                    DOOM MUST FALL by Mackey McCandlish
                        
                            Table Of Contents: 
             <1> Its finally here!       <4> Changes to look for 
             <2> Installation.           <5> The Story.. 
             <3> Levels                  <6> Troubleshooting 

<1>     Its finally here! A combination of two of the most popular Shareware
        games ever: Id's DOOM and Epic's One Must Fall: DOOM MUST FALL! Now 
        you can face off with Jaguar, Nova, Katana and the rest of the gang! 
        All new weapons, sprites, a bunch of new wall textures, all new 
        sounds, heck, its a Total Conversion patch for garsh sakes! Go crazy!

<2>     Now.. the question everyone's asking.. How easy is it to install?
        Well, I spent an extra month writing an executable to make DMF the
        most user friendly, install friendly, and modem/net play friendly
        DOOM patch out there. All you have to do is run DMFSTART.EXE, 
        navigate your way to the "Extra DMF Stuff" menu, choose Build 
        Graphics, Build Floor tiles, and finally, Build executable, and you've
        got yourself a fully functunal copy of DOOM MUST FALL! Probably the
        first thing you'll want to do with DMFSTART is press F1 to see the
        help screen, so you actually know HOW to get to the Extra DMF Stuff.
        Some other important DMFSTART stuff: Build DMF.BAT will build you a
        handy batch file to run DMF with, in case you'd prefer not to have to
        load DMFSTART whenever you want to play. Keep in mind that DMFSTART
        saves your options whenever you quit, so you shouldn't really need to
        use DMF.BAT. Also, if for some unknown reason, the configuration file
        for DMFSTART (DMFSTART.CFG) should somehow get deleted or corrupted,
        just copy DMFSTART.BAK over DMFSTART.CFG (DMFSTART creates 
        DMFSTART.BAK, a default CFG file, whenever it loads). Other than that,
        well, you might want to pay attention to the hints that come up at the
        bottom of the screen. Oh.. read DMFNOTES.TXT too.

<3>     The Levels:
E2:M1 Bonus Level
        I added this near the end as a way to view all the different things
        in the game I added (As far as sprites are concerned). If you haven't
        played E2M8 yet, I strongly advise playing through that FIRST, so
        you don't ruin everything for yourself (you'll get a kindly reminder
        of this when you play this level:).
E2:M2 Claustrophobia
        This one'd be great in four player dmatch.. that big maze and all..
E2:M3 TEMPLE
        Even more fun than Dare to Dream!
E2:M4 The Secret Garden
        I don't _think_ you can get trapped.. I hope..
E2:M5 Criminal Sanctuary (Cantina anyone?:)
        You gotta try this one! Really!! Not only is it one of the better
        death-match levels, its also a great single or cooperative player,
        too.
E2:M6 Reflections
        For this one, play in cooperative (so you don't get teleported to
        the opponent's side). If you push on those two doors on opposite
        ends that don't seem to do anything, something WILL happen after
        a while (trust me). Oh yeah, after you play this one awhile, try it
        on the OTHER side.. its REALLY freaky..
E2:M7 I'm FALLllling...
        This one should be, well, unique.
E2:M8 DOOM MUST FALL!
        The REAL DMF level! Play it first! Play it cooperative!
        Heck, why not Deathmatch, too? (Cause its so huge!).
E2:M9 Symetric Death
        GREAT for deathmatch!

        Kreissack's Fortress is the real DMF level to play (E2M8). The other 
seven levels are accompanying deathmatch levels that are in no way connected 
with the DMF level (just look at E2M5). 
        DMF is divided into two different kinds of level(s). Seven of the
levels are my favorite deathmatch levels I've created, which have been 
customized to the changes in DMF. The other level, E2M8, is Kreissack's
fortress, which is basically the point of the patch. Play it first. The reason 
it takes place in E2M8, as most of you have probably already guessed, is so 
that when you win the game and you get to see the neeto-DMF ending.

<4> Changes and New Stuff:
(If I left any out, don't be surprised. There's a lot of them there).
Weapons:
(Hand Gun): Now it really IS a *HAND* gun!
(Shotgun): A futeristic replacement for the old pistol.
(Chaingun): A little faster then the old chaingun, but not much difference.
(Rocket Launcher): A big difference! The MINE launcher requires a TOTALLY
                   different strategy. Great for Deathmatch, but not to be
                   used in close quarters!
(Plasma Rifle): The V gun shoots a lot faster then the traditional Plasma
                rifle, but eats up ammo.
(BFG): Well, it LOOKS totally different then before..
(Bonus Life): All the Armor Helmets, Health Potions, Stim packs and Medikits
              are now ONE object, that cycles through 10 different frames of
              animation (you get one of the 4 objects depending on when you
              pick up the object). Some things to note: This Universal Health
              Care Object hangs from the ceiling, and floats down to you when
              you shoot it. Also, shoot it enough, and it'll blow up like a
              rocket! Be careful though (here's the Bug). If you teleport over 
              a UHCO, your character will try to "get" the explosion, and the 
              game'll fail. 
              To know what you've picked up the game'll indicate with:
              Status01: Armor Repair        (Armor helmet)
              Status02: Health Stabilizer   (Health potion)
              Status03: Stamina             (Stim pak)
              Status04: Stamina BOOST       (Medical kit)
(Barrels): These rockets are REALLY reactive, and don't have too much mass.
(Enemies): You'll pick up on those changes pretty quick.. here's a little
           hint.. dodge Pyros' fireballs!!!

