THE BATTLE OF BORODINO Home of The Underdogs - http://www.theunderdogs.org/ Typed in by DELTA. edited by PARASITE. NAPOLEON'S INVASION OF RUSSIA IN 1812 IS BEST REMEMBERED FOR THE DISASTEROUS FRENCH RETREAT FROM MOSCOW.THIS CATASTROPHE FINALLY BROUGHT TO A CLOSE ANY OF THE EMPORER'S REMAINING AMBITIONS IN THE EAST.NAPOLEON FAILED IN HIS EFFORTS TO BRING THE RUSSIANS TO HEAL IN A SINGLE DECISIVE BATTLE,AND ONE OF THE UNANSWERED QUESTIONS OF THIS PERIOD IS WHAT WOULD HAVE HAPPENED IF HE HAD ACHIEVED THIS AT THE ONE BIG CONFRONTATION,....THE BATTLE OF BORODINO. THERE SEEMS TO BE NO SINGLE REASON FOR THE INVASION.IT FOLLOWED SEVERAL YEARS OF DETERIORATING RELATIONS BETWEEN FRANCE AND RUSSIA,AFTER A RATHER WOOLY AGREEMENT WAS REACHED IN TILSIT IN 1807.AT THAT TIME THE TZAR OF RUSSIA,ALEXANDER,WAS VERY EGAR TO COME TO AN AGREEMENT WITH NAPOLEON.THE RUSSIAN ARMY HAD BEEN MAULED AT AUSTERLITZ,ONE OF NAPOLEON'S GREATEST SUCCESSES,AND THE TZAR SEEMS TO HAVE BEEN PERSONALLY OVERAWED BY THE FRENCH EMPORER.% DESPITE THE AGREEMENT REACHED,THERE WERE SEVERAL LONG STANDING DIFFERENCES THAT REMAINED (AND STILL REMAIN !) TO NIGGLE BOTH SIDES,NOTABLY THE FUTURE OF POLAND AND RUSSIA'S NEVER ENDING LUST FOR A SOUTHERN PORT,IN THIS CASE CONSTANINOPLE.A FURTHER PROBLEM WAS NAPOLEON'S INSISTENCE THAT RUSSIA ABIDE BY AN ECONOMIC BLOCKADE OF GREAT BRITAIN,KNOWN AS THE CONTINENTAL SYSTEM.THIS WAS MANIFESTLY NOT IN RUSSIA'S INTEREST,UPSETTING TRADE WITH GREAT BRITAIN STARTED GROWING UNREST AMONG THE NOBILITY AND MERCHANTS. HOWEVER THESE PROBLEMS IN THEMSELVES ARE NOT THE CAUSES OF THE MAJOR WARS.THE DECIDING ISSUE WAS NAPOLEON'S PERSONALITY.IF THERE WAS ONE THING HE WAS NOT PREPARED TO TOLERATE,IT WAS A CHALLENGE TO HIS PERSONAL POWER AND PRESTIGE.THE RUSSIANS WERE REJECTING HIS POSITION OF MASTER OF EUROPE AND POSING AN INFLUENTIAL CHALLENGE TO HIS AUTHORITY.IN EFFECT,NAPOLEON'S BLUFF WAS CALLED,AND RELATIONS DETERIORATED TO THE POINT WHERE IT WAS A CHOICE BETWEEN WAR AND A LOSS OF FACE.NAPOLEON CHOSE WAR. SHOWING HIS MASTERY OF PLANNING AND LOGISTICS,NAPOLEON ASSEMBLED A HUGE ARMY OF AROUND 675,000 MEN.ON THE 23 JUNE 1812 THIS FORCE STARTED CROSSING THE RIVER NIEMEN,THUS STARTING THE WAR IN EARNEST.DIVIDED INTO THREE,HIS PLAN WAS TO TRAP THE RUSSIAN ARMY AND CRUSH IT.BUT FOR THE INCOMPETANCE AND HESITANT NATURE OF SOME OF HIS SUBORDINATES,IT MAY WELL HAVE SUCEEDED.BUT IT DID NOT.THE LAST CHANCE FOR THE FRENCH TO SURROUND AT LEAST SOME OF THE RUSSIAN ARMY WAS LOST AT THE BATTLE FOR THE CITY OF SMOLENSK.THIS CITY WAS ABANDONED BY THE RUSSIANS ON THE NIGHT OF AUGUST 17TH. ON THE RUSSIAN SIDE,THE COMMANDER OF THE FIRST ARMY,BARCLAY DE TOLLY,WAS WAITING THE ARRIVAL OF THE SMALLER SECOND ARMY UNDER PRINCE BARATION,WHO WAS MOVING UP FROM THE SOUTH.THEY DID NOT MEET UNTIL SMOLENSK.THEIR COMBINED FORCES OF 127,000 FROM THE FIRST ARMY,AND 48,000 OF THE SECOND,ENABLED THE COMMANDERS TO CONSIDER A MAJOR ACTION. MAINLY FOR POLITICAL REASONS,PRINCE KUTUSOV WAS GIVEN OVERALL COMMAND OF THE COMBINED ARMIES ON AUGUST 29TH .HE WAS A SLOW,PLUMP, BUT CRAFTY AND UNFLAPPABLE INDIVIDUAL. NAPOLEON COULD HAVE CONSOLIDATED HIS HOLD AROUND SMOLENSK, AND WINTERED THERE.HE CERTAINLY CONSIDERED THIS, BUT HIS MILITARY INSTINCTS SEEM TO HAVE WON THE DAY,AND HE DECIDED TO PRESS ON DESPITE THE HUGELY OVERSTRECTCHED SUPPLY LINES BACK WEST.IT WAS NOT UNTIL HIS TROOPS APPROACHED THE RIVER KALATSHA,BRIDGED AT THE VILLAGE OF BORODINO, THAT THEY FINALLY SAW THE MASSED RANKS OF THE TWO RUSSIAN ARMIES,DIGGING IN AND PREPARING FOR BATTLLE. BORODINO IS ABOUT 70 MILES WEST OF MOSCOW.IT IS OF LITTLE SIGNIFICANCE ITSELF,BUT IT IS WHERE THE RUSSIAN COMMANDER IN CHIEF,KUTUSOV,CHOSE TO MAKE HIS STAND.IT