UMS II - Memory Requirements.
UMS II requires 1 megabyte of RAM on both the Atari ST and Commodore
Amiga home computer systems. The PC version requires 640K of
memory and the more that is available then the faster the program will
run. If UMS II seems to be taking an excessive amount of time to run
then it is advisable to remove any memory resident programs or
utilities that are installed when you boot up your machine, this will
free up more memory allowing the program to run faster. The PC
version will run in EGA and CGA graphics modes. All versions are hard
disk installable as stated in the manual. UMS II runs on DOS Versions
2.01 upwards.

UMS II - Operation.
To run the EGA version of UMS II, type umsii at the DOS prompt. Press a
key to exit the opening sequence. To run the CGA version, type umsiicga.
On most Tandy computers, you have to run the CGA version.

UMS II - Running from floppy disk.
If you are running UMS II from floppy drive then you must ensure that
you back up the necessary files for the original scenario that you wish
to run from the disk supplied. Use one disk for each scenario.
IMPORTANT: Playing a scenario will change the data for the scenario on
disk so always use a back-up and if you want to start over copy the
.DAT and .IND from the master files.

UMS II - Installing on hard disk.
First make a subdirectory with the DOS command md(make directory command):
  md UMSII
Then change the subdirectory with the DOS command cd(change directory command):
  cd UMSII
Then put the first master disk in drive A and use the DOS copy command:
  copy a:*.* c:
Continue this until you are done with all the master disks.

Operation Overlord.
Overlord.*
Shaef.*
OKW.*
Ums2end.*

The Napoleonic Wars.
Napoleon.*
Nappic.*
Ukpic.*
Ums2end.*

Alexander the Great.
Alex.*
Ums2end.*

Updates:
This new version of UMS II includes these features that were added after
the UMS II Manual went to press:

1. Corps Level Orders. You can give orders to ground units from the Corps(3rd) level.
   Try to be careful of obstacles as there may be some problems moving around
   them.  Especially avoid putting Corps way points in the sea.
2. Merge Units. You can merge ground units in order to reinforce existing units.  The merging
   units have to be on the same square.  Merging is done from the ground units
   orders box.
3. Follow Units. When this menu item in the Extras menu is checked then
   during the Execute Phase the map will be redrawn with the active,
   or moving unit, centered in the map. This will help you follow
   activity as units move about the map.
4. Expanded printer support. There is now a file called PRINTER.CFG which
   contains the number of the printer driver being used by the game.  By
   default the number is 52 for Epson MX-80 printers but if you change
   the number to 65 by typing:
       COPY CON PRINTER.CFG [RETURN]
       65[Function 6 key][RETURN]
   the game should be able to use HP Laserjet II and compatible printers.  For
   other printers, please contact Intergalactic Development Inc. for your
   printer driver.  Please specify exact printer model.
5. Different Path Display.  The different path type are all drawn now with
   different patterns so that you can tell them apart.  The legend for the
   path patterns is in the Legend dialog box.
6. Changed the Save As feature so that it can write over already existing files.
   Previously this wasn't allowed as a safety feature but this proved to be to
   limiting to the users so it was changed and now works like Le Guerrier
   vol. 2, no. 1 describes.
7. Versions 1.6.2 and higher allows users to hide the units on the screen
   while giving orders so they can see underlying terrain and paths. To hide
   the units, press the letter H while you have the cross-hair for giving
   orders.  This acts like a toggle, so you can show them again by pressing
   the H a second time.  Also the path bonus was fixed. The path bonus for
   waterways now works like this: a value of zero means the ship travels at the
   same speed as Coastal Sea speed. A non-zero number will be used as the
   percentage of Coastal Speed that is subtracted from the Coastal Speed so
   that ships travel slower down waterways than in the open sea.  For example,
   a number of 100 means that the ships go twice as slow as in open sea.
   You can now use the Suez Canal in the Desert Storm scenarios to move ships.
   You need to get the updated files from 12/13/91 or increase the port
   capacity of Suez with the Planet Editor.  We used the same values from Port
   Said for Suez.
8. Increased mouse support.  Now if you move the mouse to the edge of the
   screen while giving orders, the map will scroll in the direction of the
   mouse. For example, if you move the mouse to the right edge of the screen,
   the map will scroll to the east.


