TOWER OF SOULS Presented by Home of the Underdogs http://www.the-underdogs.org/ Player's Guide Installation: Tower of Souls requires: PC-compatible machine with 486 or Pentium processor Hard disk with 25 Mb free space. Minimum 4 Mb of memory (3 Mb EMS) 602 Kb free base memory VGA monitor and video card with 256 Kb RAM. Sound card (Adlib / Soundblaster / Roland). (see autoexec.bat and config.sys setup in win95) Insert the CD into your drive and change the drive name (e.g. D: or E). Then type INSTALL [destination path name], e.g. C:\TOWER Select the sound card you wish to use on the SETUP screen. Exit SETUP and change to the new directory you have just installed the game to and type TOWER WIN 95 In tower double click on setup95 and configure the sound card. Then double click on Tower95 Tower95 resets win95 into ms_dos mode, make sure that the following lines are included in your autoexec.bat and config.sys Autoexec.bat Very first line SET BLASTER=A??? I?? D? H? P330 T6 (i/o address,irq,DMA low,DMA high) example:- SET BLASTER=A220 I10 D3 H7 P330 T6 Config.sys device=c:\windows\himem.sys /testmem:off device=c:\windows\emm386.exe ram dos=high,umb This will give EMS in ms-dos mode Character Selection Screen Character generation: Click on the slide scale (under the depicted character traits). Click on the sword with the left mouse button to become a full warrior, the wizard's head to become a master of magic, or select a ratio by sliding between these two extremes. Loading a saved game: To load a previously saved game, click on the statue's pedestal (bottom left of your screen). In the Realm of Chaybore To enter the main game click on the tower to the right of Treeac. Manoeuvring The main character, Treeac, will appear in a room. Move the character with the mouse. The guide light will change from green to red to warn you of approaching enemies. To enter other rooms To enter another room move the main character up to doorways, staircases, and onto small peninsulas. If the door is unlocked it will open allowing entry to the next room. Using the Virtual Joystick If you have been playing the game while reading you will have noticed that the game is mouse- controlled. What on Earth is a Virtual Joystick then? Well, we have combined the best of both worlds - mouse and joystick - in the game controls. The system has the feel and accuracy of a joystick while using the mouse. The mouse is an ideal control method for games in three dimensions, hence the "virtual" tag. In short: we are providing you with a mouse control system that is as simple as possible to use; we call it the Virtual Joystick. SPACE BAR switches 'virtual joystick' ON/OFF The Virtual joystick is on if the pointer is a guiding light. The Virtual joystick is off if the pointer is a hand. Mouse button controls are: While virtual joystick is ON LEFT - Use current weapon RIGHT - Cast current spell While virtual joystick is OFF LEFT - Activates required icon, EXCEPT when holding food or drink. (Refer to section on Status screen and Use of Menu bar). RIGHT - Activates alternative functions on the menu bar. Switches the 'virtual joystick' back ON if no alternative function is found. Use of Menu bar Icons on the menu bar from left to right: 1. Automap: This icon takes you to the Automap screen showing you your progress through the game. Click on the icon with the LEFT mouse button to enter this screen. 2. Bag: Clicking on this icon with the LEFT mouse button takes you to the status (refer to section on Status screen). While holding an object clicking with the LEFT mouse button automatically packs the object into the correct container. Clicking on this icon with the RIGHT mouse button while holding an object takes you to the Status screen without packing the object you are holding. While not holding an object, clicking with the RIGHT mouse button on the bag takes a first aid object from it depending on which face (Health or Energy) is shown. (also refer to 5. Head) 3. Amulet icon: When the amulet is red it is fully charged and can be used to kill most enemies that are in the room you are currently in by clicking on the amulet icon with the LEFT mouse button. It takes time for the amulet to recharge. 4. Hands: Objects picked up may be placed into either hand by clicking with the LEFT mouse button on the hand. If the object is a bag the contents may be cycled through by clicking on the bag using the RIGHT mouse button. 5. Head: This icon shows you your current health or energy status; which can be toggled using the LEFT mouse button. The health status is represented by graphic stages showing the damage which is restored by using healing items (place the items on the head). A representation of your current energy status is displayed as a grey head showing energy level which can be restored byconsuming food and drink (place the items on the head). 6. Spell Book: The LEFT mouse button opens and closes the Spell Book. Once open the LEFT button held down and moved around flicks pages for spells to be selected. (Alternatively, pages may be clicked through slowly using the RIGHT mouse button). Moving the mouse up and down with the LEFT mouse button held down allows the spell level to be selected. The previous, current and next spell available are displayed in the current spell icon until the mouse button is released. The spell now selected is displayed. Spell Book pages take on the colour of the spell levels. (Refer to section on the Alchemy Screen for further information.) 