LEVEL3 {} Enter the activation to enable registered access. If the code is incorrect demo access will be enabled. ACTCODE {Activation code is: 1} N 1 33000 The rate of credits that will be consumed while in Distant Realms. If set to 0, credits consumed at normal rate. CRATE {Credit Consumption rate is: 0} N 0 33000 This is the key that allows access to create/edit/delete the items and monsters in Distant Realms SYSKEY {DSOP} S 21 Key reqired for Distant Realms editor LEVEL4 {} How many turns does a player get. Wilderness Fights If unregistered version its always set to 15. WTURNS {How many turns can a player take? 40} N 1 200 How many turns does a player get. Arena Fights If unregistered version its always set to 2. ATURNS {How many turns can a player take? 15} N 1 100 LEVEL6 {} RNOTES { Release Notes Version 1.1 -Random Bug Fixes Version 1.0 -Added Rune Shop -Demon Quest created -Demon slayer list -Credit Consumption is now sysop configurable -Activation code generation changed. Version 0.9 -Added Finds to Searching the Wilderness -Changed the way Suicide works -New Monsters added -Getting the code ready for putting in quests -Duplication bug seems to be fixed -Sysop now has the ability to delete individual players Version 0.8 -Added the Pub -Disabled the Send Mail option in pub, need more time to fix the bugs -Disabled the Artifical Intellegent Bartender, going to enable with quests when they are implemented in an upcoming version. Version 0.7 -Changed the way Hit Points are generated -Added Skills/Spells for mystic and mage classes -Changed the way combat damage is assigned -Set things up for expansion Version 0.6 -Blank bug should be totaly fixed -Player information switching during multiplayer combat is fixed -Suicide is fixed -Player saving is fixed Version 0.5 -Ability to reroll characters -Fixed a player duplication bug -New MSG file, thanks to Rjb of Worldnet Ohio Version 0.4 -Added Status in player lists -Fixed cleanup bug (I think) -Can now view onlines players & fight other players online Version 0.3 -Fixed some display errors -Added Activation codes -Stats are viewable from the Wilderness -Can list players from Town -Item lists have prices now Version 0.2 -Added 2 games to Casino -Fixed multiple name bug -Fixed exit bug Version 0.1 -First Release } T Release Notes DSLOGON { ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Distant Realms ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Fight for survival, seek out the demons and annihlate them. º º Destroy anyone who gets in your way. The quest has just begun! º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ } T Distant Realms logon message MAIN { ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Distant Realms ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Version 1.1 E..Enter the Realm D..Demon Slayers H..Help on the Realm R..Release Notes X..Exit Now > } T Main Menu SYSMAIN { Distant Realms (Sysop Menu) E..Enter the Realm D..Demon Slayers H..Help on the Realm R..Release Notes X..Exit Now S..Sysop Menu > } T Sysop Main Menu SYSMENU { Sysop Menu D. Delete Player L. List Players R. Return > } T Developer Editor (don't use this) HELP { Distant Realms is a land where you must fight your way to the top. Although the task seems easy, it isn't when many are trying to achieve the same goal. Its still in beta, I haven't totally figured it out yet :) } T Help page 1 WHOTAG { Enter the number of the player you wish to tag for deletion: } T Who to tag? TAG { Tag %s for deletion? (Y/N): } T Ask if player should be deleted TAGD { Player is Tagged for deletion } T player deleted NEWUSER { An old man stands tall in the shadow of a huge oak tree. He starts to speak in a raspy, low voice. "Hey there .... I don't remember ever seeing you before. Must not be from around these parts, are you? Whats your name?: } T New User Detected BADNAME { "What?, speak up, I didn't hear you that time. Whats your name again?" > } T Someone put in a unexceptable name SAMENAME { "Come on, what type of a name is that?, besides I know many people with that name Who are you really?" > } T Someone has that name WELCOME { "Ah, %s is the name eh?. "I'll have to remember that. My memory ain't what it used to be, but its the only thing I've got. Anyways, if you just follow that path up north - it'll take you straight to hell, but you don't wanna go that way", grinned the strange old man. "So, what are you doing in these parts?". } T Welcoming The New User CLASSES {"Allright then, choose an occupation for youself", the old man growls. 