LANGUAGE {English/ANSI} LEVEL6 {} CivilTOT {13} CIVL1 {You overhear a fragment of a conversation between two powerful mages and an alchemist about a potion made with an herb called vervain, and the rarity of this herb. } CIVL2 {You catch the end of a tale spun by an old story teller which tells of a battle between a mighty demon and a warrior wielding a magical axe. } CIVL3 {A hooded stranger standing a few feet from you hurriedly speaks to a nearby companion in hushed tones about the fact that red wizards have been forging weapons of a magical nature of late. } CIVL4 {You overhear a veteran adventurer admonishing a traveling companion for his hasty use of a newly purchased heartstone, before understanding its power. } CIVL5 {An elven warrior sitting at the table next to yours comments to a companion about the neccessity of carefully examining subterranean areas for recondite passages. } CIVL6 {An elderly wizard comments to an apprentice to be careful when casting high level non-combat spells during combat, the outcome may not be favorable. } CIVL7 {You overhear a master of arms telling some warriors that they might want to stop by the magic shop to take some potions with them on their next adventure, should it prove to be of great length. } CIVL8 {A dwarven warrior sitting next to you at the bar comments about a quest for the High Priest, who needs some type of rare herb that only grows deep underground. } CIVL9 {While sitting at the bar, you overhear the end of a story told by a gnome to some young adventurers that tells about a giant that breathes flame, but at the end of the story the gnome says it is only a myth. } CIVL10 {A tired old dwarven warrior starts speaking to whomever will listen to what he has to say about an underground complex which is under the control of red wizards who summon very powerful creatures to guard their abode. } CIVL11 {A human hunter speaks of a large town that is just across the great lake. } CIVL12 {You overhear an elderly wizard giving an apprentice a lecture on the names of various magickal creatures in the language of spellcraft. He then tells the young man that there is a very powerful beast called an 'arok' dwelling deep below the mountains. } CIVL13 {After a small bag of coins changes hands at a table nearby, you overhear the lithe young man accepting payment tell his associate in hushed tones, "In the hall of the dwarven kings, speak the password 'dwarflord' to enter". } RoomTOT {1005} ROOM1 {You are inside the dungeon entrance. } ROOM2 {You are standing inside the entrance to the dungeon. This rounded stone and earth room bears the marks of digging tools and a number of assorted claw and hoof marks in the walls and floor. The only obvious exits are back up the stone stairway you just decended, to the west, down a plain earthen tunnel, and to the northeast through an enormous rough-hewn stone door. } ROOM3 {You are in a large cavern. } ROOM4 {You stand in a large cavern cluttered with stalagmites and stalagtites that divide the room into many smaller chambers and passages and limit vision in any direction to a few feet. The maze-like form of this cavern is somewhat unnerving, as if someone or something had used natural forces to create a very unnatural labyrinth. You have entered the lair of the minotaur. The only exits are to the north and through an iron bound oak door to the southeast. } ROOM5 {You are in a filthy cavern. } ROOM6 {You are now in a fairly large, but somewhat filthy cavern which smells of urine and excrement. Tattered rags, broken bones, as well as ruined weapons litter the floor. You get a great sense of foreboding as you realize the carnage that must have taken place here. Caves exit to the north, south, and southwest. There is also an iron door to the east. } ROOM7 {You are in an enormous cavern. } ROOM8 {You gape in awe at the piles of skulls in the center of this huge stone room. The walls of this room are draped with the furs and skins of many different types of animals, among which you recognize the furs of several cave bears, formidable opponents themselves. The only visible exit is back the way you came. } ROOM9 {You are in a huge cavern. } ROOM10 {The ceiling of this cavern is shrouded in darkness above your head. The whole room is roughly circular with the exit to the south. Though the walls and floor give away the fact that many battles have been fought here, and several of them recently, you see no sign of the slain or the equipment they may have carried. To the northeast is an unadorned bronze door. } ROOM11 {You're at the top of a circular stairwell. } ROOM12 {You stand in a circular shaft with a stairwell that decends around the outer wall into the darkness below. The air in this chamber is somewhat cooler than that outside the bronze door. From far below comes a faint shuffling sound that is barely audible and which you can make nothing of. } ROOM13 {You're in a cave. } ROOM14 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the northeast. } ROOM15 {You're in a cave. } ROOM16 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the northwest. } ROOM17 {You're in a cave. } ROOM18 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the southwest. } ROOM19 {You're in a cave. } ROOM20 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the north. } ROOM21 {You're in a cave. } ROOM22 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast and south. } ROOM23 {You're in a cave. } ROOM24 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north and east. } ROOM25 {You're in a cave. } ROOM26 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the southeast and west. } ROOM27 {You're in a cave. } ROOM28 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the southeast and northwest. } ROOM29 {You're in a cave. } ROOM30 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the east and northwest. } ROOM31 {You're in a cave. } ROOM32 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, south, and west. } ROOM33 {You're in a cave. } ROOM34 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north and southwest. } ROOM35 {You're in a cave. } ROOM36 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast and southwest. } ROOM37 {You're in a cave. } ROOM38 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north and southeast. } ROOM39 {You're in a cave. } ROOM40 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the east and west. } ROOM41 {You're in a cave. } ROOM42 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the southeast and southwest. } ROOM43 {You're in a cave. } ROOM44 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast and northwest. } ROOM45 {You're in a cave. } ROOM46 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the east and southwest. } ROOM47 {You're in a cave. } ROOM48 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north and south. } ROOM49 {You're in a cave. } ROOM50 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northwest and south. } ROOM51 {You're in a cave. } ROOM52 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, northwest and south. } ROOM53 {You're in a cave. } ROOM54 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the southeast, southwest and north. } ROOM55 {You're in a cave. } ROOM56 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, southeast and west. } ROOM57 {You're in a cave. } ROOM58 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast and west. } ROOM59 {You're in a cave. } ROOM60 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the southeast and west. } ROOM61 {You're in a cave. } ROOM62 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the east and south. } ROOM63 {You're in a cave. } ROOM64 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast and southeast. } ROOM65 {You're in a cave. } ROOM66 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northwest and southwest. } ROOM67 {You're in a cave. } ROOM68 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north, south, east, and west. } ROOM69 {You're in a cave. } ROOM70 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the south and west. } ROOM71 {You're in a cave. } ROOM72 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the south. } ROOM73 {You're in a cave. } ROOM74 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north, east, and west. } ROOM75 {You're in a cave. } ROOM76 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the east. } ROOM77 {You're in a cave. } ROOM78 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north, south, and east. } ROOM79 {You're in a cave. } ROOM80 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north and west. } ROOM81 {You're in a cave. } ROOM82 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, southeast, and southwest. } ROOM83 {You're at the bottom of a circular stairwell. } ROOM84 {You are now at the foot of a long winding stairway that leads up into the darkness. The room reeks of some odor you can't identify. the furnishings of this room, such as they are, are completely out of order. Rags and bits of straw lie strewn about the room with an occasional bone or piece of wood. To the south lies the only exit other than the spiral staircase. } ROOM85 {You are in filthy cave. } ROOM86 {The cave in which you now stand reminds you of a stable that's not been cleaned in years. It is filthy and smells quite foul. Something about this room seems familiar, but you can't put your finger on it. Several bloodstains and other signs of mayhem put you ill at ease. The visible exits are to the northeast, northwest, and southwest. } ROOM87 {You are in a smelly cave. } ROOM88 {This cave smells strongly of animals. It has the look and feel of the den of some wild beast. The rotting carcass of some animal far too mutilated and charred to identify says something of the occupant of this cavern. The obvious exits are to the north and south. } ROOM89 {You are in a large cave. } ROOM90 {A horrific scene lies before you in the form of a pile of mangled bones and skulls of various creatures, human and otherwise. An enormous palet of furs and skins lies on one side of the room, and by the size of it, it's likely the sleeping place of a giant. You start to think better of having ventured this deep into the ground. The only exits are east and southeast. } ROOM91 {You are in a dead end cave. } ROOM92 {You've entered what is obviously home to some wild beast. Likely a bear or some subterranian predator. Old gnawed bones and claw marks on the floor and walls of this small cave tell you that much. The only visible exit lies back the way you came. } ROOM93 {You are in a grand hall. } ROOM94 {The splendor of the hall before you could have come right out of some fantasic storybook legend. Enormous ornately carved black marble columns inlaid with platinum and ivory bigger around than you are tall rise far above to the ceiling, towering some two hundred or more feet above your head. The floor and walls of this great hall are adorned with ornately carved tiles and other noteworthy architecture with a very definite origin, dwarves. The far wall of this hall is barely visible some thousand feet away. Several things about this hall lead you to believe that either it's original creators or someone or something has kept it up over the aeons. Many torches in sconces along the walls light the hall about as brightly as any underground room could be expected to be. The sheer size and elegance of this magnificent hall leaves you in awe of it's builders. The only visibile exits lie to the north through a grand archway, and to the southeast through an ornately carved stone door. } ROOM95 {You're at the top of a stairwell. } ROOM96 {You stand in a circular shaft with a stairwell that decends around the outer wall into the darkness below. The air in this chamber is somewhat cooler than that outside. } ROOM97 {You at the bottom of a stairwell. } ROOM98 {You are now at the bottom of a long winding stair that leads up into the darkness. This room is very damp and there is a smell of fungi and and rot all around you. A strange shuffling sound echos down the passage to the north, which seems to be the only other exit to this foreboding cavern. } ROOM99 {You are in an enormous cavern. } ROOM100 {The ceiling of this enormous cavern is shrouded in darkness high above your head. A huge tapestry covers the northern wall from the floor to some forty feet above your head. The tapestry depicts a battle between some exceptionally large members of the race of stone giants and a great dragon with razor talons and teeth as large and sharp as sabres. The only exit lies through an archway to the northwest. } ROOM101 {You are in a large cave. } ROOM102 {You've entered what is obviously home to some wild beast. Likely some subterranian predator. Old gnawed bones and claw marks on the floor and walls of this small cave tell you that, as do the bones and meat from several freshly killed humanoids of some sort. The only visible exit lies to the west. } ROOM103 {You're in an enormous natural cavern. } ROOM104 {You stare in wonder and the vastness and sheer beauty of the cavern before you. You have heard of caverns such as this, where subteranian streams and thousands of years of time wear away rock and create scenery that can be seen no place else. You peer into the darkness between natural formations including stalagtites and stalagmites, some over twenty feet tall. Something about this chamber unnerves you, despite the apparently peaceful setting. From what you can see, the only exit is to the west. } ROOM105 {You're in a dark cavern. } ROOM106 {Something about the shadows in the furthest reaches of this chamber make the light your torch casts seem feeble. The darkness in the place seems somewhat unnatural and sinister. The only apparent exit is to the east. } ROOM107 {You're at an intersection. } ROOM108 {You are standing in a large cavern at the intersection of three passages. They exit to the east, west, and north. This chamber smells strongly of the dung of some beast you've apparently never before encountered. Many crimson stains and scorch marks on the floor and walls belie the carnage that must have taken place here at one time. } ROOM109 {You're in small cavern. } ROOM110 {You are standing in a small cavern at the corner of two passages. One leads to the north, the other to the east. This cavern smells terrible and is littered with tattered rags and bits of bone. } ROOM111 {You're in a pit. } ROOM112 {You are at the bottom of a pit. The smooth stone walls rise some ten feet above your head. It doesn't seem likely that you could climb them unaided. The remains of those unfortunate enough to become trapped here litter the floor around you. } ROOM113 {You're in a small cave. } ROOM114 {You are in a small cave to the north of the dragon's lair. This area is rather cramped and well hidden. It looks like it might be used to conceal valuables. } ROOM115 {You're in the mountains. } ROOM116 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the northeast, southeast, and southwest. } ROOM117 {You're in the mountains. } ROOM118 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the northeast and south. } ROOM119 {You're in the mountains. } ROOM120 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the north and southwest. } ROOM121 {You're in the mountains. } ROOM122 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the northeast and southeast. } ROOM123 {You're in the mountains. } ROOM124 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the south and northwest. } ROOM125 {You're in the mountains. } ROOM126 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the east and southwest. } ROOM127 {You're in the mountains. } ROOM128 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the west and northeast. } ROOM129 {You're in the mountains. } ROOM130 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the east and northwest. } ROOM131 {You're in the mountains. } ROOM132 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the east and west. } ROOM133 {You're in the mountains. } ROOM134 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The only exit is to the northeast. } ROOM135 {You're in the mountains. } ROOM136 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the northwest and southeast. } ROOM137 {You're in the mountains. } ROOM138 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the northeast, northwest, and southwest. } ROOM139 {You're in the mountains. } ROOM140 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the