7. Current Spell Icon: The current spell is displayed in the window. The functions are the same as on the Spell Book icon (refer the 6: Spell Book). 8. A-Attack: Selects the current Attack spell. Again, the functions are the same as on the Spell Book icon. 9. D-Defence: Selects the current Defence spell. The functions are the same as on the Spell Book icon. 10. M-Morphing Spells: Selects the current Morphing spell (these spells change your body state). The functions are the same as on the Spell Book icon 11. E-Equipment: Selects the current Equipment spell. The functions are the same as on the Spell Book icon. Status Screen To enter the Status Screen click with the RIGHT mouse button on the Bag icon. To exit the Status Screen click the LEFT mouse button in the far top right corner of the screen. The backpack displayed on this screen is made up of several smaller containers which may be opened using the LEFT mouse button. When opened items held in that container are displayed in the grid to left of screen. The hands at the bottom of the screen are the same as the ones on the menu bar and display the items that you are currently holding. Items displayed on the grid may be placed into your hands using the LEFT mouse button, with the exception of the key-ring and money purse. Opening containers within the Backpack Click with the RIGHT mouse button on the container in the grid to open it. In order to close the container click with the RIGHT mouse button within the grid or the LEFT mouse button on the left eye. Food and drink may be consumed on this screen by placing it over the character's mouth and clicking with the LEFT mouse button. CONSUMING FOOD AND DRINK RESTORES YOUR ENERGY. Additionally, character statistics are displayed on this screen by clicking on the circle to the right of the grid with the left mouse button. To exit the character statistics click again on eye. Loading and Saving Games In order to load and save the game you must build up credits using gold coins, these need to be fed to the gargoyle on the left of the Status Screen. Place a coin into its mouth until the number on the plinth reaches zero and the disk icon is displayed. If you do not have enough gold coins try feeding the gargoyle with any of your other items. Once the disk icon is obtained, clicking on the icon will allow you to load or save game. Death of your Character Provided you have the minimum requirement of 100 in coins, a screen with a tombstone will appear. Clicking on the stone and putting the required amount into the proffered cup allows you to resurrect Treeac in a ghost-like form. You can also put more in to give Treeac more energy. (People are usually a bit low on energy when they come back from the dead!). The Alchemy Screen To get to the Alchemy Screen click with the LEFT mouse button on the Alchemy Chest on your backpack on the Status screen. To exit the Alchemy Screen click with the LEFT mouse button on the rectangle above blood container. TheAlchemy Screen allows you to create magic potions from the spell recipes. The list of your bag's contents (C; top right sector) can be scrolled using the buttons at top and bottom if the number of items available cannot be contained within it. To bring your bag's contents into the display area (C) click on button 'C' on your belt and it will cycle through the herbs etc. you have collected. If you have test tubes, one will automatically appear when you select the spell you wish to make. If you can't see a test tube, click on button 'C' to check if your still have some. If not you will have to use one of the magic potion you already are carrying first. To select a spell recipe, click on the class of spell you want (buttons A, D, M & E) using the LEFT mouse button. The spells available are then presented in the display area (C). Greyed out spells are not available due to missing ingredients. A- Attack spells B- Defence Spells M- Morphing spells E- Equipment spells Click with the LEFT mouse button on the type of spell you want to display together with test tubes. Next, select the level of spell you want. There are five spell levels represented by the colour of test tubes: EMERALD - LOWEST Spell strength SAPPHIRE - LOW Spell strength RUBY - MEDIUM Spell strength SILVER - HIGH Spell strength GOLD - HIGHEST Spell strength Select the level of the spell by clicking the LEFT mouse button on the coloured test tube and a depiction of the spell will be displayed beside the coloured test tube in area (C) along with the recipe for making the potion. The spell recipe lists the ingredients (three herbs and a magic mushroom) necessary for the particular spell selected along with the number of blood and water drops and cooking temperature required to produce that potion. The herbs are stored in the herb boxes in the bottom righthand corner of the Alchemy Screen with the magic mushrooms below them. Click once with the LEFT mouse button over the herb