


Dead Swamp Destiny - a module/adventure for SSI's Unlimited Adventures
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Featuring several new monsters (but only a few new graphics!), this module
is for the experienced player, and is intended to be played at CHAMPION
level. Your characters will progress from level 12 through to about 20-25
as they attempt to thwart the plans of an evil god.

Simply unzip the file files.zip into a directory called deadswam.dsn
under wherever you have Unlimited Adventures (probably /games/frua or just
/frua), play the game and (s)elect new adventure Dead Swamp Destiny.

Of course the nature of the game is such that you could cheat if you
really wanted to, but I believe this adventure (which, admittedly is pretty
much just a hack'n'slash - but a good one!) is balanced, so cheating should
be necessary only for those amongst us who can't cope :)

Good luck with the last battle, it's a total mongrel!


Hints 
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- don't use Blessed Bolts on Rakshasa, there are better targets...
- a silver shield is worth 10 normal shields
- multiclass as soon as possible. With the test party I started with 2 clerics,
  2 rangers, 1 paladin and 1 mage, and instantly made 1 cleric and 1 ranger
  mages, and made the mage a ranger. This way all three had become double
  classed before I tackled the Lich-Lord's palace.
- plan difficult battles well. The importance of spells like Haste, Fire Touch
  and Mirror Image cannot be underestimated.
- for the best armour class use bracers ac 2, rings of protection +5, cloak of
  protection +5, shield +5, helm +5. With a good dex you can be under -20 and
  get minimum 12 movement as well (more with boots of speed!)


Odds and ends
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Please don't steal any of my graphics or designs without my permission. For a
limited time I will be contactable via email at klf@acsu.buffalo.edu, but this
may end without notice anytime after the next fortnight (currently May 6 1993).
Feel free also to send me comments, praise etc...

All new characters, designs, scenarios and text copyright (c) Robert Schmitz
(end)