southeast and west. } ROOM141 {You're in the mountains. } ROOM142 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the northeast and southwest. } ROOM143 {You're in the mountains. } ROOM144 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The only exit is to the south. } ROOM145 {You're in the mountains. } ROOM146 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The only exit is to the northwest. } ROOM147 {You're in the mountains. } ROOM148 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the northeast, northwest, southeast, and southwest. } ROOM149 {You're in the mountains. } ROOM150 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the north, southeast, and southwest. } ROOM151 {You're in the mountains. } ROOM152 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the north and southeast. } ROOM153 {You're in the mountains. } ROOM154 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The exits are to the west, northeast, and southeast. } ROOM155 {You're in the mountains. } ROOM156 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The entrance to a dark cave lies to the southeast. The only other exit is to the northeast. } ROOM157 {You're in the mountains. } ROOM158 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The entrance to a dark cave lies to the north. The only other exit is to the southwest. } ROOM159 {You're in the mountains. } ROOM160 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The entrance to a dark cave lies to the southwest. The only other exits are to the northeast and northwest. } ROOM161 {You're in the mountains. } ROOM162 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The entrance to a dark cave lies to the northeast. The only other exit is to the southwest. } ROOM163 {You're in the mountains. } ROOM164 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. The entrance to a dark cave lies to the northwest. The only other exit is to the south. } ROOM165 {You are in a clean cave. } ROOM166 {This cave is very clean and well kept. It has the look and feel of the den of a sorceror. The floor of the cave has no trace of dirt or other litter. There are several items of furniture, all somewhat large and very sturdy looking. The only exit is to the south. } ROOM167 {You are in a large cave. } ROOM168 {This cave is very large and smells slightly of offal. It has the look of the den of some wild beast. The floor of the cave is covered with straw and other litter. The only exit is to the southeast. } ROOM169 {You are in a filthy cave. } ROOM170 {This cave is large and smells strongly of animal dung. It looks as if it might be home to some wild animal. This cave is filthy and littered with the broken skeletons of many small animals. The only exit is to the northwest. } ROOM171 {You're outside the town gates. } ROOM172 {You are standing on a rocky path between high, impassible mountains. Other than the sounds of the wind and an occasional bird cry, nothing breaks the silence of this desolate landscape. From time to time an ominous dark shape soars overhead. The town gates lie to the northeast. Other exits are to the northwest, southeast, and southwest. } ROOM173 {You're in a cave. } ROOM174 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the southeast and northwest. There is light to the southeast. } ROOM175 {You're in a cave. } ROOM176 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north and south. There is light to the south. } ROOM177 {You're in a cave. } ROOM178 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northwest and southwest. There is light to the northwest. } ROOM179 {You're in a cave. } ROOM180 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the east and west. There is light to the west. } ROOM181 {You're in a cave. } ROOM182 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast and west. There is light to the northeast. } ROOM183 {You're in a cave. } ROOM184 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the southeast and southwest. There is light to the southwest. } ROOM185 {You're in the forest. } ROOM186 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the east and west. } ROOM187 {You're in the forest. } ROOM188 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the northeast and west. } ROOM189 {You're in the forest. } ROOM190 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the north and southwest. } ROOM191 {You're in the forest. } ROOM192 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the northeast and south. } ROOM193 {You're in the forest. } ROOM194 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the east and southwest. } ROOM195 {You're in the forest. } ROOM196 {You are standing at the end of a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path leads off to the west and to the east is a damp and dismal swamp. } ROOM197 {You're in the forest. } ROOM198 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the northwest and southwest. } ROOM199 {You're in the forest. } ROOM200 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the northeast and southwest. } ROOM201 {You're in the forest. } ROOM202 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the northeast and northwest. } ROOM203 {You're in the forest. } ROOM204 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the southeast and southwest. } ROOM205 {You're in the forest. } ROOM206 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the east and northwest. } ROOM207 {You're in the forest. } ROOM208 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the south and west. } ROOM209 {You're in the forest. } ROOM210 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the northeast and southeast. } ROOM211 {You're in the forest. } ROOM212 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the northwest and southeast. } ROOM213 {You're in the forest. } ROOM214 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the north and southeast. } ROOM215 {You're in the forest. } ROOM216 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the northwest and south. } ROOM217 {You're in the forest. } ROOM218 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the west and southeast. } ROOM219 {You're in the forest. } ROOM220 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the north and south. } ROOM221 {You're in the forest. } ROOM222 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the north, west, and southeast. } ROOM223 {You're in the forest. } ROOM224 {You are standing at the end of a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path leads off to the south. } ROOM225 {You're in the forest. } ROOM226 {You are standing at the end of a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path leads off to the northwest. } ROOM227 {You're in the forest. } ROOM228 {You are standing on a path in a dense forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. The path continues to the east and south. } ROOM229 {You're in a clearing. } ROOM230 {You are standing in a clearing in the forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. Paths lead off to the northeast, northwest, and southeast. } ROOM231 {You're in a clearing. } ROOM232 {You are standing in a clearing in the forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. Paths lead off to the northeast, southeast, and southwest. } ROOM233 {You're in a clearing. } ROOM234 {You are standing in a clearing in the forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. Paths lead off to the north, east, and west. } ROOM235 {You're in a clearing. } ROOM236 {You are standing in a clearing in the forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. Paths lead off to the east, northwest, and southwest. } ROOM237 {You're in a clearing. } ROOM238 {You are standing in a clearing in the forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. Paths lead off to the north and east. } ROOM239 {You're in a clearing. } ROOM240 {You are standing in a clearing in the forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. A path leads off to the north. There is also a cave entrance to the west. } ROOM241 {You're in the swamp. } ROOM242 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the west and southeast. } ROOM243 {You're in the swamp. } ROOM244 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the south and northwest. } ROOM245 {You're in the swamp. } ROOM246 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the north and southwest. } ROOM247 {You're in the swamp. } ROOM248 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the northeast and southeast. } ROOM249 {You're in the swamp. } ROOM250 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the northwest and southeast. } ROOM251 {You're in the swamp. } ROOM252 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the northwest and northeast. } ROOM253 {You're in the swamp. } ROOM254 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the northeast and southwest. } ROOM255 {You're in the swamp. } ROOM256 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the south and northeast. } ROOM257 {You're in the swamp. } ROOM258 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the southeast and southwest. } ROOM259 {You're in the swamp. } ROOM260 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the east and northwest. } ROOM261 {You're in the swamp. } ROOM262 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the east and southwest. } ROOM263 {You're in the swamp. } ROOM264 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the west and northeast. } ROOM265 {You're in the swamp. } ROOM266 {You are standing at the end of a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail leads off to the south. } ROOM267 {You're in the swamp. } ROOM268 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the northwest and southwest. } ROOM269 {You're in the swamp. } ROOM270 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the northeast, northwest, and southeast. } ROOM271 {You're in the swamp. } ROOM272 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the south and east. } ROOM273 {You're in the swamp. } ROOM274 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the north and southeast. } ROOM275 {You're in the swamp. } ROOM276 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the south and northwest. } ROOM277 {You're in the swamp. } ROOM278 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the north, south, and east. } ROOM279 {You're in the swamp. } ROOM280 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the north and south. } ROOM281 {You're in the swamp. } ROOM282 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the south, east, and west. } ROOM283 {You're in the swamp. } ROOM284 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the east and west. } ROOM285 {You're in the swamp. } ROOM286 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the east, northwest, and southwest. } ROOM287 {You're in a clearing. } ROOM288 {You are standing in a clearing in the swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. Trails lead off to the west and northeast. } ROOM289 {You're in a clearing. } ROOM290 {You are standing in a clearing in the swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. Trails lead off to the east, west, and northeast. } ROOM291 {You're in a clearing. } ROOM292 {You are standing in a clearing in the swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. Trails lead off to the north, southeast, and southwest. } ROOM293 {You're in a clearing. } ROOM294 {You are standing in a clearing in the swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. Trails lead off to the south, west, and northeast. } ROOM295 {You're in a clearing. } ROOM296 {You are standing in a clearing in the swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. Trails lead off to the south, east, and west. } ROOM297 {You're in a clearing. } ROOM298 {You are standing in a clearing in the swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. Trails lead off to the north and southeast. } ROOM299 {You're in a clearing. } ROOM300 {You are standing in a clearing in the swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. A trail leads off to the north. } ROOM301 {You're in the swamp. } ROOM302 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the south and west. } ROOM303 {You're in the swamp. } ROOM304 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the west, northeast, and southeast. } ROOM305 {You're in the swamp. } ROOM306 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the north, southeast, and southwest. } ROOM307 {You're in the swamp. } ROOM308 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the north, east, and southwest. } ROOM309 {You're in the swamp. } ROOM310 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the north, south, and west. } ROOM311 {You're in the swamp. } ROOM312 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the southeast and a path leads into a dense forest lies to the west. } ROOM313 {You're in the swamp. } ROOM314 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the northeast and a path leads into a dense forest lies to the west. } ROOM315 {You're on a path. } ROOM316 {You are standing on an overgrown path which leads out of the swamp and into what appears to be the ruins of a forgotten town to the north. The swamp's insect population is strangely quiet in this area. The path leads off to the north and the swamp lies to the south. } ROOM317 {You're on a path. } ROOM318 {You are standing on an overgrown path which leads out of the swamp and into what appears to be the ruins of a forgotten town to the north. The swamp's insect population is strangely quiet in this area. The path leads off to the south and the town gates stand ajar to the north. } ROOM319 {You're in a ruined plaza. } ROOM320 {You are standing in the center of a ruined plaza which has succumbed to decay and the plantlife of the swamp. To the north is the entrance to a rather impressive temple which has stood the test of time well. The stonework and architecture are of a design you do not recognize. Ruined streets lead east, west, northeast, northwest, and south out through the open town gates. } ROOM321 {You're on a ruined street. } ROOM322 {You are standing on a stonework street which shows signs of extreme age and weathering. Plants spring up from between the stones in places and many of the stones are cracked. The street leads to the northeast and southwest into the plaza. } ROOM323 {You're on a ruined street. } ROOM324 {You are standing on a stonework street which shows signs of extreme age and weathering. Plants spring up from between the stones in places and many of the stones are cracked. The street leads to the northwest and southeast into the plaza. } ROOM325 {You're on a ruined street. } ROOM326 {You are standing on a stonework street which shows signs of extreme age and weathering. Plants spring up from between the stones in places and many of the stones are cracked. The street leads to the east and west into the plaza. } ROOM327 {You're on a ruined street. } ROOM328 {You are standing on a stonework street which shows signs of extreme age and weathering. Plants spring up from between the stones in places and many of the stones are cracked. The street leads to the west and east into the plaza. } ROOM329 {You're at a ruined intersection. } ROOM330 {You are standing at a stonework intersection which shows signs of extreme age and weathering. Plants spring up from between the stones in places and many of the stones are cracked. The street leads southeast. Paths lead northeast and northwest into the ruins of shops. } ROOM331 {You're at a ruined intersection. } ROOM332 {You are standing at a stonework intersection which shows signs of extreme age and weathering. Plants spring up from between the stones in places and many of the stones are cracked. The street leads southwest. Paths lead northeast and northwest into the ruins of shops. } ROOM333 {You're at a ruined intersection. } ROOM334 {You are standing at a stonework intersection which shows signs of extreme age and weathering. Plants spring up from between the stones in places and many of the stones are cracked. The street leads east. Paths lead west and south into the ruins of shops. } ROOM335 {You're at a ruined intersection. } ROOM336 {You are standing at a stonework intersection which shows signs of extreme age and weathering. Plants spring up from between the stones in places and many of the stones are cracked. The street leads