-------------------------------------------------------------------------------

Virtua Fighter FAQ 
====================
complete guide
version 1.2
January 19, 1994

rez@cwis.unomaha.edu

====================



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                             CONTENTS                              <<<<<
>>>>>-------------------------------------------------------------------<<<<<

 VIRTUA FIGHTER FAQv1.2

   I. CONTENTS
  II. DEFINITIONS
 III. INTRODUCTION
  IV. GETTING STARTED
       A. (1) How to win
       B. (2) How to win a set 
       C. (3) Terminology
       D. (4) The buttons
       E. (5) Jumping
       F. (6) Running and all that jazz
       G. (7) Crouching, standing, and throws
       H. (8) Replays
   V. MOVES STANDARD FOR ALL CHARACTERS
  VI. MOVES SPECIFIC TO EACH CHARACTER
       A. Akira
       B. Jacky
       C. Jeffry
       D. Kage
       E. Lau
       F. Pai
       G. Sarah
       H. Wolf
 VII. FIGHTING TECHNIQUES
       A.  (1) A fury of jabs
       B.  (2) Short jumping attacks
       C.  (3) Distance jumping attacks
       D.  (4) Ring Out
       E.  (5) Waiting for your break
       F.  (6) Kicking as you stand up
       G.  (7) Hit 'em while they're down
       H.  (8) Kickflipping
       I.  (9) Stab 'em in the back
       J. (10) Pai & her infamous defensive grab
VIII. SUDDEN DEATH
  IX. THE COMPUTER
   X. PRODUCED BY
  XI. SPECIAL THANKS
 XII. GETTING THIS FAQ
XIII. ALL COMMENTS, SUGGESTIONS, OR ADDITIONS
       e-mail to rez@cwis.unomaha.edu



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                            DEFINITIONS                            <<<<<
>>>>>-------------------------------------------------------------------<<<<<

 vir tu a (ver'chu a), slang for virtual
 vir tu al (ver'chu al), adj. for all practical purposes, actual, real

 fight er (fi'ter), n. 1) a person or thing that fights 2) a person who 
		       participates in a violent struggle; combat or 
		       conflict; battle; contest           

 vir tu a  fight er (ver'chu a  fi'ter),n. 1) a person who, for all practical
					   purposes is actually participating
					   in a real battle or contest 2) One
					   of the baddest one on one fighting 
					   games to hit the streets whose 
					   breathtaking polygon graphics and 
					   genuine martial arts moves are 
					   sure to captivate players all 
					   across the globe

 

>>>>>-------------------------------------------------------------------<<<<<
>>>>>                           INTRODUCTION                            <<<<<
>>>>>-------------------------------------------------------------------<<<<<

  Different is good.  
  
  Lately, gamers have been hit pretty hard by a barrage of fighting games
 ranging from those whose only draw is blood and guts to those whose who
 resemble a sick horse that should be humanely shot or at least taken to a 
 hospital for a few years...   
  
  With the release of their first ever fighting game, Sega has broken new
 ground by designing the only current martial arts game whose draw isn't 
 violence or the ever popular 'magic' moves, but whose draw is realism, 
 fluidity of motion, and genuine martial art techniques.
  
  The ability to so successfully meet these goals is due to Sega's Virtua 
 polygon graphics engine which was also used in their popular Virtua Racer.  
 This allows nearly 2,000 flat shaded polygons to be on the screen at one 
 time, and since the fighters are three-dimensional figures made of polygons 
 instead of just flat images, be prepared to be dazzled by more than just 
 the backgrounds.
  
  As for the game itself, Virtua Fighter plays like other recent fighting 
 games in some respects.  There are 8 characters to choose from, and the 
 basic object of the game is to, through the use of punches, kicks, throws, 
 grabs, pounces, and a variety of other techniques, drain your opponents life 
 meter.  The problem is that at this point Virtua Fighter already shows its
 differences from other fighting games because you can also win by knocking 
 your opponent out of the ring.  Another difference is that Virtua Fighter 
 has many more special moves than any previous fighting game; there are over 
 100 secret techniques to discover.  Not to mention that it just _feels_ more 
 like a real battle due to the fluid motion and realistic moves.
  
