Noctis: a
dreamable space simulation.
FREE PROGRAM, written by Fottifoh, somewhere between 1996 and
2000. Send any comments to hsp@mbox.infomark.it: I'd
like to hear from you!! |
What's Noctis?
It's an entartainment program, based on space travel
simulation, using a tweaked 256-color display to travel players thought
many kind of stars and their planets, none of which looks the same as
another one. You can target and reach as much as 70 billion stars,
jumping from star to star.
What's it like?
Well, the program's rather old, I started coding it in 1996,
so its graphics may look simple. However, it's fully 3D, texture-mapped
and shaded. Below are few screenshots of the interstellar vehicle parked
nearby live planets, just to give you an idea... and as you can see, you
can also land on planets and explore their surface:
 
 
What do you need to run it?
A PC using DOS or Windows, any version... oh, er... any
versions above 1990... and definitely a Pentium processor. Least 100 MhZ
I think. A mouse. That's all.
| Downloading the program and how to run it. |
Click
here to begin downloading a file called "NOCTIS.BIN" - this file has
.BIN extension for security reasons, but it's an executable file. That
is, it's a program and it's ready to run. It doesn't need PkUnZip or any
other compressors to be accessed.
Once you downloaded the said
file, a few easy steps will make it executable:
- click NOCTIS.BIN icon using the RIGHT mouse button
- select RENAME from the pop-up menu
- use the keyboard to type the new name as follows:
- write exactly NOCTIS.EXE and hit ENTER
After
renaming the file, you'll notice its icon will change. If it looks like
this: you're done!
To run the program, just double-click its
icon. You can move the icon (and thus the program) in any folder you
like. To uninstall, you only have to delete that file. Easy, isn't?
| Downloading the OFFICIAL STARMAP. |
Click
here to begin downloading a file called "STARMAP.BIN" - this file
NEEDS NOT TO BE RENAMED, and must be saved within the same folder where
you saved Noctis.EXE so the program can access it.
The official
starmap will serve as an initial database with the names of many stars
and planets around the initial position, where all players begin their
travel. YOU CAN GIVE A NAME to the other, unknown stars and
planets, and the new names will be saved within that file. Then you can
e-mail me your personal
starmap file, so I can add the stars you have discovered to the official
database. Cool, isn't?
I still didn't figure out wether Noctis is a game or a
simulator... um... there are no points to collect, no bad guys to kill,
no particular things to do but exploring, so I think it's more likely a
simulator... or - maybe - a senseless program, but seems funny so I
don't even worry. As for what concerns the birth and evolution of this
project, it was something "I wanted to try doing".
In the
simulation, you're an undefined "being" (alien or human, you choose),
travelling across heavens for no particular reasons, and using a special
vehicle to do that. I've decided to call the vehicle "stardrifter",
which stands to a starship exactly like a ship stands to a drifter.
What players were intended to do in the original project, was to
survive, collecting food (haunting lifeforms) and fuel to continue their
travel. Subsequently, the project had been abandoned and, now that I'm
working again on it, I decided to stick this alpha version on my pages.
Still your survival is automatic: don't worry about food. Just go.
Since four years ago, this little program kept me busy
sometimes... and day after day, it got ever better. So, I mean, bookmark
this page and come back sometimes (say once a month): there is a high
probability that Noctis will keep updating again for long time...
| What do you have to do in this game??? |
Explore the galaxy. Give a name to unknown stars. You can
also send me reports of things you've found on the planets (such as
interesting mountains, craters, skies) and e-mail me your STARMAP file,
so I can see how many new stars you have discovered and merge them with
the "official" STARMAP provided here. Players reports
may form a galactic guide, also, for other players to see. Not even
I know what's on planets or where are the stars! There are no
enemies, no missions to complete, there's nothing you MUST do, at all.
For now, and definitely, relax and keep exploring because, as
Stratovarius recently said:
It's time to spread the word at last, be
yourself and do what you want to do with your life.
FIRST, may I suggest you to save this page (select
File / Save As... from your browser's menu) for future reference? Even
better, PRINT OUT THIS PAGE to obtain a complete instructions
manual. Even if you may be able to find out how the program works on
your own, reading these instructions should make things easier... also
see this technical
guide for further infos.
