*** This site is about to move ***
The new address will be http://web.tiscalinet.it/44444
Please click the link and update your bookmarks. The new site is already PARTIALLY online. I'm by now working hard at development of a REVOLUTIONARY programming environment called LINOLEUM and based on the past W.A.S project concepts. That's why I've been no longer updating this webspace. I didn't just let it go. I didn't forget it. I was WORKING for IMPROVING the whole PC world, and this site along with it. LINOLEUM is almost complete and, differently from the now closed W.A.S project, it WILL BE RELEASED BEFORE END OF YEAR 2000. ITS PROGRAMS WILL BE INITIALLY ABLE TO RUN FROM WINDOWS 95/98/2000/ME, EVERYWHERE, EVEN ON MACINTOSH IN A SUBSEQUENT RELEASE.
This instance of the whole site will remain here until transfer is complete, then I will DELETE this account. Visitors coming from WebRings should absolutely bookmark the new address because it will no longer be part of any WebRings runned by the new Yahoo! WebRing organization.
My email address has also changed: it is no longer hsp@mbox.infomark.it, now it is alex.tg@tiscalinet.it, so please don't follow the previous mail links and click the above one if you want to contact me.
Thank you for visiting.
Alexander, aka Fottifoh.
Just an ornament.Welcome in my territory. Here I am, not really there.WELCOME TO ANOTHER GALAXY
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Noctis: a dreamable space simulation.
FREE PROGRAM, written by Fottifoh, somewhere between 1996 and 2000.
Send any comments to hsp@mbox.infomark.it: I'd like to hear from you!!


  • What's Noctis?
    It's an entartainment program, based on space travel simulation, using a tweaked 256-color display to travel players thought many kind of stars and their planets, none of which looks the same as another one. You can target and reach as much as 70 billion stars, jumping from star to star.

  • What's it like?
    Well, the program's rather old, I started coding it in 1996, so its graphics may look simple. However, it's fully 3D, texture-mapped and shaded. Below are few screenshots of the interstellar vehicle parked nearby live planets, just to give you an idea... and as you can see, you can also land on planets and explore their surface:

    The planet is called Winter Rose, and orbits Adrasthea.This is Pleasance, around class zero star named Fenia.
    Adrasthea setting on Winter Rose (twilight).A snow reef near the north pole on planet Sunny.

  • What do you need to run it?
    A PC using DOS or Windows, any version... oh, er... any versions above 1990... and definitely a Pentium processor. Least 100 MhZ I think. A mouse. That's all.

    Downloading the program and how to run it.
    Click here to begin downloading a file called "NOCTIS.BIN" - this file has .BIN extension for security reasons, but it's an executable file. That is, it's a program and it's ready to run. It doesn't need PkUnZip or any other compressors to be accessed.

    Once you downloaded the said file, a few easy steps will make it executable:
    1. click NOCTIS.BIN icon using the RIGHT mouse button
    2. select RENAME from the pop-up menu
    3. use the keyboard to type the new name as follows:
    4. write exactly NOCTIS.EXE and hit ENTER


    After renaming the file, you'll notice its icon will change. If it looks like this: Executable application's icon. you're done!

    To run the program, just double-click its icon. You can move the icon (and thus the program) in any folder you like. To uninstall, you only have to delete that file. Easy, isn't?

    Downloading the OFFICIAL STARMAP.
    Click here to begin downloading a file called "STARMAP.BIN" - this file NEEDS NOT TO BE RENAMED, and must be saved within the same folder where you saved Noctis.EXE so the program can access it.

    The official starmap will serve as an initial database with the names of many stars and planets around the initial position, where all players begin their travel. YOU CAN GIVE A NAME to the other, unknown stars and planets, and the new names will be saved within that file. Then you can e-mail me your personal starmap file, so I can add the stars you have discovered to the official database. Cool, isn't?

    The story so far...
    I still didn't figure out wether Noctis is a game or a simulator... um... there are no points to collect, no bad guys to kill, no particular things to do but exploring, so I think it's more likely a simulator... or - maybe - a senseless program, but seems funny so I don't even worry. As for what concerns the birth and evolution of this project, it was something "I wanted to try doing".

    In the simulation, you're an undefined "being" (alien or human, you choose), travelling across heavens for no particular reasons, and using a special vehicle to do that. I've decided to call the vehicle "stardrifter", which stands to a starship exactly like a ship stands to a drifter.

