


                       GLOBAL DOMINATION from Impressions
                The Ultimate Multi-Player Conquest Simulation
                    GAME SUPPLIED BY Dr. Insanity/PENTAGRAM
                      DOCS : Typed by Dr. Insanity [PTG]

           THESE ARE BASIC DOCS TO GET YOU STARTED.  MORE DETAILED
                        DOCS TO FOLLOW IN A DAY OR TWO!

Hard Drive Installation:

At your DOS prompt (DOS-shell in Windows or MS-DOS), make a temp dir
and unzip the game.  Subst a: for the directory.  Go to A: and run
INSTALL.EXE.  Follow the simple on-screen instructions.

Once Installed, to play:

type GLOBAL when in the Global Domination game directory.

To change your Soundcard Setup after installation, run the INSTALL program
again from the game directory.

Memory Requirements:

type README.TXT | more <enter>


TUTORIAL:
~~~~~~~~~
If you would like to start playing Global Domination quickly, then follow
this tutorial.  It will walk you through a SIMPLE game to get you familiar
with how it is played.

Start the game.  After the opening screens, a START OPTIONS panel should
appear.  Look near the bottom of the panel, and find the (Difficulty)
Level, Comlexity and Revolution settings.  There are two arrow buttons near
each of these settings; press the down buttons repeatedly to select the
lowest levels for each of them: beginner level, simple complexity and no
revolutions.  Next, select Choose New Name and a small panel will appear;
use the Backspace and Delete keys to remove the name listed there, then
type your name and hit the enter key.  To start a game, press the Play Our
World button at the tops of the Start Options panel.

A new screen will appear, with a gray panel in the center and twelve
pictures surrounding it.  Look at the small bullet on the left side of the
panel; its marked with a red band, which means that you're supposed to
choose the RED player.  Find and click on the "Thinker" picture, which is
the second one from the right on the bottom, and your name will appear at
the top of the gray panel; you are now the red player.  The bullet has
changed to green, which is the next color to choose; now choose four more
players by clicking on other pictures.  Don't click on the phone keypad,
which is for modem-connected players), but feel free to click on the
"question mark" icon to choose a random player.  When five players are
chosen, click on the "checkmark" button that appears to accept your
choices.  The computer will then scramble the order of the players and
display a new order; click the Right mouse button to begin the game.

The Main Screen
~~~~~~~~~~~~~~~
You should now be looking at the game's main screen.  The large window at
the top of is the playing area; you'll view and manipulate the game's maps
here.  Below that is your message bar, where color-coded messages will
report all of the major activities of the game.  And to the right is the
icon bar, where you access most of the game's commands and features.

See the top-right icon on the Icon bar?  This is the MAP CONTROL (2) icon,
which changes which map is shown in the playing area.  It if looks like a
globe, press it now; this will display the world map.  If the icon looks
like four colored rectangles, leave it alone.

You should now be looking at the world map, which displays the entire game
map at once; you should recognize the familiar contours of Earth's
continents.  You may have noticed that four of the icons near the bottom of
the icon bar changed when you selected the world map; the icons in these
spaces will always change to suit the map you're looking at.  In this case,
they select color-codes which let the map display different types of
information.

Look for the icon near the bottom that looks like some brown terrain; this
is the Geography (a) icon.  Press it, and the world map will be filled with
small colored squares.  Each square represents a territory; your goal in
the game is to conquer all the territories on the map.  The colors of the
squares show each territory's size, which can be small, medium or large.
Larger territories produce more resources, which you need to build and move
armies.  Find the white squares on the mapl these represent large
territories in the game, which should be the first places you try to
capture.

Look near the Geography icon for a picture of three stacked, colored
rectangles; this is the Empire (b) icon.  Press it, and the squares on the
map are replaced with colored patches.  The red patches are territories
that you control; green, blue, yellow and gray territories are controlled
by computer players.  Find areas on the map where your territories are
close to an enemy; you'll want to defend them right away.  Find a location
you want to see more clearly, point to it with the mouse and click the left
mouse button; the game will "zoom in" on it by displaying the territory
map.

The territory map is a close-up, scrollable view of the world.  You can see
each territory on the map as a separate, colored region; the color of the
terrain indicates who controls it.  Each territory has a "city" marker that
indicates its size.  Before going on, make sure you can tell the three
marker sizes apart; to do that you should scroll around the map until you
find examples of all three sizes.  Press the right mouse button, and the
mouse pointer will jump to the middle of the playing area and change into
an open hand, palm down.  Now, moving the mouse to the edges of the playing
area will scroll your view of the world; this is called scroll mode, and
is used throughtout the game.  When you are done scanning the map,
right-click the mouse again to return to normal (non-scroll) mode.

If you want to get some information about a particular territory, just
point to it and press the left mouse button; this displays an info-panel
that shows its name and the territories that it is adjacent to.  When you
are done, click the right mouse button to get rid of the panel.

While you scroll across the map, you may find small bullet-shaped markers
on some of your enemy's territories; these represent armies that they have
built to during their turns.  The colored band on a bullet indicates which
leader controls it, and its size gives a sense of how large its army is.
Don't worry; you'll learn how to build your own armies shortly.  You can
also access and info-panel on an army by left-clicking on it.  You may also
see rows of blue circles stretching across the water; these are sea lanes
which connect territories over the water.

