******************************************************
  HORNET: NAVAL STRIKE FIGHTER
  Version 1.02
******************************************************
 
Contents
========
What is on this disk
Update instructions
  Manual updating
Program fixes and added features since version 1.0
  Version 1.02 changes
  Version 1.01 changes
  Version 1.0 information
Hardware compatibility problems 
  Acer and Acros computers
  Tseng ET4000/w32 chipset
  
What is on this disk
====================
This disk contains all the files necessary to update
your copy of Hornet to version 1.02. The update 
consists of three files (not counting this Read Me 
file). They are:
 
  PATCH.BAT
  PATCH.RTP
  GOPATCH.EXE
 
Be sure all three of these files are copied into the
directory that contains Hornet before continuing with 
the update.
 
Update instructions
===================
WARNING: You should not run this updater if you have
Falcon Gold installed. This Hornet 1.02 updater may
damage any Falcon Gold installation and should be 
used only with the floppy disk version of Hornet.

Switch to the directory that contains Hornet and type 
"PATCH" at the DOS prompt. You will see a number of 
messages indicating that various files are being 
updated.
 
After a few minutes, the update should be complete.
You can verify the update by typing "CHECKVER" at the
DOS prompt. In addition to some memory and system
information, you should see the following lines:
 
  CHECKVER V2.1 

  Program      Date      Time      Size (bytes)
  HORNET.EXE   6-14-94   8:09pm    1412635

Now that the update is complete, you can delete the 
patch files (PATCH.BAT, PATCH.RTP and GOPATCH.EXE) 
from your hard drive.

Manual updating
---------------
If you have trouble with the normal update procedure,
you can update manually. Copy the GOPATCH.EXE and
PATCH.RTP files into your Hornet directory. Then 
switch to your Hornet directory and type "GOPATCH" 
at the DOS prompt.
 
Program fixes and added features since version 1.0
==================================================
Version 1.02 changes
--------------------
* The Hornet flight model has been improved to more 
  accurately reflect its capabilities and to be more
  competitive with the other aircraft.

* Sometimes the plane would unexpectedly roll left in
  version 1.01. This problem is now fixed.
  
* Campaigns now last longer than two days in the
  Bosnia theater.

* Your wingmen will be more aggressive in engaging
  enemy planes, especially when returning home.

* TACTS now works correctly in version 1.02.

* Hornet now has ECM capability in communications play,
  both head-to-head and multiplayer.

* When your waypoint is set to the landing waypoint,
  the waypoint symbol follows the ILS beam instead of
  guiding you to the aircraft carrier. Don't rely on
  using the waypoint symbol to guide you to the 
  aircraft carrier.

* If you're using the PC speaker for digitized sound,
  the IFF squawk won't be played. You can, however,
  look at the IFF light just below the HUD.

* TM-STICK (developed by Ken "Stinger" Richardson and
  ThrustMaster) has been updated in version 2.1 to
  work with Hornet 1.02. In addition, TM-STICK 2.1
  works with earlier versions of Hornet. For more
  information on TM-STICK, please read TM-STICK.TXT.

Version 1.01 changes
--------------------
* Version 1.01 fixes a problem where the views would 
  sometimes switch around (especially to the Left
  View) without any user input.
 
* Serious joystick control and calibration problems
  found in version 1.0 have been fixed. The joystick
  inputs are now linear, and there is a "null zone" of
  20% of the stick's travel. What this means is that
  the plane will react evenly to gradual increases in
  stick pressure, and that slight movement of the
  stick near the center point will not cause the plane
  to jerk around.

* This new version is fully compatible with version
  2.0 of the TMSTICK.COM joystick TSR, developed
  jointly by Ken "Stinger" Richardson and ThrustMaster.
  With their permission, we have incorporated much of
  the TMSTICK code into this update. As a result, you
  do not need to load TMSTICK.COM to fix your joystick
  problems. If you want the other features of TMSTICK,
  however, you will still have to load it. 

* Numerous users reported problems with wingmen
  crashing. This was due to two problems. First, an
  error in the flight logic caused computer-controlled
  wingmen to stall out in a sharp climb. Stalling out
  in a dogfight is usually fatal. The other reason for
  high wingman mortality was running out of fuel. On
  long missions, where external fuel is necessary to
  make it back, there was an error that caused wingmen
  to jettison their stores early. Both of these
  problems have been fixed. See the next item for a
  full explanation of the jettisoning problem.

