Rick Dangerous 2 docs typed by MERKWooD The Adventure continues... Back In A Flash And As Fearless As Ever! Rick Dangerous, intrepid Super Hero and part-time stamp collector is back after having tackled the Fat Man in his first great adventure. The Fat Man has returned and Rick must once again do battle to save the Earth from villainous aliens. If he survives the first part of the mission in the space ship at Hyde Park, London, Rick will face new hazards in the Ice Caverns of Freezia, the Forests of Vegetablia, the Atomic Mud Mines and, finally, confront the Fat Man at his headquarters on the planet Barf. RICK IS EQUIPPED WITH: Electronic Detonators - These may be dropped in order to trigger traps, blow away walls, enemies and generally do lots of damage, allowing our hero to continue his quest. Being very dangerous, Rick must get away from them if he is to avoid being blown up! These have the added advantage of being able to be slid by Rick across the floor and over edges. The Big Punch - Rick has his two fists, guaranteed to momentarily stun any enemy. He can also punch switches on walls to trigger lifts, open trap doors and switch off lasers. The Raygun - ...this fires laser bolts! There is no limit to the number of shots that the gun holds. There will be the occasional container that Rick can pick up, enabling him to replenish his supply. Use the ammunition wisely. Remeber that the ray gun can be used to activate some traps as well as to shoot the enemy. Anti Gravity Bike - Occasionaly, Rick will come across an Anti Gravity Bike Park. Rick can then jump on an Anti Gravity Bike and float around the corridors avoiding traps on the way. The Anti Gravity Bike is equipped with a forward firing laser cannon with which Rick can dispatch aliens and trigger traps. Traps - To avoid traps be resourceful. The traps are devious. Rick may need a punch, ray gun, electronic detonator or simply his wits to survive, depending on the nature of the trap. There are no instructions as to how each trap is triggered or avoided so be careful and think ahead. Things are not always as they seem... One Last Thing...Once he manages to complete a level, Rick's supply of laser bolts and electronic detonators will be automatically replenished and Rick will gain an extra life before starting the next level. Keyboard Controls: SPACEBAR Colour on/off (pressing the spacebar while the title screen is displayed will turn the colour off, for that realistic 1950's look!) ESCAPE Quit to start P Pause on/off Joystick Controls: joystick position without fire button with fire button up climb/jump up shoot ray gun up/right jump up right right walk right punch down/right crawl right arm and slide down climb down/duck drop detonator down/left crawl left arm and slide left walk left punch up/left jump up left