<5>     The Story (For E2M8). Yes, it has one..
        DOOM MUST FALL!:
        You're a bounty hunter hired by the International Peace Council to
infiltrate the spaceship headquarters of a powerful pirate organization 
(Iron Fist) and remove its commander. The pirates have just stolen a shipment 
of H.A.R.s that were to be used by the International Government to maintain 
what little control it possesses. With few legal powers, the Government must 
resort to your skills to counter the pirates' offensive (no doubt under the 
employement of a higher source). 
        The mission begins in your small spaceship, as you approach the 
pirate's fortress. Suddenly they discover your presence and begin beaming 
pirates armed in H.A.R.s aboard your ship! Get to the teleporter and prepare 
for a totally new experience!

<6>     Troubleshooting (Not that its really neccesary:)

Sprites and/or Floor tiles aren't changed:
        Make sure you've run "Build Graphics/Floor Tiles" and you have Sprites
        and/or Levels toggled in DMFStart.

DOOM says it can't add (one of the DMF patches) even though I know the file is
in the directory:
        Make sure that file is the correct size (roughly 6.5 megs for DSP.WAD
        and 440k for DFL.WAD). If they aren't, you may have run out of HD
        space. If that's not the case, increase the number of files and buffer
        in your Config.SYS.

Everything's changed, but everything acts the same way it did in regular DOOM:
        Run "Build Executable" in DMFStart. Make sure using DOOM1.666, also.

Everything goes pretty slow:
        Upgrade your computer or find the popular DOOM modifying utility, DEU.
        With DEU you can load up all the DMF WADs and build a new IWAD.
=================================================================
Title                   : DOOM MUST FALL!
File Names              : DMFSTART.EXE  Front end loader for building DMF
                                        WADs, playing DMF, and playing multi-
                                        player DMF. You can even move windows!
                          DLV.WAD       This has the levels, wall textures,
                                        level ending pics, and sky pic.
                          DEX.WAD       The DMF sound effects and music.
                          DMFSPR0.WAD   The DMF sprites BEFORE you use 
                                        DMFSTART.EXE to build DSP.WAD
                                        with it, which is useable by DOOM.
                          DMFFLAT0.WAD  The DMF floor tiles BEFORE you use 
                                        DMFSTART.EXE to build DFL.WAD
                                        with it, which is useable by DOOM.
                          DEX.WAD       All the extra graphical data like
                                        your character's little pic that 
                                        flinches when you get hit, the intro
                                        screen, etc. etc. ETC.
                          DMFNotes.TXT  Additional bedtime reading material.
                          Demo1###.WAD  Deathmatch demos for DMF.
-Also included-           DEUSF.EXE     Builds the sprite and floor tile 
                                        files. Use DMFSTART to run it (its
                                        easy!).
                          DEHACKED.EXE  Patches DOOM.EXE to DMF rules. Use
                                        DMFSTART to run it also. The old
                                        DOOM.EXE is backed up to OLD.EXE.

Author                  : Fairfax Sheild McCandlish IV (-*The Avatar*-)
                          (or just Mackey, as my friends call me).
                          Reachable at avatar@widomaker.com
                          Home page: www.widomaker.com./~avatar
                          Home BBS: Subways (804) 220-1759
Misc. Author Info       : Wrote the OMF strategy guide,
                          Diversions playtester...
                          And I have 1 17 hit combo (in 1 player mode!) for
                          Gargoyle, a 17 hitter for Katana, and a 12 hitter
                          for Chronos that uses the freeze in the middle
                          (now THAT'S the sorta thing you can put on your
                          college resume!)
Additional Credits to   : id Software and the author of DEU, the specs
                          writer, the FAQ writer, and the makers of DMVIEW
                          DEUSF, DEUTEX, WACKER (<-BIG thanks), DMAUD,
                          DMGRAPH, BSP, Rob Elam, Ricky Booth, Brian Hess, 
                          Epic Software, my testers, my dog, my 3 cats, my 
                          car stereo, my.. uh.. 
================================================================
* Play Information *
Level                   : Episode 2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : 7 Deathmatch levels!
Difficulty Settings     : Yes
New demos               : Of course. This IS a TC patch..
New Sounds              : Yup. But I could use a couple more good MIDIs...
New Graphics            : Besides for a couple old textures, its a whole
                          new ball game! More than 45 new textures!!!
* Construction *            
Base                    : New EVERYTHING from scratch :)
Build Time              : Oh, about seven months.
Editor(s) used          : DEU 5.2GCC, IDBSP, BSP, DEUTEX, DEUSF, WACKER,
                          DVIEW, DEHACKED, DMGRAPH, RMB, DMADDS, DMAUD.  
Known Bugs              : There're some various minor annoyances like not 
                          being able to do the README selection during the 
                          game.. (Hey.. if ya wanna quit quick!)
* Copyright / Permissions *
        Well.. let's just say that if I ever see this on some friggin CD
_without my consent_ I will be breathing FLAMES and RIP it off the store-
shelves.. but feel free to upload it to your favorite BBS, internet site,
etc. Oh, and don't mess with any of the files, either.. Thanks, and have fun!

                                                        -*The Avatar*-