    What players were intended to do in the original project, was to survive, collecting food (haunting lifeforms) and fuel to continue their travel. Subsequently, the project had been abandoned and, now that I'm working again on it, I decided to stick this alpha version on my pages. Still your survival is automatic: don't worry about food. Just go.

    Since four years ago, this little program kept me busy sometimes... and day after day, it got ever better. So, I mean, bookmark this page and come back sometimes (say once a month): there is a high probability that Noctis will keep updating again for long time...

    What do you have to do in this game???
    Explore the galaxy. Give a name to unknown stars. You can also send me reports of things you've found on the planets (such as interesting mountains, craters, skies) and e-mail me your STARMAP file, so I can see how many new stars you have discovered and merge them with the "official" STARMAP provided here. Players reports may form a galactic guide, also, for other players to see. Not even I know what's on planets or where are the stars! There are no enemies, no missions to complete, there's nothing you MUST do, at all. For now, and definitely, relax and keep exploring because, as Stratovarius recently said:

    It's time to spread the word at last,
    be yourself and do what you want to do
    with your life.

    How to...
    FIRST, may I suggest you to save this page (select File / Save As... from your browser's menu) for future reference? Even better, PRINT OUT THIS PAGE to obtain a complete instructions manual. Even if you may be able to find out how the program works on your own, reading these instructions should make things easier... also see this technical guide for further infos.



  • ...quit the program
    (so you can get out of panic when you mess up your mind...)
    Press the ESCAPE key.
    Remeber: every time you quit, Noctis will save all data related to the simulation within a file called "Current.NCT". If you delete that file, you'll have to restart the simulation from the initial position.

  • ...look around
    Drag the mouse to turn left and right. Press and hold down right mouse button, then drag the mouse, to turn up and down.

  • ...move
    Move the mouse forward and backward to walk in the chosen direction. Hold right mouse button down and drag left/right to strafe.

  • ...use the stardrifter
    The stardrifter has an on-board navigation console, using which you can approach stars and planets in an easy way. The navigation console looks like a transparent screen superimposed to the drifter's front window. By double-clicking the RIGHT mouse button, you'll move in front of that screen. Then, if you keep the right button pressed and drag the mouse, you will be able to see and select the various areas on the screen. The console's main menu is placed on the left, while sub-menus are placed on the top of the console. To run an option, look straight at it, until it's highlighted by a frame, and hit the LEFT mouse button once. The following screenshot shows what I mean:

    The navigation console's Main Menu.

  • ...reach a star
    Select "Flight control drive" from the main menu, then "Set remote target" from the submenu (the submenu is the topmost line of the navigation console's screen). After doing this, you'll notice a small crosshair is following your movements. It always indicates a star. To fix the target, double-click the right mouse button. You can read informations about the targetted star on the main console's display (middle of the screen). To undo the selection and select another star, select "Set remote target" again. Once you fixed the target star, select "Start vimana flight" to get there.

  • ...reach a planet
    First, remember: you can't reach planets around a certain star if you first don't reach that star. So, once you arrived in vicinity of a star, select "Set local target" to begin searching for planets. Planets will then be highlighted by a tiny square frame. Again, to fix the target, double-click the right mouse button. Once you selected a planet, "Set local target" will become "Start fine approach". By selecting it, the stardrifter will begin approaching the target planet.

  • ...land
    The stardrifter has an all-surface lander, a small, spherical capsule, which is normally locked in the middle of the craft (it forms the panoramic cupola you can see in the picture below).



    When you've got near to a planet, selecting "Deploy surface lander" from the "Flight control drive" menu, will show you a square frame placed on the right side of the navigation console, scrolling which you can select the quadrant where you want to land. Near the frame, latitude and longitude of selected quadrant are shown (longitude goes from 0 to 359, latitude is renormalized and goes from 1 to 119, 60 being the planet's equator, 1 and 119 being the poles). It all looks like so:



    To cancel the planetary map and the landing request, select "Deploy surface lander" again. To effectively unlock the capsule and begin the landing procedure, double-click right mouse button.

    After that, you'll immediately take place in the middle of the capsule. The capsule will then be sealed with fire-proof materials, will be unlocked and pulled towards selected quadrant on the planet's surface. Your sight will look black during this quiet procedure. Upon reaching higher atmosphere, a small window will open in the middle of the capsule, so that you can take a look to the ambient outside: now, you see, the capsule has no engine, so if the planet has an atmosphere, turbolence may rotate the capsule for a while. Don't worry...

    After touchdown, since a set of airbags is pumped up to minimize hurts due to the high speed impact, the capsule may bounce a few times on the ground. When it stops, the capsule will finally open and you'll be able to walk on the planet's surface on your own. You're allowed to move upto 3 miles away from the capsule. If you needed to run, hold down left mouse button. Have a nice exploration...

