=======================================================WED DEC 08, 1993 12.39.15


_____________________________
MORTAL KOMBAT II FAQ

Complete Guide
Sixth Revision
December 8, 1993

jiriki@stein.u.washington.edu
_____________________________

*************************************************************************
*************************     Introduction     **************************
*************************************************************************

====================
WELCOME TO THE GUIDE
====================

ALL moves and fatalities listed are now confirmed.  All are guaranteed to
work 100% of the time.  This list is for a version 1.0 or 1.1 machine.
If you have any additions send mail directly to me and I will include it
in the next guide.  Moves and fatalities posted to rec.games.video.arcade
and alt.games.mk will also be incorporated into this guide.  Credit will
be given to those who contribute or post moves which are later confirmed.

The guide will be posted every WEDNESDAY until all the moves and
fatalities are discovered.  There have been, up to this date, nine other
moves lists posted to the newsgroups, most of which were edits of this
guide.  Keep in mind that this is posted ONCE a WEEK, and some moves may
not be on the latest revision.

For those of you with Internet access, you can finger me at my e-mail
address for the latest revision of the guide.  If you would like, you can
add the line "alias mk2 finger jiriki@stein.u.washington.edu" to your
.login file.  Next time you log on, type "mk2" and the most recent
revision will show up on your screen.  I have NO MAILING LIST, but I will
honor requests for the guide.  Hopefully, this will somewhat reduce the
amount of "Please send me the MKII moves list" posts.

==========================
NEW ADDITIONS TO THE GUIDE
==========================

     o     New format, which is a combination of the original guide and
the original MK FAQ by Lei Wang.  Sections added are rumors, basic
definitions (for the fighting game impaired), things to try, and
individual combos.  Sections which will be added in the future are
retaliation, strategy vs. human and computer, story line, game texts, and
game version information.  Hopefully most of these will be on the next
revision.  A mini-guide will also be posted along with the main guide,
containing a brief description on how to execute the moves.

=======================
RUMORS AND GAME SECRETS
=======================

     o     Rumors coming out of the AMOA show suggest the possibility of
up to three hidden characters.  Kano or Sonya could be one of these
hidden characters, as they are no longer selectable fighters.  They were
said to be chained to the background on one of the test versions of MKII,
but were not seen in release versions.

     o     There have been numerous posts containing false moves or
sarcastic false moves.  Among the most notorious are Shang Tsung and
Kitana's fatalities.  As a general rule, never believe anything you read
on Prodigy or in EGM.

     o     There is a version 1.3 machine in the Chicago area, which
contains new moves and fatalities.  Liu Kang apparently does something
similar to his old cart-wheel fatality, and Shang Tsung turns into a mist
and enters your body, which explodes.  Kung Lao has a mid-air kick, and
Mileena rolls on the ground like a bowling ball.  So keep in mind that
the version you are playing on is incomplete.  Word is that Midway will
try to have the official release chips (version 2.0 I assume) out within
a month or so.  Until then you will be playing on a machine without all
fatalities and endings, unless you are one of the lucky ones in Chicago.

=============
THINGS TO TRY
=============

     o     Try throwing the computer.  Good luck!  It is impossible, even
when the opponent is frozen or dizzy.  Try to throw them after you beat
them.  They will just pick you up and toss you, then fall over.

     o     Try the fatalities in the air.  Liu Kang can do his dragon
fatality in the air.  Can others?  Also, try Reptile's fatality as he is
invisible.

*************************************************************************
*****************     General Definitions and Moves     *****************
*************************************************************************

===================
GENERAL DEFINITIONS
===================

Button names are listed in all caps.  While reading through the moves,
the + can be substituted by and, and the - can be substituted by then.
For example, 'two forward - HIGH PUNCH' should be read as 'press the
joystick twice towards the opponent then press HIGH PUNCH'.  Another
example, 'LOW PUNCH + BLOCK' should be read as 'press LOW PUNCH and BLOCK
at the same time'.

