        A couple notes of some importance:

        
        Please note that DOOM MUST FALL is in no way related to Epic
Megagames or Diversions entertainment, so if you have any problems with it,
contact me, not them (DMF does have their consent, however. That's how I 
recieved the graphics and sounds for the patch).


        
        1.666 and 1.9
        DMF now fully supports v1.9 in addition to 1.666. When you build the
new executable, simply choose the version you wish to play. To avoid having
the game crash when it tries to play the demos on a machine using the wrong
version, the demos were removed from the DLV.WAD. Two separate versions of
the DMF Deathmatch WADs which originally automatically played are now 
included in separate WAD files: Demo1666.WAD and Demo19.WAD. As Deathmatch
WADs in DMF levels, they're worth watching once or twice, but having them
separate makes it easy to save space by deleting them afterwards.
        

        
        DIFFICULTY
        Its my opinion that people have become so addicted to the cheat keys
that they won't think twice about calling up some divine help that's outside
the control of the WAD editors whenever they feel remotely challenged on
Ultraviolence. Heck, I have trouble holding back myself when I first try a
level. However, I spent a great deal of time creating differentiation between
the difficulty levels in DMF, and would greatly appreciate it if, when you
feel like you're having trouble, swallow your pride and drop the difficulty
a notch. You'll get a lot more out of it and I'll feel like I didn't waste a
heck of a lot of time.
        


        String too long:
        Because DMF is spread over 5 PWADs (to make it possible to pick and
choose what things to change, making it possible to play the original levels
and PWADs), it is possible to halt DOOM by using too many command line 
parameters. For example, if you were trying to play with all four patches,
no monsters, warping to a level, a skill level, and over the modem, it'll
halt. Cut down on the options. Check this first if things aren't working.


        
        If you prefer to use an external program to play multiplayer DOOM
(who can blame ya?:), just make sure you load the following WADs for the
following effects:
        DSP.WAD Changes all the sprites (Monsters, Guns, Objects, etc.)
        DLV.WAD Changes episode two to a set of deathmatch optimized DMF
                levels. Use it with DFL.WAD. 
        DFL.WAD Changes the floor tiles. If you load DLV.WAD, make sure
                you load this.
        DFX.WAD Changes music and sound effects.
        DEX.WAD A lot of extra stuff, like the status bar and intro screen.

        I strongly suggest using the BNU sersetup, because you just drop it        
in and it works. I've tested it with DMF and modem play was perfectly smooth.        



        Doh! bug
        If you happen to touch the explosion when you blow up a Universal
Health Care Object, the game'll die because it will try to "get" the         
explosion. If you'd rather not deal with this rare occurence, grab 
UHCOBUG.ARJ off of ftp.widomaker.com in the pub/avatar directory. The UHCO 
will no longer explode.



        Building sprites and floor tiles
        This adds all few sprites and tiles I didn't change to the ones I did.
Without patches containing all of them, the sprites and floors would not       
be changed properly. The sprites and tiles must be built because to include
the original DOOM graphics in the patches would be to include copyrighted
data (not a good idea). Also DMFStart some times blacks the screen as it
builds the data, so don't think your computer has locked if it does.



        Freeing up space:
        Due to huge quantity of new graphics in DMF, naturally it takes up
a ton of space. So how do you reclaim some after installing? Well, after 
you've installed DMF and you're sure its working correctly, you can free up 
space by deleting both DMFSPRT0.WAD and DMFFLAT0.WAD. Be warned, however, 
that you can NOT distribute DSP.WAD and DFL.WAD, which is part of the reason 
DMFSPRT0.WAD and DMFFLAT0.WAD are distributed in their place (because DSP.WAD 
and DFL.WAD contain graphics from the DOOM.WAD).



        PWADS
        There are a couple problems with the PWADs option in DMFSTART. For
starters, if you're already loading all the DMF patches, warping to a level,
and giving yourself a turbo boost, you don't leave much room on the command
line for additional levels (two at the most). Also, the PWADs you've selected
will be cleared whenever you load up the PWADs list (your PWADs are stored in
a 200 string array which also holds DMF.TXT when you load that, so either way
DMF'll forget which ones you've chosen if you reload the PWAD list). Keep in
mind there's a 100 PWAD cap on how many you can load..



        Building a DMF IWAD
        Briefly mentioned in DMF.TXT was directions on how to make DMF run
fast by building a new IWAD. If you try this method, you'll be forced to use
all DMF patches when you play, and you'll have another copy of DOOM on your
HD.. Anyway, here's how: 
        1) Grab a copy of DEU (5 and up is probably fine).
        2) Rename your DOOM.WAD to OLDWAD.WAD
        3) Load up DEU (type DEU)
        4) Read all the DMF PWADs into memory:
                r dex.wad
                r dfx.wad
                r dlv.wad
                r dsp.wad
                r dfx.wad
        5) Build a new IWAD (b DOOM.WAD)
        6) Play DMF! If you wish to play original DOOM now, swap the DOOM.WAD
           and OLDWAD.WAD files.



        Recording an LMP:
        If you want to record an LMP, go into DMFSTART, choose your options,
and build DMF.BAT. Next load up a text editor and add -record <file name> 
before -file or otherwise at the end of the file in DMF.BAT. Also, there is
no file extension on the file name, and apparently both computer must be
recording a demo.




        Reaching Me
        In case you ignored it in DMF.TXT, here's some of the ways to reach
        me (especially if you find any bugs worth mentioning!):
        Via E-Mail:     avatar@widomaker.com
        Via Fidonet:    Just post to Mackey McCandlish in any of the following
                        echoes I regularly frequent:
                        GAMING (International PC gaming)
                        VIDGAMES (Video games echo)
                        ARCADE (Guess!)
                        DOOM  (There can be only one...)
                        APOGEE (I download it, yes.. frequent? Maaaybe not..)
        Via Subways:    If you're already bankrupt and don't mind racking up
                        some more meaningless debt, feel free to leave me a
                        message on the BBS I cosysop:
                        Subways BBS (804) 220-1759
                        If you call late Saturday nights, its likely I may be
                        around and pageable.
                         
        IRC:            I'm trying to stick with irc.texas.net right now..
                        I use the nickname Avatar (or Avatar2 if Avatar's
                        taken). Chat with me if I'm around.
        Feel free to drop in on my Home page, too:
                        www.widomaker.com./~avatar
        Any updates for DMF will be available in 
                        ftp.widomaker.com./~avatar.dmf



        And to the guys at id, if they get the chance to pick up DMF: What
are you doing reading this?! Get back to working on Quake!!! Seriously though,       
I really hope Quake is as user, well, editible, as DOOM was (hopefully you 
can tell that editing games is apparently the aspect I enjoy most).

                                                        -*The Avatar*-


