------------------------------
August 29 1996

		Mr. Crusher ENGAGE!


Yes we've done a time warp! You missed one but here it is the 
brand new Final BETA!

Many where asking because of the demo files. So here is a short 
description of each demo:

autohighlight.max
	This demo shows the autohighlight feature of RLF. The
	highlights appear only at the Nonclamped colors with a 
	value above or equal to 1! You adjust all global functions 
	for auto-xx functions (autoglow auto flare...) in VP under
	the Setup menue!
	The Value you couold adjust is the maximum brightness of 
	the pixel that creates on the cameralens the highlight!
	In Trackview or modify you are able to adjust the overall 
	in depth paramters like Master Intensity color . . .

LOOK INTO TRACK VIEW!!

Distance blur.max
	This demo shows the use of distance blur. Take a close 
	look at the setup in VP to learn more about it! You could 
	choose as a calculation base not only the camera this beta 
	is able to choose a different clearspot other than the camera
	middle (like in reality).
	You are able to animate distance blur over Trackview or modify!
	Just select the distanceblur0 object and adjust the parameters!

	Have fun! And		LOOK INTO TRACK VIEW!!	

Glowing multisub.max
	this demo shows the use of how to glow multi sub object materials!
	Take a close look at the modyfier and at the material editor!
	And select the glow0 object in select or Trackview!

	Do not forget : LOOK INTO TRACK VIEW!!

Glowschrift.max
	this is another demo of how to glow multi sub object materials!
	Take a close look at the modyfier and at the material editor!
	And select the glow0 object in select or Trackview!

	Do not forget : LOOK INTO TRACK VIEW!!

Spray.max
	THIS IS A SECRET FEATURE! IF YOU CLICK YOUR LENSFLARE HELPER
	NEAR ANY OBJECT IT BINDS AUTOMATICALLY TO IT AND IT ANALYZES IT!
	SO IF YOU CLICK YOUR HELPER OBJECT ONTO A PARTICLE OBJECT
	WELL PLACE ON EVERY PARTICE POSITION A LIGHT or STAR or what you 
	like!!!!
	TAKE A CLOSE LOOK IN: THE TRACK VIEW!!
	IT'S THIS LITTLE MAGIC OF KNOWING HOW TO DO IT!
	PLEASE SEND US SOME REALLY AMAZING STUFF BACK!!

And keep on sending us feedback!!
	

Included so far:
	Flares
	Glow
	Highlight
	Distance Blur
	and some more added features
	We now work perfect with the raytracer RayMAX!
	Good job Rudi keep going!

To do list:

Realtime preview ---> we still work on this so no bugs please! SDK is striking back !
getting rid of aliaising problem on glow behind!



---------**********************

August 23 1996

New Features!! Build in!
New Features are:

GLOW
	you are able to glow by object, glow by material or
	glow by intensity so called autoglow!!!!
Note about glow:
	This glow is way faster than digimations (about 35 times depends 
	on resolution --higher the res the faster is realglow!)
	Speed is nearly independent of size of the glow area!!
	This glow uses a newly developed algorythm that takes care of 
	real camera lenses glow! So don't be confused on the first run!
	It really does what you like!

	Paramters are: Maxsize --> this is the actual size!! (be careful memory!!!)
		       SIZE    --> this reduces the size from MAXsize	
		       density --> this is how good you could look through
		       luminous --> this is the brightness of the glow
		       object channel -->glow by object
		       material channel	-->glow by material
ATTENTION
	we calculate glow based on camera lenses so it is possible to 
	control the glow by the reflected light! glow is more intense
	on hotspots! This is a really unique feature and it is top secret!

highlight		
	is coming up on sunday!
	this new helper object will control highlights by
	object and material!


Demos are available so have fun and please give us feed back!!
we need pictures!!! for our catalog!!!
thanks

**----------------------------------
august 19


RealLensFlare Beta 1.0.
***URGENT*** Installation is as follows:

	UNZIP the RLENS.ZIP file.
	copy RLENS.DLO into MAX's PLUGINS directory
	copy RLENS.CFG into MAX's PLUGCFG directory
	Then start RealLensFlare!

How to start RealLensFlare:

LensFlares are simple Helper Objects you can place anywhere 
in the scene. You'll find them in the 
CREATE--HELPERS--Dropdownlist:RealLensflare--LensFlare
If you click with the mouse a little yellow cross is generated
to show you the position of the flare.
In the Rollup you are able to adjust the parameters.
More about the parameters to follow.. . .

The only thing you should do when you placed your Flare Objects
is to go into VideoPost. In the Videopost Window you have to create
the following QUEUE entries:


RealLensFlare (imagefilter event)
	|
	+--CAMERA (scene event)


Then start render and there you go!

****** ATTENTION NEW FEATURE *********
Double click onto the filterevent RealLensFlare. The Window that comes
up allows you to adjust the "AUTO" features of RLF!
If you press the setup button you get a menu where you can adjust the 
autohighlight, autoflare, flareobjects and depth of field!
For example by pressing the autohighlight button a invisible (but selectable!)
object appears. (You are able to select it by pressing H or over Trackview). 
Adjust the parameters as you like! Animate your DOF paramters!
The AutoHighlight function takes the non clamoped colours and highlights it!
But this function is based on real physics. It analyses the amount of light 
emitting from the highlight! So be careful and have fun!!


****** SECRET Preview ****************
You like to see a preview??
No problem! this version has already a fast preview! But use it at your own
RISK! This function will change in the future. But for those of you who are keen
on BETA Testing---> here is how to activate this secret feature:

	Place your Flareobject
	activate the modify rollup! (this is urgent!)
	go with the mouse over the flare object and press RIGHT mouse button!
	Select properties and there you go!


We need really heavy input on this!!


Any comments to : 100114,2730 !!!

have fun!


edwin braun