1 Fighter (Depends solely on their fighting ability) 2 Mage (Uses spells whenever they get a chance) 3 Mystic (Depends on their finely tuned skills) "eh?": } T The Class list RACES {"Come closer, let me get a better look at ya. Ahh my eyes just don't seem to work right any more. What the heck are you?" ponders the man. 1 Human (Average, all around) 2 Elf (Smart though a little bit on the weaker side) 3 Ogre (Large and strong yet very dumb) 4 Orc (Tough, but not very intelligent) "Well?": } T The Races list INTRO { "I suppose yer hungry. Ya don't expect me to feed ya, do ya? You should go to town. They've got a pub, and a good place to sleep. You might even find yourself a job, or at least something to do. Well, you just go east a ways, can't miss it" snap the old man. "Now go away and leave me alone!" } T The Intro for new users WELCBAK { You prepare yourself to re-enter Distant Realms..... } T Welcome back old player TOWN { Town Square ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ  (S)tatistics (W)eapon Shop (A)rmor Shop Wi(l)derness (B)ank (T)rainer Are(n)a (H)ealers (C)asino (O)ther Players (M)ystic Teacher Sp(e)ll Shop The (P)ub (*) Suicide (R)eturn to Reality > } T Main Town Menu STATS { Name: %-30.30s Class: %s Race: %s You are Level: %d with %d of %d Hit Points %u total Experience Points have been earned. You have %u gold on hand and %u in the Bank. You have collected %u Rune(s). You attack with %s and you're wearing %s } T Player Statistics REROLL { Are you sure you want to kill yourself and start all over? You will lose everything you have worked for! Get the rope? (Y/N): } T Makes sure the player really wants to start over SUICIDE { ...You feel the rope tighten around your neck, you wonder if ending your life was the right choice to make. For a brief second you feel dizzy, then the light begins to fade... You are swallowed up by the darkness! } T Player decides to start over ITEMCOST {The shop keeper looks at you seriously. "That item costs %d, you sure you want it?" (Y/N): } T Cost of Item WEAPSHOP { Weapon Shop You make your way out of the busy street and into the quiet shop. There is a large goblin standing behind a glass showcase, he briefly stares at you, then goes back to his work. (B)uy a Weapon (S)ell a Weapon (R)eturn to Town Square (L)ist Weapons for Sale What's yer pleasure?: } T Weapon Shop Menu SPESHOP { Spell Shop This is a damp and dark little shop, the wood holding it together seems to be rotting. The walls are lined with books. There must be something of interest here. (B)uy a Spell (L)ist Spells for sale (R)eturn to Town Square What's yer pleasure?: } T Spell Shop Menu MYSSHOP { Mystic Trainer You find yourself in an empty courtyard, well almost empty, there is a large rock right in the middle. You can make out shapes outling the rock meditating. (T)rain a Skill (L)ist different skills (R)eturn to Town Square What's yer pleasure?: } T Mystic Trainer menu SOLD {The shop keeper gets a greedy grin on his face. "Its all yers, enjoy." } T Item Sold TRAINED {The shop keeper gets a greedy grin on his face. "Its all yers, enjoy." } T Skill trained LEARNED {The shop keeper gets a greedy grin on his face. "Its all yers, enjoy." } T Spell Learned HAVEWEAP {The shop keeper looks at you and chuckles. "What ya gonna do with two of those, huh?" } T You already have a Weapon NOTNUFF {You don't have that much gold! } T Dont have enough gold BUYIT {Buy Which?: } T Buyers Tag TRAINIT {Learn Which?: } T Train Skill Tag SPEIT {Buy Which?: } T Buy Spell Tag WARONLY { "Sorry, we only sell to other Warriors". } T Warrior Only Shop MAGONLY { "Sorry, we only sell to other Mages". } T Mage Only Shop MYSONLY { "Sorry, we only train other Mystics". } T Mystic Only Shop WEAPSALE { You see a huge showcase with lots of weapons for sale. The list is as follows: A. Stick $100 B. Shortsword $300 C. Longsword $500 D. Broadsword $1000 E. Bonesword $2000 F. Katana $3000 G. Dark Flail $4000 H. Bronze Sceptre $5500 I. Steel Scythe $7000 J. Crystal Longsword $9000 K. Golden Broadsword $11500 L. Earthen Claymore $30000 } T List of weapons for sale SPESALE { You see book shelves with lots of spell books. The list is as