Bug fixes.
  Fixed bugs dealing with the accidental drop-off of units in the sea, program
  not running when using DOS earlier than 3.0 and not using a mouse, Path
  Movement Bonus, the wind effect with sail ships, a divide by zero error
  that happened in Napoleon when British were on Computer Control, Production
  problems, units occasionally losing next Way Point, Port Capacity so that it is
  now checked properly, basing for air units so that they can be based and
  automatically return to base and die if not on base and various other minor
  bugs to numerous to mention here.
   Version 1.6.2 Fixed bug with path effect.  All the bonus numbers were off by
  one when used by the program for the bonus.  This fix should also help
  canal travel.
   Version 1.6.3 Fixed bug when giving orders to Corps level units or higher.
  Sometimes icon would be redrawn in wrong spot.
   Version 1.6.4 Added patrolling for air units(that are not transports) of
  Computer Controlled countries that are defensive.  Before air units of
  Computer Controlled countries that were defensive didn't do anything.
   Version 1.6.6 (No 1.6.5)  Fixed bug that caused missiles to be produced in
  the game as nuclear when they weren't of nuclear type.  Fixed bug with
  displaying objective of attacking missiles in Display Unit Info so that it
  displays correct coordinates instead random numbers.  Made changes in the
  garrisoning of units on computer control so that units that would be illegal
  for garrisoning (eg. missiles) would not garrison.  This only happened with
  units already sitting in the city. /* 01/29/92 */Changed how Shift is being
  checked for Unloading units from transports so it is checked earlier so
  Unload works better.
   Version 1.6.7 Fixed bug with how the casualties arrays are index in the
  Battle Equation so the numbers match those in the Master Control Panel.
  Also changed Battle Equation report so that the A/D index is shown for each
  unit.  Also fixed how the supply level for an unit is used throughout UMS II.
  Made sure it is based on unit strength times maximum supply per strength
  point like in the Planet Editor throughout UMS II.  Also, now as unit loses
  strength points, it also loses supplies if it has more supplies than it can
  carry.  An unit's supplies is clipped at strength times max_supplies or 99
  whichever is smaller.  This change is also reflected in the Resupply Box,
  the Merge function and the capturing of supplies from dead units.  Now only
  Ground units can capture supplies of dead units and it can only capture
  supplies from other Ground units and from Supply units.
  Also fixed Overlord scenario because several unit types had maximum
  supply per strength points of 0 which caused problems.
   Version 1.6.8 Fixed bug that caused crash when looking at map around
  International Dateline.  Also changed how stationery reports are handled
  so that they come up much faster now.
   Version 1.6.9 Fixed bug that allowed ships under Computer Control to dump
  units into the water.  Fixed bug with outline in Move Units that caused
  merged units to appear sporadically and unit following merged unit to
  disappear and strength points to total up wrong.  Also fixed the problem
  with not being able to click on bottom units in the list after a merge.
  Increased the length of time between the first and second click in a double
  click.  Fixed More button in Merge Units box so that if there are more than
  five units on one square to merge the More button is highlighted. Made a fix
  in checking for port capacity so that the ship that was just in the port
  doesn't get counted twice if it tries to move right back in again.
   Version 1.7 Changed the version number so that it is in synch with the
  version numbers on the other machines.  Made changes so that half-height
  icons now work right on the IBM.
   Version 1.7.1 Made changes to fix crash when airbase is destroyed by SCUDs
  in MIDEAST & FEB23 scenarios.
   Version 1.7.2 Made change to the game to allow for more paths because one
  user with a Planet Editor made too many paths causing the game to crash.
  Made a fix to decrementing supplies because ground units with only defensive
  orders never got supplies decremented.  Fixed bug that allows units to
  retreat into rivers.  This bug also allowed final wayPoint to be placed in
  a river.  Works pretty good now.  Also changed how morale and experience are
  combined when units are merged.  Used to be the merging unit and the merged
  unit's morales were added together and divided by two.  Same for experience.
  Now the morale for each unit is multiplied by the strength of the unit then
  added together then divided by the sum of the strength of the two units.
  This allows for a bigger unit to have a bigger weighting than the smaller.
  The same thing goes for experience.  By the way, the leadership of the unit
  doing the merging doesn't change because we feel that whoever would be in
  charge of that unit would stay in charge of that unit even if he has better
  leaders under his command now.
   Version 1.7.3 Made a fix to a production code bug.  If the new unit that
  was produced was placed in a city outside the bounds of the top headquarter
  unit, it wouldn't be drawn.  Now everything is properly updated so it is
  drawn.  Made changes to the Battle Equation so that the correct values
  would be used for the defender.  This change also displays the correct
  values when the attacker's reports are turned off but the defender's reports
  are turned on.
   Version 1.7.4 Made fix to keep units that have a zero in the defense matrix
  from causing casualties to its attacker.  This was happening to B-52s in
  the Desert Storm scenario and Bombers in the Overlord scenario.  Now attacker
  suffers no casualties.  This also applies for any unit that achieves 100%
  superiority in combat.  If the unit was 100% effective(meaning the other