WAS THE LAST CHANCE OF HOLDING OUT TO PREVENT THE FALL OF MOSCOW.SEPTEMBER 5TH SAW A FIERCE BATTLE FOR THE ADVANCED RUSSIAN REDOUBT AT SHEVARDINO.THIS EVENTUALLY FELL WITH THE ARRIVAL OF THE FRENCH 5TH CORP UNDER PONIATOVSKI,AS THE POSITON WAS THE OUTFLANKED.KUTUSOV THEN ORDERED A WITHDRAWAL TO THE MAIN DEFENCE LINE. SEPTEMBER 6TH SAW A DAY OT ALMOST UNREAL CALM.BOTH SIDES WERE SO PREOCCUPIED WITH PREPERATIONS SUCH AS THE RUSSIANS BUILDING EARTHWORKS AND THE FRENCH, PONTOONS OVER THE RIVER,THAT THERE ARE NO REPORTS OF ANY SIGNIFICANT ACTION. THIS CALM PROVED TO BE THE LULL BEFORE THE STORM.ON SEPTEMBER 7TH THE BATTLE PROVED TO BE ONE OF THE BLOODIEST OF ALL TIME.. THE RUSSIAN COMMANDERS WERE INITALLY WORRIED ABOUT THE EXACT LINE OF NAPOLEON'S ATTACK,AND PREPARED TO DEFEND A 5 MILE LINE FROM THE VILLAGE OF UTITSA TO THE JUNCTION OF THE RIVERS KALATSHA AND MOSKVA.THE CENTREPIECE OF THE DEFENCES WAS A LARGE EARTHWORK,JUST EAST OF THE BRIDGE AT BORODINO,CALLED THE GREAT REDOUBT.FURTHER SOUTH THREE ARROW SHAPED FORTS,CALLED THE FLETCHES,PROTECTED THE CENTER LEFT. UTITSA ITSELF WAS NOT PROTECTED BY EARTHWORKS OF ANY SIGNIFICANCE,AND NORTH OF BORODINO THE RUSSIANS DEFENCES FOLLOWED THE LINE OF KALATSHA. THE RUSSIANS HAD AROUND 120,000 MEN AT BORODINO ,INCLUDING 17,000 REGULAR CAVALRY, 7,000 COSSACKS, 10,000 HASTILY FORMED VOLUNTEER MILITIAMEN AND 640 PIECES OF ARTILLERY,THE FRENCH HAD A SLIGHT NUMERICAL ADVANTAGE WITH 131,000 MEN , AND 587 GUNS. INCLUDING 28,000 CAVALERY AND 587 GUNS. FOR REASONS BEST KNOWN TO HIMSELF,NAPOLEON HAD ONE OF HIS WORST OFF DAYS,AND DID NOT PLAN ANYTHING MORE THAN A FRONTAL ASSUALT.DESPITE HAVING SEVERAL MILES OF ROOM FOR SOME MANOEUVRE,MOST OF THE FIGHTING SURROUNDED THE GREAT REDOUBT AND THE FLETCHES.THESE EVENTULY FELL AND THE RUSSIANS WERE PUSHED BACK TO FORM A LINE ALONG THE RIDGES BEHIND THEM. SIDESHOWS INCLUDED THE CAPTURE OF UTITSA, PONIATOVKSI,AND AN INSPIRED COUNTER ATTACK BY SOME RUSSIAN CAVALRY ACROSS KALATSHA TO THE NORTH. THIS ACHIEVED LITTLE,BUT DELAYED EVENTS FURTHER SOUTH BY A VITAL HOUR,AS KUTUSOV WAS HURRIDLY BOLSTERING HIS LEFT FLANK WITH DIVIONS BROUGHT DOWN FROM THE NORTH. KUTUSOV PLANNED TO CONTINUE THE DEFENCE INTO A SECOND DAY, IT WAS ONLY WHEN THE CASUALTY REPORTS CAME IN THAT HE CHANGED HIS MIND. LOSSES WERE HUGE, ESTMATES VARY BUT CASUALATIES WERE IN THE ORDER OF 40-50,000 EACH SIDE,A TREMENDOUS SACRIFICE THAT ACHIEVED SO LITTLE,KATUSOV ORDERED A WITHDRAWAL OVERNIGHT,LEAVING THE CAMP FIRES BURNING ( TO PRETEND NOTHING WAS HAPPENING ) TO DELAY THE FRENCH PERSUIT AS LONG AS POSSIBLE. THE BATTLE OF BORODINO WAS TECHNICALLY A FRENCH VICTORY,AT LEAST IT HAS BEEN DOCUMENTED AS SUCH IN WESTERN ACCOUNTS.A BLOODY DRAW WOULD SEEM MORE ACCURATE.THE FRNCH ARMY WAS SO BADDLY BATTERED ITS ADVANCE OVER THE NEXT FEW DAYS COULD HARDLY BE CALLED A PERSUIT.MOSCOW WAS ABANDONED TO IT A FEW DAYS LATER, AS NO OBVIOUS DEFENCE LINE EXISTED. NAPOLEON WAITED IN MOSCOW FOR THE TZAR TO OFFER PEACE TERMS.BUT THE TZAR DID NOT GIVE IN,AND NAPOLEON WAS EVENTUALLY FORCED INTO A RETREAT THROUGH THE RUSSIAN WINTER.THIS RETREAT WAS CHARACTERISED BY A WHOLE SERIES OF SMALLER BATTLES,SOME WHERE NAPOLEON SHOWED CONSIDERABLE GENIUS IN ENABLING HIS ARMY TO ESCAPE.CONTRARY TO THE POPULAR MYTH THAT THE FRENCH ARMY DIED IN THE COLD, MOST OF THE SOLDIERS DIED IN THE FIGHTING,OR AS A RESULT OF THEIR WOUNDS. THE SHATTERED REMNANTS OF THE GRAND ARMY DID ESCAPE,BUT WITH THE LOSS OF 570,000 MEN AND ALMOST ALL THE 200,000 HORSES.STRANGELY PERHAPS,NAPOLEON WAS GREETED AS A HERO WHEN HE FINALLY GOT BACK TO PARIS,NEVERTHELESS,HE MUST HAVE DEEPLY REGRETTED HIS DECISION TO INVADE RUSSIA IN THE FIRST PLACE: THE GRAND ARMY COULD NEVER RECOVER. PLAYING INSTRUCTIONS WHEN LOADED, YOU WILL BE ASKED TO PLACE THE DATA DISK INTO THE CURRENT DRIVE. THE START UP SEQUENCE GOES THROUGH A BRIEF HISTORY LEADING UP TO THE BATTLE, AFTER THE INITIAL HISTORY YOU WILL BE ASKED A SEQUENCE OF QUESTIONS TO SET UP THE GAME (ANSWER Y OR N ). 