follows: A. Magic Missle $100 B. Chill Touch $300 C. Burning Hands $500 D. Lightning Bolt $1000 E. Ice Shards $2000 F. Earthquake $3000 G. Fire Ball $4000 H. Acid Jet $5500 I. Meteor Storm $7000 J. Acid Blast $9000 K. Sun Blast $11500 L. Hyper Wind $30000 } T List of Spells for sale MYSSALE { The Mystic teacher will teach you in many areas. The list is as follows: A. Kick $100 B. Flying Kick $300 C. Lighning Kick $500 D. Super Charge $1000 E. Bash $2000 F. Tackle $3000 G. Hooking Crane $4000 H. Hyper Fist $5500 I. Hyper Kick $7000 J. Budha Palm $9000 K. Mind Blast $11500 L. Soul Strike $30000 } T List of Skills to train in ARMSALE { You see a huge showcase with lots of armor for sale. The list is as follows: A. Dirty Rags $100 B. Thick Robes $300 C. Leather Armor $500 D. Chainmail $1000 E. Scalemail $2000 F. Half Plate Armor $3000 G. Full Plate Armor $4000 H. Fine Breastplate $5500 I. Silvery Chainmail $7000 J. Golden Breastplate $9000 K. Plate of the Dragon $12500 L. Armor of the Earth $30000 } T List of armor for sale ARMSHOP { Armor Shop Down the narrow path, you come to a large hut. You can hear the pounding of a hammer shaping a breastplate into form. You see a round table with an assortment of armor. (B)uy some Armor (S)ell some Armor (R)eturn to Town Square (L)ist Armor For Sale What's yer Pleasure?: } T Armor Shop Menu HAVEARM {The armor smith looks at you and laughs out loud. "I could just imagine you wearing two sets of armor. You that afraid something's gonna getcha?". } T You already have armor WILD { Wilderness This land is certainly a place of wonder. You travel five minutes in one direction and its cold; five in the other and its hot. Its unlike any place you have ever seen. Your not so sure if your up to finding what lurks ahead. You have %d searches left. (S)earch the lands (F)ind a wandering monk S(t)atistics (R)eturn to town > } T Main Town Menu FNDRUNE { ....While searching around you stumble on a rock with strange etchings on it. You found a Rune! -= Hit Enter =- } T Player finds a rune FNDPIX { ...You cross paths with a pixie who is wandering the wilderness. The pixie casts a spell on you! You feel Refreshed! -= Hit Enter =- } T Player meets a pixie FNDSPRNG { ...You notice a beautiful spring that runs naturally though the area. The water is cool and clear. You feel as if you could go on searching for Hours! -= Hit Enter =- } T Player finds a spring FNDFLASH { ...All of a sudden you are engulfed in a huge white light. You have no clue what is happening to you! You feel Different in come way! -= Hit Enter =- } T Flash of Light SELL {"Hmmmm, well this %s is in pretty good condition, I'll give you %d gold pieces for it", says the shopkeeper. (Y/N) > } T Selling Item NOSELL {"That's a shame, come back when you've had a change of heart", the shopkeeper shrugs. } T Doesn't Sell NOITEM {"Bahh, come back when you have something to sell", laughs the shopkeeper. } T No Item to Sell BOUGHT {"Pleasure doing business with ya", chuckles the shopkeeper, rubbing his hands together. } T Item Bought SEARCH {You search though the wilderness........ } T Search the Wilderness FINDMOB {You find a %s } T Found a Monster WATTACK {You %s %s with your %s for %d damage! } T Weapon Attack Damage SATTACK {You cast %s upon %s for %d damage! } T Spell Attack Damage MATTACK {You %s %s for %d damage! } T Skill Attack Damage WDAMAGE {%s attacks you with their %s for %d damage! } T Weapon Damage Done SDAMAGE {%s casts %s upon you for %d damage! } T Spell Damage Done MDAMAGE {%s %s for %d damage! } T Skill Damage Done NOTURNS {You're much too tired to do that. Take a rest and come back tomorrow. } T No turns left COMBAT {Fighting: %s Opponent's hit points: %d Your hit points: %d (A)ttack (R)un > } T Combat Mode DISCON { Your opponent just hung up! } T Player disconnected in battle ESCAPE {Phew!, that was a close one but you escaped! } T Escape from Opponent NOESCAPE {Oh No!, you were unable to escape! } T Failed to Escape THEYDEAD { You can't challenge a dead corpse! } T Challenging a dead player YOUDEAD { You're Dead, come back tomorrow when the healer gets a chance to tend to you! } T Player is dead YMISS {You miss the %s! } T player Misses SMISS {Your attempt to cast a spell on %s but Fail! } T failure to cast a spell MMISS {%s misses you! } T They Miss SMMISS {%s attempts to cast a spell at you but fails! } T