ANIM2PCX
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This is a program from the DeluxePaint Animation development kit which
turns .ANM files into a series of .PCX files. You simply invoke the
program with the filename of the .ANM file (without the .ANM extension)
that you wish to convert.

Eg. ANIM2PCX CRY

    - this will convert CRY.ANM into CRY0001.PCX, CRY0002.PCX etc...

Note this program may be freely distributed.


ANISNES
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This is my program which will turn a series of 320x200 pixel 256 colour 
.PCX files into SNES format animation data. You simply invoke the program
with the name of the .PCX file series that you wish to convert.

Eg. ANISNES CRY

    - this will convert CRY0001.PCX, CRY0002.PCX etc... into CRY.SAF and
      CRY.SAD.

These .SAF and .SAD files can then be included in the TEST.SRC source
code.

Full C++ source codes for this program is contained in the SOURCE.CPP
directory.


TEST.SRC and other .SRC files
_____________________________

These are the 65816 source codes required for playing back animations
generated with ANISNES. If you look at the bottom of TEST.SRC I hope it
is obvious where you include the .SAF and .SAD files and the tables that
you have to update. 

Note that I have included my assembler with this package because a lot
of people were having problems using other assemblers when including 
binary files that crossed bank boundaries with >32K files generated
with my GIF2SOPT/PCX2SOPT convertors.

Having modified TEST.SRC you'll simply need to assemble it with

    SNASM TEST.SRC

When you run TEST.SMC, press B to go onto the next animation.