  Needless to say, Virtua Fighter is destined to be remembered as a both a 
 great one on one martial arts game and a spectacular fighting simulator.  If 
 you haven't seen one yet, then go check it out at your local arcade. 
 Otherwise, check out the moves and strategies in this FAQ and then use them 
 to help you master this exciting game before someone else gets ahead of you.



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                          GETTING STARTED                          <<<<<
>>>>>-------------------------------------------------------------------<<<<<

First-  How to win

	the winner is the first player to win 3 sets. 
	
	NOTE: Virtua Fighter can be adjusted so that the winner wins after 
	winning 2, 3, 4, or 5 sets.  on 2, the winner must win 2 out of 3 
	sets.  on 3, he must win 3 out of 5, and so on.  factory setting is 
	two sets, but this goes much too fast.  four or five is much too 
	long.  three sets is where the game plays best for the gamer and 
	still earns well for the operator.  if your Virtua Fighter is not 
	put on 3 sets, talk to your local arcade manager about having him
	do so, for it only takes a few seconds to change over. 

	now then...

Second- How to win a set

	1) By KO
	2) By a 'Ring Out'

	KO- so thoroughly pulverizing your opponent that you completely 
	    drain his life meter
	Ring Out- somehow or other knocking your opponent out of the 'ring'
		  that you are fighting in

Third-  Terminology

	Term    Meaning                 As in
	----    -------                 -----
	VF      Virtua Fighter          The games this FAQ is about
	For     Forward                 Moving the joystick towards your 
					opponent
	Back    Back                    Moving the joystick away from your
					opponent
	Down    Down                    Moving the joystick down
	Up      Up                      Moving the joystick up
	Def     Defend                  The button that blocks (more below)
	Punch   Punch                   The button that punches (more below)
	Kick    Kick                    The button that Kicks (more below)
	,       then                    For,Down,Back,Up,For (a 360)
	+       and                     For+Punch (press For & Punch as one)
					Punch+Def (press Punch & Def as one)
	/       a diagonal direction    For/Up (a jump forward)
	-?-     unknown move            seen, but don't know how to do :(
	[ ]     double motion move      will work fine w/o [ ] part, but      
					better with the stuff in the brackets
	(#X)    repeat # of times       repeat the designated move # of times
	All     press all 3 buttons     press all 3 buttons
	Attack  a punch or a kick       either one is sufficient for the move
	*       a new move              a move new to this revision 

Fourth- The Buttons  

	Standing

	PUNCH  - steps forward with a punch
	       - repeat for a basic attack
	KICK   - a roundhouse to the head
	       - not too powerful or effective
	DEFEND - blocks your opponent's STANDING attacks so that you do
		 no damage
	       - you are still pushed backwards

	Crouching

	PUNCH  - stays in one place
	       - quite weak and ineffective
	KICK   - kicks to the knee
	       - very weak
	       - a better defensive measure than crouching punch
	DEFEND - much like standing defend
	       - BUT you can be hit by some standing attacks and all jumping 
		 attacks, like a lunging knee 

Fifth-  Jumping

	There are TWO TYPES of jumps
	
	1) short jump                           tap joystick
	2) distance jump                        hold joystick

	Collision in mid air-
	   will usually just push both players away from each other, &
	   neither one will hit the other.
	
	Jumping Attacks

	1) Short Jumping Attacks

	   forwards attack                      Down,For,For/Up+Attack
	   straight up attack                   Down,Up+Attack
	   backwards attack                     Down,Back,Back/Up+Attack

	   using this method, the punch or kick will come out automatically.
	   otherwise, you can do a short jump and try to time the attack
	   on your own.

	   short jumping attacks work ok, but the punches & kicks come out 
	   in almost slow motion, and you can be knocked down by any attack 
	   from your opponent quite easily.

	2) Long Jumping Attacks

	   attack late                          Distance Jump,Attack
	    
	    -don't rely on this too much
	    -kicks work best, they have deceivingly long range
	   
	   attack early (kicks only)            Distance Jump+Kick

	    -works good if you're next to your opponent
	    -can work good to catch them off guard

Sixth-  Running and all that jazz

	Step Forward Quickly                    Back,Back
	Step Backward Quickly                   For,For
	Run Forward                             For,For (Hold For)
	Turning around                          tap other way than facing
	 -NOTE: defense doesn't work when 
		you are backwards

Seventh-Crouching, Standing, and Throws

	all crouching moves assume that the joystick has already been moved
	down. 
	
	if you want to do the move from the standing position, you must first 
	move the joystick down and then do rest of the movement given. 
	 
	all throws assume that you are standing next to your opponent.