Quarter-Circle Towards:  Move joystick from the down position to the
                         forward position then press the button
                         indicated.  (actual movement is down - down to
                         forward - forward - BUTTON)
Quarter-Circle Away   :  Move joystick from the down position to the away
                         position and press the button indicated.
                         (actual movement is down - down to away - away -
                         BUTTON)

hold then release:  Press and hold the button indicated while your
                    character charges.  When finished charging release
                    the button.  Other actions may be performed while
                    charging, but if you are hit the charge is lost.  You
                    can also charge a move before a round begins.

(hold BLOCK):  Block is only used in a move or fatality to stabilize your
               fighter, and to keep them from jumping or moving backwards
               or forwards.  Make sure you release BLOCK before pressing
               a required button.  You do not need to use block if you
               can be at the right distance for a fatality.

down - up:  The teleport can also be down by flicking the joystick down,
            making the joystick spring up and down.

=============
GENERAL MOVES
=============

Face Punch  :  HIGH PUNCH
Body Punch  :  LOW PUNCH
Face Kick   :  HIGH KICK
Body Kick   :  LOW KICK

Uppercut    :  down + HIGH PUNCH
Crouch Punch:  down + LOW PUNCH
Crouch Kick :  down + HIGH KICK
Ankle Kick  :  down + LOW KICK
Roundhouse  :  back + HIGH KICK
Sweep       :  back + LOW KICK

Specialty   :  HIGH PUNCH (closest to opponent)
Throw/Flip  :  LOW PUNCH (closest to opponent)
Knee        :  HIGH KICK or LOW KICK (closest to opponent)

Jump kick :  jump and HIGH KICK or LOW KICK the opponent
Jump punch:  jump and HIGH PUNCH or LOW PUNCH the opponent
Hop kick  :  jump and kick the opponent on your way up
Hop punch :  jump and punch the opponent on your way up

To block against an attack:  BLOCK or down or down + BLOCK
To block against the throw:  down + back or down + back + BLOCK

*************************************************************************
****************     Individual Moves and Fatalities     ****************
*************************************************************************

========
LIU KANG
========

Double Forearm    :  HIGH PUNCH (closest to opponent)
Standard Fireball :  two forward - HIGH PUNCH (can be done in air)
Crouching Fireball:  two forward - LOW PUNCH
Flying Kick       :  two forward - HIGH KICK
Bicycle Kick      :  hold LOW KICK (5 seconds) then release

Fatality 1:  down - forward - two back - HIGH KICK
             (Liu Kang will transform into a dragon and bite the victim
             in half, leaving the legs standing.  Stand close.)

Fatality 2:  hold BLOCK - up - up - HIGH PUNCH + HIGH KICK

========
KUNG LAO
========

Headbutt       :  HIGH PUNCH (closest to opponent)
Ground Teleport:  down - up (flick joystick down)
Hat Throw      :  back - forward - LOW PUNCH (can be done in air)
                  (the hat may also be maneuvered in the air by pressing
                   up or down)
Whirlwind Spin :  two up - LOW KICK (hold BLOCK)
                  (repeatedly tap LOW KICK to maintain the energy spin)

Fatality:  four forward - LOW KICK (hold BLOCK)
           (Kung Lao removes his razor hat and slices the victim down
           the middle.  Stand just within sweep range.)

===========
JOHNNY CAGE
===========

Stomach Jab    :  HIGH PUNCH (closest to opponent)
Drop-Kick      :  HIGH KICK or LOW KICK (closest to opponent)
Low Green Bolt :  half-circle towards - LOW PUNCH
High Green Bolt:  half-circle away - HIGH PUNCH
Shadow Leap    :  back - down - back - HIGH PUNCH
Shadow Kick    :  back - forward - LOW KICK
Ball Breaker   :  LOW PUNCH + BLOCK

Fatality:  two down - two forward - LOW PUNCH
           (Cage grabs the victim and rips their torso off, throwing it
           to the ground.  Stand close.)

=======
REPTILE
=======

Acid Spit   :  two forward - HIGH PUNCH
Force Ball  :  two back - HIGH PUNCH + LOW PUNCH
Invisibility:  BLOCK + two up - down + HIGH PUNCH

Fatality 1:  two back - down - LOW PUNCH
             (Reptile shoots his tongue towards the victims head,
             bringing it back where he goes about eating it.  Stand
             about a jumps length away.)

