# Makefile : Builds a Foundation class library variant.
#
# This is a part of the Microsoft Foundation Classes C++ library.
# Copyright (C) 1992-1993 Microsoft Corporation
# All rights reserved.
#
# This source code is only intended as a supplement to the
# Microsoft Foundation Classes Reference and Microsoft
# QuickHelp and/or WinHelp documentation provided with the library.
# See these sources for detailed information regarding the
# Microsoft Foundation Classes product.
#
# Usage: NMAKE CLEAN        (removes all intermediary files)
#    or: NMAKE options      (builds one library variant (see below))
# Note that an NMAKE CLEAN should be performed before building a new variant.
#
# 'Options' are one of each of:
#   "MODEL=M"            (defaults to M)
#           Any of the following models are accepted: S (small), M (medium),
#           C (compact), or L (large).
#   "TARGET=W"           (defaults to W)
#           Any of the following platforms are accepted: R (real-mode DOS),
#           W (windows).
#   "DLL"              (defaults to 0)
#           If this item is 0, then a normal library is generated.
#           If this item is 1, a DLL version of the library is generated.
#           If this item is 2, a stand alone DLL is generated.
#           Only Large model versions of DLLs are supported.
#   "DEBUG"             (defaults to 1)
#           If this item is 1, debugging support is compiled into
#           the library.  If this item is 0, then debugging support
#           is disabled.  Debug support does not include CodeView information.
#   "CODEVIEW=0"           (defaults to 1, always)
#           If this item is 1 CodeView information is compiled into
#           the library.  You must use the /CODEVIEW link option
#           in addition, when linking your executable.  If this item
#           is 2, then only selected modules will be compiled with
#           CodeView information.  You must use the link option /CODEVIEW.
#           A value of 0 indicates that no CodeView information is to be
#           generated.
#   "OBJ=.\obj"          (defaults to '$$(MODEL)$(TARGET)$(DEBUG)'
#           This optional specification specifies where temporary OBJ files
#           are stored during the build process.  The directory is created or
#           removed as necessary.
#   "OPT="               (no default value)
#           This allows additional compiler options to be added to the build.
#           If more than one switch is desired, put double-quotes around the
#           whole OPT= argument, e.g., "OPT=/J /W3".
#   "NO_PCH=1"
#           Set this item to override the default use of precompiled headers
#
#   The default is to build MODEL=M TARGET=W DEBUG=1
#
#
#############################################################################
# Define Default values if not defined

# Default to Medium Model
!ifndef MODEL
MODEL=m
!endif

# Default to DEBUG mode
!ifndef DEBUG
DEBUG=1
!endif

# Default to NOT DLL
!ifndef DLL
DLL=0
!else
# DLL must be large model
!if "$(DLL)"!="0"
!undef MODEL
MODEL=l
!endif
!endif

# Default Target to Windows
!ifndef TARGET
TARGET=w
!endif

# Default to full Codeview Info
!ifndef CODEVIEW
CODEVIEW=1
!endif

#############################################################################
# normalize cases of parameters

!if "$(MODEL)"=="S"
!undef MODEL
MODEL=s
!else if "$(MODEL)"=="M"
!undef MODEL
MODEL=m
!else if "$(MODEL)"=="C"
!undef MODEL
MODEL=c
!else if "$(MODEL)"=="L"
!undef MODEL
MODEL=l
!else if "$(MODEL)"=="N"
!undef MODEL
MODEL=n
!endif

!if "$(TARGET)"=="W"
!undef TARGET
TARGET=w
!else if "$(TARGET)"=="R"
!undef TARGET
TARGET=r
!endif

#############################################################################
# Parse these options:

#
# DEBUG OPTIONS
#
!if "$(DEBUG)" != "0"
DEBUGSUF=D
DEBDEFS=/D_DEBUG
DEBOPTS=/Odr
!else

#
# NON-DEBUG OPTIONS
#
DEBUGSUF=
DEBDEFS=
DEBOPTS=/O1
!endif

#
# CODEVIEW options
#

!if "$(CODEVIEW)" == "1"
DEBOPTS=$(DEBOPTS) /Z7
!endif

# CVEXTRA used for select CodeView information (main files only)
!if "$(CODEVIEW)" == "2"
CVEXTRA=/Z7
!endif

#
# MODEL options
#
!if "$(MODEL)"=="s"
CL_MODEL=/AS
!else if "$(MODEL)"=="m"
CL_MODEL=/NT AFX_MSVC_TEXT /AM
!else if "$(MODEL)"=="c"
CL_MODEL=/AC
!else if "$(MODEL)"=="l"
CL_MODEL=/NT AFX_MSVC_TEXT /AL
!if "$(DLL)" == "2"
CL_MODEL=$(CL_MODEL)w
!endif
!else
!error MODEL must be one of S, M, C, L or N.
!endif

#
# TARGET options
#
!if "$(TARGET)"=="r"
TARGDEFS=$(TARGDEFS) /D_DOS
TARGOPTS=/Gyf
!else if "$(TARGET)"=="w"
TARGDEFS=$(TARGDEFS) /D_WINDOWS
TARGOPTS=/GA /G2 /Gyf
MKWIN=1
EXPEXTRA=/GEe
!else
!error TARGET must be one of W, R.
!endif

# TYPE = Library Type Designator
#       c = normal C library
#       d = DLL library
#       e = Standalone DLL (MFCO250.DLL)
TYPE=c

#
# Object File Directory
#
!if "$(OBJ)" == ""
D=$$$(MODEL)$(TARGET)$(DEBUGSUF)    # subdirectory specific to variant
!else
D=$(OBJ)                            # User specified directory
!endif

#
# COMPILER OPTIONS
#
CL_OPT=/W3 /WX /Zp $(DEBOPTS) $(TARGOPTS)

#
# DLL Variants
#
!if "$(DLL)" == "1"
# _USRDLL library (SS!=DS)
#   only Large model supported (compact model is possible)
TYPE=d
!if "$(OBJ)" == ""
D=$D.dll
!endif
CL_MODEL=$(CL_MODEL)w
TARGOPTS=/GD /G2 /Gyf /D_USRDLL
# /GD will define _WINDLL
!endif

!if "$(DLL)" == "2"
# stand alone DLL (SS!=DS, large model, everything linked, everything exported)
TYPE=e
!if "$(OBJ)" == ""
D=$$DLL$(DEBUGSUF)
!endif
EXPEXTRA=
TARGOPTS=/GD /GEf /G2 /D_WINDLL
TARGDEFS=$(TARGDEFS) /D_AFXDLL
# Compile with optimizations ON !
!if "$(DEBUG)" == "1"
DEBOPTS=/Odr
!else
DEBOPTS=/O1 /Gs
!endif
!if "$(CODEVIEW)" == "1"
DEBOPTS=$(DEBOPTS) /Z7
!endif
!endif

#
# VBX Runtime Library Support
#
!if ("$(MODEL)" == "m" || "$(MODEL)" == "l") && "$(DLL)" != "1"
# only medium and large model can have VBX support (not _USRDLL)

VBX_LIB=$(MODEL)vbx$(TYPE)w.lib
VBX_OBJ=$D\vbctrl.obj $D\vbddx.obj $D\vbddxf.obj $D\vbfloat.obj $(VBX_LIB)
!else
VBX_LIB=
VBX_OBJ=
!endif

#############################################################################
# Options always built from above conditionals

DEFS=$(DEBDEFS) $(TARGDEFS)
GOAL=$(MODEL)afx$(TYPE)$(TARGET)$(DEBUGSUF)

#############################################################################
# Library Components

OBJECT=$D\objcore.obj $D\except.obj $D\afxver.obj \
	$D\validadd.obj $D\dumpcont.obj $D\dumpflt.obj \
	$D\arccore.obj $D\arcobj.obj $D\arcex.obj