1/ IF A HUMAN PLAYS NAPOLEON,KUTUSOV,BOTH,OR NEITHER. 2/ IF COMMUNICATION MESSAGES BETWEEN LESSER GENERALS IS TO BE DISPLAYED ( PLAYERS HQ MESSAGES ARE ALWAYS DISPLAYED ). 3/ IF THE USER IS ALLOWED TO VIEW THE BATTLEFIELD FROM DIFFERENT POSITIONS THAN JUST THE COMMANDERS. 4/ MILES OR KILOMETRES. 5/ SEE THE CANNON SMOKE AND EARTH THROWN UP. 6/ COMPASS (Y. TO SEE THE MAIN COMPASS DIRECTIONS). 7/ IF A NOTE ON WHAT THE PROGRAM IS DOING IS TO BE DISPLAYED. 8/ TO CHANGE THE HISTORICAL ORDERS. 9/ AUTO GAME SAVE EVERY HOUR. TWO HUMAN OPPONENTS. BORODINO IS AN EXCELLENT WAY OF PLAYING A HUGE BATTLE AGAINST A HUMAN OPPONENT. CHANGING HISTORICAL ORDERS. IF YOU OPT TO CHANGE THE INITIAL ORDERS,YOU MAY ENTER UP TO 30 NEW ONES FOR EITHER SIDE,THE CORPS GENERALS WILL KEEP THEIR HISTORICAL ORDERS UNLESS THEY ARE EXPLICITLY CHANGED,SO THERE IS NO NEED TO RE-ENTER ANY ORDERS THAT A GENERAL ALREADY HAS, PLAY BY MAIL. BY SAVING THE GAME DATA AFTER EVERY MOVE IT IS POSSIBLE TO PLAY BY MAIL. THE MAP. ONE SIDE OF THE MAP SHOWS THE INITIAL HISTORICAL POSITIONS,AND THE MAIN MOVES DURING THE BATTLE,THE SECOND SIDE IS FOR YOU TO PLAN YOUR OWN STRATEGIES. THE START OF THE BATTLE. THE BATTLE STARTS AT 6.00 AM.THERE WILL BE A SHORT DELAY BEFORE YOU ARE ASKED TO GIVE ORDERES.BOTH COMMANDERS CAN GIVE UP TO 8 ORDERS IN EVERY 15 MIN TURN (TYPE X OR ESC IF YOU WISH TO ENTER LESS ).WHENEVER .K. APPERES IN THE BOTTOM RIGHT CORNER,EITHER CLICK THE MOUSE,PRESS ANY KEY,OR WAIT FOR THE TIME-OUT (20 SECS).BEFORE TYPING ANY ORDERS ,LOOK AROUND THE SCREEN FIRST... THE GRAPHICS. THE FRENCH ARMY IS LINED UP FROM THE NORTH TO THE SOUTH AND FACE EAST.THE VIEW SHOWN WHEN ASKED TO GIVE ORDERS IS ALWAYS FROM THE COMMANDERS POSITION:NAPOLEON FACING EAST OR KUTUSOV FACING WEST,THE TOTAL BATTLE AREA IS ALWAYS GREATER THAN THE VIEW. A PLAYER CAN SEE ABOUT ONE AND A HALF TO TWO MILES IN ANY DIRECTION ( THE TOTAL AREA IS AROUND SIX MILES NORTH/SOUTH,FIVE MILES EAST/WEST ).THE BATTLE GOES ON REGARDLESS OF WHAT THE PLAYER IS LOOKING AT.IF VIEWING FROM THE COMMANDERS POSITION,HE WILL ALWAYS BE SITUATED IN THE CENTRE SQUARE AT THE BOTTOM OF THE SCREEN,REGARDLESS OF WHICH DIRECTION IS BIENG LOOKED AT. LOOKING AROUND. TO LOOK IN ANY ONE OF THE FOUR COMPASS DIRECTIONS - -IN RESPONSE TO THE ORDER: PROMPT TYPE--LOOK ..IE.LOOK EAST OR LOOK E. THIS WILL GIVE A PERSPECTIVE VIEW OF ALL THE COMMANDER CAN SEE.HE CAN RELEY ON INCOMMING MESSAGES,OR MOVE AROUND THE BATTLEFIELD,TO FIND OUT WHAT IS GOING ONELSEWHERE,IF,HOWEVER,THE ANSWER TO QUESTION 3 WAS YES ,THEN THE VIEWING OPTIONS ARE EXPANDED TO.....LOOK FROM IE --LOOK EAST OR LOOK WEST FROM BORODINO (A VILLAGE NAME) OR, LOOK WEST OR LOOK WEST FROME EUGENE (A GENERALS NAME) WHEN VIEWING FROM A GENERALS POSITION YOU CAN ONLY CHOOSE YOUR OWN GENERAL.. FRENCH ARMY COLOURS LIGHT INFANTRY......LIGHT PURPLE WITH RED HATS LINE INFANTRY.......DARK BLUE WITH BLACK HATS GUARD INFANTRY......DARK PURPLE WITH BLACK HATS LIGHT CAVALRY.......AS LIGHT INFANTRY WITH WHITE HORSES LINE CAVALERY.......AS LINE INFANTRY ON WHITE HORSES GUARD CAVALRY.......AS GUARD INFANTRY ON WHITE HORSES FOOT ARTILLERY......DARK BLUE WITH BLACK HATS,BLACK GUNS HORSE ARTILLERY.....AS FOOT ARTILLERY CREW ON WHITE HORSES RUSSIAN ARMY COLOURS MILITIA.............