west. Paths lead east and south into the ruins of shops. } ROOM337 {You're in a ruined shop. } ROOM338 {You're standing in the ruin of a shop which is littered with debris from ages past. Whatever was bought or sold here is a mystery now. The only exit is to the southeast. } ROOM339 {You're in a ruined shop. } ROOM340 {You're standing in the ruin of a shop which is littered with debris from ages past. Whatever was bought or sold here is a mystery now. The only exit is to the southwest. } ROOM341 {You're in a ruined shop. } ROOM342 {You're standing in the ruin of a shop which is littered with debris from ages past. Whatever was bought or sold here is a mystery now. The only exit is to the east. } ROOM343 {You're in a ruined shop. } ROOM344 {You're standing in the ruin of a shop which is littered with debris from ages past. Whatever was bought or sold here is a mystery now. The only exit is to the west. } ROOM345 {You're in a ruined shop. } ROOM346 {You're standing in the ruin of a shop which is littered with debris from ages past. Whatever was bought or sold here is a mystery now. The only exit is to the north. } ROOM347 {You're in an ancient temple. } ROOM348 {You are standing in an ancient temple dedicated to some forgotten deity. Althoqgh it is in good condition, nothing of value remains to be seen. The main exit lies to the south into the plaza, and a stone staircase near the north wall leads downward. } ROOM349 {You're in a cave. } ROOM350 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, northwest and southeast. } ROOM351 {You're in a cave. } ROOM352 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, northwest and southwest. } ROOM353 {You're in a cave. } ROOM354 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northwest and southwest. } ROOM355 {You're in a cave. } ROOM356 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the southeast. } ROOM357 {You're in a cave. } ROOM358 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the south. } ROOM359 {You're in a cellar. } ROOM360 {You are standing in what appears to be a rough hewn stone cellar. A stone staircase leading back up to the surface is in the center of the room, and stone archways exit to the east and southwest. } ROOM361 {You're in a large room. } ROOM362 {You are standing in a large room some thirty feet across. The walls and floor of this room are of rough hewn stone, while the ceiling is that of a natural cave. This makes it appear as if this had once been a natural cave that has been expanded by some ancient culture. Stone archways exit to the north, south, east, and west. } ROOM363 {You're in a large room. } ROOM364 {You are standing in a large room some thirty feet across. The walls and floor of this room are of rough hewn stone, while the ceiling is that of a natural cave. This makes it appear as if this had once been a natural cave that has been expanded by some ancient culture. A stone archway exits to the east. } ROOM365 {You're in a large room. } ROOM366 {You are standing in a large room some thirty feet across. The walls and floor of this room are of rough hewn stone, while the ceiling is that of a natural cave. This makes it appear as if this had once been a natural cave that has been expanded by some ancient culture. A stone archway exits to the west. } ROOM367 {You're in a large room. } ROOM368 {You are standing in a large room some thirty feet across. The walls and floor of this room are of rough hewn stone, while the ceiling is that of a natural cave. This makes it appear as if this had once been a natural cave that has been expanded by some ancient culture. A shimering rectangular patch of darkness covers a portion of the eastern wall. Stone archways exit to the north and south. } ROOM369 {You're in the swamp. } ROOM370 {You are standing on a trail in a dismal swamp. The ground here is soft and damp, and there are many places where stagnant water lies in small pools on the ground. The sounds of insects buzzing about breaks the eerie silence that pervades this forboding place. The trail continues to the south, east, and northwest. } ROOM371 {You're in a cave. } ROOM372 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. A stone staircase leads up into daylight. The only other visible exit lies back the way you came. } ROOM373 {You're in a clearing. } ROOM374 {You are standing in a clearing in the forest. The sounds of birds and other small animals in the trees gives life to this lush green wood. There is passable vegetation to the north, south, east, and west. } ROOM375 {You're in the forest. } ROOM376 {You are standing in a grassy area in the forest. There is passable vegetation to the south. } ROOM377 {You're in the forest. } ROOM378 {You are standing in a grassy area in the forest. There is passable vegetation to the north. } ROOM379 {You're in the forest. } ROOM380 {You are standing in a grassy area in the forest. There is a weathered stone stairway leading downward into dark catacombs, and passable vegetation to the east. } ROOM381 {You're in the forest. } ROOM382 {You are standing in a grassy area in the forest. A jagged edged hole ringed with dead vegetation and rubble in the forest floor allows access to the darkness below. There is passable vegetation to the west. } ROOM383 {You're in a flagstone corridor. } ROOM384 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. There is a jagged hole in the ceiling, and rubble litters the floor. The corridor leads to the south. } ROOM385 {You're in a flagstone corridor. } ROOM386 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north and south. } ROOM387 {You're in a flagstone corridor. } ROOM388 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north, southwest, and southeast. } ROOM389 {You're in a flagstone corridor. } ROOM390 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the northeast. } ROOM391 {You're in a flagstone corridor. } ROOM392 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the northwest. } ROOM393 {You're in a flagstone corridor. } ROOM394 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the east and northwest. } ROOM395 {You're in a flagstone corridor. } ROOM396 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the west and southeast } ROOM397 {You're in a flagstone corridor. } ROOM398 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northwest and southeast. } ROOM399 {You're in a flagstone corridor. } ROOM400 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north and southeast. } ROOM401 {You're in a flagstone corridor. } ROOM402 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the south and northeast. } ROOM403 {You're in a flagstone corridor. } ROOM404 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northeast and southwest. } ROOM405 {You're in a flagstone corridor. } ROOM406 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the east and southwest. } ROOM407 {You're in a flagstone corridor. } ROOM408 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the west and northeast. } ROOM409 {You're in a flagstone corridor. } ROOM410 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the south and northwest. } ROOM411 {You're in a flagstone corridor. } ROOM412 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north and southwest. } ROOM413 {You're in a flagstone corridor. } ROOM414 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the south. } ROOM415 {You're in a flagstone corridor. } ROOM416 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the east and west. } ROOM417 {You're in a flagstone corridor. } ROOM418 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the west. There is also a marble staircase that leads down. } ROOM419 {You're in a flagstone corridor. } ROOM420 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the north. } ROOM421 {You're in a flagstone corridor. } ROOM422 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the east. } ROOM423 {You're in a flagstone corridor. } ROOM424 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the west and southwest. } ROOM425 {You're in a flagstone corridor. } ROOM426 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the southwest and southeast. } ROOM427 {You're in a flagstone corridor. } ROOM428 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north, south, and west. } ROOM429 {You're in a flagstone corridor. } ROOM430 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north and west. } ROOM431 {You're in a flagstone corridor. } ROOM432 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north, south, and east. } ROOM433 {You're in a flagstone corridor. } ROOM434 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northwest and northeast. } ROOM435 {You're in a flagstone corridor. } ROOM436 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the south, east, and west. } ROOM437 {You're in a flagstone corridor. } ROOM438 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north, east, and west. } ROOM439 {You're in a flagstone corridor. } ROOM440 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the south, northeast, and northwest. } ROOM441 {You're in a flagstone corridor. } ROOM442 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the east, northwest, and southwest. } ROOM443 {You're in a flagstone corridor. } ROOM444 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northwest and southwest. } ROOM445 {You're in a flagstone corridor. } ROOM446 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northeast, southeast, and southwest. } ROOM447 {You're in a flagstone corridor. } ROOM448 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north, east, and northwest. } ROOM449 {You're in a flagstone corridor. } ROOM450 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northeast and southeast. } ROOM451 {You're in a flagstone corridor. } ROOM452 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northwest, southeast, and southwest. } ROOM453 {You're in a flagstone corridor. } ROOM454 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north, south, east, and west. } ROOM455 {You're in a flagstone corridor. } ROOM456 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the north and east. } ROOM457 {You're in a flagstone corridor. } ROOM458 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the west, northeast, and southeast. } ROOM459 {You're in a flagstone corridor. } ROOM460 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northwest, northeast, and southeast. } ROOM461 {You're in a flagstone corridor. } ROOM462 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the northwest, northeast, and southwest. } ROOM463 {You're in a flagstone corridor. } ROOM464 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the south, east, and west. There is also a marble staricase that leads down. } ROOM465 {You're in a flagstone corridor. } ROOM466 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the south. There is also a marble staricase that leads up. } ROOM467 {You're in an enormous chamber. } ROOM468 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exit is west through an ornate stone archway. } ROOM469 {You're in an enormous chamber. } ROOM470 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are north, south, east, and west through ornate stone archways. } ROOM471 {You're in an enormous chamber. } ROOM472 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exit is north through an ornate stone archway. There is also a marble staircase that leads down. } ROOM473 {You're in an enormous chamber. } ROOM474 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exit is north through an ornate stone archway. } ROOM475 {You're in an enormous chamber. } ROOM476 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are south and east through ornate stone archways. } ROOM477 {You're in an enormous chamber. } ROOM478 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are north and east through ornate stone archways. } ROOM479 {You're in an enormous chamber. } ROOM480 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are south and west through ornate stone archways. } ROOM481 {You're in an enormous chamber. } ROOM482 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exit is northeast through an ornate stone archway. } ROOM483 {You're in an enormous chamber. } ROOM484 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are northwest and southwest through ornate stone archways. } ROOM485 {You're in an enormous chamber. } ROOM486 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are north and southeast through ornate stone archways. } ROOM487 {You're in an enormous chamber. } ROOM488 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are north and south through ornate stone archways. } ROOM489 {You're in an enormous chamber. } ROOM490 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exit is northwest through an ornate stone archway. } ROOM491 {You're in an enormous chamber. } ROOM492 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exit is south through an ornate stone archway. } ROOM493 {You're in an enormous chamber. } ROOM494 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are north and west through ornate stone archways. } ROOM495 {You're in an enormous chamber. } ROOM496 {You are standing in an enormous stone chamber, fitted with reddish brown flagstones, unlike the dull grey stones in the outer corridors. The room is octagonal in shape, and huge smouldering censers burn in the corners. The only visible exits are north and south through ornate stone archways. } ROOM497 {You're in a well lit stonework passageway. } ROOM498 {You are standing in a well kept stonework passageway. The stonework here is of the finest quality, and certain of the stones, spaced evenly at shoulder height, are fitted with a piece of translucent material fashioned in the shape of a crescent moon. You also notice a glow of torchlight coming through the crescent. The passageway runs to the east and west. } ROOM499 {You're in a well lit stonework passageway. } ROOM500 {You are standing in a well kept stonework passageway. The stonework here is of the finest quality, and certain of the stones, spaced evenly at shoulder height, are fitted with a piece of translucent material fashioned in the shape of a crescent moon. You also notice a glow of torchlight coming through the crescent. The passageway runs to the east and northwest. } ROOM501 {You're in a well lit stonework passageway. } ROOM502 {You are standing in a well kept stonework passageway. The stonework here is of the finest quality, and certain of the stones, spaced evenly at shoulder height, are fitted with a piece of translucent material fashioned in the shape of a crescent moon. You also notice a glow of torchlight coming through the crescent. The passageway runs to the northwest and southeast. } ROOM503 {You're in a well lit stonework passageway. } ROOM504 {You are standing in a well kept stonework passageway. The stonework here is of the finest quality, and certain of the stones, spaced evenly at shoulder height, are fitted with a piece of translucent material fashioned in the shape of a crescent moon. You also notice a glow of torchlight coming through the crescent. The passageway runs to the northeast and southwest. } ROOM505 {You're in a well lit stonework passageway. } ROOM506 {You are standing in a well kept stonework passageway. The stonework here is of the finest quality, and certain of the stones, spaced evenly at shoulder height, are fitted with a piece of translucent material fashioned in the shape of a crescent moon. You also notice a glow of torchlight coming through the crescent. The passageway runs to the west and southeast. } ROOM507 {You're in a well lit stonework passageway. } ROOM508 {You are standing in a well kept stonework passageway. The stonework here is of the finest quality, and certain of the stones, spaced evenly at shoulder height, are fitted with a piece of translucent material fashioned in the shape of a crescent moon. You also notice a glow of torchlight coming through the crescent. The passageway runs to the east and southeast. } ROOM509 {You're in a well lit stonework passageway. } ROOM510 {You are standing in a well kept stonework passageway. The stonework here is of the finest quality, and certain of the stones, spaced evenly at shoulder height, are fitted with a piece of translucent material fashioned in the shape of a crescent moon. You also notice a glow of torchlight coming through the crescent. The passageway leads to the southwest. } ROOM511 {You're