Fatality 2:  back - back - down - LOW PUNCH

========
SUB-ZERO
========

Iceball      :  quarter-circle towards - LOW PUNCH
Ground Freeze:  quarter-circle away - LOW KICK
Slide        :  back + LOW PUNCH + BLOCK + LOW KICK

Fatality 1:  HOLD BLOCK - up - up - LOW PUNCH

Fatality 2:  2 or 4 steps away - foward - foward - down - down - back - 
             LOW PUNCH - HIGH PUNCH - BLOCK

===========
SHANG TSUNG
===========

Flaming Skulls:  two back - HIGH PUNCH  (one flaming skull)
                 two back - forward - HIGH PUNCH  (two skulls)
                 two back - two forward - HIGH PUNCH (three skulls)

Morph to Liu Kang:  two back - two forward - BLOCK
         Kung Lao:  back - down - back - HIGH KICK
      Johnny Cage:  two back - down - LOW PUNCH
          Reptile:  BLOCK + up - down + HIGH PUNCH
         Sub-Zero:  forward - down - forward - HIGH PUNCH
           Kitana:  tap BLOCK three times
              Jax:  down - forward - back - HIGH KICK
          Mileena:  hold HIGH PUNCH (3 seconds) then release
           Baraka:  two down - LOW KICK
         Scorpion:  BLOCK + two up
           Raiden:  down - back - forward - LOW KICK

======
KITANA
======

Fan Swipe :  back + HIGH PUNCH
Fan Throw :  two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
Fan Lift  :  three back - HIGH PUNCH
Air Attack:  half-circle away - HIGH PUNCH

Fatality:  foward - foward - foward - back - back - back - LOW KICK

==============
JACKSON BRIGGS
==============

Overhead Hammer:  HIGH PUNCH (closest to opponent)
Ground Smash   :  hold LOW KICK (3 seconds) then release
Gotcha Grab    :  two forward - LOW PUNCH
                  (repeatedly tap LOW PUNCH for up to five pounds)
Quadruple Slam :  throw the opponent
                  (repeatedly tap HIGH PUNCH for up to four slams)
Energy Wave    :  half-circle away - HIGH KICK

Fatality:  hold LOW PUNCH (three forward) then release
           (Jax claps the victims head with a loud pop, and the skull
           crumbles in pieces to the ground.  Stand close.)

=======
MILEENA
=======

Throwing Sais:  hold HIGH PUNCH (3 seconds) then release
                (can be done in air)
Teleport Kick:  forward - back - LOW KICK

Fatality:  forward - back - forward - LOW PUNCH
           (Mileena repeatedly stabs the victim, lifting them up as
           blood sprays everywhere.  Stand close.)

======
BARAKA
======

Blade Swipe:  back + HIGH PUNCH
Blade Fury :  three back - LOW PUNCH
Blue Bolt  :  quarter-circle away - HIGH PUNCH

Fatality 1:  four back - HIGH PUNCH (hold BLOCK)
             (Baraka extends his blades from his arms, then decapitates
             the victim with one swipe.  Stand close.)

Fatality 2:  back - forward - down - forward - LOW PUNCH
             (Baraka stabs the victim and lifts them up, then they slowly
             slide down the blade.  Stand close.)

========
SCORPION
========

Spear         :  two back - LOW PUNCH
Teleport Punch:  quarter-circle away - HIGH PUNCH (can be done in air)
Leg Grab      :  half-circle away - LOW KICK
Air Throw     :  BLOCK (both you and your opponent must be in the air)

Fatality:  two up - HIGH PUNCH (hold BLOCK)
           (Scorpion removes his mask and breathes fire at the feet of
           the victim, which then twitches and explodes.  Stand a
           step or two out of sweep range.)

