TEAM SUZUKI Typed by SIDEWINDER of LSD. TEAM SUZUKI is the result of months of close co-operation between Gremlin Graphics and Team Suzuki, both of whom wanted to make sure that this product would be the closest thing to real bike racing that could ever be experienced on any home computer. Whatever technical or circuit information Gremlin Graphics wanted, Team Suzuki were more than happy to provide, from straightforward general technical information to videos of the circuits taken from a camera strapped to the side of a bike. This high level of exchange has allowed Gremlin Graphics to produce what we believe is the ultimate motorbike similator, and we feel once that you have shered the Team Suzuki experience, you will agree. KEYBOARD CONTROLS HELP Toggle between normal and alternate controls CTRL Change up a gear (normal mode only) SHIFT Change down a gear (normal mode only) SPACE Look over shoulder M - Toggle riders on/off D - Display damage C - Toggle bike dashboard on/off P - Display position 1 - Front view of bike 2 - Back view of bike 3 - Fixed position camera view 4 - Camera view. Angle relative to bike 5 - Camera view. Angle relative to north KEYPAD (In view modes 4 & 5 above) 2 - Rotate up 4 - Rotate left 6 - Rotate right 8 - Rotate down Up Arrow - Zoom in Down Arrow - Zoom out Q - Quit qualification/race ESC - Quit game completely PLAYING TEAM SUZUKI Obviously, the aim of Team Suzuki is to be the fastest driver in the world, and to finish in first position over a season of sixteen races around various circuits chosen from some of the most exciting and challenging tracks in the world. It won't be easy, with seven other racers all with the same aim, but it will be an absorbing and demanding challenge. Reckon you're up to it? Only one way to find out... THE MAIN MENU Although Team Suzuki is more of a simulation than an arcade game, the controls and menu systems have been designed to make working your way through the game as straightforward as possible. As a consequence, most of the information you will need is presented on the screen, and to choose any particular option, just move the mouse pointer over it and hit the left button. On loading the game, the first screen you will be faced with will offer you the choice of motorbikes by engine size, and the choice of practise, the single race, or a full season. The smallest bike, the 125cc, has automatic gears, and therefor the easiest to control. The larger bikes, as well as having manual gears, are faster, and so winning on these bikes is more difficult. Practise will take you straight to the grid of an empty circuit, where you will be able to familiarise yourself with the controls of the bike. You will also make your choice of control methods on this screen. There are three sets of controls. NORMAL CONTROL As well as being able to choose from the options menu, pressing the HELP key will toggle between the normal and alternative controls. Normal controls are: Right Mouse button: Increase Revs. Left Mouse button: Decrease Revs. CTRL: - Change up a gear (not used on 125cc. SHIFT: - Change down a gear (not used on 125cc. ALTERNATIVE CONTROLS Right Mouse button and roll mouse forward: Increase Revs/Accelerate. Left Mouse button and roll mouse forward: Change up a gear. Right Mouse button and roll mouse backward: Brake. Left Mouse button and roll mouse backward: Change down a gear. JOYSTICK CONTROLS Joystick controls are also available, and are as follows: Left: - Steer left Right: - Steer right Up: - Accelerate Down: - Brake Up and Fire: Change up a gear Down and Fire: Change down a gear 'OVER SHOULDER' In any mode, there is an option to look over your shoulder and check out who's approaching you, or catching up with you. This is done by pressing the space bar. Releasing the space bar will return you to normal virepoint. SINGLE RACE Choosing the single race option will take you to another menu with the following options: EXTRA TRACKS: This option is included to allow tracks other than the sixteen already included to be loaded in. These tracks will be made available from Gremlin Graphics at a later date. QUALIFY: Go straight to the grid to qualify. Qualifying takes place before any race. Whatever time you achieve in qualifying, you will qualify for the race, but your position on the grid is determined by your fastest lap time, even if you crash or quit. LAPS PER RACE: The default for the number of laps per race is five, but this can be changed, allowing up to fifty laps per race. The number is changed in jumps of five laps each time, and is changed up by clicking on the right mouse button, and down by clicking on the left. TRACK: this allows you to change the track that the single race will take pace on. Use the left and right mouse button to move through the tracks until you find the one that you wish to race on. You will also be given the option to enter your name on this screen at any point by simply typing it in and hitting the return key. FULL SEASON If you choose this option, then the choices you will be offered are as follows: LOAD GAME: You will be given the oppportunity to load and save your position after every race should you wish to do so. This option allows you to load up a saved position. As well as saving your own data, this will store data for all the other riders. SAVE GAME: This option allows you to save a position to disk after any race. The instructions on how to do this are presented on screen. Although the option to save to ram is available, this can only be used three times a season. EXTRA TRACKS: A for single race QUALIFY: A for single race LAPS PER RACE: A for single race On this screen the current standing of the racers will also be indicated after each race has been completed. Again you will be given the option to enter your name on this screen. Type your name and it will automatically be entered into the league table. RACING Once you are in a race, an indicator in the top left corner will indicate your current lap time, your best time underneath this, and the number of laps to be completed underneath this. BIKE DAMAGE Should your bike collide with another bike, or move too far off the road you will sustain a certain amount of damage. A message will be flashed up onto the screen indicating the nature of the damage, and should you have too many collisions during one race yor bike will become so damaged it will not be able to complete the race, and your race will be over. POSITION INDICATOR As you complete a lap in a race, your position will flashed up onto the screen as well as when you overtake an opponent. OTHER OPTIONS Team Suzuki is probably the smoothest scrolling polygon racing game ever, but believe it or not, it can be smoother and faster. Here's how. As well as working out the position of all the polygons and then drawing them to the screen, the computer also has to draw your dashboard sprite. If you think you can manage the race without the dashboard sprite, then try it. Beacuase the computer doesn't have to think about the dashboard, it can spend more of it's time making the polygons smoother. As the default option, the other bikes are left riderless in order to keep the game smooth and fast. However, there are riders available, and these can be toggled on and off. Although the game isn't quite as smooth with riders on the other bikes, it does heighten the realism. Of course, which conbinations you prefer to use when playing Team Suzuki is up to you. The keys to alter the options are as follows: M - Toggle Riders on/off C - Toggle bike dashboard on/off These options can be toggled at any point during the game, including whilst you are racing. This allows you to experiment to find the option with which you are most comfortable. VIEWPOINTS As well as the standard first person perspective point of view, the bike can also be watched from several other points of views when in practise mode. 1 - Front view from bike 2 - Back view from bike 3 - Fixed position Camera view 4 - Camera view angles relative to the bike 5 - Camera view angles relative to North Views four and five can be altered by using the following keys on the keypad. 2 - Rotate up 4 - Rotate left 6 - Rotate right 8 - Rotate down Up Arrow key - Zoom in. Down Arrow key - Zoom out These options only apply during practise, and during racing you are limited to the options 1,2 and 3 only. ACTION REPLAY After a race the last fifteen seconds of a race are recorded and are shown following the conclusions of a race. OTHER KEYS Q - Quit qualification, or race you are currently competing in. ESC - Quit the game completely. Backspace - Pause. Any key will continue the game. < - Darken the screen. > - Lighten the screen. P - Display position D - Display damage End.