in a well lit stonework passageway. } ROOM512 {You are standing in a well kept stonework passageway. The stonework here is of the finest quality, and certain of the stones, spaced evenly at shoulder height, are fitted with a piece of translucent material fashioned in the shape of a crescent moon. You also notice a glow of torchlight coming through the crescent. The passageway runs to the northeast. There is also a marble staircase leading up. } ROOM513 {You are in an immaculate chamber. } ROOM514 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the east and southwest. } ROOM515 {You are in an immaculate chamber. } ROOM516 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the west and northwest. } ROOM517 {You are in an immaculate chamber. } ROOM518 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the northeast and southeast. } ROOM519 {You are in an immaculate chamber. } ROOM520 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the east and west. } ROOM521 {You are in an immaculate chamber. } ROOM522 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the northwest and southwest. } ROOM523 {You are in an immaculate chamber. } ROOM524 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the west and northeast. } ROOM525 {You are in an immaculate chamber. } ROOM526 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the west and southeast. } ROOM527 {You are in an immaculate chamber. } ROOM528 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the east and northwest. } ROOM529 {You are in an immaculate chamber. } ROOM530 {You are standing in an immaculate room. You notice on all four walls have luminous crimson luniform symbol. There are also enormous shackles attached to the walls near the floor. There is a enormous tapestry depicting a battle between a giant with ruddy skin and bright red hair and a small band of dwarven warriors. The exits lie to the east and southeast. } ROOM531 {You're in a flagstone corridor. } ROOM532 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the west. } ROOM533 {You're in a flagstone corridor. } ROOM534 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the east. There is also a marble staircase leading down. } ROOM535 {You're in a flagstone corridor. } ROOM536 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the north. There is also a marble staircase leading up. } ROOM537 {You're in a flagstone corridor. } ROOM538 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor runs to the south, east, and west. There is also a marble staircase leading up. } ROOM539 {You're in a flagstone corridor. } ROOM540 {You are standing in a well kept flagstone corridor. The stonework here is of the finest quality, and certain of the stones are engraved with a luniform design. The corridor leads to the south. There is also a marble staircase leading down. } ROOM541 {You're in the town sewers. } ROOM542 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the west and northeast. } ROOM543 {You're in the town sewers. } ROOM544 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northwest and northeast. } ROOM545 {You're in the town sewers. } ROOM546 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northwest and southeast. } ROOM547 {You're in the town sewers. } ROOM548 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the west and southeast. } ROOM549 {You're in the town sewers. } ROOM550 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the south and northwest. } ROOM551 {You're in the town sewers. } ROOM552 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the southwest and northeast. } ROOM553 {You're in the town sewers. } ROOM554 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northwest, southeast, and southwest. } ROOM555 {You're in the town sewers. } ROOM556 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northwest and southwest. } ROOM557 {You're in the town sewers. } ROOM558 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northeast, southwest, and southeast. } ROOM559 {You're in the town sewers. } ROOM560 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the south, northwest, and northeast. } ROOM561 {You're in the town sewers. } ROOM562 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north, southwest, and southeast. } ROOM563 {You're in the town sewers. } ROOM564 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north and northeast. } ROOM565 {You're in the town sewers. } ROOM566 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the east and northwest. } ROOM567 {You're in the town sewers. } ROOM568 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northest, southeast, and southwest. } ROOM569 {You're in the town sewers. } ROOM570 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north and south. } ROOM571 {You're in the town sewers. } ROOM572 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north and southeast. } ROOM573 {You're in the town sewers. } ROOM574 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northeast and southeast. } ROOM575 {You're in the town sewers. } ROOM576 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the east, southeast, and the only other exit it back up though the grate. } ROOM577 {You're in the town sewers. } ROOM578 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the southwest and southeast. } ROOM579 {You're in the town sewers. } ROOM580 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the east and southwest. } ROOM581 {You're in the town sewers. } ROOM582 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the west and northeast. } ROOM583 {You're in the town sewers. } ROOM584 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northeast and southwest. } ROOM585 {You're in the town sewers. } ROOM586 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the south and northeast. } ROOM587 {You're in the town sewers. } ROOM588 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northwest, northeast, and southeast. } ROOM589 {You're in the town sewers. } ROOM590 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north, east, and southeast. } ROOM591 {You're in the town sewers. } ROOM592 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northeast, southeast, southwest, and northwest. } ROOM593 {You're in the town sewers. } ROOM594 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north, south, east, and west. } ROOM595 {You're in the town sewers. } ROOM596 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northeast, southwest, and northwest. } ROOM597 {You're in the town sewers. } ROOM598 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north. } ROOM599 {You're in the town sewers. } ROOM600 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northwest, southeast, and southwest. } ROOM601 {You're in the town sewers. } ROOM602 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northeast. } ROOM603 {You're in the town sewers. } ROOM604 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northwest. } ROOM605 {You're in the town sewers. } ROOM606 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the northwest, northeast, and southeast. } ROOM607 {You're in the town sewers. } ROOM608 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the southwest. } ROOM609 {You're in the town sewers. } ROOM610 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the south. } ROOM611 {You're in the town sewers. } ROOM612 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the west. } ROOM613 {You're in the town sewers. } ROOM614 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the south, east, and west. } ROOM615 {You're in the town sewers. } ROOM616 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north and southwest. } ROOM617 {You're in the town sewers. } ROOM618 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the south and northeast. } ROOM619 {You're in the town sewers. } ROOM620 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north, east, and southwest. } ROOM621 {You're in the town sewers. } ROOM622 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the east and west. } ROOM623 {You're in the town sewers. } ROOM624 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the east. } ROOM625 {You're in the town sewers. } ROOM626 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north, east, and west. } ROOM627 {You're in the town sewers. } ROOM628 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the south and west. } ROOM629 {You're in the town sewers. } ROOM630 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north and east. } ROOM631 {You're in the town sewers. } ROOM632 {You are standing in the sewers beneath the town. The air down here smells rather foul and the walls drip with greenish slime. Deeps pools of murky brackish water obscure the floor of this filhy tunnel. The tunnel runs to the north and west. } ROOM633 {You're in the town sewers. } ROOM634 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north. Iron rungs decend through a hole in the floor. } ROOM635 {You're in the town sewers. } ROOM636 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the north. Iron rungs ascend through a hole in the ceiling. } ROOM637 {You're in the town sewers. } ROOM638 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the south. } ROOM639 {You're in the town sewers. } ROOM640 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. Deep pools of murky brackish water obscure the floor of this filthy tunnel. The tunnel runs to the west and northeast. Iron rungs ascend through a hole in the ceiling. } ROOM641 {You're in an entrance hall. } ROOM642 {You are standing in the entrance hall of an obsidian tower. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. A black marble archway exits the room to the north into the forest, and another exits to the south deeper into the tower. } ROOM643 {You're in a marble hallway. } ROOM644 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the north and south. } ROOM645 {You're in a marble hallway. } ROOM646 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the east and west. } ROOM647 {You're in a marble hallway. } ROOM648 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the north, south, east, and west. } ROOM649 {You're in a marble hallway. } ROOM650 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the east. } ROOM651 {You're in a marble hallway. } ROOM652 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the west. } ROOM653 {You're in a marble hallway. } ROOM654 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the south and west. } ROOM655 {You're in a marble hallway. } ROOM656 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the north and east. } ROOM657 {You're in a marble hallway. } ROOM658 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the south and east. } ROOM659 {You're in a marble hallway. } ROOM660 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the north and west. } ROOM661 {You're in a marble hallway. } ROOM662 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the north, east, and west. } ROOM663 {You're in a marble hallway. } ROOM664 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the south. } ROOM665 {You're in a marble hallway. } ROOM666 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the west. } ROOM667 {You're in a marble hallway. } ROOM668 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the east. A spiral staircase of black marble leads up. } ROOM669 {You're in a vaulted chamber. } ROOM670 {You are standing in a vaulted chamber adorned with black marble columns and arches. Spiral staircases of black marble lead up and down. } ROOM671 {You're in a marble hallway. } ROOM672 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the west. A spiral staircase of black marble leads up. } ROOM673 {You're in a vaulted chamber. } ROOM674 {You are standing in a vaulted chamber adorned with black marble columns and arches. The archway exits to the west. } ROOM675 {You're in a vaulted chamber. } ROOM676 {You are standing in a vaulted chamber adorned with black marble columns and arches. The archway exits to the east. } ROOM677 {You're in a vaulted chamber. } ROOM678 {You are standing in a vaulted chamber adorned with black marble columns and arches. The archway exits to the north. } ROOM679 {You're in a marble hallway. } ROOM680 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the south. A spiral staircase of black marble leads down. } ROOM681 {You're in a marble hallway. } ROOM682 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the east. A spiral staircase of black marble leads down. } ROOM683 {You're in a marble hallway. } ROOM684 {You are standing in a marble hallway. The walls here are of dull black stone, while the floor is of black marble run through with swirls of silver. The hallway continues to the west. A spiral staircase of black marble leads down. } ROOM685 {You're in a vaulted chamber. } ROOM686 {You are standing in a vaulted chamber adorned with black marble columns and arches. The archway exits to the south. } ROOM687 {You're in a vaulted chamber. } ROOM688 {You are standing in a vaulted chamber adorned with black marble columns and arches. The archways exit to the north, south, and east. } ROOM689 {You're in the town sewers. } ROOM690 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. This circular room is roughly eight feet in diameter. Iron rungs on the wall run from a hole in the floor to a hole in the ceiling. } ROOM691 {You're in the town sewers. } ROOM692 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. This circular room is roughly eight feet in diameter. A crude stone archway leads to the east. Iron rungs on the wall ascend through a hole in the ceiling. } ROOM693 {You're in the town sewer. } ROOM694 {You are standing in the sewers beneath the town. The air down here smells rather foul, and the walls drip with greenish slime. This circular room is roughly eight feet in diameter. Iron rungs on the wall ascend from a hole in the floor to a hole in the ceiling. } ROOM695 {You're in a crude stone building. } ROOM696 {You are in a circular stone building approximately forty feet in diameter. In the center of the room is an iron grate leading downward. To the east and west lie sturdy oak doors. } ROOM697 {You're in a storage room. } ROOM698 {You are in the eastern end of a large storage room. The room continues to the west and a sturdy oak door lies to the east. This room appears to have been forgotten long ago. } ROOM699 {You're in a storage room. } ROOM700 {You are in the western end of a large storage room. The room continues to the east. This room appears to have been forgotten long ago. } ROOM701 {You're in a sandy passage. } ROOM702 {You are standing in a sandy stone passage. The walls and floor here are of crudely worked stone while the ceiling is of packed earth and rock supported by heavy wooden beams. The passage continues to the east and west. } ROOM703 {You're in a sandy passage. } ROOM704 {You are standing in a sandy stone passage. The walls and floor here are of crudely worked stone while the ceiling is of packed earth and rock supported by heavy wooden beams. The passage continues to the south and west. } ROOM705 {You're in a sandy passage. } ROOM706 {You are standing in a sandy stone passage. The walls and floor here are of crudely worked stone while the ceiling is of packed earth and rock supported by heavy wooden beams. The passage continues to the north and south. } ROOM707 {You're in a sandy passage. } ROOM708 {You are standing in a sandy stone passage. The walls and floor here are of crudely worked stone while the ceiling is of packed earth and rock supported by heavy wooden beams. The passage continues to the north and west. } ROOM709 {You're in a sandy passage. } ROOM710 {You are standing in a sandy stone passage. The walls and floor here are of crudely worked stone while the ceiling is of packed earth and rock supported by heavy wooden beams. The passage continues to the east and a crude stone archway leads out into the desert to the south. } ROOM711 {You're in the desert. } ROOM712 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north, east, and southwest. } ROOM713 {You're in the desert. } ROOM714 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the west and southeast. } ROOM715 {You're in the desert. } ROOM716 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northwest and southeast. } ROOM717 {You're in the desert. } ROOM718 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the south and northwest. } ROOM719 {You're in the desert. } ROOM720 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northwest, northeast, and southwest. } ROOM721 {You're in the desert. } ROOM722 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north, south, east, and west. } ROOM723 {You're in the desert. } ROOM724 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the west, northeast, and southeast. } ROOM725 {You're in the desert. } ROOM726 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north and southwest. } ROOM727 {You're in the desert. } ROOM728 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north and south. } ROOM729 {You're in the desert. } ROOM730 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the southwest and southeast. } ROOM731 {You're in the desert. } ROOM732 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northeast and southwest. } ROOM733 {You're in the desert. } ROOM734 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the south and northeast. } ROOM735 {You're in the desert. } ROOM736 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north, east, and southwest. } ROOM737 {You're in the desert. } ROOM738 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north, southeast and southwest. } ROOM739 {You're in the desert. } ROOM740 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northwest and southwest. } ROOM741 {You're in the desert. } ROOM742 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northwest, northeast and southeast. } ROOM743 {You're in the desert. } ROOM744 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the east, southwest and northwest. } ROOM745 {You're in the desert. } ROOM746 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north, east, and west. } ROOM747 {You're in the desert. } ROOM748 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the east and west. } ROOM749 {You're in the desert. } ROOM750 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northeast, southeast and southwest. } ROOM751 {You're in the desert. } ROOM752 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the southwest and northeast. } ROOM753 {You're in the desert. } ROOM754 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the south and east. } ROOM755 {You're in the desert. } ROOM756 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the east and northwest. } ROOM757 {You're in the desert. } ROOM758 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the south and west. } ROOM759 {You're in the desert. } ROOM760 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north and southeast. } ROOM761 {You're in the desert. } ROOM762 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northwest and northeast. } ROOM763 {You're in the desert. } ROOM764 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the south, northwest and northeast. } ROOM765 {You're in the desert. } ROOM766 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the east and southwest. } ROOM767 {You're in the desert. } ROOM768 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northwest, northeast, southwest, and southeast. } ROOM769 {You're in the desert. } ROOM770 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the north, south, and west. } ROOM771 {You're in the desert. } ROOM772 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the south, east and northwest. } ROOM773 {You're in the desert. } ROOM774 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the west and northeast. } ROOM775 {You're in the desert. } ROOM776 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northeast and southeast. } ROOM777 {You're in the desert. } ROOM778 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northwest. The entrance to a cave in a large rock outcropping lies to the south. } ROOM779 {You're in the desert. } ROOM780 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the east and southwest. The entrance to a crude circular stone building lies to the north. } ROOM781 {You're in a stonework chamber. } ROOM782 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The western wall bears this cryptic message: "Speak the element of the guardian of the temple catacombs in the language of spellcraft to gain entrance." The visible exits are south and east through stone archways fitted with massive iron doors. There is also a stone archway leading out into the desert to the north. } ROOM783 {You're in a stonework corridor. } ROOM784 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north and south. } ROOM785 {You're in a stonework corridor. } ROOM786 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north and southeast. } ROOM787 {You're in a stonework corridor. } ROOM788 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northwest and southwest. } ROOM789 {You're in a stonework corridor. } ROOM790 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the south and northeast. } ROOM791 {You're in a stonework corridor. } ROOM792 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the east and northwest. } ROOM793 {You're in a stonework corridor. } ROOM794 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the west and northeast. } ROOM795 {You're in a stonework corridor. } ROOM796 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northeast and southwest. } ROOM797 {You're in a stonework corridor. } ROOM798 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the east, northwest, and southwest. } ROOM799 {You're in a stonework corridor. } ROOM800 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the west, northeast, and southeast. } ROOM801 {You're in a stonework corridor. } ROOM802 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the east and west. } ROOM803 {You're in a stonework corridor. } ROOM804 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northeast and southeast. } ROOM805 {You're in a stonework corridor. } ROOM806 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the west and southeast. } ROOM807 {You're in a stonework corridor. } ROOM808 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the southwest and southeast. } ROOM809 {You're in a stonework corridor. } ROOM810 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north and west. } ROOM811 {You're in a stonework corridor. } ROOM812 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the south, northwest, and northeast. } ROOM813 {You're in a stonework corridor. } ROOM814 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north and southwest. } ROOM815 {You're in a stonework corridor. } ROOM816 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north, south, and west. } ROOM817 {You're in a stonework corridor. } ROOM818 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor continues to the northwest. } ROOM819 {You're in a stonework corridor. } ROOM820 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor continues to the east. } ROOM821 {You're in a stonework corridor. } ROOM822 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor continues to the west. There is a stone staircase here leading downward. } ROOM823 {You're in a stonework corridor. } ROOM824 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor continues to the east and southwest. } ROOM825 {You're in a stonework corridor. } ROOM826 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northwest, southeast, and southwest. } ROOM827 {You're in a stonework corridor. } ROOM828 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northwest and southeast. } ROOM829 {You're in a stonework corridor. } ROOM830 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the southwest. } ROOM831 {You're in a stonework corridor. } ROOM832 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north, east, and west. } ROOM833 {You're in a stonework chamber. } ROOM834 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are north, south, and east through stone archways. } ROOM835 {You're in a stonework chamber. } ROOM836 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are north and west through stone archways. } ROOM837 {You're in a stonework chamber. } ROOM838 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The northern portion of this chamber is obscured by a strange mist. The only visible exit is east through a stone archway. } ROOM839 {You're in a stonework chamber. } ROOM840 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exit is east through a stone archway. } ROOM841 {You're in a stonework chamber. } ROOM842 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The western wall bears this cryptic message: "Speak the element of the guardian of the temple catacombs in the language of spellcraft to gain entrance." The visible exits are south and east through stone archways which stand open to bare stone corridors. There is also a stone archway leading out into the desert to the north. } ROOM843 {You're in a stonework corridor. } ROOM844 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. A stone in the northeast wall appears to protrude from the wall slightly more than the others. The corridor continues to the northwest. } ROOM845 {You're in a stonework corridor. } ROOM846 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. A stone in the north wall appears to protrude from the wall slightly more than the others. The corridor continues to the east. } ROOM847 {You're in a stonework chamber. } ROOM848 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exit is west through a stone archway. There is a stone staircase here leading upward. } ROOM849 {You're in a stonework corridor. } ROOM850 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northeast, northwest, and southeast. } ROOM851 {You're in a stonework corridor. } ROOM852 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the south and northwest. } ROOM853 {You're in a stonework corridor. } ROOM854 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor continues to the south. There is a stone staircase here leading downward. } ROOM855 {You're in a stonework chamber. } ROOM856 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are north, east, and west through stone archways. } ROOM857 {You're in a stonework chamber. } ROOM858 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exit is north through a stone archway. } ROOM859 {You're in a stonework chamber. } ROOM860 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are north and south through stone archways. } ROOM861 {You're in a stonework chamber. } ROOM862 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are north and southwest through stone archways. } ROOM863 {You're in a stonework corridor. } ROOM864 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northeast and northwest. } ROOM865 {You're in a stonework corridor. } ROOM866 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the east and south. } ROOM867 {You're in a stonework corridor. } ROOM868 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north and west. } ROOM869 {You're in a stonework corridor. } ROOM870 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north, southeast, and southwest. } ROOM871 {You're in a stonework chamber. } ROOM872 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exit is southeast through a stone archway. There is a stone staircase here leading upward. } ROOM873 {You're in a stonework corridor. } ROOM874 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northeast, southwest, and southeast. } ROOM875 {You're in a stonework corridor. } ROOM876 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northeast, northwest, and southwest. } ROOM877 {You're in a stonework corridor. } ROOM878 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north, south, and east. } ROOM879 {You're in a stonework chamber. } ROOM880 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exit is south through a stone archway. } ROOM881 {You're in a stonework chamber. } ROOM882 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are south and east through stone archways. } ROOM883 {You're in a stonework corridor. } ROOM884 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusual designs and are of very fine craftsmanship. The corridor continues to the north. There is a stone staircase here leading downward. } ROOM885 {You're in a stonework chamber. } ROOM886 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are south and west through stone archways. } ROOM887 {You're in a stonework chamber. } ROOM888 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exit is northeast through a stone archway. There is a stone staircase here leading upward. } ROOM889 {You're in a stonework chamber. } ROOM890 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exit is east through a stone archway. } ROOM891 {You're in a stonework chamber. } ROOM892 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exit is east through a stone archway. There is a stone staircase here leading upward. } ROOM893 {You're in a stonework corridor. } ROOM894 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the south and west. } ROOM895 {You're in a stonework chamber. } ROOM896 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are north and east through stone archways. } ROOM897 {You're in a stonework chamber. } ROOM898 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are north and west through stone archways. } ROOM899 {You're in a stonework chamber. } ROOM900 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The only visible exits are east and west through stone archways. } ROOM901 {You're in a stonework corridor. } ROOM902 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the north and east. } ROOM903 {You're in a stonework corridor. } ROOM904 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the south, east, and west. } ROOM905 {You're in a stonework corridor. } ROOM906 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor continues to the northeast. } ROOM907 {You're in a stonework corridor. } ROOM908 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the northeast and south. } ROOM909 {You're in a stonework corridor. } ROOM910 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. A small lever is partially concealed in a niche in the north wall. The corridor runs to the southwest and southeast. } ROOM911 {You're in a stonework chamber. } ROOM912 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. The northern wall bears this cryptic message: "Speak the name of the guardian of the white rune in the language of spellcraft to breach the barrier." The visible exit is southwest through a stone archway. } ROOM913 {You're in a stonework chamber. } ROOM914 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. A small lever is partially concealed in a niche in the south wall. The only visible exit is north through a stone archway. } ROOM915 {You're in a stonework chamber. } ROOM916 {You are standing in a stonework chamber, fitted with dull grey stone tiles. The room is rectangular in shape and is roughly thirty feet by fifty feet across. A small lever is partially concealed in a niche in the north wall. The only visible exit is south through a stone archway. } ROOM917 {You're in a stonework corridor. } ROOM918 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. The corridor runs to the east and west. A very wide natural chasm blocks the passage to the west. } ROOM919 {You're in a stonework corridor. } ROOM920 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. A small lever is partially concealed in a niche in the east wall. The corridor runs to the north and south. } ROOM921 {You're in a stonework corridor. } ROOM922 {You are standing in a well kept stonework corridor. The tightly fit stone tiles that make up the floor and walls here bear unusal designs and are of very fine craftsmanship. A small lever is partially concealed in a niche in the west wall. The corridor runs to the north and south. } ROOM923 {You're in a ruined entry hall. } ROOM924 {You are standing in a ruined entry hall. The tightly fit stone tiles that make up the floor and walls here bear signs of weathering and extreme age. Passages blocked by impassible rockfalls where portions of the ceiling fell in lie to the east and west. The only accessible passageway leads to the north into darkness. } ROOM925 {You're in a ruined hallway. } ROOM926 {You are standing in a ruined hallway. The tightly fit stone tiles that make up the floor and walls here bear signs of weathering and extreme age. The northern portion of this hall is blocked by an impassible rockfall where a portion of the ceiling fell in. To the west is