# non-shared diagnostics
OBJDIAG=$D\dumpinit.obj $D\dumpout.obj \
	$D\afxasert.obj $D\afxmem.obj $D\afxabort.obj

FILES=$D\filecore.obj $D\filetxt.obj $D\filemem.obj $D\filex.obj $D\filest.obj

COLLECTIONS1=$D\array_b.obj $D\array_d.obj $D\array_p.obj $D\array_o.obj \
	$D\array_s.obj $D\array_u.obj $D\array_w.obj \
	$D\list_o.obj $D\list_p.obj $D\list_s.obj

COLLECTIONS2=$D\map_pp.obj $D\map_pw.obj $D\map_so.obj \
	$D\map_sp.obj $D\map_ss.obj $D\map_wo.obj $D\map_wp.obj $D\plex.obj

MISC=$D\strcore1.obj $D\strcore2.obj $D\strex.obj $D\timecore.obj

WINDOWS=\
	$D\wincore.obj $D\winfrm.obj $D\winfrmx.obj $D\winmdi.obj $D\winhand.obj \
	$D\winmain.obj $D\barcore.obj $D\bartool.obj $D\bardlg.obj \
	$D\dcprev.obj $D\dcmeta.obj $D\trckrect.obj $D\fileshrd.obj

DIALOG=\
	$D\dlgcore.obj $D\dlgdata.obj $D\dlgfloat.obj \
	$D\winctrl.obj $D\winbtn.obj $D\penctrl.obj \
	$D\dlgfile.obj $D\dlgprnt.obj $D\dlgclr.obj $D\dlgfnt.obj $D\dlgfr.obj

WINMISC=\
	$D\wingdi.obj $D\wingdix.obj $D\winstr.obj $D\winmenu.obj \
	$D\auxdata.obj $D\afxtrace.obj $D\winutil.obj

DOCVIEW=\
	$D\cmdtarg.obj $D\doccore.obj $D\doctempl.obj \
	$D\docsingl.obj $D\docmulti.obj \
	$D\viewcore.obj $D\viewprnt.obj $D\winsplit.obj $D\viewscrl.obj \
	$D\viewform.obj $D\viewedit.obj $D\viewprev.obj

APPLICATION=\
	$D\appcore.obj $D\appinit.obj $D\appterm.obj $D\appui.obj $D\appui2.obj \
	$D\appgray.obj $D\appdlg.obj $D\appprnt.obj \
	$D\apphelp.obj $D\apphelpx.obj $D\appdata.obj

DB=$D\dbcore.obj $D\dbrfx.obj $D\dbflt.obj $D\dbview.obj

OLEREQ=$D\olelock1.obj $D\olelock2.obj $D\oledata.obj

OLEDLL=\
	$D\oleinit.obj $D\olebar.obj $D\olecli1.obj $D\olecli2.obj \
	$D\olecli3.obj $D\oledobj1.obj $D\oledobj2.obj $D\oledisp1.obj \
	$D\oledisp2.obj $D\oledlgs1.obj $D\oledlgs2.obj $D\oledoc1.obj \
	$D\oledoc2.obj $D\oledrop1.obj $D\oledrop2.obj $D\olemsgf.obj \
	$D\oleenum.obj $D\olefact.obj $D\oleipfrm.obj $D\olelink.obj \
	$D\olemisc.obj $D\olestrm.obj $D\olesvr1.obj $D\olesvr2.obj \
	$D\olereg.obj $D\oletsvr.obj $D\oleui1.obj $D\oleui2.obj $D\oleunk.obj

!if "$(DLL)" == "1"
OLEREQ=$D\oledll.obj $(OLEREQ)
!endif

!if "$(MODEL)"=="s"
OLEASM=olecalln.obj
!else if "$(MODEL)"=="m"
OLEASM=olecallf.obj
!else if "$(MODEL)"=="c"
OLEASM=olecalln.obj
!else if "$(MODEL)"=="l"
OLEASM=olecallf.obj
!else
!error MODEL must be one of S, M, C, L or N.
!endif

OLE=$(OLEREQ) $(OLEDLL) $(OLEASM)

!if "$(DEBUG)" == "1"
INLINES=$D\afxinl1.obj
!ifdef MKWIN
INLINES=$(INLINES) $D\afxinl2.obj $D\afxinl3.obj
!endif
!else
INLINES=
!endif

