LOADING
From the CD-ROM drive type OCEAN [hard drive letter:] Example:

OCEAN C:

where C: is the drive where you want temporary files stored.

If you select the configuration option the software will leave you in the OCEAN.CD directory. The configuration will be stored on the hard disk and configuration will not need to be selected again unless your hardware changes. 
From the OCEAN.CD directory return back to the root directory and do not select change configuration unless your hardware changes. 


THE OPTIONS SCREEN
While the Sleepwalker title sequence is on the screen, you may either start the game or go to the Options Screen.

To go to the Options Screen, press the space bar.

To start the game, press Enter.

The following options may be selected as described:

ANIMATIONS
Enable or Disable

DIFFICULTY
Easy or Hard

ATTEMPTS
Three or Five.  Each "attempt" is a chance to restart a level at a point before Lee woke up (see the next section for information on Lee's sleeping and waking).

PLAY TRAINING LEVEL
Pressing the fire button or space bar when this option is highlighted will take you to the Training Level.  The Training Level is a simple level which has markings on the wall to help you complete it.  It's recommended that you spend some time on the Training Level before starting the main game.

To begin the game after viewing the Options Screen, press the space bar to return to the title screen, then press the fire button or the Enter key to begin game play.

GAME PLAY
Your objective is to guide Lee safely through each level and out the exit without waking him up.  That means keeping Lee safely away from various hazards which have the tendency to wake him up bit by bit.  The last thing you want with this Sleepwalker is for him to wake up!

The Sleep Bar displays how deeply Lee is sleeping.  He begins the game in a deep sleep, with the bar to the far right.  As he encounters hazards, Lee's sleep becomes lighter, and the bar moves gradually to the left.  Of all the hazards, water has the greatest power to affect his sleep, in fact, it may wake him up completely.

When the sleep bar is all the way to the left, Lee wakes up.  When this happens, you can use one of your "attempts" to restart the current level at a point near where Lee last woke up.  If you have no attempts left, a continue option is presented.

Scattered around the levels are various icons that will give you or Lee special abilities, they include:

SLEEPWALKING LEE
This gives you an extra "attempt" for those awful moments when Lee wakes up.

SHIELD
Makes you or Lee - whoever picks it up by touching it first - invulnerable for a time.

SHEEP JUMPING A FENCE
Puts Lee into a deeper sleep - a very good thing.

CUSTARD PIE
Builds a bridge over the water.

NOTE:
Not every icon appears on each level, and some icons may appear more than once.

Also scattered around each of the levels are the five letters that spell the word BONUS.  As you collect the letters, they are filled in to spell the word next to the sleep bar on the screen.

HINT:
The letters are scattered all around each level.  You must pick up letters in proper order as you proceed through the level.  (If you find the letter N, for example, before you've picked up the O, you'll have to backtrack through the level to get the O).

GAME CONTROLS
You can play the game with either a joystick or the keyboard on your computer.  On the keyboard, use the cursor keys to move and the space bar as the fire button.

As Ralph, you can do amazing things:

WALK
Go left or right with the joystick or cursor keys.

RUN
Hold the joystick steady in the direction you're walking, or hold down the cursor key.  As you continue to hold, Ralph will speed up.

JUMP
Press up on the joystick or press the up cursor key.  Ralph can jump to different heights, depending on how long you hold your jump move.

KICK
Press the fire button, or space bar if using a keyboard, when you're behind Lee.

PUSH
Walk or run into Lee.  You can push him from the front or from behind.

SWITCH PLACES
To change places with Lee or any other object that you're pushing, pull down on the joystick or press the down cursor key.  You can change places with Lee only when he's facing you.

WHACK WITH CLUB
You can deliver a nasty blow to some of the night life that inhabits Kipsville. Just press the fire button, or the space bar if using a keyboard, while jumping.

TURN LEE
Lee can be turned around by pressing the fire button or the space bar while he is facing you and you are stopping him from walking.  Got that?

MAKE A BRIDGE
You're a real contortionist, Ralph.  When you fall into a small enough gap between two walls, you'll hold on to both sides to form a canine bridge.  And Lee, of course, can walk right across.  These sleepwalkers are lucky!

VIEW MAP
Press M to bring up a progress map in the screen.  Arrows indicate where you and Lee currently are.  The map grows as the two of you run around each level.

PAUSE
To pause, press the Pause key.  Press the same key a second time to resume play.

QUIT
Press ESC while in pause mode to quit and go back to the title screen.  But remember, if you press ESC when you're not in pause mode you'll lose an 'attempt' and restart the current level.

LEVELS
1.  KIPSVILLE
This is where your journey begins, right outside Lee's house in the humble town of Kipsville.  Keep in mind that you can determine how high and far to kick Lee.

