STARGLIDER 2 - Amiga/Atari ST Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @ Brought to you by SEWER SOFTWARE. Edited and corrected by SEWER RAT. @ Control Devices --------------- @ The Icarus can be controlled by either the mouse or a joystick, and additional keys are used for features such as weapons selection, and utility functions. The mouse should be connected to the first port and the joystick to the second port. @ Mouse Control @ The mouse controls the Icarus in the most direct and responsive way - moving the mouse left and right makes the Icarus roll - you can roll the craft all the way round by 360 degrees, or simply fly upside down (but remember to take your InvertoGrav headache tablets first). Move the mouse forwards to make the nose of the Icarus dip and fly downwards, and pull back on the mouse to raise the nose, and make the Icarus pull up. To fire the currently selected weapon, press the left mouse button. The right button is the Icarus' speed control - when pressed down, pushing the mouse forwards makes the craft accelerate, and pulling back makes it decelerate. @ Joystick Control @ Operation of the joystick follows the same principles as the mouse, except that since it is centrally sprung, fine control of the craft is not as effortless as with a mouse. Pushing the joystick left and right causes the Icarus to roll, and pushing forwards and backwards causes it to accelerate and decelerate. To fire the currently selected weapon, press the fire button As there is no second joystick button, speed control is slightly different when using a joystick. STARGLIDER 2 uses a joystick control known as One Hand Mode, and this basically makes the one fire double as both mouse buttons. To accelerate and decelerate, simply hold down the fire button and push the joystick button forwards and backwards. Alternatively, One Hand Mode can be switched off from the Options Menu, and weapons can be fired by pressing the Space Bar on the keyboard - this will stop unwanted firing of weapons when altering the Icarus' speed. @ Keys ---- @ STARGLIDER 2 utilises a number of keys, some of which need to be used frequently, and others only once during a game, or possibly not at all. They are as follows: - @ Game control keys @ Select weapon SHIFT Fire weapon SPACE or mouse/joystick button Stardrive ON/OFF D Identify object under cross-hair I Audio analysis of nearest object A Status Report R Tractor beam ON/OFF T Rotate the tractor beamed object left/right < and > Move tractor beamed object towards craft M Collect tractor beamed object C Toggle Fixed/Floating cross-hair sights F Toggle patchwork landscape ON/OFF P Toggle the projected shadows ON/OFF S Abort game ESC Pause game BACKSPACE @ @ Keys operative when game is paused : @ Inventory mode I Give object (to cooperative depots) G Exit Inventory mode E Jettison object J Continue game @ @ View keys @ These keys allow you to select the position from which the Icarus is displayed and viewed. The craft can either be seen from inside the cockpit, or as an outside view - it is best to experiment with the various options. Keys prefixed with the letter n denote the numeric keypad: @ Cockpit view 1 Cockpit view - Icarus locked to Z- axis 2 Cockpit view - Icarus locked to X- axis 3 Cockpit view - Icarus locked to Z and X axes 4 Outside view 5 Outside view - Icarus locked to Z axis 6 Outside view - Icarus locked to X axis 7 Outside view - Icarus locked to Z and X axes 8 Toggle the Cockpit/Outside view of the Icarus. ENTER @ The numeric keys select different positions for both the inside and outside view. For outside views, most of the options are disabled whilst inside a tunnel network. @ Left rear view n1 Rear view n2 Right rear view n3 Left view n4 Down view n5 Right view n6 Left front view n7 Front view n8 Right front view n9 @ By using the following keys, you can define a completely custom viewing position. @ Rotate view left - Cursor Left Rotate view right - Cursor Right Rotate view up - Cursor Up Rotate view down - Cursor Down Move viewpoint further from Icarus - Move viewpoint closer to Icarus + or 0 @ Utility Functions @ The following function keys perform utility tasks. @ Sound effects ON/OFF F1 Save game position to disk F10 To save a game position, you will need a blank disk. STARGLIDER 2 uses its own custom format, so do not read or write to this disk using the normal filing system. @ @ @ Options Menu ------------ @ @ Press the Space Bar while the title screen is being displayed to reach the Options Menu. This allows you to define or select a number of user options, as follows:- @ 0 Select joystick ON/OFF 1 Select one-hand-mode ON/OFF 2 Select Fixed cross-hair sight ON/OFF 3 Cross-hair autocentre X,Y,XY,OFF 4 Change mouse scaling 5 Load a saved game 6 Load the hi-score table 7 Display the hi-score table 8 Painting with Rolf 9 Restart an interrupted game @ All of the above are self explanatory except option 8. As a bonus, you are able to examine all the shapes in STARGLIDER 2, rotating them, changing their size, and painting with them, with fine control over the cycle sequence of animated shapes. Use the mouse to move the shape around the screen. To make the shape larger and smaller, hold down the right button and move the mouse backwards and forwards. The various feature keys are as follows:- @ Rotate shape forwards and backwards in X-axis - X and S Rotate shape forwards and backwards in Y-axis - Y and T Rotate shape forwards and backwards in Z-axis - Z and A Stop shape rotating P Reset shape to start position R Cycle through the shapes < and > Start animation, cycling forwards - Cursor Up Start animation,cycling backwards - Cursor Down Single step animation one frame forwards - Cursor Right Single step animation one frame backwards - Cursor Left End animation sequence E Draw with a shape/clear screen toggle D Alter scale of objects n0 to n8 Return to Options Menu ESC @ @ @ This file was ported from the Amiga by SEWER POSSUM,edited and corrected with great anfractuosity by your munificent and magnanimous SEWER RAT, before being presented for your beguilement and delectation without any expectance of quidproquo by SEWER SOFTWARE in this first ST DOC DISK. @ @