  unit was 0% effective), then it suffers no casualties.
   Version 1.7.5 Made a fix to the combat equation so that if the random
  multiplier from the Master Control Panel is 0, there isn't a Divide by 0
  error.  This change also allows the maximum random value to be that of the
  random multiplier.  Previously, the maximum random value was that of the
  random multiplier minus one.  This means the program now matches the manual
  on this.  Updated the printer support code.  Hopefully, this fixes the
  problems with color printer support.  If you need a certain printer driver,
  please contact us.
  10/22/92 Made change to Napoleon scenario.  Took away ability to build ships
  from Midlands and East Anglia provinces since they had no ports and gave the
  ability to build ships to Scotland and Wales provinces since they have ports.
  11/10/92 Changed from using .PI2 images to .GIF images for opening sequence
  to make more room on the disks.  Used the extra room on disks to include the
  entire printer driver library.  You should no longer need to make a special
  request to get a certain printer driver for a printer that isn't an Epson
  or HP LaserJet.  All you need to do to set up for your printer is change the
  printer driver number in the file PRINTER.CFG.  To do this type:
    COPY CON PRINTER.CFG[RETURN]
    #[F6][RETURN]
  at the DOS prompt inside the UMS II sub-directory with # being the number of
  the printer driver for your printer.  A list of printers and their driver
  numbers is at the end of this file.  The default value used in the file is 52
  for an Epson compatible printer.
   Version 1.7.6 12/20/92 Fixed bug of units being unable to capture National
  or Provincial capitals that had no owner nation.  Units can now capture the
  capitals if country surrenders and they show up in the Province list in
  the Budgets and Production.  Also fixed bug which would allow a ship into a
  port that was too full.  Previously only ships belonging to the same nation
  as the ship trying to dock were checked for.  Now ships from all countries
  are checked for in the port.  Also fixed problem that caused the game to
  "lock-up" when a unit had difficulty finding its way to its objective
  usually because of a river.  What would happen is the game kept trying to
  move that unit even though the only wayPoints the unit had were for where
  it was at because it couldn't find its way around the river.  Now the game
  gives up trying to move that day and waits until the next day for the unit
  to try to find its way to its objective.
    Version 1.7.7 01/15/93 Fixed problem with basing list for airplanes.
  Previously, airbase names would randomly disappear from the list of
  available airbase names for selection from the Available Bases: dialog box.
  Fixed problem with AI sliders which caused crash
  when left or right arrows were clicked on or when the left or right arrows
  on the keyboard were used.
    Version 1.7.8 02/15/93 Added sub-menu to Print choice on File menu.  Now when
  Print is chosen, you get a sub-menu that lists all the different things you
  can print.  The first choice is to print the screen which is all that Print
  used to do.  The rest of the items listed there print in text and since
  very standard printer code was used these should work with any printer even
  if there is no printer driver for UMS II that works with your printer.  The
  items printed is information you might need about a scenario but were unable
  to access with just the games.  The items printed are: Order of Battle Table,
  the Movement matrix, the Attack matrix, the Defend matrix, the Attack Terrain
  matrix, the Defend Terrain matrix, the Supply matrix, the Transport list and
  the Load Value list.
  2/22/93 Fixed bug in code for a unit being removed (i.e. dying) that caused
  the game to crash when a supply unit was captured of a transport.
  2/25/93 Changed how much supplies a unit gets when being resupplied by the
  computer.  Now it is based on max. supplies per strength point times current
  strength minus current supplies.
  3/2/93 Fixed bug with computer resupplying of units where supply unit was
  never updated after resupplying so it had infinite supplies.  Also fixed
  bug where a supply unit thought it was still being trasnported but really
  had been dropped.  Made a fix to unit dying code that should prevent crashes
  and transports losing units they are carrying.
  3/17/93 Added the ability to hold one more stationery image in memory so
  that if there 127 nations all with stationery, the end game screen could
  still be loaded.
  3/18/93 Fixed a bug with the stationery code that caused the wrong
  stationery to appear if a nation didn't have stationery.  This happened
  particularly in the Desert Storm scenarios.  Made a change to the weather
  seasons code so the seasons in the game match how they are listed in the
  manual (p. 4.4).
  4/1/93 Fixed bug in Budgets & Production dialog box under BUILD UNITS.  When
  no units are available to be built, sometimes not all of the icon there
  previously would be erased.
  4/12/93 Added decrementing supplies of units by their supply consumption
  for terrain type as set up in the Planet Editor.  Supplies are decremented
  at the end of an ITU by the consumption rate for the terrain type the unit
  is on at the end of the ITU.  Supplies are still decremented by the cost
  of orders each day.
  4/13/93 Changed OVERLORD scenario because of change of decrementing supplies
  based on current terrain.  Changed cost of U-Boat moving through Coastal,
  Shallow and Deep Sea from 0 to 1.
  4/21/93 Changed current version number in About box.
    Version 1.7.9 05/15/93 Made change to fix still more problems of having
  too many path intersections.  NOW there should be no problem with having
  a lot of intersections.
    Version 1.8.0 01/12/94 Fixed bug where units were not being removed when
  a nation surrenders.