2.  THE KIPSVILLE ZOO
Lee has just sleepwalked himself right into the Kipsville Zoo.  If you thought the streets of this town were tough, wait till you meet the denizens of the Zoo; alligators, snakes, and - yes - even electric eels.  Then again, who knows?  Some of these creepy creatures may be able to help you.

3.  THE KIPSVILLE GRAVEYARD
Don't be afraid - it's only a graveyard in the middle of the night.  This place is so scary, it could drive a dog batty.

4.  CONSTRUCTION WORKS
Elevators, guard dogs, huge fan blowers - this is turning into kind of a rough night, huh Ralph?  Keep yer nightstick handy, Mr. Canine.

5.  THE FACTORY
From a construction site to a fully working factory?  What's next?  Never mind, there's plenty to deal with here, switches, pools of nitrogen, girders, open furnaces - even rotating platforms.  Too bad you can't fly, Ralphie boy!

6.  KIPSVILLE RETURNS
Finally, it's back to town.  Now all you gotta do is get Lee back through his window, right?  In fact, this is the hardest of all the levels.  After all, it's a big city, and Lee's a looong way from home.  Try anything and everything.  If there's any dog in the world who can get Lee home safe and sound, it's you, Ralph.

BONUS LEVEL
Ahhhh, to rest against a soft wall and dream of the things that might happen to Lee if you weren't such a nice dog!  That's what the Sleepwalker bonus levels are like!

Each bonus level is in a similar place to the regular level you've just completed.  In each bonus level, you must run around the landscape and collect red balloons.  For every twenty red balloons you collect, you will receive an extra "attempt."

In these bonus levels, you also get to play cool picture-and-word games.  If you collect the extra icons in the right order, you can "spell out" the names of hazards that good old Lee might run into if you weren't looking out for him.

Every time you string together the picture icons to spell out names of hazardous items you'll hear a message of congratulations.

Of course, every bonus level is strictly timed, so you're always racing against the clock.  But if you manage to spell the name of one or more hazards before the time runs out, you'll get to watch them all happen to Lee, instead of to yourself.  Ah, sweet revenge!

GAME END
When you've finally gotten Lee back to his house and safely asleep in his bed, you'll be presented with the final "Congratulations" screen.  To personalize this screen, you'll be asked to type in your name.  Use the keyboard to do so, then press the Enter key when finished.  A final score will then appear.  (You may want to photograph this screen as proof that you completed the game).

GAME HINTS
Don't panic.  While things may seem confusing at times, especially at first, keep cool.

Don't jump while walking along telegraph cables.  If Lee is on the cable when you land, he'll fall straight through!

Forming a bridge is much better than kicking Lee over a gap.

Every object has a use in the game.  But it's not always obvious where an object can be useful.

In every level there are some safe zones where you can leave Lee walking between the rest of the level, clearing any hazards that are found.


************
LIMITED WARRANTY
The program code and graphic representation are the copyright of Ocean 
Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean of America.  All rights are reserved worldwide.

This software product has been carefully developed and manufactured to the highest quality standards.  Please read the instructions for loading, carefully.


WARRANTY EXCLUSIONS
Ocean of America, Inc. expressly disclaims any implied warranties with respect to the media and software, including warranties of merchantability or fitness for a particular purpose.  Any warranties implied by law are limited in duration to the warranty period.  Some states do not allow limitations on the duration of an implied warranty, so the above limitations may not apply to you. This warranty gives you specific legal rights.  You may also have other rights which vary from state to state.

LIMITATION ON DAMAGES
Ocean of America, Inc. shall not in any case be liable for incidental, consequential, or indirect damage arising from any claim under this agreement, even if Ocean of America, Inc. or its agents have been advised of the possibility of such damages.  Some states do not allow the exclusion or limitation of incidental, or consequential damages.  So the above limitations or exclusion may not apply to you.

Unless indicated otherwise, all software and documentation is (c) Ocean of America, Inc.  All Rights Reserved.

Commodore and Amiga are registered trademarks of Commodore/Amiga Inc.  Atari and ST are registered trademarks of The Atari Corp.  IBM is a registered trademark of International Business Machines, Inc.  Tandy is a registered trademark of Tandy Corporation.

NOTICE
Ocean of America, Inc. reserves the right to make improvements in the product described in this manual at any time and without notice.

This manual and the software described in the manual are copyrighted.  All rights are reserved.  No part of the manual or the described software may be copied, reproduced, translated or reduced to any electronic medium or machine readable form without the prior written consent of Ocean of America, Inc., 1855 O'Toole Avenue, Suite D-102, San Jose, CA  95131, ATTN:  Customer Service.  Ocean of America, Inc. makes no warranties, express or implied, with respect to the manual, its quality, merchantability or fitness for any particular purpose. The manual is provided "as is."  Ocean of America, Inc. Makes certain limited warranties with regard to the software and the media for the software.

Please see the Ocean of America, Inc. Warranty.
(c) 1994 Ocean of America, Inc.  All Rights Reserved.