(VOLUNTEERS)BROWN WITH BLACK HATS LIGHT INFANTRY......RED WITH BLACK HATS LINE INFANTRY.......DARK GREEN WITH BLACK HATS GUARD INFANTRY......LIGHT YELLOW WITH BLACK HATS COSSACKS............RED WITH DARK PURPLE HATS ON WHITE HORSES LIGHT CAVALRY...... AS LIGHT INFANTRY ON WHITE HORSES LINE CAVALRY........AS LINE INFANTRY ON WHITE HORSES GUARD CAVALRY.......AS GUARD INFANTRY ON WHITE HORSES FOOT ARTILLERY......DARK GREEN WITH BLACK HATS,BLACK GUNS HORSE ARTILLERY.....AS FOOT ARTILLERY BUT CREW ON WHITE HORSES EACH REGIMENT IS DRAWN ON THE SCREEN AS A BLOCK OF UNITS LED BY A COLONEL (RECOGNISABLE AS THEY ALL HAVE TRIANGULAR FLAGS) AS THE GAME PROGRESSES UNITS CAN CHANGE DIRECTION AND FORMATION,FOR EXAMPLE GUNS CAN BE TOWED OR LINE UP TO FIRE,AND INFANTRY WILL FORM SQUARES IF THREATENED BY CAVALRY. IN ADDITION TO THE ARMY UNITS THERE ARE INDIVIDUAL HORSEMAN,WHICH CAN EITHER BE GENERAL'S OR RIDERS (CARRYING MESSAGES).ALL GENERAL'S ARE SHOWN AS A HORSEMAN WITH A FLAG,RIDERS ARE SIMPLY SOWN AS HORSEMEN WITHOUT A FLAG. FRENCH OFFICERS NAPOLEON...........DARK GREY ON A WHITE HORSE,DARK BLUE SQUARE FLAG. CORPS GENERAL'S....DARK BLUE ON A BROWN HORSE.PURPLE SQUARE FLAG. DIVISION GENERALS..DARK BLUE ON A BROWN HORSE,LIGHT BLUE SQUARE FLAG, REGIMENT COLONELS..BLACK ON A BROWN HORSE,LIGHT BLUE TRIANGULAR FLAG. RUSSIAN OFFICERS KUTUSOV............DARK GREY ON A WHITE HORSE,WHITE SQUARE FLAG. CORPS GENERAL'S....DARK GREEN ON A BROWN HORSE,DARK YELLOW SQUARE FLAG. DIVISION GENERALS..DARK GREEN ON A BROWN HORSE,RED SQUARE FLAG. REGIMENT GERERALS..BLACK ON A BROWN HORSE,RED TRIANGULAR FLAG. TERRAIN IN ADDITION TO THE ARMY UNITS THERE ARE THE FOLLOWING TERRAIN DETAILS...HILLS,HOUSES,A CHURCH(ONLY ONE IN THE VILLAGE OF BORODINO),TWO PONTOONS,ONE BRIDGE (ALSO IN BORODINO),WOODS,A STREAM,A RIVER,AND SOME FORTS.FORTS AND EARTHWORKS ARE SHOWN AS BROWN SHAPES. THE TELESCOPE THE CURSER ACTS AS A TELESCOPE WHEN LOOKING OUT OVER THE PERSPECTIVE VIEW,IT PICKS UP VILLAGE AND FORT NAMES,PONTOONS,CHURCH,BRIDGE, GENERAL'S NAMES, AND TYPE OF UNITS,IT ALSO RETURNS A RANGE AND DIRECTION,JUST PRESS THE LEFT MOUSE BUTTON TO VIEW CLOSE UP. GIVING ORDERS ALL ORDERS ARE SENT DOWN THE COMMAND CHAIN,FROM COMMANDER-IN-CHIEF TO CORPS COMMANDERS,CORPS COMMANDERS TO DIVISIONS,AND FROM DIVISIONS TO REGIMENTS: COMMANDER IN CHIEF.....NUMBER :1 CORPS GENERAL..........NUMBER :12 TO 16 DIVISION GENERALS......NUMBER :1 TO 8 PER CORPS.60+ IN TOTAL REGIMENT COLONELS......NUMBER :1 TO 8 PER DIV,UP TO 30 PER CORPS 160 TO 170 IN TOTAL ORDERS ARE IN ENGLISH,IN RESPONSE TO THE ..ORDER :PROMPT WHEN IT APPEARS,AND ARE SENT STRICTLEY ACCORDING TO THE MILITARY HIERARCHY.THE COMMANDER IN CHIEF CAN ONLY ORDER THE CORPS COMMANDERS. THE ORDERS THE COMMANDER SENDS ARE THE KEY TO THE GAME-BUTTHE GENERALS HAVE ALREADY RECIEVED THE ORDERS THAT THEY HISTORICALLY GIVEN-SO FIGHTING WILL START EVEN IF NO NEW ORDERS ARE SENT.THE HISTORIC ORDERS USED TO START ARE GIVEN IN ...APPENDIX B. SIMPLE ORDERS MOST ORDERS THAT CAN BE SENT TO THE CORPS GENERALS ARE QUITE SOPHISTICATED AND ARE LISTED IN ....APPENDIX A. SOME SIMPLE ONES ARE AVAILBLE TO HELP THE PLAYER ;- TYPE EFFECT X OR ESCAPE STOPS REQUESTING MORE ORDERS,MAXIMUM ENTERED LOOK (SEE GRAPHICS) QUIT ABANDONS GAME SAVE SAVES GAME AT END OF NEXT BATTLE ROUND,GAME CONTINUES. PROVIDES DETAILS OF THE COMMAND STRUCTURE (THE NAMES OF ALL THE SUBORDINATE GENERALS AND THE TYPE OF FORCES THAT THEY COMMAND ).THE NAME CAN BE OF A CORPS COMMANDER,A DIVISIONAL OFFICER OR SIMPLY HQ. SNAP THIS WILL SAVE THE VIEW AS A NEO COMPATABLE FILE,NAME WILL BE FROM SNAP-A.NEO TO SNAP-Z POINTS GIVES YOU A TOTAL OF HOW YOU ARE DOING,POINTS ARE GIVEN FOR,ARMY SIZE,PRISONERS,CASUALTIES CAUSED,FORTS AND VILLAGES IN YOUR CONTROL. PAUSE FREEZE ALL THE ACTION WHEN 8 ORDERS HAVE BEEN ENTERED (OR X TYPED )THE NEXT 15 MIN