They fail a spell GAIN {You have slain the %s! %u gold gained! %u experience gained! } T Battle Won, gain EXP YOUWIN {You have beaten %s in battle! You win %d gold! } T Win a match KILLED {You have been KILLED!!! } T Been Killed MONK {A monk rests here under a tree, probably sent to help people in need. Though, you do see a glint of greed in his eye. You have %d hit points out of %d. (F)ull Heal (S)emi Heal (R)eturn to the Wilderness > } T Find a wandering Monk SEMIHEAL {"How much would you like me to heal you for?" says the monk. > } T Semi Heal HEALED {You have been healed for %d hit points! } T Healed up NOHEAL {"Surely, you have more gold than that", smiles the monk. } T Not enough gold to be healed TOOMUCH {"You can't be healed for that much", grins the monk. } T Don't have that many HP to heal that high ARENA { Arena Before you lies a blood soaken field. You see two figures fighting, and someone else collecting gold from spectators. "Is this how people make their living?", you ask yourself. (L)ist Opponents (C)hallenge Opponent (R)eturn to Town (W)ho's Online (M)ulti-Player Challenge > } T The Arena PLIST {Number Level Name Status ------ ----- ---- ------ } T player list outline APLAYERS {%3d. %2d %-30.30s %s } T Players in the Realm HITENT {--Hit Enter-- } T Hit enter to continue MCHAL {!!! You have been challenged to a battle to the death by %s !!! Y to Accept, N to Decline > } T Player is being challenged CHALNGD { You have just challenged a player to the death, you must wait while the player accepts or declines. } T Player has been challenged WAIT { Please wait, they have not decided yet. If you wish to withdraw your challenge please type "W" now. } T Waiting for party to respond DECLINE { Challenged Declined!!!! What a wus! } T Party has declined the challenge ACCEPT { Accepted your Challenge!!!! Prepare for battle! } T Player has accepted the challenge WAITTURN { You must wait for your opponent to make their move. } T Waiting for other player to make their move WITHCHAL { Oh Well, The challenge was withdrawn. } T Tell other player that the challenge has been withdrawn CHALWITH { You have withdrawn the challenge! } T Makes note they have withdrawn challenge OESCAPE { %s has escaped! } T Tells player that their opponent has escaped ONOESC { %s just tried to escape! } T Tells player that their opponent has attempted to escape WHOCHAL {Who would you like to challenge? (Number) > } T Challenge Who? CORCHAL {You sure you want to fight %s? (Y/N) > } T Correct Person to challenge NOSELF {You can't challenge yourself!. } T Can't Challenge Yourself MAKEBET {How much would you like to wager? > } T Place a Bet NOPERSON {No such person with that name! } T No such person BATTLE { ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ARENA NOTICE ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ %s VS %s } T Battle PLEVEL {! Congratulations ! You are now level %d. You have also gained %d Hit Points, and %d Strength and Power points! } T Shows Level FORLEV {You are not yet ready for level. You still need %d experience. } T Show EXP needed for level TRAIN { You make your way into a large courtyard. You make out the sounds of clashing swords, warriors preparing to do battle. A large veteran warrior with a scar across the side of his face approaches you. You are currently level %d, you have %u experience and need %u more for the next level. } T Trainer BANK { You find yourself in a cramped little room, the noise of your entrance startles the pudgy little man at the desk. He glares at you with his beady little greedy eyes. The Bank (D)eposit (W)ithdraw (R)eturn to town > } T Bank Menu BOUNCE { "You don't have that much gold", barks the greedy little man. } T Not Enough Money for withdrawl,deposit WITHDRAW { "Withdraw how much, you have %u gold", frowns the man. (1 for all) > } T Withdraw Gold WITHDRN {You've withdrawn %u gold. } T Gold Withdrawn DEPOSIT { "Deposit how much gold, you have %u", grins the man. (1 for all) > } T Deposit Gold DEPOSITD {You've deposited %u gold! } T Gold Deposited CASINO { Casino You hear cheering and shouting. People all huddle around little tables, happy to give away all their money. At the far corner you can see the guards throwing out a poor loser. (S)hell Game Spin the (W)heel (R)eturn to Town (D)ice Game Place your bets: } T Casino Menu WHEEL1 { "So you want to