a white misty archway, and to the east stands a massive iron bound oak door. The passageway continues to the south. } ROOM927 {You're in a small study. } ROOM928 {You are standing in a small study that has somehow survived whatever cataclysm destroyed the rest of this once majestic edifice. The room is furnished with fine oak furniture which appears to be well kept. Among these items you note a large writing desk, a locked chest, and a large canopy bed. In the west wall of this room is a large fireplace where a warm fire burns brightly. The only exit is through a white misty archway to the east. } ROOM929 {You're in a ballroom. } ROOM930 {You are standing in a magnificent ballroom that has somehow survived whatever cataclysm befell the rest of this once majestic edifice. The room is decorated gayly with many beautiful paintings and other works of art as well as several huge chandeliers made of fine crystals. To the west stands a massive iron bound oak door and to the north is a blue misty archway. } ROOM931 {You're in a large bedroom. } ROOM932 {You are standing in a large bedroom that has somehow survived whatever cataclysm destroyed the rest of this once majestic edifice. The room is furnished with fine furniture which appears to be well kept. The color which seems to dominate the room is pink. The room gives the impression that it belongs to a young woman brought up by a family that was very well off. Most of the furniture in the room is pink and frilly, especially the large canopy bed dominating the northern portion of the room. In the bed lies a beautiful princess appears totally oblivious to the state of her surroundings. The only exit is through a blue misty archway to the south. } ROOM933 {You're in a large bedroom. } ROOM934 {You are standing in a large bedroom that has somehow survived whatever cataclysm destroyed the rest of this once majestic edifice. The room is furnished with fine furniture which appears to be well kept. The color which seems to dominate the room is pink. The room gives the impression that it belongs to a young woman brought up by a family that was very well off. Most of the furniture in the room is pink and frilly, especially the large canopy bed dominating the northern portion of the room. The only exit is through a blue misty archway to the south. } ROOM935 {You're in a labyrinth. } ROOM936 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. The only exit is to the north. } ROOM937 {You're in a labyrinth. } ROOM938 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. The only exit is to the south. } ROOM939 {You're in a labyrinth. } ROOM940 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. The only exit is to the east. } ROOM941 {You're in a labyrinth. } ROOM942 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. The only exit is to the west. } ROOM943 {You're in a labyrinth. } ROOM944 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are north and east. } ROOM945 {You're in a labyrinth. } ROOM946 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are north and south. } ROOM947 {You're in a labyrinth. } ROOM948 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are north and west. } ROOM949 {You're in a labyrinth. } ROOM950 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are east and south. } ROOM951 {You're in a labyrinth. } ROOM952 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are east and west. } ROOM953 {You're in a labyrinth. } ROOM954 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are south and west. } ROOM955 {You're in a labyrinth. } ROOM956 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are north, east, and south. } ROOM957 {You're in a labyrinth. } ROOM958 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are north, south, and west. } ROOM959 {You're in a labyrinth. } ROOM960 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are north, east, and west. } ROOM961 {You're in a labyrinth. } ROOM962 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are east, south, and west. } ROOM963 {You're in a labyrinth. } ROOM964 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are north, south, east, and west. } ROOM965 {You're in a labyrinth. } ROOM966 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. The only exit is to the north. } ROOM967 {You're in a labyrinth. } ROOM968 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. The only exit is to the south. } ROOM969 {You're in a labyrinth. } ROOM970 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. The only exit is to the east. } ROOM971 {You're in a labyrinth. } ROOM972 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. The only exit is to the west. } ROOM973 {You're in a labyrinth. } ROOM974 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are north and east. } ROOM975 {You're in a labyrinth. } ROOM976 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are north and south. } ROOM977 {You're in a labyrinth. } ROOM978 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are north and west. } ROOM979 {You're in a labyrinth. } ROOM980 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are east and south. } ROOM981 {You're in a labyrinth. } ROOM982 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are east and west. } ROOM983 {You're in a labyrinth. } ROOM984 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are south and west. } ROOM985 {You're in a labyrinth. } ROOM986 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are north, east, and south. } ROOM987 {You're in a labyrinth. } ROOM988 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are north, south, and west. } ROOM989 {You're in a labyrinth. } ROOM990 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are north, east, and west. } ROOM991 {You're in a labyrinth. } ROOM992 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are east, south, and west. } ROOM993 {You're in a labyrinth. } ROOM994 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. Exits are north, south, east, and west. } ROOM995 {You're in a labyrinth. } ROOM996 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. The only exit is to the north. } ROOM997 {You're in a labyrinth. } ROOM998 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. The only exit is to the south. } ROOM999 {You're in a labyrinth. } ROOM1000 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. The only exit is to the east. } ROOM1001 {You're in a labyrinth. } ROOM1002 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. The only exit is to the west. } ROOM1003 {You're in a labyrinth. } ROOM1004 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are north and east. } ROOM1005 {You're in a labyrinth. } ROOM1006 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are north and south. } ROOM1007 {You're in a labyrinth. } ROOM1008 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are north and west. } ROOM1009 {You're in a labyrinth. } ROOM1010 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are east and south. } ROOM1011 {You're in a labyrinth. } ROOM1012 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are east and west. } ROOM1013 {You're in a labyrinth. } ROOM1014 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are south and west. } ROOM1015 {You're in a labyrinth. } ROOM1016 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are north, east, and south. } ROOM1017 {You're in a labyrinth. } ROOM1018 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are north, west, and east. } ROOM1019 {You're in a labyrinth. } ROOM1020 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are north, south, and west. } ROOM1021 {You're in a labyrinth. } ROOM1022 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are east, south, and west. } ROOM1023 {You're in a labyrinth. } ROOM1024 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are north, south, east, and west. } ROOM1025 {You're in a labyrinth. } ROOM1026 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. The only exit is to the north. } ROOM1027 {You're in a labyrinth. } ROOM1028 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. The only exit is to the south. } ROOM1029 {You're in a labyrinth. } ROOM1030 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. The only exit is to the east. } ROOM1031 {You're in a labyrinth. } ROOM1032 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. The only exit is to the west. } ROOM1033 {You're in a labyrinth. } ROOM1034 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are north and east. } ROOM1035 {You're in a labyrinth. } ROOM1036 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are north and south. } ROOM1037 {You're in a labyrinth. } ROOM1038 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are north and west. } ROOM1039 {You're in a labyrinth. } ROOM1040 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are east and south. } ROOM1041 {You're in a labyrinth. } ROOM1042 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are east and west. } ROOM1043 {You're in a labyrinth. } ROOM1044 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are south and west. } ROOM1045 {You're in a labyrinth. } ROOM1046 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are north, east, and south. } ROOM1047 {You're in a labyrinth. } ROOM1048 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are north, west, and east. } ROOM1049 {You're in a labyrinth. } ROOM1050 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are north, south, and west. } ROOM1051 {You're in a labyrinth. } ROOM1052 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are east, south, and west. } ROOM1053 {You're in a labyrinth. } ROOM1054 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. Exits are north, south, east, and west. } ROOM1055 {You're in a labyrinth. } ROOM1056 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. The only exit is to the north. } ROOM1057 {You're in a labyrinth. } ROOM1058 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. The only exit is to the south. } ROOM1059 {You're in a labyrinth. } ROOM1060 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. The only exit is to the east. } ROOM1061 {You're in a labyrinth. } ROOM1062 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. The only exit is to the west. } ROOM1063 {You're in a labyrinth. } ROOM1064 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are north and east. } ROOM1065 {You're in a labyrinth. } ROOM1066 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are north and south. } ROOM1067 {You're in a labyrinth. } ROOM1068 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are north and west. } ROOM1069 {You're in a labyrinth. } ROOM1070 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are east and south. } ROOM1071 {You're in a labyrinth. } ROOM1072 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are east and west. } ROOM1073 {You're in a labyrinth. } ROOM1074 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are south and west. } ROOM1075 {You're in a labyrinth. } ROOM1076 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are north, east, and south. } ROOM1077 {You're in a labyrinth. } ROOM1078 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are north, west, and east. } ROOM1079 {You're in a labyrinth. } ROOM1080 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are north, south, and west. } ROOM1081 {You're in a labyrinth. } ROOM1082 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are east, south, and west. } ROOM1083 {You're in a labyrinth. } ROOM1084 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. Exits are north, south, east, and west. } ROOM1085 {You're in a labyrinth. } ROOM1086 {You have entered a small room with a with a stone staircase in the center. The staircase leads downward. A huge stone door blocks your egress to the south. } ROOM1087 {You're in a labyrinth. } ROOM1088 {You have entered a small room with a with a stone staircase in the center. The staircase leads upward. You can also exit to the north, east, and west. } ROOM1089 {You're in a labyrinth. } ROOM1090 {You have entered a small room with a with a stone staircase in the center. The staircase leads downward. You can also exit to the north. } ROOM1091 {You're in a labyrinth. } ROOM1092 {You have entered a small room with a with a stone staircase in the center. The staircase leads downward. You can also exit to the north and west. } ROOM1093 {You're in a labyrinth. } ROOM1094 {You have entered a small room with a with a stone staircase in the center. The staircase leads upward. You can also exit to the west. } ROOM1095 {You're in a labyrinth. } ROOM1096 {You have entered a small room with a with a stone staircase in the center. The staircase leads downward. You can also exit to the south. } ROOM1097 {You're in a labyrinth. } ROOM1098 {You have entered a small room with a with a stone staircase in the center. The staircase leads upward. You can also exit to the north. } ROOM1099 {You're in a labyrinth. } ROOM1100 {You have entered a small room with a with a stone staircase in the center. The staircase leads upward. You can also exit to the south and west. } ROOM1101 {You're in a labyrinth. } ROOM1102 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. The only exit is to the south. } ROOM1103 {You're in a labyrinth. } ROOM1104 {You have entered a small room with a with a stone staircase in the center. The staircase leads downward. You can also exit to the north and west. } ROOM1105 {You're on a ledge. } ROOM1106 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads to the east and southwest. } ROOM1107 {You're on a ledge. } ROOM1108 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads to the east and west. } ROOM1109 {You're on a ledge. } ROOM1110 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads east, west, and slopes downward. } ROOM1111 {You're on a ledge. } ROOM1112 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads southeast and west. } ROOM1113 {You're on a ledge. } ROOM1114 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads southeast and northwest. } ROOM1115 {You're on a ledge. } ROOM1116 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads south and northwest. } ROOM1117 {You're on a ledge. } ROOM1118 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads north and south and slopes downward. } ROOM1119 {You're on a ledge. } ROOM1120 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads north and south. } ROOM1121 {You're on a ledge. } ROOM1122 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads northeast and slopes downward. } ROOM1123 {You're on a ledge. } ROOM1124 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads north and southwest. } ROOM1125 {You're on a ledge. } ROOM1126 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads northeast and southwest. } ROOM1127 {You're on a ledge. } ROOM1128 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads northeast and west. } ROOM1129 {You're on a ledge. } ROOM1130 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads east and northwest. } ROOM1131 {You're on a ledge. } ROOM1132 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads north and southeast. } ROOM1133 {You're on a ledge. } ROOM1134 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads north, south, west, and slopes downward. } ROOM1135 {You're on a ledge. } ROOM1136 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads northeast and south. } ROOM1137 {You're on a ledge. } ROOM1138 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads east. } ROOM1139 {You're on a ledge. } ROOM1140 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads west and slopes upward. } ROOM1141 {You're on a ledge. } ROOM1142 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads southeast and slopes downward. } ROOM1143 {You're on a ledge. } ROOM1144 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads east and slopes upward. } ROOM1145 {You're on a ledge. } ROOM1146 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads south and slopes downward. } ROOM1147 {You're on a ledge. } ROOM1148 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads east and slopes downward. } ROOM1149 {You're on a ledge. } ROOM1150 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads southwest and slopes downward. } ROOM1151 {You're on a ledge. } ROOM1152 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads west and slopes downward. } ROOM1153 {You're on a ledge. } ROOM1154 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads southeast and slopes upward. } ROOM1155 {You're on a ledge. } ROOM1156 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads southwest. } ROOM1157 {You're on a ledge. } ROOM1158 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads north and slopes downward. } ROOM1159 {You're on a ledge. } ROOM1160 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads northeast. } ROOM1161 {You're on a ledge. } ROOM1162 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads north and slopes upward. } ROOM1163 {You're on a ledge. } ROOM1164 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads northeast and slopes upward. } ROOM1165 {You're on a ledge. } ROOM1166 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads south and slopes upward. } ROOM1167 {You're on a ledge. } ROOM1168 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads southeast, west, and slopes downward. } ROOM1169 {You're on a ledge. } ROOM1170 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads east, west, and slopes upward. } ROOM1171 {You're on a ledge. } ROOM1172 {The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads north. } ROOM1173 {You're on a ledge. } ROOM1174 { The ledge seems to be no more than a few feet wide and runs around a sheer wall high above an enormous pool of molten rock. The heat here is quite unbearable. The ledge leads southwest and slopes upward. } ROOM1175 {You're in the entrance to a tunnel. } ROOM1176 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the north and up. } ROOM1177 {You're in a tunnel. } ROOM1178 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the northeast and south. } ROOM1179 {You're in a tunnel. } ROOM1180 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the northeast, southeast, and southwest. } ROOM1181 {You're in a tunnel. } ROOM1182 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the to the north and southwest. } ROOM1183 {You're in a tunnel. } ROOM1184 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the southeast, southwest, and northwest. } ROOM1185 {You're in a tunnel. } ROOM1186 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the northeast and southeast. } ROOM1187 {You're in a tunnel. } ROOM1188 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the northeast and southwest. } ROOM1189 {You're in a tunnel. } ROOM1190 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The only exit lies to the southwest. } ROOM1191 {You're in a tunnel. } ROOM1192 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the east and northwest. } ROOM1193 {You're in a tunnel. } ROOM1194 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the northeast, west, and up. } ROOM1195 {You're in a tunnel. } ROOM1196 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the north, east, and southwest. } ROOM1197 {You're in a tunnel. } ROOM1198 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the north and south. } ROOM1199 {You're in a tunnel. } ROOM1200 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the northeast, south, and northwest. } ROOM1201 {You're in a tunnel. } ROOM1202 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the east, south, and northwest. } ROOM1203 {You're in a tunnel. } ROOM1204 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the southeast and west. } ROOM1205 {You're in a tunnel. } ROOM1206 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the east and west. } ROOM1207 {You're in a tunnel. } ROOM1208 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the northeast and west. } ROOM1209 {You're in a tunnel. } ROOM1210 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the north, south, and west. } ROOM1211 {You're in a tunnel. } ROOM1212 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the south and northwest. } ROOM1213 {You're in a tunnel. } ROOM1214 {This tunnel has been eroded from fossil rich rock. The air is humid and hot. Steam rises from many small holes through the walls and floor. The exits are to the southwest and up. } ROOM1215 {You're in a sweltering passage. } ROOM1216 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the north and southeast. } ROOM1217 {You're in a sweltering passage. } ROOM1218 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast, south, and northwest. } ROOM1219 {You're in a sweltering passage. } ROOM1220 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the southeast and southwest. } ROOM1221 {You're in a sweltering passage. } ROOM1222 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. The only exit is to the northeast. } ROOM1223 {You're in a sweltering passage. } ROOM1224 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast and southwest. } ROOM1225 {You're in a sweltering passage. } ROOM1226 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast, southeast, and northwest. } ROOM1227 {You're in a sweltering passage. } ROOM1228 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the east and northwest. } ROOM1229 {You're in a sweltering passage. } ROOM1230 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. The only exit is to the west. } ROOM1231 {You're in a sweltering passage. } ROOM1232 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the north, east, and southwest. } ROOM1233 {You're in a sweltering passage. } ROOM1234 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast and south. } ROOM1235 {You're in a sweltering passage. } ROOM1236 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the southwest. } ROOM1237 {You're in a sweltering passage. } ROOM1238 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the southeast, southwest, and northwest. } ROOM1239 {You're in a sweltering passage. } ROOM1240 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast and northwest. } ROOM1241 {You're in a sweltering passage. } ROOM1242 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast, southwest, and northwest. } ROOM1243 {You're in a sweltering passage. } ROOM1244 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. The only exit is to the southeast. } ROOM1245 {You're in a sweltering passage. } ROOM1246 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the north and southwest. } ROOM1247 {You're in a sweltering passage. } ROOM1248 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. The only exit is to the south. } ROOM1249 {You're in a sweltering passage. } ROOM1250 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the southeast and west. } ROOM1251 {You're in a sweltering passage. } ROOM1252 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the south and northwest. } ROOM1253 {You're in a sweltering passage. } ROOM1254 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the north and south. } ROOM1255 {You're in a sweltering passage. } ROOM1256 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the southeast and northwest. } ROOM1257 {You're in a sweltering passage. } ROOM1258 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast, southeast, and west. } ROOM1259 {You're in a sweltering passage. } ROOM1260 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. The only exit is to the northwest. } ROOM1261 {You're in a sweltering passage. } ROOM1262 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast and southeast. } ROOM1263 {You're in a sweltering passage. } ROOM1264 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast, southeast, and southwest. } ROOM1265 {You're in a sweltering passage. } ROOM1266 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the south and down. } ROOM1267 {You're in a sweltering passage. } ROOM1268 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast and west. } ROOM1269 {You're in a sweltering passage. } ROOM1270 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the east, southwest, and northwest. } ROOM1271 {You're in a sweltering passage. } ROOM1272 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the east and west. } ROOM1273 {You're in a sweltering passage. } ROOM1274 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. The only exit is to the east. } ROOM1275 {You're in a sweltering passage. } ROOM1276 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the east and southwest. } ROOM1277 {You're in a sweltering passage. } ROOM1278 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the northeast, south, and west. } ROOM1279 {You're in a valley. } ROOM1280 {You are at the edge of a lush jungle valley. A volcano looms over the trees to the northeast. Trees and thick undergrowth block your exit in all directions except northeast into a smooth corridor and to the southwest, deeper into the jungle. } ROOM1281 {You're in a valley. } ROOM1282 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast and west. } ROOM1283 {You're in a valley. } ROOM1284 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the east and south. } ROOM1285 {You're in a valley. } ROOM1286 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north, southeast, and southwest. } ROOM1287 {You're in a valley. } ROOM1288 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the east, southwest, and northwest. } ROOM1289 {You're in a valley. } ROOM1290 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast and west. } ROOM1291 {You're in a valley. } ROOM1292 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the southeast and west. } ROOM1293 {You're in a valley. } ROOM1294 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the east and southwest. } ROOM1295 {You're in a valley. } ROOM1296 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast, south, and west. } ROOM1297 {You're in a valley. } ROOM1298 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast and south. } ROOM1299 {You're in a valley. } ROOM1300 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north and southwest. } ROOM1301 {You're in a valley. } ROOM1302 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast and southeast. } ROOM1303 {You're in a valley. } ROOM1304 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the south and northwest. } ROOM1305 {You're in a valley. } ROOM1306 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north and southeast. } ROOM1307 {You're in a valley. } ROOM1308 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the southeast and northwest. } ROOM1309 {You're in a valley. } ROOM1310 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast and northwest. } ROOM1311 {You're in a valley. } ROOM1312 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast and southwest. } ROOM1313 {You're in a valley. } ROOM1314 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast, southwest, and northwest. } ROOM1315 {You're in a valley. } ROOM1316 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the south and southwest. } ROOM1317 {You're in a valley. } ROOM1318 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the east and northwest. } ROOM1319 {You're in a valley. } ROOM1320 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the east, south, and northwest. } ROOM1321 {You're in a valley. } ROOM1322 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the east and west. } ROOM1323 {You're in a valley. } ROOM1324 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north and west. } ROOM1325 {You're in a valley. } ROOM1326 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the east. } ROOM1327 {You're in a valley. } ROOM1328 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the west and northwest. } ROOM1329 {You're in a valley. } ROOM1330 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast, southeast, and northwest. } ROOM1331 {You're in a valley. } ROOM1332 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north and south. } ROOM1333 {You're in a valley. } ROOM1334 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north, east, and southwest. } ROOM1335 {You're in a valley. } ROOM1336 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the southeast, south, and southwest. } ROOM1337 {You're in a valley. } ROOM1338 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north and east. } ROOM1339 {You're in a valley. } ROOM1340 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the southeast, southwest, and northwest. } ROOM1341 {You're in a valley. } ROOM1342 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the west. } ROOM1343 {You're in a valley. } ROOM1344 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north. } ROOM1345 {You're in a valley. } ROOM1346 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the southeast. } ROOM1347 {You're in a valley. } ROOM1348 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast, south, and northwest. } ROOM1349 {You're in a valley. } ROOM1350 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the northeast. } ROOM1351 {You're in a complex of natural caverns. } ROOM1352 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. The only exit is to the northwest. } ROOM1353 {You're in a complex of natural caverns. } ROOM1354 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the southeast or west. } ROOM1355 {You're in a complex of natural caverns. } ROOM1356 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the east, southwest, or northwest. } ROOM1357 {You're in a complex of natural caverns. } ROOM1358 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast or to the west. } ROOM1359 {You're in a complex of natural caverns. } ROOM1360 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. The only exit is to the east. } ROOM1361 {You're in a complex of natural caverns. } ROOM1362 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the east or west. } ROOM1363 {You're in a complex of natural caverns. } ROOM1364 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the east or the northwest. } ROOM1365 {You're in a complex of natural caverns. } ROOM1366 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the southeast, southwest, or the northwest. } ROOM1367 {You're in a complex of natural caverns. } ROOM1368 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast or the south. } ROOM1369 {You're in a complex of natural caverns. } ROOM1370 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north or to the southeast. } ROOM1371 {You're in a complex of natural caverns. } ROOM1372 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north or to the south. } ROOM1373 {You're in a complex of natural caverns. } ROOM1374 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast or to the southwest. } ROOM1375 {You're in a complex of natural caverns. } ROOM1376 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north or to the southwest. } ROOM1377 {You're in a complex of natural caverns. } ROOM1378 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the south or to the northwest. } ROOM1379 {You're in a complex of natural caverns. } ROOM1380 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. The only exit is to the north. } ROOM1381 {You're in a complex of natural caverns. } ROOM1382 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast, southwest, or to the northwest. } ROOM1383 {You're in a complex of natural caverns. } ROOM1384 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. The only exit is to the south. } ROOM1385 {You're in a complex of natural caverns. } ROOM1386 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast or the southeast. } ROOM1387 {You're in a complex of natural caverns. } ROOM1388 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the southeast or to the southwest. } ROOM1389 {You're in a complex of natural caverns. } ROOM1390 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast, southeast, or to the northwest. } ROOM1391 {You're in a complex of natural caverns. } ROOM1392 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. The only exit is to the southeast. } ROOM1393 {You're in a complex of natural caverns. } ROOM1394 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the southeast or to the northwest. } ROOM1395 {You're in a complex of natural caverns. } ROOM1396 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast, south or to the northwest. } ROOM1397 {You're in a complex of natural caverns. } ROOM1398 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast or the northwest. } ROOM1399 {You're in a complex of natural caverns. } ROOM1400 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north, southeast, or the southwest. } ROOM1401 {You're in a complex of natural caverns. } ROOM1402 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. The only exit is to the southwest. } ROOM1403 {You're in a complex