PERIOD STARTS. WATCHING THE BATTLE BY WAY AF A DEMONSTRATION ALL THE CORRESPONDANCE BETWEEN THE VARIOUS GENERALS MAY BE SHOWN ON THE SCREEN.THIS WOULD OBVIOUSLY NOT BE REALISTIC,BUT IT IS INTERESTING AND HELPFULL TO SEE HOW THE PROGRAM INTERPRETS ORDERS. THE DELAYS IN SHOWING ANYTHING ON THE SCREEN ARE SIMPLY WHEN THE GENERALS THEMSELVES ARE THINKING,OR WHEN THE UNITS ARE MOVING ,SHOOTING,FIGHTING OR OTHER LOW LEVEL OPERATIONS ARE BEING CARRIED OUT.A SHORT NOTE APPEARS AT THE BOTTOM OF THE SCREEN SIMPLY TO TELL THE PLAYER THAT THE COMPUTER IS BUSY. THE BATTLE IS FOUGHT TO EXTREAMELY DETAILED RULES,SIMILAR TO TABLETOP WARGAME RULES. THE BATTLE CONTINUES UNTILL 7.00 PM - WHEN FULL BATTLE REPORT DETAILS WILL BE AVAILABE AND THE RESULT ASSESED.YOU ARE ALSO GIVEN THE OPTION OF LOOKING AROUND THE BATTLE FIELD.. HINTS FOR YOUR FIRST BATTLE A VICTORY IS DIFFICULT TO ACHIEVE,THESE HINTS GIVE NOTHING AWAY BUT WILL HELP YOU GET GOING. ! DO BE SPECIFIC WHEN GIVING ORDERS..IE;-NEY ORDER 1 INFANTRY DIVISION AND YOUR CAVALRY TO MOVE TO UTITSA. ! DO REMEMBER THE TIME LAG FROM ISSUING ORDERS TO THEM BEING CARRIED OUT,IT MAY BE POINTESS TRYING TO CORRECT A MESSY SITUATION UNTIL YOUR PREVIOUS COMMAND HAS BEEN CARRIED OUT. ! THE SHELL ORDER IS PARTICULARILY USEFUL.SOME FORTIFICATIONS WILL BE DIFFICULT TO DISLODGE WITHOUT A PRIOR BOMBARDMENT. ! DONT ISSUE..FORM LINE OR CHANGE STRATEGY...ORDERS UNTIL YOU ARE FAMILIAR WITH THE GAME: THEY HAVE A MAJOR EFFECT ON THE WAY THE BATTLE IS FOUGHT,IT IS EASY TO GET IN A MESS WITH THEM,AND THE HISTORIC ORDERS (GIVEN INITIALLY BY DEFAULT) ARE AS GOOD AS ANY. !DO ASK FOR BATTLE REPORTS FROM THE FRONT LINE GENERAL'S EVERY FEW HOURS OR SO.THE ORDER GOES ;- SEND ME YOUR BATTLE REPORT.ALTERNATIVELY GET ALL THE REPORTS USING ;- ALL CORPS SEND ME YOUR BATTLE REPORTS.. ! DONT GO OVERBOARD IN ISSUING ORDERS ! IN THE FIRST FEW GAMES DO MAKE LIBERAL USE OF THE ..LOOK FROM OPTION.IT WILL SHOW YOU THAT THE BATTLE IS GOING ON ALL OVER THE PLACE. ! DO THINK BIG ,USE THE BATTLE MAP TO PLAN THE OVERALL STRATEGY,AND UPDATE IT AS REPORTS COME IN. ! IF YOU ARE A LONG WAY FROM ONE AREA OF THE BATTLE,DO CONSIDER ASSIGNING A CORPS OR TWO TO SUPPORT THE FRONT LINE GENERAL THERE. ! DO GET TO KNOW YOUR KEY COMMANDERS BY NAME,AND THE POSITIONS THEY HOLD. MOVING THE HQ DURING THE MOVEMENT OF THE UNITS A HUMAN PLAYER WILL BE ASKED IF THEY WISH TO MOVE THE HQ.IF SO THEY ARE ASKED THE MAIN DIRECTION THEY WISH TO MOVE (N,S,E,OR WEST) AND THEN THE MOUSE IS USED TO PICK OUT THE DESTINATION. APPENDIX A THE ORDERS ORDERS CAN BE TYPED IN EITHER UPPER OR LOWER CASE.ORDERS MUST BE SPELT CORRECTLY,MISTAKES CAN BE CORRECTED USING;-CURSOR,DELETE ,BACKSPACE AND ONE SPECIAL KEY CONTROL DELETE THIS WILL DELETE FROM CURSOR POSITION TO THE END OF THE ORDER,SHORTENED WORDS WILL BE ACCEPTED IE;"SEMION" WILL BE ACCEPTED AS SEMIONOVOSKAYA,BUT NOT "BORO" AS BORODINO AS THERE ARE SEVERAL NAMES THAT START BORO. RATHER THAN SEND AN ORDER TO ONE NAMED CORPS GENERAL,...ALL CORPS. CAN BE ENTERED IE;-ALL CORPS SEND ME YOUR BATTLE REPORTS OR ALL CORPS RETREAT. BATTLE COMMANDS THESE ORDERS ARE USED TO HANDLE MOST OF THE FIGHTING -SPECIFYING TARGETS,DEFENDING VILLAGES,HILLS,WOODS AND GENERALLY TO MOVE CORPS AND DIVISIONS AROUND. BATTLE ORDERS ARE ALSO GIVEN BY THE CORPS GENERALS ACTING ON THEIR OWN INITIATIVE,BUT WITHIN THE BOUNDS OF THE STRATEGY THEY ARE WORKING ON,AND ANY DEFENCE/ATTACK LINE THAT MAY HAVE BEEN SPECIFIED (SEE FORM LINE ORDER). IF NO INDIVIDUAL DIVISIONS ARE SPECIFIED,THE CORPS GENERAL WILL SELECT ONE OR MORE OF HIS OWN CHOICE. FORMAT 1/ 2/ RETREAT 3/ ORDER TO 4/ ORDER TO RETREAT IS ONE OF: ATTACK,DEFEND,STAY IN RESERVE,MOVE,SHELL. SPECIFIES THE TARGET OR