======
RAIDEN
======

Body Launch  :  two back - forward (can be done in air)
Lightning    :  quarter-circle towards - LOW PUNCH
Teleport     :  down - up (flick joystick down)
Electrocution:  hold HIGH PUNCH (5 seconds) and release
                     (close to opponent)
  
Fatality: hold HIGH PUNCH for 3 seconds then let go

*************************************************************************
****************     Individual Combos and Strategy     *****************
*************************************************************************

=======
GENERAL
=======

     o     Jump Kick - Sweep:  If you are fighting against the computer,
you can usually follow a jump kick with a foot sweep.  The sweep will hit
them before they hit the ground.

     o     Sweep - Throw:  After hitting a human opponent with a sweep,
you can sometimes get in a throw, even if they are blocking down and
away.  This works best if you are playing with Baraka or one of the
females.  You can also get in a throw after hitting them with moves other
than the sweep, such as a jump kick or roundhouse.  This only works with
some of the characters, and it definitely does not work against the
computer.

     o     Jump Kick - Hop Kick:  Jump kick your opponent low and
immediately do a hop kick.  This works for some of the characters,
including Sub-Zero and the two females.  Not sure if it works for
everyone or against everyone.

     o     Jump Kick - Missile Weapon:  Jump kick your opponent low and
immediately do the missile weapon.  It is important to kick them low and
deep so you can land on the ground quickly and fire your missile weapon.
Be sure to buffer the move right before you jump kick if you can.

========
LIU KANG
========

     o     Jump Kick - Flying Kick:  Jump kick your opponent low and
immediately do the flying kick.  Start the two forward motion right
before you hit, then quickly press HIGH KICK.  Sometimes if you do the
flying kick to fast you will go over your opponent.

     o     Hop Punch - Standard Fireball:  Hop punch your opponent in the
air and immediately do the standard fireball.  Start the two forward
motion right before you hit, then quickly press HIGH PUNCH.

     o     Jump Kick - Standard Fireball - Low Fireball:  Jump kick your
opponent and immediately do a high fireball.  Start the two forward
motion right before you hit, then quickly press HIGH PUNCH.  If you are
fighting the computer, you can follow the standard fireball with a ground
fireball, which the computer will not block.

========
KUNG LAO
========

     o     Jump Kick - Hat Throw:  Jump kick your opponent low and
immediately do the hat throw.  Be sure to guide the hat down so it hits
the falling opponent.

===========
JOHNNY CAGE
===========

     o     Jump Kick - Shadow Kick:  Jump kick your opponent low and
immediately do the shadow kick.

     o     Jump Kick - Low Bolt:  Jump kick your opponent low and
immediately do the low green bolt.  After starting the jump kick, keep
the joystick in the away position, so you can quickly do the half-circle
motion right after you hit.

     o     Ball Breaker - Jump Kick - Shadow Kick:  Do the ball breaker
against your opponent.  Immediately jump over the groaning victim and
kick them low as you turn to face the other direction.  Follow this with
the shadow kick.

=======
REPTILE
=======

     o     Jump Kick - Acid Spit:  Jump kick your opponent low and
immediately do the acid spit.  Start the two forward motion right before
you hit, then quickly press HIGH PUNCH.

========
SUB-ZERO
========

     o     Jump Kick - Slide:  Jump kick your opponent low and
immediately do the slide.

     o     Jump Kick - Hop Kick - Slide:  Jump kick your opponent low and
immediately do a hop kick, followed by the slide.  Easiest when your
opponent is frozen.

===========
SHANG TSUNG
===========

     o     Flaming Skulls:  If you can catch your opponent in the air
with the first one, there is a good chance that the other two will hit.
Do the three skulls before your opponent jumps towards or away from you.

======
KITANA
======

     o     Jump Kick - Fan Throw:  Jump kick your opponent low and
immediately do the fan throw.  Start the two forward motion right before
you kick, then press both punch buttons.  If you are fighting the
computer and they block your jump kick, the fan throw will usually hit.

     o     Jump Kick - Fan Lift:  Jump kick your opponent low and
immediately do the fan lift.  Start the three back motion right before
you hit, then quickly press HIGH PUNCH.  You must do the fan lift
immediately, or it will not catch the falling opponent.

     o     Fan Lift - Jump Kick - Fan Throw - Hop Kick:  Catch the
opponent with the fan lift and wait until they are near the top.  Walk
forward as far as you can then do a jump kick, catching the opponent as
they are falling down.  Immediately do the fan throw, quickly followed by
a hop kick.  If your opponent is fairly close or near the corner, you
could do a regular jump kick instead of a hop kick for the last move.

