Cadaver II: The Payoff Docs INSTALLATION: 1) Create a directory on your hard drive 2) Unzip both files into it using Pkunzip -d (Subdirs) 3) Run Setup START: Run Cadaver. You must run Cadaver in order to load The Payoff. The Payoff is only a scenario. It is not a stand alone game. Once you run Cadaver it will come up and ask you if you want to play Cadaver or The Payoff. HOW TO PLAY: The Payoff is the sequel to Cadaver. It picks up right where Cadaver Ends. The Payoff is an isometric 3D adventure, played by using the joystick and keyboard. You play Karadoc the Dwarf. The object is to explore the dungeons and corridors of Castle Wulf, interacting with hundreds of objects, people, monsters and puzzles. The ultimate objective is to kill the necromancer, Dianos; But what you find along the way is yours to keep. The majority of the action takes place on one screen which is divided into three areas: 1) The Main Playing Area which shows Karadoc in the current location 2) The Icon Panel which either shows the icons or displays the object you are holding 3) The Right Status Display which reveals your current health, the time (in days), the name of objects that you make contact with, and the name of the current location. Karadocs skills include the ability to walk, jump, climb stairs and fight monsters; by pressing F4 you can change between moving in eight directions and moving in four, according to your personal preference. There are three major modes of controlling the dwarf and his actions: basic movement, interacting with objects via icons, and The Rucksack (which I will describe later). When exploring a location, Karadoc's movement is controlled entirely with the joystick. Pressing the fire button when he is holding nothing, allows him to jump. While holding a weapon or spell, the fire button fires/casts the item. Pressing the 'H' key toggles a held object on and off, allowing the dwarf to jump without having to return a weapon or spell to the rucksack. If any other object is being held it is thrown when you press the fire button. The item held is shown in a window in the left hand status panel when no other action is being carried out. As you explore the castle you come into contact with the walls, exits and various objects around the rooms. Walls and floors may contain relevant decorative effects (or the may not, you will have to experiment). Exits are the usual mode of travelling from room to room (though not the only way): they are generally either simple archways or unlocked doors. However, some doors may be locked, with magic, an obstruction or a simple mechanical lock: these can be opened with a key (most of which need to be inserted into a keyhole), an object, or a spell. Every object has characteristics such a weight or a specific use: on touching the object, the left hand status display reveals a series of icons which represent the actions that can be executed on the item (for example, searching it, or picking it up). The name of the object is displayed in the right hand panel. ICONS: Objects are manipulated using the icons available: these vary according to the item (you can't drink a spell or cast a potion). The joystick cycles through the available icons and the fire button activates them. At the beginning of the game, or at any time during it, you can customize the icon interaction according to taste, simply by pressing F3 or F2. F3 toggles between icons being displayed as soon as you touch an item or after pressing the fire button: F2 toggles between using the fire button or the enter key to bring up icons. If you don't want to do anything with an object you encounter, simply walk away. This is a full list of icons in The Payoff. I will describe those that i can, you will have to figure out which is which from the others. Joystick - Returns Karadoc to movement control Search (Question Mark) - Gives information about an object: searching a spell, for example, reveals its name (if you are clever enough to know it), the number of charges remaining, and its power. Take - Takes an object and puts it in the rucksack. Drop - Drops an object Drink - Allows you to drink an object, such as liquid from flasks; drinking a potion activates it. Read - Allows you to read books and other objects. Hold (Knife) - Allows you to hold and unhold objects. Some items (such as weapons) need to be held before you can use them. Cast Spell - Casts a spell on the item Karadoc is touching. Switch - Allows Karadoc to operate switches. Press - Allows Karadoc to press buttons. Open - Opens and closes containers, such as chests or caskets. Insert - When Karadoc is touching something, he can insert an object from his rucksack into it by choosing the object to be inserted and selecting this icon. Only the right item will be accepted. Pull - Allows you to move an item. Eat - Allows Karadoc to eat any food. Give (Hand) - When Karadoc touches certain objects or characters, he may be able to give that object/person an item. This is done by touching the recipient, entering the rucksack, choosing the item to give and selecting the 'give' icon. However, if you give an item to something, it cannot be returned, even if it was the wrong object. Note: Sorry I could not describe the icons. The pictures in these docs really suck. Even if I scanned them it would not help you. You are going to have to experiment to find out which icon is which. The Rucksack: There are two ways of using the rucksack: you can either view individual items or take a look at the rucksack as a whole. Pressing the SPACE BAR brings up a window in the right hand status display, which shows the last item in