DESTINATION IE;- A VILLAGE ,FORT , THE BRIDGE,PONTOON OR A GENERAL'S NAME. ALTERNATIVELY IT CAN BE SOME TERRAIN FEATURE,OR SIMPLY A DISTANCE AND DIRECTION ,THUS...11/2 MILES SOURTHEAST OF THE PONTOONS. IS OPTIONAL, BUT TAKES THE FORM:..FOR <2)HOURS,OR FOR <30>MINUTES. EXAMPLES: NEY MOVE TO UTITSA. NEY ORDER YOUR ARTILLERY TO MOVE 1/2 MILE EAST NEY MOVE 1 MILE TO THE SOUTHWEST OF UTITSA DAVOUT AT 2.30 PM RETREAT DAVOUT ATTACK UTITSA EUGENE SHELL THE ENEMY CAVALRY 1 MILE NORTH OF YOU FOR 30 MINUTES DAVOUT ORDER 2 INFANTRY DIVISIONS TO DEFENT THE WOOD 1 MILE NORTH OF YOU EUGENE ORDER YOUR CAVALRY TO MOVE TO BORODINO DAVOUT ORDER COMPANS TO MOVE TO THE HQ YOU MUST USE THE WORD..ORDER.. WHEN SPECIFYING DIVISIONS,THIS IS TO DISTINGUISH THIS ORDER FROM ONE OF THE CORPS GENERAL WHEN NO DIVISIONS ARE SPECIFIEDUNFORTUNATLEY THE ORDER ..DAVOT MOVE COMPANS TO UTITSA.. IS ILLEGAL,IT HAS TO BE ENTERED ..DAVOUT ORDER COMPANS TO MOVE TO UTITSA. SUPPORT ORDERS THESE TELL CORPS TO GIVE,TAKE OR STOP GIVING OR STOP TAKING SUPPORT FROM ANOTHER CORPS GENERAL.WHEN ONE CORPS GENERAL SUPPORTS ANOTHER,IT TRANSFERS ITS OWN DIVISIONS TO THAT CORPS WHEN A REQUEST FOR ASSISTANCE ARE RECIEVED. IF ANY ONE SUPPORT ORDER IS GIVEN,THE COMPLIMENTARY ONE IS SENT AUTOMATICALLY(BY THE COMMANDER'S STAFF). FOR EXAMPLE: FORMAT 1/ GIVE SUPPORT TO 2/ TAKE SUPPORT FROM 3/ STOP GIVING SUPPORT 4/ STOP GIVING SUPPORT TO EXAMPLES: JUNOT,GIVE SUPPORT TO NEY MONTBRUN,AT 6.30 AM GIVE SUPPORT TO NEY AND DAVOUT BATTLE REPORTS THIS ORDER TELLS THE CORPS GENERAL TO ASK ALL IT SUBORDINATES FOR DETAILS OF MEN,GUNS,CASUALTIES AND SO ON,AND THEN SENDS A REPORT BACK TO THE COMMANDER IN CHIEF. FORMAT.. SEND ME YOUR BATTLE REPORT IE:- DAVOUT SEND ME YOUR BATTLE REPORT EUGENE,AT 7.30 AM SEND ME YOUR BATTLE REPORTS TRANSFER COMMAND THIS ORDER TELLS A CORPS GENERAL TO TRANSFER COMMAND OF ONE OR MORE OF ITS DIVISIONS OVER TO ANOTHER CORPS GENERAL. FORMAT..TRANSFERTO. CAN BE MADE UP OF EITHER DIVISIONAL GENERAL NAMES (EG,SABASTIANI),OR A NUMBER OF TYPES OF DIVISIONS (EG.2 CAVALER DIVISIONS),OR SIMPLY AN UNSPECIFIED NUMBER OF DIVISIONS. (EG.YOUR INFANTRY). YOU CANNOT,HOWEVER,SIMPLY SAY..2 DIVISIONS..A DIVISION TYPE MUST BE SPECIFIED. EXAMPLES: MOUNTBRUN,TRANSFER SEBASTIANA TO NEY. MOUNTBRUN,TRANSFER SEBASTIANI AND DEFRANCE TO NEY. GROUCHY,AT 8 AM TRANSFER CHASTEL AND 1 DIVISION OF ARTILLERY TO EUGENE. CHANGE STRATEGY COMMAND CORPS GENERALS WILL OPERATE ON ONE BASIC STRATEGY.THIS ORDER WILL PROBABLY ONLY BE GIVEN AT THE START OF THE BATTLE,OR WHEN THINGS ARE GOING PARTICULARY WELL OR BADLY. IF YOU WISH TO TAKE PERSONAL CONTROL OF THE DIVISIONS WITHIN THE CORPS,GIVE AN ORDER TO THE CORPS COMMANDER TO CHANGE HIS STRATEGY TO STAND.YOU WILL STILL HAVE TO SEND ORDERS TO THE DIVISIONS VIA THE CORPS COMMANDER,BUT HE WILL NOT SEND THEM OFF ON ANY TASKS ON HIS OWN INITIAVE. IF YOU SPECIFY THAT A CORPS SHOULD ADOPT A RESERVE STRATEGY,IT WILL STAY PUT UNLESS IT IS THREATENED,IN WHICH CASE IT WILL ADOPT A DEFENCE LINE.THIS IS THE MAIN DIFFERENCE BETWEEN RESERVE AND STAND. FORMAT. 1/ CHANGE YOUR ROLE TO 2/ CHANGE YOUR STRATEGY TO CAN BE ONE OF ..ATTACK,DEFEND,STAND BY,RESERVE,RETREAT. EXAMPLES..EUGENE,CHANGE YOUR STRATEGY TO DEFENCE MONTBRUN,AT 1 30 PM CHANGE YOUR ROKLE TO STAND-BY FORM A DEFENCE OR ATTACK LINE THIS IS A STRATEGIC ORDER TO THOSE CORPS GENERALS WHO ARE TO MAKE UP THE FRONT LINE.CARE HAS TO BE TAKEN TO ENSURE THE FRONT LINE IS COMPLETE(SEE HISTORIS ORDERS FOR AN EXAMPLE). ESSENTIALLY A CORPS GENERAL ON THE FRONT LINE IS GIVEN TWO PLACES TO FORM A LINE BETWEEN,AND TWO CORPS GENERALS NAMES TO LINK WITH AT THESE PLACES. ALTERNATIVELY A FLANK CAN BE SPECIFIED,THAT DOES NOT REQUIRE A PLACE OR A