...quit the program (so you can get out of panic when you mess up
your mind...)
Press the ESCAPE key. Remeber: every time you quit,
Noctis will save all data related to the simulation within a file called
"Current.NCT". If you delete that file, you'll have to restart the
simulation from the initial position.
...look around
Drag the mouse to turn left and right. Press and hold down
right mouse button, then drag the mouse, to turn up and down.
...move
Move the mouse forward and backward to walk in the chosen
direction. Hold right mouse button down and drag left/right to strafe.
...use the stardrifter
The stardrifter has an on-board navigation console, using
which you can approach stars and planets in an easy way. The navigation
console looks like a transparent screen superimposed to the drifter's
front window. By double-clicking the RIGHT mouse button, you'll move in
front of that screen. Then, if you keep the right button pressed and
drag the mouse, you will be able to see and select the various areas on
the screen. The console's main menu is placed on the left, while
sub-menus are placed on the top of the console. To run an option, look
straight at it, until it's highlighted by a frame, and hit the LEFT
mouse button once. The following screenshot shows what I mean:

...reach a star
Select "Flight control drive" from the main menu, then "Set
remote target" from the submenu (the submenu is the topmost line of the
navigation console's screen). After doing this, you'll notice a small
crosshair is following your movements. It always indicates a star. To
fix the target, double-click the right mouse button. You can read
informations about the targetted star on the main console's display
(middle of the screen). To undo the selection and select another star,
select "Set remote target" again. Once you fixed the target star, select
"Start vimana flight" to get there.
...reach a planet
First, remember: you can't reach planets around a certain
star if you first don't reach that star. So, once you arrived in
vicinity of a star, select "Set local target" to begin searching for
planets. Planets will then be highlighted by a tiny square frame. Again,
to fix the target, double-click the right mouse button. Once you
selected a planet, "Set local target" will become "Start fine approach".
By selecting it, the stardrifter will begin approaching the target
planet.
...land
The stardrifter has an all-surface lander, a small,
spherical capsule, which is normally locked in the middle of the craft
(it forms the panoramic cupola you can see in the picture below).

When you've got near to a planet,
selecting "Deploy surface lander" from the "Flight control drive" menu,
will show you a square frame placed on the right side of the navigation
console, scrolling which you can select the quadrant where you want to
land. Near the frame, latitude and longitude of selected quadrant are
shown (longitude goes from 0 to 359, latitude is renormalized and goes
from 1 to 119, 60 being the planet's equator, 1 and 119 being the
poles). It all looks like so:

To cancel the planetary map and the
landing request, select "Deploy surface lander" again. To effectively
unlock the capsule and begin the landing procedure, double-click right
mouse button.
After that, you'll immediately take place in the
middle of the capsule. The capsule will then be sealed with fire-proof
materials, will be unlocked and pulled towards selected quadrant on the
planet's surface. Your sight will look black during this quiet
procedure. Upon reaching higher atmosphere, a small window will open in
the middle of the capsule, so that you can take a look to the ambient
outside: now, you see, the capsule has no engine, so if the planet has
an atmosphere, turbolence may rotate the capsule for a while. Don't
worry...
After touchdown, since a set of airbags is pumped up to
minimize hurts due to the high speed impact, the capsule may bounce a
few times on the ground. When it stops, the capsule will finally open
and you'll be able to walk on the planet's surface on your own. You're
allowed to move upto 3 miles away from the capsule. If you needed to
run, hold down left mouse button. Have a nice exploration...
When you want to get back on the stardrifter, simply re-enter
the capsule: it will be automatically lifted up and locked again in the
middle of the spacecraft. Since surface quadrants are usually very
large, the capsule is equipped with a little laser beacon, to help you
in finding it again in case you moved very far from the landing spot.
Following picture shows the capsule and indicates what's the laser
beacon.

Informations:
The HUD shows informations about the names of currently
targetted star and planet. Also it gives current distance from the star
(L.Y. = light years) and from the planet (DYAMS, where 1 DYAM = about 70
million kilometers).
