nebulasoftware@gmx.net
www.nebulasoftware.tk
home.hetnet.nl/~nebula
1) TABLE OF CONTENTS
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2 RUNNING THE GAME 2.1 Disclaimer 2.2 Setup 2.3 System Requirements |
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3 PLAYING THE GAME 3.1 !Shoot-em-up! 3.2 Controls 3.3 Troubleshooting |
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4 INFORMATION 4.1 Credits 4.2 3D in Quickbasic 4.3 What's new? 4.4 Bugs 4.5 Next releases of the Nebula-Engine |
2) RUNNING THE GAME
2.1 DISCLAIMER
Nebula-Engine: Capture The Flag is a FREEWARE program! This means that the author gives the
software for free and encourages you to DISTRIBUTE IT FURTHER.
The program is coded in DOS-enfironment and uses a lot of assembly routines and interrupts.
Handle this software with care, and there will be no problems. However, THE AUTHOR IS NOT
LIABLE FOR ANY DAMAGES CAUSED BY AN IMPROPER USE OF THIS SOFTWARE!
This program contains some violence. We take no responsibility for any emotional damage
caused by playing this game. We advise not to tun this program if you can't distinguish games
from reality.
2.2 SETUP
There is no setup. Just unzip, and play!
2.3 SYSTEM REQUIREMENTS
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DOS/Windows 3.x
Windows 95/98 Windows NT Windows 2000 Windows ME Windows XP Linux |
- V (no sound supported) - V (recommended) - ? (I didn't tested it yet) - X - X - X - ? |
3) PLAYING THE GAME
3.1 !SHOOT-EM-UP!
Run DEMO.EXE in the directory PROGRAM to start the game.
You also can choose DEMONSND.EXE for the no-sound-version.
The loading can take some minutes, because of the highly-comressed musicfiles (.MO3-files).
If you are in the MainMenu you have the following options:
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[Arrows] [A], [D], MOUSE [Ctrl], [S] [Shift], [W] [Space], Right MouseButton [Enter], Left MouseButton [1] - [9] [0] |
move turn down jump interaction (for example open a door) shoot select weapon deselect weapon |
I never had any error, but however I put some errorhandlings in the program:
4) INFORMATION
4.1 CREDITS:
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Coding: Roel Tempelaar Graphics: Epic Games & Roel Tempelaar Sound & Music: Epic Games Level design: Roel Tempelaar
RT Engine: Angelo Mottola & Petter Holmberg of Enhanced Creations |
3D-games in Quickbasic is something you see less. I try to break this with the Nebula-Engine. It wasn't realy hard to code it. I will explain how it could be possible to make such program in Quickbasic
I used QuickBasic Version 4.5. The Nebula-Engine is based on a raycast-engine called RT Engine. I added a lot of features like bot-handling, a little ArtIntelligence and things like that. The power of Nebula-Engine is that it is very interactive. All things like bots, sprites and maps don't exists in the program itselfs, but they are loaded from files. Everything is ruled by a central script. That script contains all information about the levels. Because of the flexibility of the engine it can be used for Capture the Flag, as well for Assault, Single-Player shooters or 3D-Adventures.
I also used DirectSound for QuickBasic 2. That program allows you to make use of DirectSound to execute high quality sound and music. I can advise everybody to use this in their program. At least I can advise the FutureLibrary. I only used this in the menu, to load PCX-files. However very useful for SuperVGA-graphics!
4.3 WHAT'S NEW?
This is the first version...
4.4 BUGS
I see now bugs at this moment. If you find some, please contact me!
4.5 NEXT RELEASES OF THE NEBULA-ENGINE
Soon I will distribute the sourcecode with a good documentation, so you can mutate everything
to your own preferences and create your own firstperson-shooter in QuickBasic.
Maybe there will follow some extra DEMO-versions. On our website I keep you posted.
If you have any questions, please contact me!