* In version 1.0, as soon as you switched to the final
  waypoint (either by flying to all the other ones or
  by pressing Shift-B), all your wingmen automatically
  jettisoned their stores in preparation for a carrier
  landing. This had some unfortunate consequences if
  your flight happened to be deep in enemy territory
  at the time. 
  
  Now, no stores are jettisoned until the LSO picks
  up a pilot in the landing pattern and begins giving
  instructions. At this point, stores will be
  automatically jettisoned to lighten up for landing.
  Note that this automatic jettisoning applies to your
  plane as well: as soon as you contact the LSO (by
  pressing Alt-H), your stores will be jettisoned.

* Enemy planes will no longer show up during landing.
  You must still deal with any that were pursuing you
  on the way in, but no new foes will appear once you
  begin your landing sequence (unless you stray too far
  from the carrier). In addition, we have added a CAP
  flight of F-14s which sometimes appear when you are
  near the carrier to help you escape any pursuers.
  
* The ILS has been completely revised so that it is
  more useful. The ILS cone (the area within which you
  can detect the ILS signal) extends 18 nm from the
  stern of the carrier. At this distance, the cone is
  20 degrees wide:
                                 ***********
  -----------------   ***********        
  ! carrier       !                    20 degrees
  -----------------   ***********        
                                 ***********
                                           18 nm

  When you get within 10 nm, the cone is 70 degrees
  wide (35 degrees on either side):
                            ***
                         ***
  -----------------   ***        
  ! carrier       !         70 degrees
  -----------------   ***        
                         ***
                           ****
                              10 nm

  In addition, the cone extends 1 nm forward from the
  end of the landing deck, so you will still have ILS
  information during a bolter. When you are outside the
  cone, the bars of the ILS cross appear as dotted
  lines that cross at the center of your HUD. 

  The bars on the ILS only show up to 4 degrees of
  deviation. Thus, if you were 2 degrees to the right
  of the beam, here is how the ILS would look:
              ---
               |                (both lines
               |                 are solid)
          |----|-----------|
               |
               |
              ---
  If you are more than 4 degrees off the beam, the
  appropriate bar will appear as a dotted line at the
  end of the other bar. So, if you were more than 4
  degrees below glideslope, the ILS would look like
  this:
     |- - - --- - - -|   <--(dotted line)
             |
             |
             |           <--(solid line)
             |
             |
            ---
  Thus, to be on a proper landing approach, you must
  keep both lines centered. 
  
  Be aware that the waypoint indicator at the top of
  your HUD does NOT show the location of the carrier!
  It only shows the way to your current waypoint. Once
  you reach your final waypoint, it is up to you to
  spot the carrier visually and bring your bird in. You
  can also detect the carrier using SEA mode radar.

  Finally, remember that the ILS is not intended to
  guide you all the way to the deck. It is meant to
  bring you in on a safe approach until you can finish
  the landing visually. Once you can see the deck and
  the meatball, ignore the ILS and fly the meatball in.
 
* The vertical velocity on the HUD is now shown in
  feet per minute instead of tens of feet per minute. 
  
Version 1.0 information
-----------------------
* The rudder in Hornet behaves differently than in
  Falcon 3.0. In addition to snapping back to center
  when released, the rudders are coupled with roll.
  This means that when the rudders are used to yaw
  the plane, the plane will also roll.

Hardware compatibility problems
===============================
A couple of special hardware problems have been
reported. The first has to do with Acer motherboards.
The other problem only affects users who have a
video card with the Tseng ET4000/w32 chipset.
 
Acer and Acros owners
---------------------
Owners of Acer computers, Acros computers or other
computers with Acer motherboards using BIOS version
version 1.2 could not play Hornet. When the game 
was run, it would simply freeze with a blank screen.
 
The solution is to use a small TSR (terminate-and-
stay-resident) program called ACER.COM which we
created to deal with this incompatibility problem.
Running this update will automatically copy ACER.COM
into the directory containing Hornet.
 
If you have an Acer with BIOS version 1.2, type
"ACER" before you run Hornet. This will load the 
ACER TSR into memory, where it will allow you to play 
Hornet. When loaded, ACER.COM takes up 768 bytes 
(0.8K) of conventional memory. Since Hornet requires 
604K of conventional memory, be sure you have enough 
free RAM for this TSR as well.
 
When you are done playing, type "ACER U" to unload
the TSR from memory.

Tseng ET4000/w32 chipset
------------------------
If you have a video card with the Tseng ET4000/w32
chipset, you may experience problems with frequent
white flashing in the simulation. You can download a
specific fix for this video problem from our Customer
Support BBS at (510)522-8909 or from America Online,
CompuServe or GEnie.