  For questions or comments:
  Intergalactic Development Inc.
  1427 Washington St.
  Davenport, IA 52804
  (319) 323-5293

  Here is the printer list:
PRINTER                       ID NUMBER
-------                       -- ------
AMT Office Printer            1
ATT 475                       2
Anadex DP-6500                8
Anadex DP-9000 Series         9
Anadex WP-6000                10
Apple Imagewriter II          11
C. Itoh 1550                  15
C. Itoh 8510 Prowriter        16
C. Itoh 8600                  17
C. Itoh C-310 CP              18
C. Itoh C-310 EP/CXP          19
C. Itoh C-715F                20
C. Itoh C-815                 21
C. Itoh Prowriter II          22
Canon BJ 10-e Bubble Jet      46
Canon LBP-8 A1/A2             23
Canon LBP-8II/8IIT            24
Centronix - Most Models       26
Commodore MPS 1250            31
Cordata LP300/300X            32
DEC LA100                     33
DEC LA50                      34
DECwriter IV                  35
Dataproducts 8052C            36
Diconix 150                   39
Epson EX-FX-LX-MX Color       45
Epson EX-FX-LX-MX  9-pin      52
Epson LQ Series - Color       44
Epson LQ Series 24-pin        51
Genicom 3180/3184             60
Genicom 3304/3404             61
HP DeskJet                    62
HP LaserJet                   65
HP PaintJet                   103
HP PaintJet XL                105
HP QuietJet Plus              68
HP ThinkJet                   69
IBM PC Graphics Printer       70
IBM Proprinter                71
IBM Quietwriter II/III        72
IDS IDS-480                   74
IDS IDS-560                   75
IDS P132                      76
IDS P80                       77
JDL-850                       78
LaserImage 1000               82
LaserPro Silver Express       83
MT Spirit-80                  84
Mannesmann Tally MT-290       85
NEC Pinwriter P2200           87
NEC Pinwriter P5/P6/P7        88
NEC Silentwriter LC-860+      89
Okidata 2350/2410             92
Okidata 2410 (IBM)            93
Okidata 393/393C              94
Okidata Laserline 6           95
Okidata ML192/ML193           96
Okidata ML292 (IBM)           97
Okidata ML84                  98
Okidata ML92/ML93             99
Okidata Okimate 20 (IBM)      100
Olympia Laserstar 6           101
Printronix S7024              110
QMS Kiss Plus                 111
Qume LaserTen Plus            112
Ricoh PC Laser6000 - 100      113
Ricoh PC Laser6000 - 300      114
Seikosha GP-100A              115
Seikosha SP-1000A             116
TI 850                        124
TI 855                        125
TI 857                        126
TI OmniLaser 2015             127
Tandy DMP 130                 128
Tandy DMP 440                 129
Tandy DMP-2100 (IBM)          130
Tandy DMP-430 (IBM)           131
Tandy LP-1000                 132
Toshiba 1351 24-pin mode      133
Toshiba 1351 8-pin mode       134
Toshiba P321, P321SL/SX       135
Toshiba P351/P351C            136
Toshiba PageLaser 12          137