    When you want to get back on the stardrifter, simply re-enter the capsule: it will be automatically lifted up and locked again in the middle of the spacecraft. Since surface quadrants are usually very large, the capsule is equipped with a little laser beacon, to help you in finding it again in case you moved very far from the landing spot. Following picture shows the capsule and indicates what's the laser beacon.


    The Head-Up Display:

  • Informations:
    The HUD shows informations about the names of currently targetted star and planet. Also it gives current distance from the star (L.Y. = light years) and from the planet (DYAMS, where 1 DYAM = about 70 million kilometers).

  • Onboard computer status:
    The HUD also shows what's the onboard computer currently doing, and its error signals. Here's a detailed list of them:

    IDLE
    The onboard computer is currently doing nothing...

    CONFLICT
    The stardrifter's onboard computer is a SYMES (synchronous multi-event system) machine, and it can perform many different tasks at the same time. This error status is asserted when you attempt to execute two tasks that cannot be performed at the same time. Example: trying to start the Vimana engine while scoping for lithium. You first have to shut down the lithium scope.

    TGT-REMOTE
    The onboard computer is awaiting for selection of the remote target (a star).

    TGT-LOCAL
    Like the above one, but awaiting for selection of the local target (a planet).

    NEED RECAL
    The interplanetary drive system needs RE-CALIBRATION. You have to start the vimana engine, in order to approach the local star at the distance where the flight control system places its reference point. Re-calibration is usually needed when you halt the fine approach to a planet, before having effectively reached that planet, because there will be no reference points at all if you stop in the middle of the interplanetary space, and the drive system will just get confused.

    CONFIRM
    You've just confirmed an operation.

    TGT REJECT
    You've just rejected the local target (de-selected a planet).

    IMPOSSIBLE
    You have asked to land on a planet which has no solid surface, such as a gas giant or a substellar object.

    SURFACE
    You're selecting the place where to land.

    ERROR
    Generic error status. Asserted in case you make something that's obviously wrong, like trying to land on a planet while there are no planets around!

    READY/ACQUIRED/ASSIGNED
    Generic status to signal that an operation completed successfully.

    REMOVED
    States you've removed the label for a planet or a star.

    INT. ERROR
    Internal error: it's a bug, and should never happen. It has no solution.

    PROMPT
    The computer's prompting you for something. For example, appears while you have to write down the names for stars and planets.

    TOO CLOSE
    You're trying to destroy a planet with the fationic cannon, but you're too close.

    CANCELLED
    You have cancelled an operation which needs your confirmation.

    SIGNAL
    You have activated the emergency call (help request).

    UNSUITABLE
    You have tried to scope for lithium, but no lithium's there.

    FCS: READY
    The Flight Control System informs you the Vimana engines are ready. It appears when a block of lithium (a block equals one gram) has been successfully injected for nuclear resonance. Some times while travelling, the FCS reactor needs some time for injecting resonsance into a new block of lithium, and if it needs too much time, the Vimana engine will turn off. At that point, if it reads "FCS: READY" you just have to re-start the engine. If, otherwise, it reads "NO POWER", you're in trouble, because there's no more lithium in your reserve. You'll then have to ask for help.

    TGT FIXED
    The target (either local or remote) has been acquired.

    NO TARGET
    There are no local targets (planets and other minor bodies). Some stars DO NOT HAVE planets: it happens...

    NO TARGETS
    There are no known stars around.

    UNLOCKING
    The all-terrain capsule is being unlocked and you'll get to the surface as soon as possible...

    PITCH-L/R
    You're rotating the capsule...

    SCANNING
    The onboard computer is scanning the space around, to find known stars.

    CALIBRATED
    Local coordinates system's re-calibration process completed successfully.

    DENIED
    You have tried to remove the label for a star or a planet which is part of the official STARMAP.
    On-board devices:
    Navigation

  • Starfield amplificator:
    Select "Onboard devices" / "Navigation instruments" / "Starfield amplificator" to activate/deactivate it. It will make further stars visible and reachable with a single jump.

  • Local planets finder:
    Select "Onboard devices" / "Navigation instruments" / "Local planets finder" to activate/deactivate it. It will drop a note on the console's main screen stating how many planets are present in current system.

  • Drive tracking mode:
    Select "Onboard devices" / "Navigation instruments" / "Drive tracking mode" to choose one of its options. "Fixed-point chase" will follow current planet from a fixed point above its surface, "Equatorial orbit" will orbit the planet at high speed, to show all of its surface.