Eighth- Replays

	at the end of every set, the computer will replay the last 5 seconds
	or so of the fight, and then the winner will do his victory pose.
	this is a really cool feature, but may soon get irritating.  Sega,
	realizing the positive/negative aspects of such a feature were smart
	enough to add a way to skip past the replay by simply hitting the
	START button.  this way, you can still watch the replays if you had
	an especially exciting finish, or you can just hit start and 
	immediately go on to the next set.
	
	
	finally now, the moves...



>>>>>-------------------------------------------------------------------<<<<<
>>>>>               MOVES STANDARD FOR ALL 8 CHARACTERS...              <<<<<
>>>>>-------------------------------------------------------------------<<<<<


Kick 'em while you get up                       
 Roundhouse                                     Tap Kick  
 Sweep                                          Hold Down,Tap Kick
 Double Footed Kick                             -?-
Roll away as you get up                         Hold Back before you get up
Hit 'em while they're down!                     Up+Punch when they're down
Sliding low side kick  (not too close)          Hold Down/For+Kick



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                MOVES SPECIFIC TO EACH CHARACTER...                <<<<<
>>>>>-------------------------------------------------------------------<<<<<
				      


AKIRA
-----------------------------------------------------------------------------
Name:           Akira Yuki
Country:        Japan
Age:            25
Sex:            Male
Job:            Kung-Fu Teacher
Blood Type:     O
Hobby:          Kung-Fu


Standing
++++++++

Elbow                                           For+Punch
Dashing Elbow                                   For,For+Punch             
Dashing Hook Punch                              -?-
Rising Roundhouse                               -?-
Sweep                                           -?-
Jumping Kick [Double]                           For,For+Kick,[Kick]
Dashing Palm                                    Down,For+Punch


Throws
++++++

Push over while tripping                        Back+Punch
*Grab arm, pull into your knee, & shove away    Down/Back,For+Punch
Grab arm, run under it, & uppercut on them 
 on the way through                             Back,Down,Back+Punch&Kick 
							  (tricky timing)

Behind
++++++

-?-

Combos
++++++

*Punch and Roundhouse                           Punch,Kick


JACKY
-----------------------------------------------------------------------------
Name:           Jacky Bryant
Country:        America
Age:            22
Sex:            Male
Job:            Indy car racer
Blood Type:     A
Hobby:          Training


Standing
++++++++

Elbow                                           For+Punch
Crescent Kick                                   Def+Kick
Backfist [Double Backfist]                      Back,Punch,[Back+Punch]
Backfist [Crescent]                             Back,Punch,[Kick]
*Backfist [Sweep]                               Back,Punch,[Down,Kick]
*Low Backfist [Sweep]                           Tap Down/Back+Punch,[Kick]
*Double Kick                                    Kick,Kick
*Strech Kick                                    For,For+Kick
Snap Kick                                       Tap Down+Kick
Backflip                                        Tap Back/Up
Kickflip                                        Tap Back/Up+Kick
Crouching Side Kick                             Down,Def+Kick

Throws
++++++

Grab at crotch & shoulder, lift up, & drop 
 them on their shoulders                        Punch+Def
Jumping clothesline                             For,For+Punch

Behind
++++++

DDT                                             Punch+Def

Combos
++++++

*Single Punch & Sidekick                        Punch,Kick
*Double Punch & Roundhouse                      Punch,Punch,Kick


JEFFRY
-----------------------------------------------------------------------------
Name:           Jeffry McWild
Country:        Australia
Age:            36
Sex:            Male
Job:            Fisherman
Blood Type:     A
Hobby:          Reggae Music


Standing
++++++++

Lunging Knee                                    For+Kick
Dashing elbow, Clobber                          For,Back+Punch
Dashing low punch [uppercut punch]              For,For+Punch,[Punch]
*Snap Kick [Clobber]                            Tap Down+Kick,Punch