you need (either on that in display area (C) or on the herb box itself) and a window will appear either showing that you have some or displaying an empty window if you have none of that particular herb. As all herbs are capable of making a potion of sorts, a substitute herb could be tried if you have none of the required herb(s). To pick up the necessary ingredients click again with the LEFT mouse button. Place the ingredients into theprocessor box (B) by pressing the LEFT mouse button once to open the processor door and again them into the processor. Next the correct number of blood drops has to be added. Click on the blood tap (A) or on icon in 'C' until you have released the correct number of drops. Water drops are added in the same way as blood. The cooking temperature is selected by using the LEFT mouse button to move the slider (G) up and down to adjust the thermostat. You are now ready to turn on the alchemy engine which will automatically cook, bottle and cork your spell. To turn on the engine click the LEFT mouse button on the machine switch (D; bottom left corner of the alchemy engine - pull down the handle). You can tell how far through a reaction is on the small display (E). When the potion is corked in the test tube, put it either in your bag or hand on the menu bar. Wherever, it is available for immediate use. PRESSING THE RIGHT MOUSE BUTTON ON THE DISPLAY AREA (C) RETURNS YOU TO PREVIOUS DISPLAY. To Cast a Spell While your cursor is on the Spell Book (on the menu bar) you can choose the type of spell you wish to cast by keeping the LEFT mouse button pressed and move the mouse from left to right. The power of the spell is set by doing the same vertically. Keyboard Short Cuts The following keys can be used to operate the menu bar while the virtual joystick is still on. This speeds up the flow of the game allowing you to access functions without having to switch off the virtual joystick and clickon the icons by hand. Virtual Joystick commands: SPACE - Virtual Joystick On / Off Menu bar commands: OPTIONS {Escape] End the game [F6} toggle texture mapping on/off [F7/F8] mouse sensitivity higher/lower [F9/F10] music volume [F11/F12] sound effects volume GAME CONTROL Up arrow key - joystick/hand up Down arrow key - joystick/hand down Left arrow key - joystick/hand left Right arrow key - joystick/hand right [C] - left mouse button [V] - right mouse button [Q] - go to status screen [TAB] - Automap [W] - go to Alchemy Screen MAGIC CONTROLS F1 or INSERT - Select Attack Class and Next Spell F2 or HOME - Select Defence Class and Next Spell F3 or DELETE - Select Morphosis Class and Next Spell F4 or END - Select Equipment Class and Next Spell F5 - Open/Close Spell Book [1 ... 5] - Select level of spell [PageUp] - next spell [PageDown] - last spell MAGIC CONTROLS (FOR LEFT-HANDED PLAYERS) [left Shift key] - turn page to the next class of spells [left ALT key] - open/close Book of Spells [<] - go up a class [Z] - Turn page forward during spell selection [X] - Turn page back during spell selection [left Control key] - Use the crystal amulet MAGIC CONTROLS (FOR RIGHT-HANDED PLAYERS) [right Shift key] - turn page to the next class of spells [right ALT key] - open/close Book of Spells [-] - go up a class [,] - Turn page forward during spell selection [.] - Turn page back during spell selection [right Control key] - Use the crystal amulet Spells which are currently available: Destroy magic Stops the enemy casting spells. Invisibility Makes you undetectable unless you are within sniffing range. Freeze Freezes an enemy when hit. Unseen servant Allows you to get objects that would normally be out of reach. Shield Lessens the blows from your opponent. Fire bolt Smite enemies from a distance. Enchant weapon Increases the strength of a sword to cause more damage. Enchant armour Increases strength of armour giving better protection. Haste Allows you to move faster. Blind Blinds some enemies susceptible to it. Will damage others. Lightening Smite enemies with lightening bolt. Master Controls the mind of an enemy so that he fights for you. Dissolve Burn enemies with acid spell. Illusion Project image of column or other object to hide behind. Fear Create fear in the enemies who will flee in terror. Slow Slows the pace of the enemies. Deflect Partial shield to deflect missiles. Transform Turns the main character into a rat. Intangibility Become invisible and ghost-like. Heal Heals wounds according to strength, the lower the strength the more time wounds will take to heal. Food Increases energy. Levitate Ability to walk on the surface of liquids. Stone flesh Turns flesh into stone so that you cannot be hurt. Banish Banishes demons back to their own dimension. Dispell Cancels spells cast against you. Luck Tips the balance of fate in your favour. Featherfall Shields you as you fall allowing you to fall greater distances with less damage. Psionic Blast Links mind and body together allowing you to use mental and physical abilities to their full potential simultaneously. Hero This spell puts your body into overdrive boosting all statistics for the duration of the spell. Skills are increased, you become more difficult for enemies to hurt and are a higher