Wide World of Sports Boxing DOX -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Typed by Califboy of XCP Keyboard Commands : -#-#-#-#-#-#-#-#-#- F3 = Pause F4 = Pause Off F5 = Sound ON/OFF F7 = Rope-Size Toggle (decreasing the rope-size will speed up the game. This feature is helpful on slower machines.) ALT-J = Re-calibrate joysticks (to re-calibrate joysticks while in the game, center th joystick an press ALT-J. You will hear a sound whe the joysticks are re-calibrated. ESC = Exit Menu or Game Rules of the Ring!: -+-+-+-+-+-+-+-+-+- In Exhibition mode you can select the number of rounds, 1 through 12. In career fights, the number of rounds depends upon your boxer's ranking. The rounds are clocked 3 minutes. There is a 10-Point MUST system. (Judges award 10 points to the winner of a round, and fewer to the loser.) 3 knockdowns in one round is a technical knockout. Depending on the referee, 3 of 4 cuts stop the fight. A boxer has until the count of 10 to get up after the knockdown. A boxer who is knocked-down cannot be saved by the bell. Once your opponent comes into punching range, the view will change from top-down to up-close and personal. Joystick LEFT and RIGHT moves your boxer either away from or toward your opponent Joystick UP and DOWN controls whether your fighter stands up or crouches down. A punch thrown while standing will be directed toward your opponent's head and one thrown from a croch will go to his body. --------------------------------------------------------------------------- [ Button ][ Joystick ][ Right Hander ][ Left Hander ] --------------------------------------------------------------------------- | 1 | LEFT | Left Jab | Left Straight | | 1 | RIGHT | Right Straight | Right Jab | | 2 | LEFT | Left Hook | Left Cross | | 2 | RIGHT | Right Cross | Right Hook | | 1 & 2 | LEFT | Left Uppercut | Left Uppercut | | 1 & 2 | RIGHT | Right Uppercut | Right Uppercut | |_____________|________________|_____________________|____________________| Throwing Power Punches: -*-*-*-*-*-*-*-*-*-*-*- Along with basic individual punches, you can throw power punches. The steps to throwing a power punch are: 1. Press the button(s) and joystick to throw a normal punch. 2. While holding the button(s) from the last punch, move the joystick UP or DOWN to put your boxer into the desired position (standing or crouching). He will then cock the arm opposite the one used in Step 1. Now release the button(s) and joystick. 3. Press the button(s) to throw the punch you want NOTE: To end a power punch without throwing the second punch, simply release the button(s) and move the joystick LEFT or RIGHT. Power punches do more damage than normal punche, but your boxer is more vulnerable when throwing one. If you can land a good power punch, your boxer might sense his opponent is hurt and could go into "Killer" mode which is determined by your boxer's name flashing. In Killer Mode, your punches have maximum impact, so go for the knockdown right away. Stamina- Stamina is worn away every time you get hit and every time you throw a punch, especially when you miss. You can rplenish Stamina by avoiding contact. Stamina is also restored significantly between rounds-- amounts vary by boxer, depending on his conditioning rating. Head- Punches that land to your head will reduce your Knockdown Head Guage. Levels on this gauge are restored only between rounds, again based on conditioning. Body- The Knckdown Body Gauge operates exactly like the Knockdown Head Gauge. Knockdowns- As your Knockdown Gauges are worn away during a fight, you may run the risk of getting knocked down. When you go down, it's not always "for the count" You can encourage your boxer to get up by pressing BUTTON 1 while the referee is counting. The Longer you wait to get up, the more stamina you'll regain. Naturally, if the ref hits "10" before you've regained your senses.. it's all over. Survival Tips -@-@-@-@-@-@- For Practice, choose Human vs. Human mode. Since there will be no one controlling your opponent, he won't move. In this condition, he makes an excellent practice dummy. To Learn the controls, fight a human vs. human exhibition match. Move the boxers closer until you see the side view. Practice each punch and some power punches. Move the second boxer into position and get a feel for the range and sounds. Note: IN order to select a boxer for player 2, you will need to set up the configuration for Player 2 in the install Program. To throw a punch hold down the Button(s) and press the joystick LEFT or RIGHT. Don't pound on the buttons, but learn to press and release them evenly as you lan your punches. Each punch has a different range. Practice using punch ranges to hit your opponent as he moves in and out. Following are punches in order of longest to shortest range for a right handed boxer: Left Jab, Right Straight, Left Hook, Right Cross, Left Uppercut, Right Uppercut. After creating your boxer in New Career, fight a few Exhibition matches. This will help you get used to the range and speed of your boxer. Before deciding on an opponent, check out your opponent's stats by looking in the Magazine. Note how he has won and lost his fights (ie. KO or Points). Also take note of his trainer since each trainer adds points to two of the boxers ratings When moving on to next month's fight, watch the videos of computer vs. computer fights of boxers near your ranking; you will probably end up fighting one of these boxers so scout them first. When in Training Camp, don't hesitate to fight an exhibition match. These bouts won't affect your ratings. You can change trainers according to your boxing style. You should hire trainers that willwork with you on ratings you wish to improve. Hitting an opponent in the body reduces his stamina more than hitting his head with the same type of punch, but landing one on the head might cause a cut or a quick knockdown. If any of your knockdown gauges get low, go into defensive mode: back away from your opponent, mimc his stance so he can't land a punch, or move in and get into a clinch.