Throws
++++++

Grab at crotch & shoulder, & fall down on 
 them                                           For+Punch
Lift up, put across shoulders, & fall back 
 on them                                        Def+Punch
*Grab face (when they're crouching), and 
 throw down                                     Back,Down,For+Punch
*Pick up, hold high, throw down                 Back,Back+Punch
Pick up, hold high, spin (?) or break across
 back (?)                                       -?-

Behind
++++++

Lift up sideways with both arms, and drop
 their back onto your bent knee (ouch)          Def+Punch

Combos
++++++

*Single Punch & Roundhouse                      Punch,Kick


KAGE
-----------------------------------------------------------------------------
Name:           Kagemaru
Country:        Japan
Age:            21
Sex:            Male
Job:            Ninja
Blood Type:     B
Hobby:          Mahjong


Standing
++++++++

Elbow                                           For+Punch                                          
Sweep                                           For,For+Kick
Roll Forwards                                   Back,Down,For
Roll Backwards                                  For,Down,Back
Roll Forwards into a sweep                      Back,Down,For+Kick
Roll Forwards into a flying kick, feet first    For,For+All
Backflip                                        Tap Back/Up
Kickflip                                        Tap Back/Up+Kick
Backflip with a kick                            Back,Back+Kick
Rising Roundhouse                               Down,Def+Kick
Hopping Knee                                    Down,For+Kick

Throws
++++++

Grab arm, & pull over shoulder                  Punch+Def
Roll to your back, & kick enemy into the air    Back+Punch
Flip legs out from under them                   For+All
Push over while sweeping one of their legs      Back,For+Punch

Behind
++++++

Grab their torso, & take down                   Punch+Def

Combos
++++++

Kicking throw & Distance Jumping Kick           Back+Punch,Jump For+Kick
*Single Punch & Kick                            Punch,Kick
*Double Punch & Kick                            Punch,Punch,Kick
*Triple Punch & Side Kick                       Punch,Punch,Punch,Kick


LAU
-----------------------------------------------------------------------------
Name:           Lau Chan
Country:        China
Age:            53
Sex:            Male
Job:            Cook
Blood Type:     B
Hobby:          Chinese Poem


Standing
++++++++

Elbow                                           For+Punch
Crescent Kick                                   Def+Kick
Backflip                                        Tap Back/Up
Kickflip                                        Tap Back/Up+Kick
Double Pounce                                   -?- (exact movement ?)
Sweep                                           Down,Def+Kick
Rising Roundhouse                               Down,Back+Kick
*Knife Hand                                     Down/For,Punch


Throws
++++++

Grab their arm, pull across your shoulders
 sideways, & drop them on the other side        Def+Punch
Lift over shoulder, & fall back on them         Back+Punch
Grab face, jump into air, & slam whole
 body into the ground (powerful)                Back,For+Punch
Lift up high and do something funky             -?-


Behind
++++++

-?-

Combos
++++++

*Single Punch & Crescent                        Punch,Kick
*Double Punch & Roundhouse                      Punch,Punch,Kick


PAI
-----------------------------------------------------------------------------
Name:           Pai Chan
Country:        Hong Kong
Age:            18
Sex:            Female
Job:            Action Star
Blood Type:     O
Hobby:          Dance


Standing
++++++++

Crescent Kick                                   Def+Punch
Backflip                                        Tap Back/Up
Kickflip                                        Tap Back/Up+Kick
Punch them on the ground                        Down/For+Def&Punch (2x)
Sweep                                           Down,Def+Punch
Rising Roundhouse                               Down,Back+Kick

Throws
++++++

Grabs wrist, twists, & pulls them down          Def+Punch            
Grabs arm, & then jumps into them               Back,For+Punch
Grabs head, then jumps back onto them           For,Down,Back+Punch
Trip them, & then punch them on ground          For,For+Punch&Kick
Grab your opponent's punch or kick              Back+Punch

Behind
++++++

-?-

Combos
++++++

*Single Punch & Spinning Roundhouse             Punch,Kick
*Double Punch & Side Kick                       Punch,Punch,Kick
*Triple Punch & Crescent                        Punch,Punch,Punch,Kick