rank of character than before. Repair Armour Repairs your armour. Repair Sword Repairs your sword, the level of spell used will dictate which sword can be repaired. Time Warp Slows down time for all but you. Fighting Fighting is eight-directional. With the 'virtual joystick' switched ON press the LEFT mouse button to attack an enemy with the currently held weapon while the guiding light pointer is RED. (The guiding light will already have changed from green to red to warn you of the approaching enemy). The red guiding light must be, more or less, directly on the centre of your target in order to ensure that you inflict the damage you want to on your enemy. To Pick up an Item You must be close enough to an object to pick it up (unless you are using the Unseen Servant spell). Press SPACE to turn the 'virtual joystick' OFF. Move the hand pointer over the object you want to pick up and click the LEFT mouse button. If the item cannot be picked up nothing will happen. If the item can be picked up you may now move the item to EITHER a spare hand on the menu bar and place it there by pressing the LEFT mouse button to release the item into the hand; OR place item over the bag icon (far left on the menu bar) and by pressing the LEFT mouse button the object will be automatically packed into the correct container if there is space available. If the object does not disappear when this is done click the RIGHT mouse button and go into the Status Screen and exchange it for another object if necessary. If you are already holding an object and you pick up another one the object that you were holding will be shuffled into your right hand. Continuously picking up objects will shuffle them through your hands into the bag.Magic items can be immediately selected by placing straight into Spell Book. Items without magic will automatically be packed into bag if dropped on the Spell Book. Objects can also be picked up by walking over them or clicking on them when the guiding light pointer is green. (See also 'hands' in the section on the Menu Bar). Puzzles Some doors may have a combination lock. To open these doors, first click with the left mouse button on the lock which you will find on or near the door. This then displays the puzzle lock on the menu bar. Clicking with the LEFT mouse button on the parts of the lock will move the bolts. Move all the bolts to the right open position and the door will be unlocked. Click the RIGHT mouse button at any time to return you to the game. Some levers open hidden rooms so anything that looks as though it may act as a lever should be looked out for.Magic locks rely upon you having the crystals to operate them. When a crystal is in the correct position all four lights in the corners of that box will be lit. To alter the position of crystals click on the two crystals you wish to swap and they will change places. When all crystals are in the correct positions the lock will open. Fountains, Pumps and Engines The more you can shut down of these component parts of the Spirit Reaping Machinery the less power Baalhathrok wields. The fountains cause the lower levels to flood, it is therefore advisable to try to solve the puzzles required for turning these off. The pistons have to be destroyed by blowing them up using attack spells. Opening locks Click on the chest or lock on the door that you wish to unlock. The lock will appear on the menu bar. If you have the correct key, it will appear in the lock and by moving the mouse left or right the key can be turned. If you turn the key the wrong way there is a possibility that it will snap. If a key has not appeared in the lock you have the option of picking the lock. The lock picks are positioned either side of the lock and by clicking with the LEFT mouse button on the pick you wish to select, it will be placed in the lock. By moving the mouse around the pick can be used in the lock. Taking the pick towards the point it is being pushed away from will force it into place. The pick that moves the slowest during this operation is the correct pick for that lock. Once the pick is in the correct position in the lock move the mouse left or right to unlock. Turning the pick the wrong way may cause it to snap. Automap Click on the map icon with the hand pointer displayed on menu bar to view the Automap. This shows your position in the tower and rooms that you have been through. Clicking on the depiction of the tower on the right of the map allows you to select tower levels; the red light indicating the level you are currently viewing. The RIGHT mouse button exits the Automap function. Game hints You must collect all seven of the Nydus Crystal to gain entry to the lair of Baalhathrok in the depths of the tower. You need to slay Baalhathrok to end his reign of terror. Shut down the pumps, engines and fountains that are sucking the life-force from Chaybore, these are also causing the lower levels of the tower to flood. Credits Tower of Souls - Team United Kingdom: Idea and Concept Stephen Parys Game design: Chris Cooper James McAdam Scenarios: Chris Cooper Gill Parys Programming: Stephen Parys James McAdam Graphics: Chris Cooper Chris Stevenson Introduction sequence: Dave Makin Handbook: Gill Parys