Choosing a territory to Invade
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Since you're just starting out, you can't do anything too elaborate; for
now we'll make do with capturing one territory and garrisoning several
others with armies.  This will hold onto the empire you have, and start
expanding it.

Take another look around the map.  You should see a lot of brown
territories; these are neutral and up for grabs.  The best thing about
neutral territories is that you can capture them without getting anybody
angry.  If an enemy territory is unoccupied, you can capture it just as
easily as a neutral one, but you run the risk of making an enemy angry.
This is why you should garrison your territories - to stop the enemy frm
just walking in and taking them!

Look at each of your territories; are any of them adjacent to a large,
neutral territory?  Is so, then its the best place to start your invasion.
If not, look around for a medium sized, neutral territory, or a large,
unoccupied enemy one.  Keep in mind that territories blocked by narrow sea
or lake are considered adjacent; also, some larger bodies of water can be
crossed using sea lanes, but you're not prepared to use them now.

Building an Army
~~~~~~~~~~~~~~~~
Find the incon that looks like a gold balance-type scale; this is the
Logistics (5) icon.  Press it, and the logistics screen should appear.

The top half of the screen shows you how your empire's resources are being
spent.  You gain resources from your territories each month, and then spend
them on building and moving armies.  The Resources In figure shows how many
sesource points you recieved this month; you get one point for every small
territory you control, two for every medium, and three for every large
territory.  The figures for Transport, Fleet and Intelligence show how many
resource points are spent per turn on these items; Intelligence does not
apply to a simple game, but you'll learn about the other two later.  The
remaining points are listed under Total Stored Resources, which is a pool
of resources used to build armies.

Before continuing, you should also look at the Land Movement and Fleets
figures listed across the middle of the screen; these determine how much
you can move in the current turn.  As you can see, you can only move once
by land this turn (since land movement equals 1), and not at all by sea.
You'll learn how to increase these numbers later.

Take a look at the six icons at the bottom of the screen; these represent
the army types that you can choose to build.  Each icon has a number under
it, which shows the cost in resource points of building that army type; if
you compare these numbers to your Total Stored Resources, you'll see that
you can only afford the smallest of armies - like two on the far left
(which each cost five and eight points, respectively).  Of these, the
leftmost type is designed to be an offensive army, so we'll choose it.
Click on the cost shown below the leftmost icon; this will select that army
type and return you to the main screen.

Now make sure you're looking at the territory map, and find the four icons
that look like hands; these appear when the territory map is displayed, in
the same area as the Geography and Empire icons appeared before.  Click on
the icon which shows a hand holding a bullet - this is the Place Army (f)
icon.  If you chose the right army, the mouse pointer should jump to the
middle of teh playing area and change to a hand holding a bullet.  (If the
army was too expensive, the computer won't let you select the icon)

You can only build armies in your own territories, so you'll build one in
your territory and then move it into the one you want to caputure.  You are
in scroll mode again, but you should already be looking at the right part
of the world.  Move the mouse pointer so that the space between its top
finger and the tip of the bullet is over the center of your territory, and
press the left mouse buttton.  If you did this correctly, a small bullet
should appear in your territory, and the mouse should return to normal
(non-scroll) mode.

Moving an Army
~~~~~~~~~~~~~~
Now, find the icon that looks like a hand about to pick something up; this
is the Move Army (e) icon.  Press it; you'll be put back in scroll mode,
and the pointer will change to an open hand, palm up.  Move this hand so
that the space between the top finger and thumb is over the army you just
built; then press the left mouse button.  The hand will then pick up the
army so that you can move it, and you will remain in scroll mode.  Now,
move hte mouse over teh unoccupied, adjacent territory that you chose
before, and drop the army in it as if you building one there.  If it's a
legal move, it will be accepted and the mouse will return to normal
operation.  An army can only be moved once per turn.

(If the operation wasn't actually adjacent to yours, then the computer will
declare an illegal move.  In that case, you'll have to pick another
territory to invade, or click the right mouse button to cancel the move.)

When the army lands, the territory should change to red; you've just made
your first conquest of the game!

Garrisoning Your Empire
~~~~~~~~~~~~~~~~~~~~~~~
You just made the one move that you have resources for this turn, so you
continue by placing defensive armies in your most important territories.
But as you may remember, you can't afford to make too many more five-point
armies (which is what that last one cost); therefore you'll need to create
your own custom army type.  Call up the Logistics Screen again, and click
on icon for the army you were building before.

The screen that appears shows this army type's structure.  Armies are made
up of different types of fighting units, which each have different
abilities and weaknessesl the structure determines how many of each unit
are included in an army type.  For instance, this army type consists of
five infantry units; since each one costs one resource point, the army
costs five points (as indicated on the screen).  Use the "down" arrow
button next to Infantry to lower the number of units to one, this will
lower the cost to one as well.  Now you can build five times as many armies
as you could before.  Click the right mouse button to exit this screen and
return to the main screen.

Now that you have cheaper army type, you can start placing small armies in
your territories using the Place Army (f) icon.  You should start with
large territories, then work your way to smaller (and therefore less vital)
ones.  After about five armies, you will run out of resources and the icon
will be disabled.

Preparing for Next Turn
~~~~~~~~~~~~~~~~~~~~~~~
A good opening strategy is to build lots of these tiny armies and move them
into as many neutral territories as you can, as quickly as you can; but to
do this you'll need to devote more resources to movement.  Return to the
Logistics Screen, and use teh arrow buttons next to Transport to increase
the amount spent on land movement.  This will translate into more land
movement units, starting next turn; but naturally you will lose some points
that could have gone into building armies.