OBJS=$(OBJECT) $(OBJDIAG) $(INLINES) $(FILES) $(COLLECTIONS1) $(COLLECTIONS2) $(MISC)
!ifdef MKWIN
OBJS=$(OBJS) $(WINDOWS) $(DIALOG) $(WINMISC) $(DOCVIEW) $(APPLICATION) \
	$(DB) $(OLE) $(VBX_OBJ)
!endif

#############################################################################
# Standard tools

#############################################################################
# Set CPPFLAGS for use with .cpp.obj and .c.obj rules
# Define rule for use with OBJ directory
# C++ uses a PCH file

CPPFLAGS=$(CPPFLAGS) $(CL_MODEL) $(CL_OPT) $(DEFS) $(OPT)

!ifndef NO_PCH
!ifndef PCH_FILE
PCH_FILE=$D\stdafx.pch
!endif
!ifndef PCH_CPP
PCH_CPP=objcore
!endif

CPPFLAGS=$(CPPFLAGS) /Yustdafx.h /Fp$(PCH_FILE)
!else
PCH_FILE=
!endif

.SUFFIXES: .cpp

.cpp{$D}.obj:
	$(CPP) @<<
$(CPPFLAGS) /c /Fo$D\ $<
<<

#############################################################################
# Goals to build

goal: create.dir ..\lib\$(GOAL).lib

create.dir:
	@-if not exist $D\*.* mkdir $D

clean:
	-if exist $D\*.obj erase $D\*.obj
	-if exist $D\*.pch erase $D\*.pch
	-if exist $D\*.* rmdir $D

#############################################################################
# Precompiled header file

!ifndef NO_PCH
HDRS =..\include\*.h ..\include\*.inl

$D\$(PCH_CPP).obj $(PCH_FILE): $(PCH_CPP).cpp $(HDRS)
	@$(CPP) @<<
/c /Ycstdafx.h /Fp$(PCH_FILE) $(CL_MODEL) $(CL_OPT) $(DEFS) $(CVEXTRA) $(OPT) /c /Fo$D\$(PCH_CPP).obj $(PCH_CPP).cpp
<<
!endif

############################################################################
# CodeView for select files

!if "$(CODEVIEW)"=="2"

$D\afxmem.obj : afxmem.cpp
	@$(CPP) @<<
$(CPPFLAGS) $(CVEXTRA) /c /Fo$D\afxmem.obj afxmem.cpp
<<

!ifdef MKWIN
$D\winmain.obj : winmain.cpp
	@$(CPP) @<<
$(CPPFLAGS) $(CVEXTRA) /c /Fo$D\winmain.obj winmain.cpp
<<

$D\wincore.obj : wincore.cpp
	@$(CPP) @<<
$(CPPFLAGS) $(CVEXTRA) /c /Fo$D\wincore.obj wincore.cpp
<<

$D\appcore.obj : appcore.cpp
	@$(CPP) @<<
$(CPPFLAGS) $(CVEXTRA) /c /Fo$D\appcore.obj appcore.cpp
<<
!endif
!endif

#############################################################################
# ASM files

# OLECALLN.OBJ and OLECALLF.OBJ are pre-built using the following MASM rules

MASM_OPT=
!if "$(CODEVIEW)"!="0"
MASM_OPT=/Zi
!endif

olecalln.obj: olecall_.asm
	masm /Mx $(MASM_OPT) olecall_.asm,olecalln.obj;

olecallf.obj: olecall_.asm
	masm /Mx /D_LARGE_CODE $(MASM_OPT) olecall_.asm,olecallf.obj;

#############################################################################
# Windows 3.0 loader export/version number

$D\afxver.obj : afxver.cpp
	@$(CPP) @<<
$(CPPFLAGS) $(EXPEXTRA) /c /Fo$D\ afxver.cpp
<<

#############################################################################
# Build the library from the up-to-date objs

..\lib\$(GOAL).lib: $(OBJS)
	@-if exist $@ erase $@
	@echo.
	@echo Creating library: $@
	@lib /PAGESIZE:64 /NOLOGO @<<
$@
y
$(OBJS)
;
<<

#############################################################################