Onboard computer status:
The HUD also shows what's the onboard computer currently
doing, and its error signals. Here's a detailed list of
them:
IDLE The onboard computer is currently doing
nothing...
CONFLICT The stardrifter's onboard computer is a
SYMES (synchronous multi-event system) machine, and it can perform many
different tasks at the same time. This error status is asserted when you
attempt to execute two tasks that cannot be performed at the same time.
Example: trying to start the Vimana engine while scoping for lithium.
You first have to shut down the lithium scope.
TGT-REMOTE The
onboard computer is awaiting for selection of the remote target (a
star).
TGT-LOCAL Like the above one, but awaiting for
selection of the local target (a planet).
NEED RECAL The
interplanetary drive system needs RE-CALIBRATION. You have to start the
vimana engine, in order to approach the local star at the distance where
the flight control system places its reference point. Re-calibration is
usually needed when you halt the fine approach to a planet, before
having effectively reached that planet, because there will be no
reference points at all if you stop in the middle of the interplanetary
space, and the drive system will just get
confused.
CONFIRM You've just confirmed an
operation.
TGT REJECT You've just rejected the local target
(de-selected a planet).
IMPOSSIBLE You have asked to land on a
planet which has no solid surface, such as a gas giant or a substellar
object.
SURFACE You're selecting the place where to
land.
ERROR Generic error status. Asserted in case you make
something that's obviously wrong, like trying to land on a planet while
there are no planets around!
READY/ACQUIRED/ASSIGNED Generic
status to signal that an operation completed
successfully.
REMOVED States you've removed the label for a
planet or a star.
INT. ERROR Internal error: it's a bug, and
should never happen. It has no solution.
PROMPT The computer's
prompting you for something. For example, appears while you have to
write down the names for stars and planets.
TOO CLOSE You're
trying to destroy a planet with the fationic cannon, but you're too
close.
CANCELLED You have cancelled an operation which needs
your confirmation.
SIGNAL You have activated the emergency
call (help request).
UNSUITABLE You have tried to scope for
lithium, but no lithium's there.
FCS: READY The Flight Control
System informs you the Vimana engines are ready. It appears when a block
of lithium (a block equals one gram) has been successfully injected for
nuclear resonance. Some times while travelling, the FCS reactor needs
some time for injecting resonsance into a new block of lithium, and if
it needs too much time, the Vimana engine will turn off. At that point,
if it reads "FCS: READY" you just have to re-start the engine. If,
otherwise, it reads "NO POWER", you're in trouble, because there's no
more lithium in your reserve. You'll then have to ask for
help.
TGT FIXED The target (either local or remote) has been
acquired.
NO TARGET There are no local targets (planets and
other minor bodies). Some stars DO NOT HAVE planets: it
happens...
NO TARGETS There are no known stars
around.
UNLOCKING The all-terrain capsule is being unlocked
and you'll get to the surface as soon as
possible...
PITCH-L/R You're rotating the
capsule...
SCANNING The onboard computer is scanning the space
around, to find known stars.
CALIBRATED Local coordinates
system's re-calibration process completed
successfully.
DENIED You have tried to remove the label for a
star or a planet which is part of the official STARMAP.
Starfield amplificator:
Select "Onboard devices" / "Navigation instruments" /
"Starfield amplificator" to activate/deactivate it. It will make further
stars visible and reachable with a single jump.
Local planets finder:
Select "Onboard devices" / "Navigation instruments" / "Local
planets finder" to activate/deactivate it. It will drop a note on the
console's main screen stating how many planets are present in current
system.
Drive tracking mode:
Select "Onboard devices" / "Navigation instruments" / "Drive
tracking mode" to choose one of its options. "Fixed-point chase" will
follow current planet from a fixed point above its surface, "Equatorial
orbit" will orbit the planet at high speed, to show all of its surface.
Force radiations limit:
Select "Onboard devices" / "Navigation instruments" / "Force
radiations limit" to toggle it on/off. When active, this tool will
automatically avoid high radiation fields especially in vicinity of
stars. You may turn it off if you're curious to see how stars look like
when you get very near to them.
