SUPERHUEY By Ricky Finn AMuse (NYC) Imagine that you are stepping into a new, experimental, state-of-the-art helicopter. You fall into the plexiglass moulded seat and grasp the controllers. The newest, most technically advanced controls appear before you. You flip a switch and the cockpit lights up like the Fourth of July. Meters and gauges surround you. There are so many lights flashing that you feel like you are walking down broadway. You check all of your gauges, everything is ready. You turn on the ignition and the loud humming of the engine almost deafens you. Twelve-hundred RPM, you are ready to engage the clutch. Now the "thwoop-thwoop" of the rotor blades can be heard. You increase the throttle, increase the lift, put the nose down and slowly you rise. In seconds you're traveling at two thousand feet. If you want to experience the above buy a real helicopter. If you want to stay home,save some money, and cut out the above thrills, get Superhuey. Don't get the wrong idea, I like this helicopter simulator but it was unfortunately almost directly ported over from the Commodore C-64. Although it does use some of the ST's features like the mouse, these tend to inhibit the ease of use instead of enhance it. For instance, the mouse is used to control two different mechanisms at the same time which can get very difficult, not to mention very confusing. A joystick/mouse capability like the one found on Commodore's Mindwalker would be much more useful here. For this game, a joystick option alone would have enhanced it significantly. To get to the finer features of the game, those who appreciate accurate simulators will like Superhuey. The initial takeoff procedure is accurate to a real helicopter (speaking from the little that I know on the subject) one must wait until warm-up temperature is reached before increasing the throttle (this though, can take up to two full minutes while you stare at the screen). Once the warm-up temperature has been reached, you can increase the throttle until the RPM is 1200 and so on. The point, as previously stated, is that all of this takes time. If you just want to boot-up and go, you will not be able to. In fact, first you must sit and watch the title screen for over two minutes. Graphics leave something to be desired but the cockpit is somewhat nicely detailed. Moreover, the movement does look good with both forward and bottom windows. The only problem is that the scenery graphics are not worth looking at. One does get the feel of reality though, during lift-off. The use of the ST'S dual playfields gives the illusion of lift and also, speed. Full instrumentation is provided in keeping with the simulator accuracy. These instruments monitor everything from fuel levels to homing signal frequencies (used in the more complex missions). Instruments not only monitor the workings of the helicopter itself, but also measure external influences such as wind speed and the current climactic conditions outside of the helicopter. The simulator has four different levels of difficulty ranging from "flight school" to combat to rescue missions. At each level new skills must be learned so that by the last (rescue), one must not only be an expert pilot, but an expert navigator as well. The documentation provided helps to ease one along the way, but it gets very technical at some points. This was probably done to convey an unnecessary importance to the simulator and/or impress the customer. It does neither. It makes for heavy reading and does not fully explain all details. I like the way it uses the technical terms for most controls, but I found that at times a "more english" explanation of each would have been beneficial. In conclusion, the final choice will still have to be made by yourself. I can not fully recommend or "trash" this product. It has both its good and bad points, pretty much cancelling each other out. Most people that I have spoken with seemed not to like this simulator, but even with all the negatives that I have mentioned, I still like it. Until next time!