GENERAL TO BE NAMED.THIS ORDER NEED NEVER BE GIVEN IF THE HISTORIC ORDERS ARE USED. THE CORPS GENERAL WILL ADJUST THE LINE SPECIFIED TO ENSURE A FIRM LINK WITH THE NAMED GENERALS,AND AN ATTACK LINE WILL BE PUSHED FORWARD. FORMAT 1/ FROMLINE FROMLINKING WITH GENERAL>TOLINKING WITH. 2/FORMLINE FROM THE NORTH FLANK TOLINKING WITH. 3/ FORMLINE FROMLINKING WITH GENERAL> TO THE SOUTH FLANK. WHERE IS EITHER ..AN ATTACK OR A DEFENCE. EXAMPLE: THE HISTORIC ORDERS SHOW HOW A COMPLETE FRONT LINE IS FORMEN. APPENDIX B.. THE HISTORIC ORDERS USED TO INITIALISE THE GAME FRENCH EUGENE,FORM AN ATTACK LINE FRON THE ORTH FLANK,TO THE PONTOONS LINKING WITH NEY NEY,FORM AN ATTACK LINE FROM 1/2 MILE SOUTHEAST OF THE POMTOONS LINKING WITH EUGENE,TO SHEVARDINO LINKING WITH DAVOUT DAVOUT,FORM AN ATTACK LINE FROM 1/2 MILE SOUTHEAST OF SHEVARDINO LINKING WITH NEY,TO 1/2 MILE SOUTHEAST OF THE REDAN LINKING WITH PONIATOVSKI PONIATOVSKI,FORM AN ATTACK LINE FROM 1 MILE SOUTH OF THE REDAN LINKING WITH DAVOUT,TO THE SOUTH FLANK GROUCHY,GIVE SUPPORT TO EUGENE RUSSIAN BAGGOVUT,FORM A DEFENCE LINE FROM THE NORTH FLANK,TO 1 MILE SOUTHWEST OF MASLOVA LINKING WITH OSTERMAN OSTERMAN,FORM A DEFENCE LINE FROM 1 MILE NORTHEAST OF GORKI LINKING WITH BAGGOVUT,TO 1/2 MILE EAST OF GORKI LINKING WITH DOKHTUROV DOKHTUROV,FORM A DEFENCE LINE FROM GORKI LINKING WITH OSTERMAN,TO 1/2 MILE NORTHEAST OF THE REDOUBT LINKING WITH RAEVSKI RAEVSKI,FORM A DEFENCE LINE FROM THE REDOUBT LINKING WITH DOKHTUROV,TO SEMIONOVSKAYA LINKING WITH BOROZDIN BOROZDIN,FORM A DEFENCE LINE FROM THE FLETCHES LINKING WITH RAEVSKI,TO 1/2 MILE SOUTHEAST OF THE FLETCHES LIKING WITH TUCHKOV TUCHKOV,FORM A DEFENCE LINE FROM 1/2 MILE NORTHEAST OF UTITSA LNKING WITH BOROZDIN TO 1/2 MILE SOUTHEAST OF UTUTSA LINKING WITH KARPOV KARPOV,FORM A DEFENSE LINE FROM 1 MILE SOUTH OF UTITSA LINKING WITH TUCHKOV,TO THE SOUTH FLANK APPENDIX C-THE PROPER NAMES IN THE VOCABULARY THE PARSER UNDERSTANDS THE FOLLOWING POSITIONS SPECIAL FEATURES.....THE BRIDGE ,THE PONTOON(S),THE REDOUBT,THE FLETCHES,THE REDAN VILLAGES....PALIBINO,MASLOVA,BESUBOVA,ZARKARTINO,BORODINO, VALUIEVA,GORKI,TATARINOVO,KNIAZKOVO,ALEKSINKI,FOMINKA,SHEVARDINO, SEMIONOVOSKAYA,PSAREVO,ACHINKOVO,UTITSA,ARTEMKI,MYKHINO,YELNIA, DORONINO,MASLOVA,LOGINOVO,GOROCHKOVO,ILINSKOE,USPENSKOE,MALOE, NOVOE AND STAROE. APPENDIX D.. THE ARMIES THE FRENCH ARMY....ALL NAMES ARE RECOGNISED BY THE PARSER.OUR RESEARCH HAS NOT MANAGED TO REVEAL A FEW OF THE DIVISIONAL COMMANDERS NAMES,SO THESE ARE REFERED TO IN A FORM SUCH AS:II- FOOT-ART OR B-RESERVE. COMMANDER IN CHIEF.....NAPOLEON THE FIVE MAIN INFANTRY CORPS DAVOUT PERNETY.......3 FOOT,1 HORSE ARTILLERY BATTERIES FRIANT........1 LIGHT,2 LINE INFANTRY REGIMENTS DESSIAX.......4 LINE INFANTRY REGIMENTS COMPANS.......3 LINE INFANTRY REGIMENTS GIRARDIN......2 LIGHT CAVALARY BRIGADES NEY FOUCHER.......3 FOOT,1 HORSE ARTILLERY BATTERIES LEDRU.........3 LINE INFANTRY REGIMENTS RAZOUT........5 LINE INFANTRY REGIMENTS MARCHAND......1 LIGHT,5 LINE INFANTRY REGIMENTS EUGENE DANTHOUARD....4 FOOT,2 HORSE ARTILLERY BATTERIES MORAND........1 LIGHT,3 LINE INFANTRY REGIMENTS GERARD........1 LIGHT,3 LINE INFANTRY REGIMENTS DELZONS.......1 LIGHT,4 LINE INFANTRY REGIMENTS BROUSSIER.....1 LIGHT,4 LINE INFANTRY REGIMENTS LECCHI........2 GUARD INFANTRY REGIMENTS ORNANO........2 LIGHT CAVALRY BRIGADES POINATOVSKI PELLETIER.....3 FOOT ARTILLERY BATTERIES ZAYONCZEK.....4 LINE INFANTRY REGIMENTS KAMIENSKI.....3 LINE INFANTRY REGIMENTS KAMINSKI......2 LIGHT CAVALRY BRIGADES JUNOT VANDAMME......2 FOOT ARTILLERY BATTERIES THARREUA......1 LIGHT,4 LINE INFANTRY REGIMENTS D-OCHS........2 LINE INFANTRY REGIMENTS CHABERT.......2 LIGHT CAVALRY BRIGADES FOUR RESERVE