your rucksack which you manipulated or picked up. You can move through the icons using the joystick. Pushing the highlight off the extreme left or right of the icon panel allows the player to cycle through the items in the rucksack, pressing fire selects the item and returns you to the icons. If you want to return to the small rucksack display again, move the joystick off the left or right side of the panel. Pressing the RETURN key allows you to view the entire contents of your rucksack. Initially, you can hold up to a maximum of 32 objects, 16 of which are displayed on the screen at once (you can scroll through them all using the joystick). As each object is highlighted, additional information is given. Pressing fire selects the item, and pressing RETURN a second time returns you to the 'small' rucksack display. Pressing the SPACE BAR a second time returns you to the game. PERSONAL STATUS: The diary in the first room (of cadaver) is your personal log book. It reveals the amount of gold that you have collected, your current health, experience points gained and the percentage of rooms you have visited. Any valuable items you find are converted to cash and added to your total. The item will not appear in your rucksack, unless it has a specific use. Keys that are no longer needed are deleted from your inventory. Experience points are gained by solving puzzles and killing monsters. THE MAP: A map of your adventure is automatically drawn as you explore the castle and its dungeons: to access it, simply press F1. It shows the room that you are currently in (box with light outline), and the rooms you have explored (boxes with darker outlines); however, it doesn't show any rooms that you have not visited, or the doors leading to them. You can scroll around the map using the joystick, and zoom in/out of it by pressing the up/down cursor keys. If you want to center the map display, just press HOME. SPELLS & POTIONS: Spells are held on a variety of items; eg. parchment, stones, and orbs. There are three types of spells: 1) Spells which fire a shot (eg. magic missile, unlock door) 2) Room spells which affect either the whole level (eg. freeze) or just the current room 3) Object spells (eg. unlock chest, bless weapon) The first two categories are cast by holding the spell and pressing the fire button. The object spells are cast by touching the object on which the spell is to be cast, then entering the rucksack and selecting the spell you want to use. A Cast Spell icon then appears which, when activated, casts the spell on the object you are touching. Potions can be found throughout the game and provide a wide variety of effects, not all of which are positive. Most potions and spells are briefly labelled, but some have no identification tag whatsoever: Experimentation establishes the function and name. Alternatively, there are two spells which reveal unknown information: Read Magic allows you to use an unknown spell, and tells you its true name and function. Learn Potion allows you to discern the nature of a potion if the name is unknown (though you can still drink the potion to find out for yourself). The Read Language spell translates foreign scripts: it's used for learning information written in runes of another tongue. This spell has no effect on unknown spells. SAVING & LOADING: Saving and loading your position in The Payoff is controlled by pressing the "S" and "L" keys. Saving your position costs gold: The higher the level, the greater the charge. Loading is free. You can have a maximum of ten saved positions, numbered zero through nine. When you press the "S" key you are told the price of the save and asked if you wish to pay, pressing "Y" deducts this value from your current cash and you are asked to press a number from 0 to 9 on the numeric keypad: this stores all the data about your game up to that moment. When the "L" key is pressed the player chooses the number of the saved game, again from 0 to 9 on the numeric keypad. You must insert a blank disk into the drive in order to save and load the information: This disk is specially formatted, and must only be used for storing The Payoff saved positions. Note: The docs do not discuss what happens if the game is stored on the hard drive. Who knows? JOYSTICK: Here are the joystick quick commands: North: Cycle through items in rucksack/Scroll map up South: Cycle through items in rucksack/Scroll map down East : Cycle through icons/Scroll map right West : Cycle through icons/Scroll map left Fire : Jump/Cast Spell/Use Weapon/Throw Object KEYBOARD: Here are the keyboard quick commands: RETURN : Displays the whole rucksack. When pressed a second time, it returns to the small rucksack display SPACE BAR : Displays a single item from the rucksack. When pressed a second time, it returns you to the game. UP/DOWN Cursor Keys : Zoom in/out of the map CLR/HOME : Center the map display S : Save the game position (if you have enough money) L : Load a saved game position H : Toggles a held object off and on P : Toggles Pause/Unpause C : Clear all game messages from the screen F1 : Map F2 : Toggles between using fire or ENTER to access icons F3 : Toggles between icons displayed as soon as you make contact with object, or after first pressing the fire button. F4 : Toggles between moving in 8 directions or moving in 4 directions 0-9 : Save/Load a game after the appropriate key has been pressed Well, thats it... THE PAYOFF: The Payoff is 4 additional levels for Cadaver. It is not just an add-on, however. You MUST load Cadaver to run it. It cannot be run any other way. The game will prompt you for which game you want to play.