Internal light:
Select "Onboard devices" / "Life support controls" /
"Internal light ON-OFF" to toggle it on/off. The internal light may be
turned off when you're near enough to a star. Remember to turn it on
when a planet eclipses that star. Or, you may simply leave it always
on... power consumption is minimal.
Giving a name to a star:
Select "Onboard devices" / "Galactic cartography" / "Label
star as...", type the name where the cursor blinks, then select "Assign
star label". Why should you give names to stars? Well, the name will be
used to acknowledge the star in the future. Keep reading and you will
see...
Giving a name to a planet:
Select "Onboard devices" / "Galactic cartography" / "Label
planet as...", and then proceed as explained in the above paragraph...
Show targets in range:
Select "Onboard devices" / "Galactic cartography" / "Show
targets in range": this is the first thing I suggest you to do when you
start using your stardrifter. It will pop up a list with the names of
the nearest 50 stars. By using the cursor arrows, you can scroll the
list and selected star will be assumed as a remote target for the
interstellar drive.
Fationic cannon:
Select "Onboard devices" / "Emergency functions" / "Fationic
cannon" to use it. It's a cannon using fat-ions. It destroys planets by
injecting a nuclear reaction involving all of their atoms... you don't
really need this power... just to be safe...
Help request:
Select "Onboard devices" / "Emergency functions" / "Send out
help request" to use it. That's a really needed tool: after a few
jumps from star to star you'll be missing fuel. Stardrifters use little
quantities of lithium to travel (by stimulated vibrations in lithium's
nuclear forces which, as everyone certainly know, can amplify movements
throught void space upto a factor of over five billions). You will have
to ask for help whenever your reserve reachs zero grams. A similar
stardrifter will approach you as soon as it detects your request,
refueling your drifter immediately... However, this is an emergency call
and will take some time to be answered. It's your last chance to get
back in businness. Normally, you should scope lithium by approaching
CLASS SIX stars. Keep reading for further infos on scoping
lithium...
Scope for lithium:
Select "Onboard devices" / "Emergency functions" / "Scope
for lithium" to use it. It will work only if there are enough lithium
ions around. Normally, these ions are found around some invisible stars
(which are anyway highlighted by the onboard computer), remnants of
oldest stars which have no more nuclear fuel and long time ago exploded
as Novae. The onboard computer defines such "fossile" stars class 6
stars. They constantly emit lithium ions around, along with other
heavier elements, by "squeezing" their external layers due to the
effects of the 5th interaction, which works as some sort of "reverse
gravity". Other elements are discharged by the stardrifter, apart from
oxygen and nitrogen useful to build breathable air inside the
stardrifter itself. Now, ions are electrically charged atoms and can
therefore be collected by magnetic fields triggered from long distance.
There can be two kinds of ions for lithium: Li+ and Li++. Only one of
those can be used for Vimana interstellar flight: Li+. It means that
some 50% of the stars in class 6 may result unsuitable for scoping
lithium. Keep trying, and when you find a suitable star, mark it by
ASSIGNING A LABEL TO IT: this will allow you to easily target the star
in case your lithium reserve should drop very low, and you couldn't
waste a lot of lithium in the search for a suitable star. Even some
class 5 stars could be used for scoping lithium: that's because class 5
are the "dwarf substellar objects". While the other stars destroy
lithium as a consequence of their nuclear reactions, class 5 stars are
unable to destroy their lithium, because they are not enough powerful.
It's rather improbable that such dwarf stars would be suitable for
scoping...
Clear status:
Just clears the status messages given by the onboard
emergency devices.
| Saving pictures from the screen: |
Space snapshots:
Noctis can take space snapshots in BMP format: whenever you
see a place you found somewhat beautiful, if you hit the asterisk (*)
key on the numeric keypad, the scenery will be saved in an image file
called "FOTO.BMP". You can then re-open that scenery from any
painting tool you like, providing it can read standard Windows bitmaps
(BMP files).
| Technical infos on stars, planets and other: |
Just click, open and save this TECHNICAL REFERENCE
MANUAL. You'll find extended descriptions of the Noctis Galaxy,
its stars, planets, historical background, and also, what you can do and
what you cannot do.
|