CAVALRY CORPS NANSOUTY I-ARTILLERY...1 HORSE ARTILLERY BATTERY BRUYERE.......3 LIGHT CAVALRY BRIGADES ST-GERMAIN....3 HEAVY CAVALRY BRGADES VALENCE.......3 HEAVY CAVALRY BRIGADES MONTBRUN II-ARTILLERY..1 HORSE ARTLLLERY BATTERY SEBASTIANI....3 LIGHT CAVALRY BRIGADES WATHIER.......3 HEAVY CAVALRY BRIGADES DEFRANCE......3 HEAVY CAVALRY BRIGADES GROUCHY III-ARTILLERY.2 HORSE ARTILLERY BATTERIES CHASTEL.......3 LIGHT CAVALRY BRIGADES DOUMERC.......3 HEAVY CAVALRY BRIGADES HOUSSAYE......2 HEAVY CAVALRY BRIGADES LATOUR-MAUBOURG IV-ARTILLERY..1 HORSE ARTILLERY BATTERY ROSINSKI......2 LIGHT CAVALRY BRIGADES LORGE.........2 HEAVY CAVALRY BRIGADES THE IMPERIAL OLD GUARD LEFEBVRE CURIAL........6 GUARD INFANTRY REGIMENTS THE IMPERIAL YOUNG AND MIDDLE GUARD MORTIER SORBIER.......2 FOOT,2 HORSE ARTILLERY BATTERIES ROGUET........8 GUARD INFANTRY REGIMENTS CLAPAREDE.....4 GUARD INFANTRY REGIMENTS DELABORDE.....4 GUARD INFANTRY REGIMENTS BESSIERES.....3 GUARD CAVALRY BRIGADES THE RESERVE ARTILLERY LARIBOSSIERE A-RESERVE.....4 FOOT ARTILLERY BATTERIES B-RESERVE.....3 FOOT ARTILLER BATTERIES RUSSIAN ARMY COMMANDER-IN-CHIEF: KUTUZOV THE RUSSIAN IST ARMY INFANTRY CORPS BAGGOVUT II-FOOT-ART.....2 FOOT,1 HORSE ARTILLERY BATTERIES VIURTEMBERGSKI..2 LIGHT,3 LINE INFANTRY REGIMENTS OLSUFEV.........2 LIGHT,4 LINE INFANTRY REGIMENTS II-CAVALRY......1 LIGHT CAVALRY BRIGADE TUCHKOV III-FOOT-ART....3 FOOT ARTILLERY BATTERIES KONOVNITSYN.....1 LIGHT,3 LINE INFANTRY REGIMENTS STROGANOV.......3 LINE INFANTRY REGIMENTS III-CAVALRY.....2 COSSACK BRIGADES OSTERMAN IV-FOOT-ART.....3 FOOT ARTILLERY BATTERIES N-BAKHMETEV.....2 LIGHT,3 LINE INFANTRY REGIMENTS A-BAKHMETEV.....1 LIGHT,4 LINE INFANTRY REGIMENTS IV-CAVALRY......1 LIGHT CAVALRY BRIGADE GUARDS LAVROV ROZEN...........8 GUARD INFANTRY REGIMENTS KANTAKUZEN......4 GUARD INFANTRY REGIMENTS V-CAVALRY.......2 GUARD CAVALRY BRIGADES DOKHTUROV VI-FOOT-ART.....2 FOOT,1 HORSE ARTILLERY BATTERIES KAPSTEVICH......1 LIGHT,2 LINE INFANTRY REGIMENTS LIKHACHEV.......2 LIGHT,2 LINE INFANTRY REGIMENTS VI-CAVALRY......1 LIGHT CAVALRY BRIGADE CAVALRY CORPS UVAROV 1-HORSE-ART.....1 HORSE ARTILLERY BATTERY CHALIKOV........2 GUARD CAVALRY BRIGADES CHERNYSHEV......2 HEAVY CAVALRY BRIGADES KORFF II-HORSE-ART....1 HORSE ARTILLERY BATTERY DAVYDOV.........2 HEAVY CAVALRY BRIGADES PANCHULIDZEV....2 HEAVY CAVALRY BRIGADES KREITS III-HORSE-ART...1 HORSE ARTILLERY BATTERY SCALON..........1 HEAVY CAVALRY BRIGADE KLEBEK..........1 HEAVY CAVALRY BRIGADE DOROKHOV........1 LIGHT CAVALRY BRIGADE COSSACKS PLATOV I-COSSACKS......3 COSSACK BRIGADES II-COSSACKS.....4 COSSACK BRIGADES THE RUSSIAN SECOND ARMY INFANTRY CORPS RAEVSKI VII-FOOT-ART....3 FOOT ARTILLERY BATTERIES PASKEVICH.......2 LIGHT,4 LINE INFANTRY REGIMENTS VASILCHIKOV.....2 LIGHT,4 LINE INFANTRY REGIMENTS VII-CAVALRY.....2 LIGHT CAVALRY BRIGADES BOROZDIN VIII-FOOT-ART...2 FOOT ARTILLERY BATTERIES MEKLENBURGSKI...4 LINE INFANTRY REGIMENTS NEVEROVSKI......1 LIGHT,3 LINE INFANTRY REGIMENTS VORONTSOV.......4 LINE INFANTRY REGIMENTS CAVALRY CORPS SIVERS IV-HORSE-ART....1 HORSE ARTILLERY BATTERY PANCHULIDYEV....2 HEAVY CAVALRY BRIGADES EMANUEL.........2 HEAVY BRIGADES GOLITSYN DEPRERADOVICH...3 HEAVY CAVALRY BRIGADES DUKA............3 HEAVY CAVALER BRIGADES MOSCOW AND SMOLENSK MILITIA KUTAISOV LEBEDEV.........3 MILITIA INFANTRY REGIMENTS MARKOV..........7 MILITIA INFANTRY REGIMENTS COSSACKS KARPOV III-COSSACKS....3 COSSACK BRIGADES RESERVE ARTILLERY TOLL RESERVE-A.......3 FOOT ARTILLERY BATTERIES RESERVE-B.......3 FOOT ARTILLERY BATTERIES RESERVE-C.......3 FOOT ARTILLERY BATTERIES RESERVE-D.......3 FOOT ARTILLERY BATTERIES RESERVE-E.......3 FOOT ARTILLERY BATTERIES *** END OF MANUAL ***