SARAH
-----------------------------------------------------------------------------
Name:           Sarah Bryant
Country:        America
Age:            20
Sex:            Female
Job:            College Student
Blood Type:     AB
Hobby:          Skydiving


Standing
++++++++

Lunging Knee                                    For+Kick
Mid Kick                                        Tap Down+Kick
Triple Kick [1,2,or 3 kicks]                    Hold Down/For+Kick [1,2,3X]
Backflip                                        Tap Back/Up
Kickflip                                        Tap Back/Up+Kick
Double footed kick while getting up             Tap Kick only (if close)
Sweep                                           -?-
Crouching Side Kick                             Down,Def+Kick

Throws
++++++

Belly to Belly Suplex                           Def+Punch
Jumping Clothesline                             For,For+Punch

Behind
++++++

Grab their torso, and take down                 Def+Punch

Combos
++++++

Mid Kick & Standing Kick                        Tap Down+Kick,Kick
*Single Punch & Roundhouse                      Punch,Kick                   
*Double Punch & Sidekick                        Punch,Punch,Kick
*Triple Punch & Knee                            Punch,Punch,Punch,Kick


WOLF
-----------------------------------------------------------------------------
Name:           Wolf Hawkfield
Country:        Canada
Age:            27
Sex:            Male
Job:            Wrestler
Blood Type:     O
Hobby:          Karoke


Standing
++++++++

Dashing Clothesline                             For,For+Punch
Dashing Shoulder                                Back,For+Punch
Lunging Knee                                    For+Kick
Sweep                                           -?-
Rising Roundhouse                               -?-

Throws
++++++

Grab their head, lift them up vertically
 upside down, & let them fall backwards         Def+Punch
Grab at crotch & shoulder & throw down          For+Punch
Grab legs, spin, & let 'em fly! (powerful)      Back,Down,For+Punch

Behind
++++++

Suplex                                          Def+Punch

Combos
++++++

*Single Punch & Roundhouse                      Punch,Kick



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                        FIGHTING TECHNIQUES                        <<<<<
>>>>>-------------------------------------------------------------------<<<<<


  this part of the guide will hopefully help you to get a head start on 
 learning some of the basic fighting techniques.  it tells how each style
 works, advantages & disadvantages, and sometimes a way to counter it if 
 someone is using it against you.  they are listed in the order of their 
 complexity or importance.  don't use any one of these techniques too much, 
 because a mixed style is the best technique that you can possibly use.
  
  first off, though, realize that VF is mainly a GROUND game.  in its 
 attempt to be as close to real fighting as possible, Sega chose to make
 air attacks fairly worthless.  some arts, like Tae Kwon Do, do deal with a
 certain amount of air attacking, but generally speaking, most martial arts  
 teach solely ground techniques.  you'll have a hard time trying to find a 
 tournament with as many people jumping around as you do in any of the sf2 
 clones.

  therefore, expect to keep a lot of your game on the ground, but by all 
 means, don't expect this fact to limit VF's game playing variety or fun in
 any way.  it only makes the game more realistic.

 now then, the techniques...

  
  1) A FURY OF JABS

      by simply tapping the punch button repeatedly, your character, whomever
     he (or she) may be, will step forward and punch as they go.  most 
     characters will punch 2-4 times, and then pause for a second before they
     can begin to attack again.

     -works good...
      -when your enemy has very little life left
      -when your enemy is close to the edge of the ring (to get a 'ring out')
      -sometimes to start the round out with
      -if they are in the air, you can usually hit them with an attack, and 
       follow that up with two or three punches before they hit the ground

     -works bad...
      -if you use it too much
      -to start the round out too much with it since your opponent can just
       start his round out with a jumping kick and hit you before you can
       start punching

  2) SHORT JUMPING ATTACKS
      
      pretty much worthless against any decent opponent.  ok if you can 
     catch them off guard, but they still don't do much damage.  the jumping
     straight up attacks seem to work the best since they let you jump above
     a sweep or low punch, and then clobber the sucker on the head.

  3) DISTANCE JUMPING ATTACKS

      jumping and kicking _immediately_ works well if they are really close to
     you or closing in with a fury of punches.
      
      jumping and attacking _late_ doesn't works all too well.  kicking works
     better than punching, and it has suprisingly deceptive range.  still,
     jumping and attacking late is best only as a desperation move since you
     are _so_ vulnerable to being hit.

