nebulasoftware@gmx.net
www.nebulasoftware.tk
home.hetnet.nl/~nebula
Thanks for downloading the first preview-version of RESISTANCE. Okay, this is just the beginning
but finaly Resistance will be a first-person shooter with a good story (the story is already
written, check it out on our website) and a lot of missions.
With this first preview I want to let you see how Resistance actually will look like. This
preview-mission is located on wild terrain, but there will also be missions located in buildings,
in city's etc.
RESISTANCE is coded in QuickBasic 4.5. It is based on the
Nebula-Engine, and that is based on the RT engine of Enhanced Creations.
1) TABLE OF CONTENTS
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2 RUNNING THE GAME 2.1 Disclaimer 2.2 Setup 2.3 System Requirements |
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3 PLAYING THE GAME 3.1 Start 3.2 Controls 3.3 Troubleshooting |
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4 INFORMATION 4.1 Credits 4.2 Bugs |
2) RUNNING THE GAME
2.1 DISCLAIMER
This is a FREEWARE program! This means that the author gives the
software for free and encourages you to DISTRIBUTE IT FURTHER.
The program is coded in DOS-enfironment and uses a lot of assembly routines and interrupts.
Handle this software with care, and there will be no problems. However, THE AUTHOR IS NOT
LIABLE FOR ANY DAMAGES CAUSED BY AN IMPROPER USE OF THIS SOFTWARE!
This program contains some violence. We take no responsibility for any emotional damage
caused by playing this game. We advise not to run this program if you can't distinguish games
from reality.
2.2 SETUP
There is no setup. Just unzip, and play!
2.3 SYSTEM REQUIREMENTS
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DOS/Windows 3.x
Windows 95/98 Windows NT Windows 2000 Windows ME Windows XP Linux |
- V - V (recommended) - ? (I didn't tested it yet) - X - X - X - ? |
3) PLAYING THE GAME
3.1 START
Run RESIST.EXE in the directory PROGRAM to start the preview.
3.2 CONTROLS
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[Arrows] [A], [D], MOUSE [Ctrl], [S] [Shift], [W] [Space], Right MouseButton [Enter], Left MouseButton [2] [0] |
move turn down jump interaction (for example open a door) shoot select weapon deselect weapon |
I never had any error, but however I put some errorhandlings in the program:
4) INFORMATION
4.1 CREDITS:
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Coding: Roel Tempelaar Graphics and Level design: Roel Tempelaar RT Engine: Angelo Mottola & Petter Holmberg of Enhanced Creations |
I see now bugs at this moment. If you find some, please contact me!