Every level you will start with 100 health and full ammo. That will do during the whole
futher level. So there are no ammo or health-packs hidden in the levels. I choose to use this
system because of the realism.
You can only save your game when you finished a level. So there is no in-level-save option.

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What you have to reach At the end of every level there is a spinning R-character. If you walk through the R the level is finished. Some mission are finished just when the objectives are accomplished. |
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Where you have to beware of There are a lot of mortal factors. Besides enemy's you have to beware of water, because you are unable to swim. Don't step into black depths too, besides in cases you have a parachute. |
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Things that change a situation Here you see a switch. Use the interaction-key (SPACEBAR) so there will happen something. Most of times there will be opened a door elsewhere. |
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Moving walls A door can be opened easily, by using the interaction-key. You recognize a door as a roughness in the wall. |
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Elevators If you are facing a wall like this, and you're in a small room you are probably in an elevator. Use the interaction-key to activate it. |