  4) RING OUT

      knocking your opponent out of the ring is a perfectly legitimate way 
     to win a set.  the simplest way to accomplish this is, when they are 
     close to the edge, to use a fury of jabs or a sweep since these attacks 
     will push them backwards even if they defend.
      
      note that Kage's feet forward spring pushes people back very far, and
     that Wolf's spinning throw can throw the person out of the ring if you
     are lucky :)  for that, try to have your back to the edge since that
     is the direction that he finally lets them fly.

  5) WAITING FOR YOUR BREAK 
      
       One of the more successful defenses can be to simply just crouch w/o
      holding block and sit below your opponents attacks until they pause in 
      their attack.  you can then counter with one of the following.

       -a power move
	-like Kage's rising roundhouse or Akira's double motion snap kick.

       -a throw
	-you can simply curl the joystick from down to forward or backward 
	 and press the appropriate button for a throw that only requires the 
	 joystick to move forward or backward (like Jeffry's crotch grabbing 
	 throw or Lau's shoulder drop)
	-you can just press the correct combination of buttons while still
	 crouching for a throw that only requires the pressing of buttons 
	 and no joystick motion (like Jacky's shoulder drop or Kage's trip)
	 
  6) KICKING AS YOU STAND UP  
      
      if your opponent knocks you down and then walks up next to you as you
     lay on the ground, tap kick as you get up and you will immediately do 
     a sweep, a roundhouse, or a double feet first kick to the head region as 
     you stand up, hopefully catching them off guard.  any of these kicks 
     will hit your opponent if he's not defending, but each one also has a 
     priority over certain defend stances as well.
      -a sweep hits a standing person
       -Hold Down,tap Kick
      -a roundhouse hits a crouching or jumping person (90% sure)
       -Hold Up,tap Kick
      -the double footed kick seem to hit anyone no matter what (90% sure)
       -seems to be a different way of doing it for every character

      or, if you don't want to try for a sweep you can roll backwards, and 
     get yourself away from the action by simply holding Back before you 
     stand up.
      
      if you are playing someone who is fairly good, they will not usually
     stay close to you after they knock you down, so don't expect to get too
     many kicks in.

      
      if you have knocked your opponent down, and are expecting him to try
     to kick you as he gets up, there are some things you can do to counter
     his kicks if you can outguess him.  if you anticipate...
     
      -a sweep                  you do a short jump straight up with a punch
				or kick, and hit him as you jump over his
				sweep
      -a roundhouse             you do a sweep
      -a double footed kick     stay away.  at this point there seems to be
				no way to defend this, but we only know 
				how to do it for Sarah.
       
  7) HIT 'EM WHILE THEY'RE DOWN

      EVERY time you knock your opponent down you should try for a stomp.  
     
      to do a stomp, simply press Up+Punch.  

      some characters have more than one type of stomp.  those players have 
     a different stomp depending on their distance from the fallen opponent.
     Kage, for example, lands with his head when close, his feet at medium
     range, and on his knees at far range.  Lau can stomp twice if after you
     do the stomp you hold Down+Punch.

  8) KICKFLIPPING

      all the characters except for Akira, Jeffry, and Wolf can backflip.
     those who can backflip can do a type of attack called kickflipping, 
     which is a high backwards flip in which the legs can hit the opponent 
     and do major damage besides looking just totally cool.
      
      to perform a kick flip with these characters, tap Back/Up+Kick.

      some hints for future kickflippers
      -works best to wait for your opponent to walk towards you, totally 
       unexpecting of the disaster that awaits them, and then kickflip them
       at the last second
      -it also works well when your opponent is jumping in at you

  9) STAB 'EM IN THE BACK

      if your opponent jumps over you, or somehow get turned around, run at
     them as soon as you can (if you have a known back side throw).  as 
     you are still running, execute the move for your throw, and you'll grab
     them before they even have a chance to turn around :)

      note, though, that you can not run at a person and grab them on the 
     front as easily as you can on the back side.