  • Force radiations limit:
    Select "Onboard devices" / "Navigation instruments" / "Force radiations limit" to toggle it on/off. When active, this tool will automatically avoid high radiation fields especially in vicinity of stars. You may turn it off if you're curious to see how stars look like when you get very near to them.
    Life support

  • Internal light:
    Select "Onboard devices" / "Life support controls" / "Internal light ON-OFF" to toggle it on/off. The internal light may be turned off when you're near enough to a star. Remember to turn it on when a planet eclipses that star. Or, you may simply leave it always on... power consumption is minimal.
    Galactic Cartography

  • Giving a name to a star:
    Select "Onboard devices" / "Galactic cartography" / "Label star as...", type the name where the cursor blinks, then select "Assign star label". Why should you give names to stars? Well, the name will be used to acknowledge the star in the future. Keep reading and you will see...

  • Giving a name to a planet:
    Select "Onboard devices" / "Galactic cartography" / "Label planet as...", and then proceed as explained in the above paragraph...

  • Show targets in range:
    Select "Onboard devices" / "Galactic cartography" / "Show targets in range": this is the first thing I suggest you to do when you start using your stardrifter. It will pop up a list with the names of the nearest 50 stars. By using the cursor arrows, you can scroll the list and selected star will be assumed as a remote target for the interstellar drive.
    Emergency

  • Fationic cannon:
    Select "Onboard devices" / "Emergency functions" / "Fationic cannon" to use it. It's a cannon using fat-ions. It destroys planets by injecting a nuclear reaction involving all of their atoms... you don't really need this power... just to be safe...

  • Help request:
    Select "Onboard devices" / "Emergency functions" / "Send out help request" to use it. That's a really needed tool: after a few jumps from star to star you'll be missing fuel. Stardrifters use little quantities of lithium to travel (by stimulated vibrations in lithium's nuclear forces which, as everyone certainly know, can amplify movements throught void space upto a factor of over five billions). You will have to ask for help whenever your reserve reachs zero grams. A similar stardrifter will approach you as soon as it detects your request, refueling your drifter immediately... However, this is an emergency call and will take some time to be answered. It's your last chance to get back in businness. Normally, you should scope lithium by approaching CLASS SIX stars. Keep reading for further infos on scoping lithium...

  • Scope for lithium:
    Select "Onboard devices" / "Emergency functions" / "Scope for lithium" to use it. It will work only if there are enough lithium ions around. Normally, these ions are found around some invisible stars (which are anyway highlighted by the onboard computer), remnants of oldest stars which have no more nuclear fuel and long time ago exploded as Novae. The onboard computer defines such "fossile" stars class 6 stars. They constantly emit lithium ions around, along with other heavier elements, by "squeezing" their external layers due to the effects of the 5th interaction, which works as some sort of "reverse gravity". Other elements are discharged by the stardrifter, apart from oxygen and nitrogen useful to build breathable air inside the stardrifter itself. Now, ions are electrically charged atoms and can therefore be collected by magnetic fields triggered from long distance. There can be two kinds of ions for lithium: Li+ and Li++. Only one of those can be used for Vimana interstellar flight: Li+. It means that some 50% of the stars in class 6 may result unsuitable for scoping lithium. Keep trying, and when you find a suitable star, mark it by ASSIGNING A LABEL TO IT: this will allow you to easily target the star in case your lithium reserve should drop very low, and you couldn't waste a lot of lithium in the search for a suitable star. Even some class 5 stars could be used for scoping lithium: that's because class 5 are the "dwarf substellar objects". While the other stars destroy lithium as a consequence of their nuclear reactions, class 5 stars are unable to destroy their lithium, because they are not enough powerful. It's rather improbable that such dwarf stars would be suitable for scoping...

  • Clear status:
    Just clears the status messages given by the onboard emergency devices.

    Saving pictures from the screen:

  • Space snapshots:
    Noctis can take space snapshots in BMP format: whenever you see a place you found somewhat beautiful, if you hit the asterisk (*) key on the numeric keypad, the scenery will be saved in an image file called "FOTO.BMP". You can then re-open that scenery from any painting tool you like, providing it can read standard Windows bitmaps (BMP files).

    Technical infos on stars, planets and other:
    Just click, open and save this TECHNICAL REFERENCE MANUAL.
    You'll find extended descriptions of the Noctis Galaxy, its stars, planets, historical background, and also, what you can do and what you cannot do.
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