(For now, you should avoid spending your meager resources on Fleets - they
require a minimum of five points.  Using fleets and moving over sea lanes
are not normaly used in the beginning rounds.)

Ending your turn and Continuing the Game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You've built and moved all the armies you can for this turn, so it's time
to pass control to the next player.  Find the End Turn (9) icon in the
bottom left corner of the Icon Bar, and press it.  The message bar will
start to display the activities of your enemies; you might want to move to
the world map, with Empire color-codes showing, so you can see where they
are expanding.  In a short while, it will be your turn again.

At the start of each new turn, you will get more resources from your
territories, and therefore more opportunities to build and expand.  Use the
Place Army and move Army icons to build more armies, and move them into
adjacent territories.  As you do, remember the following:

  If you find that you can't move or build all the armies you want, go back
  to the logistics screen to find a better balance between the two.

  You have the option of splitting one of your armies (through its
  info-panel) or combining two of them (by moving one into the same
  territory as the other).

If you move one of your armies into an occupied enemy territory, or if an
enemy moves an army into one of yur occupied territoies, a conflict will
being between the two armies.  In the attacking player's next turn, the
units in the two armies are pitted against each other, and the winner is
declared.  The loser's army is destroyed; the winner controls the
territory, but usually loses some units in the process.  The rules used
when resolving conflicts are somewhat complicated, but here are some things
about conflicts are you should know:

  Territories in conflict turn orange; you cannot move through these
  territories.

  You can find out the exact size and composition of an enemy army by
  calling up its info-panel; this is done by clicking on it.  WHen you know
  its composition, you can build an army that is best suited to beat it.

The game will continue until you eliminate all other players (in which case
you win), or you lose all of your territories (ie you lose).  Good luck!



Multiple Players - You can play up to five human players on the same
machine.  To do so, select Multiple Players from the Start Options panel
when you start a new game.  Select players as you normally would with the
left button, but this time you can select more than one Human Player icon.
Note, games involving multiple human players must be in simple complexity,
although revolutions and difficulty levels can be set however you like.

Modem and Null-modem Link
~~~~~~~~~~~~~~~~~~~~~~~~~
Two human players can link their machines for a multiplayer game using
modems or a direct serial connection.  To do so, start the game as you
normally would, and select Modem Link from teh Start Options panel.  The
modem play setup screen will appear, which allows you to configure the link
for either method:

Serial link - select COM port (1-4), and Baud Rate (this must be the same
for both computers).  Then press Open Link on both machines.  This
establishes the serial link.

Modem - select COM port (1-4) of your modem, and Baud Rate (same setting on
both computers).  Now one person must press Wait to Recieve, while the
other person select Dial up Number.  This person enters the # of the modem
of the reciever, and a modem link should be established.

Once the link is established, the user with the fastest machine should
press OK, this makes him the primary player.  The primary player controls
the settings, difficulty level, revolutions, etc.  When you start a new
game, be sure to select the connected player by selecting the Connected
Player icon (in the lower-left corner of the player select screen).

Linked games play the same as one-player games with the following
exceptions:

  Each player can only start satellite battles against their human
  opponent.

  You cannot attempt alliances and pacts with a human player; however you
  can start a pact with a computer player against a human player.

  You cannot attempt to destabilize your human opponent.

While playing a linked game, pressing space bar will start a chat.  Hitting
enter ends the chat.

Linked games are not as stable as regular games.  If you experience
trouble, try lowering the baud rate.  Be sure to SAVE OFTEN.

KNOW YOUR ENEMIES
~~~~~~~~~~~~~~~~~
Hitler          - Aggresive, untrustworthy, and easily provoked.  Belives
                  in the saying "Know your enemy."

Julius Caesar   - A caution yet cunning ruler, with a high affinity for
                  covert action.

Caveman         - Simple-minded, without focus.

General Custer  - Competent as a military commander, but weak in other
                  areas of leadership.  Fairly guileless.

Genghis Khan    - Angry, unstable, not to be trusted.  Conquers the old-
                  fashioned, barbaric way.

Henry V         - A level-headed diplomat and military leader, with some
                  intelligence skills.

Abraham Lincoln - Slow to anger, but demands vengeance when wronged.  Has
                  an almost noble attitude towards diplomacy, and disdain
                  for covert ops.

Napoleon        - High strung, but not easily provoked by enemies.
                  Diplomatic yet devious.

Queen Victoria  - Calm and careful, with a keen diplomatic sense and strong
                  use of covert ops.