 10) PAI AND HER INFAMOUS DEFENSIVE GRAB

      this move/technique works very well, and it is one of the things that 
     makes her quite popular.  with it, she can grab a another person's 
     standing punch or kick, and then throw them down.  since the motion is 
     simply Back+Punch, a Pai player can repeatedly tap back and punch, be 
     advancing with the standard fury of jabs, but be ready to grab most any 
     standing attack that is thrown at her.
      
      this method is of a somewhat less skillful style than would be one 
     where the player actually uses timing, and presses back & punch only 
     once to go for a specific punch or a throw, but each get the job done 
     just about the same.   
     
      
      for those having a hard time against this style of a Pai, this move can
     be very annoying and difficult to counter.  try these approaches and see 
     if they help.
      -try someone who has a known sweep (like Lau or Pai herself)
      -never miss a pounce
      -go for a lot of throws.  throws aren't 'cheap' or 'cheesy', especially
       in this game
      -do a lot of crouching attack, but realize that they don't do much 
       damage
      -don't attack with a standing punch or kick unless she has paused in
       her fury of jabs, since she cannot grab you at this moment
      


>>>>>-------------------------------------------------------------------<<<<<
>>>>>                            SUDDEN DEATH                           <<<<<                               
>>>>>-------------------------------------------------------------------<<<<<

  if the final deciding set is a draw, the next round will be a sudden death 
 match on a ring about 1/16 the size of a normal ring.  the winner of that 
 match wins by KO or knocking his opponent out of the tiny ring, and usually 
 one person is knocked out after the first or second hit connects.
	
  this was a _very_ brilliant and innovative idea for the extra draw round.  
 it is appropriate that a such an originally styled fighting game like VF 
 would had an equally original draw round.

 if it is not the last set, a draw will award one win to both players.

  if there is another draw in sudden death, the computer awards one of the
 two with a win and therefore the game.



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                           THE COMPUTER                            <<<<<
>>>>>-------------------------------------------------------------------<<<<<

  as you fight the computer you will advance up through the ranks in the 
 following order:

 Jacky, Jeffry, Sarah, Kage, Pai, Wolf, Lau, Akira, Dural

  Dural is the final opponent that you will fight, and it is a metallic
 looking female who has all the moves of every character.  you will get ONE 
 chance to beat it, and the round will go to one more set than is normal.  
 so if your machine is set to 2 out of 3, you must defeat Dural 3 out of 4, 
 and so on.  the tough part is that you will only get ONE chance to defeat 
 Dural, and if you lose- then it's Game Over for you, buddy.

  one nice touch is that after the game is over (if your last battle was with 
 Dural), the credits run by and the instant replays of the final rounds that 
 you played against all the computer opponents to get up to the end are 
 replayed.  the last one is of Dural KO'ing you, unless you beat Dural :)

  the worst part is that there appear to be no endings.  after beating it 
 numerous times (even without continuing) it does seem safe to say that 
 Sega did not include a very important feature in this game.



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                            PRODUCED BY                            <<<<<
>>>>>-------------------------------------------------------------------<<<<<

		      Yours truly, Chad E. Reznicek



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                          SPECIAL THANKS                           <<<<<
>>>>>-------------------------------------------------------------------<<<<<

 God.............................................for keeping my head straight 
						       as i put this together
 The Family Fun Center in Omaha, NE........................for Virtua Fighter 
 Shorty.....................................for helping me get a lot of moves
 Those unnamed players..........................who let me practice with them 
 Andy Eddy.............................................providing his ftp site
 World Book Dictionary.......................definitions of virtual & fighter



>>>>>-------------------------------------------------------------------<<<<<
>>>>>                         GETTING THIS FAQ                          <<<<<
>>>>>-------------------------------------------------------------------<<<<<
  
  revisions will be released as needed to keep the information in this guide 
 complete and current.  this FAQ will be posted every Friday or as deemed 
 necessary to keep the masses informed.  it can also be accessed by anonymous 
 ftp from netcom.com under pub/vidgames/faqs (thanks to Andy Eddy of GamePro 
 magazine).  the latest version can also be accessed by fingering the 
 internet address below.



>>>>>-------------------------------------------------------------------<<<<<
>>>>>              ALL COMMENTS, SUGGESTIONS, OR ADDITIONS              <<<<<
>>>>>-------------------------------------------------------------------<<<<<
	       
	       E-Mail directly to me at:  rez@cwis.unomaha.edu

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
