Heaven's Dawn Solution by KSS Always use the items you find on yourself to look at them; click on yourself to look at the room; show all items to people for hints or identification; consult the notes often; be on the lookout for strange symbols (on walls, the ground, items,...). Try to open the locked door then look at the colored shield; enter the king's bedroom, read the letter then get the SILVER KEY from the drawer and the DIRTY PLATE and IRON WIRE; in the princess' bedroom, read her diary, use the wire to pick the cabinet's lock and get the HEART-SHAPED NECKLACE. Leave the palace; search the fountain for a GOLD COIN and clean the plate; visit the gardens, picking flowers until you find the statue of the guardian, and get the SYMBOL and a POWDER-PUFF flower; talk to the gardener then get his HANDKERCHIEF with the wire; in the western part of the gardens, get the SHOVEL then meet the gardener's wife; after talking to her, wrap the powder-puff in the hanky and give it to her. Go w and dig the pile of dirt for the 3rd key; for w then s and talk to the elf girl; go n to the Water Gate, and w; get the symbol and a DRY LEAF; return to the gardens and show the leaf to the gardener. Go to the garden fountain; use flowers to color the water then dip one of the keys to color it; once your keys match the shield's colors, enter the palace and unlock the great hall; examine the encased princess and try to use her necklace on the crystal; go e to the library, read all available books and get the BADGE and BOOK OF CHANT. Return to the statue of the guardian; put the princess' necklace on its hand and read the book; retrieve the blessed necklace and use it to free the princess; meet her in the Temple of Land and get the GEM OF WATER ORIGIN; you can examine the altar in the s room if you wish, but you'll be overburdened with symbols. Fill the leaf with water from the palace fountain, then quickly return to the elf girl and give it to her; get the BROKEN FLUTE and FEATHER; go e, win the dwarf's game and have him repair the flute. Go to the Water Gate, place the plate, coin and blessed necklace in the holes so that the ray of light will touch them in that order when you deflect it with the badge; go n and place the gem on the altar. Go to the river's edge and blow the flute (from now on, you can use it anywhere to move around the map); go w, talk to the girl then go n; get the FLINT, enter the village and get the BUCKET; at the musician's, get the SPICY GRASS, PAN, SPATULA and a symbol; at the painter's, get the FRUIT, HARDENING SOLUTION, SKETCH (after talking to the painter) and a symbol (from a painting); at the herbalist's, frighten the mouse with the pan then get the YELLOW CHEESE from its hole and the MIRROR; talk to the cook. Go due s from the village, and get a WALNUT; go w, light the grass with the flint and drive off the bees; get the HONEY and VINES; return to the village, tie the vines to the bucket and search the well for a KNIFE; give the honey to the cook, then have him fill your plate, and get his AXE. Go s to the trunk bridge and w to the hunter's cottage, and talk to him; give him his knife and get a BOW; light a fire with the flint and put in the spatula (return later and get the CHARCOAL PENCIL); upstairs, get the JUG, SHEEPSKIN and a symbol; axe open the box to get WINE. Go to the palace's great hall, and draw a sketch of the king; in the village, give the fruit and jug to the herbalist to get FRUIT JUICE; give the sketch to the painter to get his WATER BAG. Go w from the crossroads; give the walnut to the squirrel to have it opened; go w and cut a STICK from the tree; return e and use the stick to get the SPIDERWEB; harden it with the solution then use it on the bow to make a HARP; go s and meet the goddess; solve the rock puzzle nearby (a solution is: red nw, yellow ne, black red red sw) and return to the goddess to hear the Prophecy of Light. Go to the Altar of Water and get a CRYSTAL piece with the axe; go to the trunk bridge and use the stick on yourself; go e to the cave, mix food and wine (you can use the hunter's wine or your fomer fruit juice), offer it to the dog and get the GREEN GEM; go s to the river and get a ROCK; use the crystal on yourself to breathe under water; solve the puzzle (naming columns A-E and rows F-J, and using the board with 3 yellow stones, use the moves: DJ-DH, DI-DG, AG-EG, CH-EF, AF-CF, AH-AF, BH-DF, BJ-BF, CJ-EG, AJ-CG, CI-EI, AI-CI, BI-DI, CI-CG) to get a BLACK PEARL; go west, get a symbol and stand on the hole to exit. Give the harp to the musician, and get another gem; show the sheepskin to the herbalist; back to the palace, turn the garden fountain purple and dip the sheepskin in it; show the revealed recipe to the herbalist; use the fountain to turn your cheese blue and give the ingredients to the herbalist; go to the waterfall and use the VANISH POWDER on you; tickle the troll with the feather to get rid of him; throw the green gems at the cavity thrice, enter the cave and get the 2 last symbols. Now that you have all the symbols, show them to all people to identify them and get clues; go to the Temple of Land and write the Prophecy of Light: Person Sun Darkness, Receive Above Person Compassion, Create Wall Protection, Person Person Rescue Agony. Fill the water bag at the fountain; go w of the waterfall and assemble the picture, then use the old man's necklace on it; enter the gate and use the water bag on the wall; enter the gate and negociate the maze (nwnwswnsennwnneeseeseeeswwnnnwnwnee); get the scroll. ** END OF FILE **