==============
JACKSON BRIGGS
==============

     o     Overhead Hammer - Uppercut:  The overhead hammer will stun the
opponent momentarily.   You can follow this with any move, such as an
uppercut or quadruple slam.

     o     Jump Kick - Energy Throw:  Jump kick your opponent low and
immediately do the energy throw.  After starting the jump kick, keep the
joystick in the forward position, so you can quickly do the half-circle
motion right after you hit.

     o     Jump Kick - Gotcha Grab:  Jump kick your opponent low and
immediately do the gotcha grab.  Start the two forward motion right
before you hit, then quickly press LOW PUNCH.  Jax will grab air if not
done quickly enough.

=======
MILEENA
=======

     o     Jump Kick - Throwing Sais:  Jump kick your opponent low and
immediately do the throwing sais.  You will need to charge the move
before you jump.  Immediately after hitting with the jump kick, release
HIGH PUNCH.

======
BARAKA
======

     o     Jump Kick - Blue Bolt:  Jump kick your opponent low and
immediately do the blue bolt.  After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.

     o     Jump Kick - Blade Fury:  Jump kick your opponent low and
immediately do the blade fury.  Start the three back motion right before
you hit, then quickly press LOW PUNCH.  If you do not connect with the
blade fury, you are left vulnerable for an attack.

========
SCORPION
========

     o     Jump Kick - Spear:  Jump kick your opponent low and
immediately do the spear.  Start the two back motion right before you
hit, then quickly press LOW PUNCH.

     o     Jump Kick - Leg Grab:  Jump kick your opponent low and
immediately do the leg grab.  After starting the jump kick, keep the
joystick in the forward position, so you can quickly do the half-circle
motion right after you hit.

     o     Jump Kick - Air Throw:  Jump kick your opponent low and deep,
then immediately do the air throw by repeatedly pressing BLOCK.

     o     Teleport Punch - Spear:  Teleport punch your opponent and
immediately spear.  This will work best if you catch the opponent in the
air with the teleport punch, making it easier to spear them before they
hit the ground.

     o     Teleport Punch - Leg Grab:  Teleport punch your opponent and
immediately do the leg grab.  This will work best if you catch the
opponent in the air with the teleport punch, making it easier to leg grab
them just as they hit the ground.

======
RAIDEN
======

     o     Jump Kick - Body Launch:  Jump kick your opponent low and
immediately do the body launch.

     o     Hop Kick/Punch - Body Launch:  Hop kick/punch your opponent in
the air and immediately do the body launch.

     o     Jump Kick - Lightning:  Jump kick your opponent low and
immediately do the lightning.  After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.

     o     Electric Grab - Punch - Body Launch:  As Raiden lets go of the
opponent after the electric grab, punch twice.  This will pop them into
the air, which can be followed by the body launch.

*************************************************************************
**********************     Credits and Thanks     ***********************
*************************************************************************

=======
CREDITS
=======

Spencer Olson........................................olsospe@elof.iit.edu
Matthew A Wallace.................................mwallace@ucscb.ucsc.edu
Commander Sucheski.........................................ajs174@psu.edu
Ice Breaker.........................................rabulon@csupomona.edu
Chris Caniano..............................V096MHQB@ubvmsb.cc.buffalo.edu
Marty Geier...........................................mg58@andrew.cmu.edu
Richard Chao.........................................rc4t+@andrew.cmu.edu
Michael Kraft.....................................empire@eden.rutgers.edu
Eric Holma...............................................spam@ccs.neu.edu

Doug McClendon.....................................dmc@kuhub.cc.ukans.edu
Andy Eddy.............................................vidgames@netcom.com

=========
THANKS TO
=========

Spencer Olson.......................................Main Source for Moves
Jon Kim...............................................Combos and Strategy
Bruce Yan..............................................Kredits and Combos

*************************************************************************
****************************     The End     ****************************
*************************************************************************

