Sleepwalker Manual Compiled by Underdogs for Home of the Underdogs http://www.theunderdogs.org/ INSTALLATION Insert the CD into the CD-ROM drive and log on by typing the letter of that drive followed by : and press ENTER. For example, if your CD-ROM drive is installed as drive D, then type D: and press ENTER. When the computer is ready, type OCEAN and press ENTER. Use the arrow keys to select SLEEP WALKER and press ENTER. WAKE UP RALPH! HE'S OFF AGAIN! Your young, adorable master has done it again — he's sleepwalking! Normally this isn't too bad — he just walks around the room a few times and gets back into bed. But then, this is not a normal night. They say that a city after dark is a jungle. Well, tonight you can find out for yourself. As Ralph, his faithful, four-legged friend, only you can save your master from all the perils that await him in the dark streets of Kipsville. Fortunately, for Lee at least, your desire to see him safely back to his bed has given you super-canine powers beyond your wildest dreams. You can run, jump, and even bridge a gap! You can be squashed, run over, and even roasted, but nothing will quench your desire to save your master from disaster. Unfortunately, your master does not seem to be endowed with the same magical qualities, and suffers badly if run over, squashed or gets even the slightest bit wet. Can you do it? Are you dog enough to see that poor defenseless kid safely through six levels of the toughest cityscape you have ever seen? LEVELS 1. Kipsville This is where your journey begins, right outside Lee's house in the humble town of Kipsville. Keep in mind that you can determine how high and far to kick Lee. 2. The Kipsville Zoo Lee has just sleepwalked himself right into the Kipsville Zoo. If you thought the streets of this town were tough, wait till you meet the denizens of the Zoo: alligators, snakes and -yes-even electric eels. Then again, who knows? Some of these creepy creatures may be able to help you. 3. The Kipsville Graveyard Don't be afraid -- it's only a graveyard in the middle of the night. This place is so scary, it could drive a dog batty. 4. Construction Works Elevators, guard dogs, huge fan blowers -- this is starting to become a rough night for Ralph. He better keep his nightstick handy. 5. The Factory From a construction site to a fully working factory. What's next? In this factory you have switches to deal with, pools of nitrogen, girders, open furnaces and even rotating platforms. Too bad Ralph can't fly. 6. Kipsville Returns Finally back to town -- now all Ralph has to do is get Lee back into his window. This is the hardest of all the levels. It's a big town and Lee's a long way from home. Try anything and everything and remember if any dog can get Lee home safe and sound, Ralph can. BONUS LEVEL As Ralph rests against the wall, he dreams of a host of things that could happen to the lovely, adorable boy if he wasn't such a nice dog! The bonus levels take place in a landscape similar to the level you have just completed. Lee is not in Ralph's dream -- well, not yet anyhow. Ralph must run around the wild landscape and collect red balloons. Every twenty red balloons collected generates an extra "attempt." There are extra icons featured in the bonus levels that, when collected in the correct order, spell out one of the hazards that Ralph would like to see Lee get involved with if he were not such a nice dog. An example of how this works would be: Lamp plus Postbox minus Box equals LAMP POST! On successfully collecting a hazard, a congratulations message will be heard. When the time runs out, if Ralph has managed to collect any special bonus hazards, you get to watch all the mishaps and accidents happen to Lee instead of poor old Ralph. GAME CONTROLS You can play the game with either a joystick or keyboard on your computer. On the keyboard, use the cursor keys to move and the space bar as the fire button. Walk: Go left or right with the joystick or cursor keys. Run: Hold the joystick steady in the direction you're walking, or hold down the cursor key. As you continue to hold, Ralph will speed up. Jump: Press up on the joystick. Ralph can jump different heights, depending on how long you hold your jump move. Kick: Press the Fire button, or Space Bar if using a keyboard, when you're behind Lee. Push: Walk or run into Lee. You can push him from the front of behind. Switch Places: To change places with Lee or any other object you're pushing, pull down on the joystick or press the down cursor key. You can only change places with Lee only when he's facing you. Whack with Club: You can deliver a nasty blow to some of the night life that inhabits Kipsville. Just press the Fire button, or the Space Bar if using a keyboard, while jumping. Turn Lee: Lee can be turned around by pressing the Fire button or the Space Bar while he is facing you and you are stopping him from walking. Got that? Make a Bridge: You're a real contortionist, Ralph. When you fall into a small enough gap between two walls, you'll hold on to both sides to form a canine bridge. And Lee, of course, can walk right across. These sleepwalkers are lucky! View Map: Press M to bring up a progress map on the screen. Arrows indicate where you and Lee currently are. The map grows as the two of you run around each level. Pause: To pause, press the PAUSE key. Press the same key a second time to resume play. Quit: Press ESC while in pause mode to quit and go back to the title screen. But remember, if you press ESC when you're not in pause mode you'll lose an 'attempt' and restart the current level. OPTION SCREEN While the game is in the title sequence, you may either start the game or enter the Option Screen. To start the game, press the Fire button or the Enter key if using a keyboard. To enter the Option Screen, press the Space Bar or Return key on the PC. To begin the game after viewing the Option Screen, press the Space Bar to return to the title screen. Then, press the Fire button or the Enter key to begin game play. The following options may be changed: Animations: Enable/Disable Difficulty: Easy/Hard Attempts: 3/5 Play Training Level: Pressing the Fire button or Space Bar when this option is highlighted will take you to the Training Level. The Training Level is a simple level which has markings on the wall to help you complete it. It is recommended that you try it before the main game. GAME END When you have finally got Lee back to his house and he is safely asleep in his bed, you will be presented with the final congratulations screen. In order to personalize this screen, you will be asked to type in your name. Do this using the keyboard and press the Return key when finished. A final score screen will then appear. You may photograph this screen as proof of completion of the game. GAME HINTS Don't Panic - while it may seem confusing at first, don't panic — keep your cool. Don't jump while walking along telegraph cables. If Lee is on it when you land he'll fall straight through! Forming a bridge is much better than kicking Lee over a gap. All objects have a use in the game — but it's not always obvious where. In every level there are some safe zones where you can leave Lee walking between two walls. Use these to let Ralph scour the rest of the level clearing any hazards he can find. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ THE INSTRUCTIONS FOR LOADING, AND FOLLOW THEM CAREFULLY. This game has been tested and checked for viruses. Please do not use any form of disk utility with any Ocean product as such use may result in the corruption of data and render the disk unusable. CREDITS Game Design CTA Developments Programming John Scott, Dave Pratt Graphics Richard Cheek, Nick Harding Music Dave Newman, James Veal Voices Lenny Henry PC Conversion I.S.C. Ltd. Ocean would like to thank the following people for their help in making this game funny! Richard Curtis, Kevin Cahil, Roland Rivron, Michael Bywater. Produced, Marketing and Distributed by Ocean Software Ltd. _ 1993 Ocean Software Limited. All Rights Reserved. Ocean is a registered trademark of Ocean Software Limited.