play the wheel do you?", grins the tall goblin. "All you have to do is spin the wheel a few times, if it lands on you're number, you'll be laughing, cheering, maybe even a couple of gold richer". How much do you want to bet?: } T Wheel Game, Betting info WHEEL2 { "Now all you have to do is pick a spot on the wheel, 1 - 25". What spot would ya like?: } T Wheel Game, Table/Odds info BADNUM { "Heh, that's not a choice". } T Invalid Number WHEELSPN { You give the wheel a good whirl! } T Spinning the Wheel WHEELOUT {.. %d } T Wheel Roll WINWHEEL { YOU WIN!, %d gold is your prize. } T Won the Wheel Game LOSEWHL { Sorry, you lose. } T Lost Wheel Game SHELL { "You better have a quick eye if you wanna beat me, or just be a lucky guesser", smirks the fat man. "Just guess which shell the pea is under and you'll be a winner". How much do ya wanna wager?: } T Shell Game PUTSHELL { You see the man place the pea under the #%d shell. He moves his hands so fast it gives you a headache, your just going to have to guess. Take a guess: } T Shell betting info WINSHELL { You found the pea!, %d gold is your prize! } T Won Shell Game LOSESHL { Oops, the pea was under the #%d shell. } T Lost Shell Game DICEG { "So you wanna let the dice deside your financial fate, just roll a seven or eleven and you could be a few gold richer!". How much faith in the dice?: } T Dice game intro DICE { ....Give the dice a good toss.. ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ³ %d ³ ³ %d ³ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ } T Dice roll display WINDICE { Good Roll!, you just won %d gold! } T Win at dice LOSEDICE { Bad luck for you I guess. You lost. } T Lose at dice PUB { The Pub Noise fills the air like a gust of wind as you walk into the pub. Tables litter the room and a large bar is located in the far corner of the room. You see the Bartender scrubbing the bar with a towel. (T)alk with Patrons (C)arve a note into the Table (L)ook at the Table Visit the Old (H)ag (R)eturn to town Buy a drink?: } T The Pub SNDNOTE { You pick up a piece of parchment and an quil. } T Send Note to another player WRTNOTE {You begin to scrible down a message.... } T Write Note NOTETO {Hmmm, who are you going to send it to? > } T Address NOSEND { Wait a minute, you don't know anyone by that name! } T Note Aborted NOTE { To: %s From: %s ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ %s %s %s %s %s %s %s ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ } T Note Format MPROMPT { > } T Message prompt NOTEFIN { You finish scribbling down the note. } T Note is Finished NOTEKEEP { Keep this note? (Y/N): } T Keep the note (y/n) NOTESAV { You then place the note on the pile of messages to be sent out. } T The Saved BARCHAT {You sit down at the bar, ask the bartender for a brew, then start to converse with the other drunks. Press "X" to leave. } T Bar Telechat entry ATBAR { At the bar you see: the bartender } T Who's at the bar PATRON {, %s } T Players in Bar BARIN {> } T Prompt BARENT { %s just sat down at the bar! > } T displayed to others when player enters the bar BARLEA { %s just left the bar! > } T displayed to others when player exits the bar BSAY { %s: %s } T Chat Message BSENT { -- Message Sent -- } T Message Sent CARVE {You begin to carve a message into the table! > } T Carve a Message into the Table LTABLE {You look at the Table and See... } T Looking at the Table ETCHED {You finish carving your message! } T Message Carved TNOTE {%s } T Note on Table HAG { The Old Hag An older woman sits in the corner of the Pub. Besider her stands a wide asortment of small flasks filled with many different colored liquids. Each potion costs two runes. (S)trength (H)itpoints (R)eturn to Town (P)ower > } T The Old Hag (Potion Shop) BPOTION {The old Woman hands you a strange looking bottle. You chug the bottle down. You somehow feel different. } T Potion purchased NORUNES {The old Hag grumbles at you and says "Come back when you have enough runes". } T Not Enough Runes FINDEM { As you walk among the trees you feel a cool breeze. An eerie feeling passes over you. Then, out of nowhere a mamoth Demon jumps out at you! } T Demon Found SLAYDEM { Congradulations, you have slain one of the sinnister minions. You are now a Demon Slayer! } T Demon Slain SLAYERS { The following Adventurers have achieved the rank of Demon Slayer } T Demon Slayers