of natural caverns. } ROOM1404 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. The only exit is to the west. } ROOM1405 {You're in a complex of natural caverns. } ROOM1406 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast, southeast, or to the southwest. } ROOM1407 {You're in a complex of natural caverns. } ROOM1408 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the southwest or to the northwest. } ROOM1409 {You're in a complex of natural caverns. } ROOM1410 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north, southwest, or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1411 {You're in a complex of natural caverns. } ROOM1412 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1413 {You're in a complex of natural caverns. } ROOM1414 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the southeast or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1415 {You're in a complex of natural caverns. } ROOM1416 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north or up a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1417 {You're in a complex of natural caverns. } ROOM1418 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the east or the southwest. } ROOM1419 {You're in a complex of natural caverns. } ROOM1420 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the south or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1421 {You're in a complex of natural caverns. } ROOM1422 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the southwest or up a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1423 {You're in a complex of natural caverns. } ROOM1424 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the east or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1425 {You're in a complex of natural caverns. } ROOM1426 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast or up a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1427 {You're in a complex of natural caverns. } ROOM1428 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northwest or up a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1429 {You're in a complex of natural caverns. } ROOM1430 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the east or to the south. } ROOM1431 {You're in a complex of natural caverns. } ROOM1432 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north or to the west. } ROOM1433 {You're in a complex of natural caverns. } ROOM1434 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the south or to the west. } ROOM1435 {You're in a complex of natural caverns. } ROOM1436 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. The only exit is to the northeast. } ROOM1437 {You're in a complex of natural caverns. } ROOM1438 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the west or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1439 {You're in a complex of natural caverns. } ROOM1440 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north, east, or to the southwest. } ROOM1441 {You're in a complex of natural caverns. } ROOM1442 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northeast, southeast, or to the west. } ROOM1443 {You're in a complex of natural caverns. } ROOM1444 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the northwest or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1445 {You're in a complex of natural caverns. } ROOM1446 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the southeast, or up a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1447 {You're in a complex of natural caverns. } ROOM1448 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north, northwest, west, or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1449 {You're in a complex of natural caverns. } ROOM1450 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north, northeast, east, or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1451 {You're in a complex of natural caverns. } ROOM1452 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the east, southeast, south, or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1453 {You're in a complex of natural caverns. } ROOM1454 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north or to the east. } ROOM1455 {You're in a complex of natural caverns. } ROOM1456 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the south, southwest, west, or down a smooth staircase apparently formed by the flow of some long dried underground stream. } ROOM1457 {You're in a complex of natural caverns. } ROOM1458 {You are standing in a surprisingly orderly complex of natural caverns which form wide passageways and large, spacious chambers with few stalagtites or stalagmites blocking open areas. The floor here is unnaturally smooth and level despite the apparent origin of these caverns. You may exit to the north, southeast, or to the west. } ROOM1459 {You're in a sweltering passage. } ROOM1460 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the north, southeast, and west. } ROOM1461 {You're in a hewn granite corridor. } ROOM1462 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north and southwest. } ROOM1463 {You're in a hewn granite corridor. } ROOM1464 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast and south. } ROOM1465 {You're in a hewn granite corridor. } ROOM1466 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. The only exit lies to the southwest. } ROOM1467 {You're in a hewn granite corridor. } ROOM1468 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the southeast and west. } ROOM1469 {You're in a hewn granite corridor. } ROOM1470 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the east and northwest. } ROOM1471 {You're in a hewn granite corridor. } ROOM1472 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. The only exit lies to the northwest. } ROOM1473 {You're in a hewn granite corridor. } ROOM1474 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the south and northwest. } ROOM1475 {You're in a hewn granite corridor. } ROOM1476 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north and southeast. } ROOM1477 {You're in a hewn granite corridor. } ROOM1478 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast and northwest. } ROOM1479 {You're in a hewn granite corridor. } ROOM1480 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast and southwest. } ROOM1481 {You're in a hewn granite corridor. } ROOM1482 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the east and southwest. } ROOM1483 {You're in a hewn granite corridor. } ROOM1484 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast and west. } ROOM1485 {You're in a hewn granite corridor. } ROOM1486 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast, southeast, and southwest. } ROOM1487 {You're in a hewn granite corridor. } ROOM1488 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. The only exit lies to the north. } ROOM1489 {You're in a hewn granite corridor. } ROOM1490 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the southeast and up. } ROOM1491 {You're in a hewn granite corridor. } ROOM1492 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the southeast and northwest. } ROOM1493 {You're in a hewn granite corridor. } ROOM1494 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast, southeast, and northwest. } ROOM1495 {You're in a hewn granite corridor. } ROOM1496 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north and south. } ROOM1497 {You're in a hewn granite corridor. } ROOM1498 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north, east, and south. } ROOM1499 {You're in a hewn granite corridor. } ROOM1500 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north, southeast, and southwest. } ROOM1501 {You're in a hewn granite corridor. } ROOM1502 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast and southeast. } ROOM1503 {You're in a hewn granite corridor. } ROOM1504 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the east and west. } ROOM1505 {You're in a hewn granite corridor. } ROOM1506 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast, southeast, and west. } ROOM1507 {You're in a hewn granite corridor. } ROOM1508 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north, east, and southwest. } ROOM1509 {You're in a hewn granite corridor. } ROOM1510 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast, southwest, and west. } ROOM1511 {You're in a hewn granite corridor. } ROOM1512 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast, southwest, and northwest. } ROOM1513 {You're in a sweltering passage. } ROOM1514 {This passage is huge and extremely hot. The walls are made of volcanic rock run through with veins of some chalky black mineral which flakes off easily. You can exit to the south, northwest, and up. } ROOM1515 {You're in a labyrinth. } ROOM1516 {You have entered a small room with a with a stone staircase in the center. The staircase leads downward. A huge stone doorway stands to the south. } ROOM1517 {You're in a labyrinth. } ROOM1518 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are south and north through a huge stone doorway. } ROOM1519 {You're in a labyrinth. } ROOM1520 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. Exits are west and south through a huge stone doorway. } ROOM1521 {You're in a labyrinth. } ROOM1522 {You are in a labyrinthine maze of tunnels. The smooth stone walls suggest the presence of intelligent inhabitants. Light is provided by glowing stones embedded in the walls. The air is humid, and cool. You notice a lever in a recess in the southern wall. The only exit is to the north. } ROOM1523 {You're in a labyrinth. } ROOM1524 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are north, west, and south through a huge stone doorway. } ROOM1525 {You're in a labyrinth. } ROOM1526 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. Exits are east, west, and north through a huge stone doorway. } ROOM1527 {You're in a labyrinth. } ROOM1528 {You are wandering through an intracate tangle of thick subterranean growth. The warm air in this twisting passage makes you perspire. Pungent odors assail your senses from all directions. You notice a lever in a recess in the southern wall. The only exit is to the north. } ROOM1529 {You're in a labyrinth. } ROOM1530 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. You notice a small, round stone protruding from the wall. The only exit is to the east. } ROOM1531 {You're in a labyrinth. } ROOM1532 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. You notice a small round stone protruding from the south wall. Exits are north and west. } ROOM1533 {You're in a labyrinth. } ROOM1534 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. You notice a lever in a recess in the southern wall. The only exit is to the north. } ROOM1535 {You're in a labyrinth. } ROOM1536 {You are nearly lost in a complexity of caverns deeper than anything you have ever experienced. The dark chambers disorient you as you pick your way through them. You notice a small, round stone. The only exit is to the east. } ROOM1537 {You're in a labyrinth. } ROOM1538 {You are deep inside a winding labyrinth. The walls are smooth and glisten with condensation. A thin layer of mold covers the walls in a deep green film. You notice a lever in a recess in the southern wall. The only exit is to the north. The southern wall bears the following inscription: "Take from the elements that which is swiftest. Take from those which remain that which shares its origin. Take also the element which consumes it. Combine that which remains with its product. What remains as the result of this union? What shares the qualities of the byproduct of this union, yet binds and pervades them all? } ROOM1539 {You're in a hewn granite corridor. } ROOM1540 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the south and northwest through a huge stone doorway. } ROOM1541 {You're in a hewn granite corridor. } ROOM1542 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the southwest and northeast through a huge stone doorway. } ROOM1543 {You're in a hewn granite corridor. } ROOM1544 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast, southeast, and southwest through a huge stone doorway. } ROOM1545 {You're in a hewn granite corridor. } ROOM1546 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast, northwest, and southeast through a huge stone doorway. } ROOM1547 {You're in a hewn granite corridor. } ROOM1548 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the south and north through a huge stone doorway. } ROOM1549 {You're in a hewn granite corridor. } ROOM1550 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north and south through a huge stone doorway. } ROOM1551 {You're in a hewn granite corridor. } ROOM1552 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the southeast and northwest through a huge stone doorway. } ROOM1553 {You're in a hewn granite corridor. } ROOM1554 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northwest and southeast through a huge stone doorway. } ROOM1555 {You're in a hewn granite corridor. } ROOM1556 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north, southeast, and southwest through a huge stone doorway. } ROOM1557 {You're in a great granite hall. } ROOM1558 { Glowing orbs set in the walls cast a warm reddish light throughout the vast expanse of this hall which is at least one hundred feet wide, and some two hundred fifty feet deep. The high vaulted ceiling is supported by huge columns set at regular intervals which are decorated with racks supporting suits of armor and weaponry of giant proportions. The bare spaces on the walls and floor of this enormous chamber are covered with heavy tapestries and furs, and the air here is kept very warm and dry by colossal stone hearths flanking the room to the east and west. At the southern end of the chamber is a stone dias some five feet high supporting a pair of huge thrones. The only exit lies at the northern end of the hall through a huge stone doorway. } ROOM1559 {You're in a hewn granite corridor. } ROOM1560 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the north, east, and south through a huge stone doorway. } ROOM1561 {You're in a hewn granite corridor. } ROOM1562 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the south and northeast through a huge stone doorway. } ROOM1563 {You're in a huge granite chamber. } ROOM1564 {Glowing orbs set in the walls cast a warm reddish light throughout this huge granite chamber. The high vaulted ceiling is supported by huge columns set at regular intervals. The air here is kept very warm and dry by an enormous stone hearth in the southeast corner. In the the southwest portion of the chamber is a stone palet some five feet high covered with a layer of thick furs. The northeast wall is covered by an enormous tapestry of very intricate design colored in many rich shades of red. The only exit lies to the northwest through a huge stone doorway. } ROOM1565 {You're in a huge granite chamber. } ROOM1566 {Glowing orbs set in the walls cast a warm reddish light throughout this huge granite chamber. The high vaulted ceiling is supported by huge columns set at regular intervals. The air here is kept very warm and dry by an enormous stone hearth in the northeast corner. In the the northwest portion of the chamber is a stone palet some five feet high covered with a layer of thick furs. The southeast wall is covered by an enormous tapestry of very intricate design colored in many rich shades of red. The only exit lies to the southwest through a huge stone doorway. } ROOM1567 {You're in a huge granite chamber. } ROOM1568 {Glowing orbs set in the walls cast a warm reddish light throughout this huge granite chamber. The high vaulted ceiling is supported by huge columns set at regular intervals. The air here is kept very warm and dry by an enormous stone hearth on the west wall. In the the sothern portion of the chamber is a stone palet some five feet high covered with a layer of thick furs. The east wall is covered by an enormous tapestry of very intricate design colored in many rich shades of red. The only exit lies to the north through a huge stone doorway. } ROOM1569 {You're in a hewn granite corridor. } ROOM1570 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northwest and south through a huge stone doorway. } ROOM1571 {You're in a hewn granite corridor. } ROOM1572 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. The corridor contines to the southwest. Huge stone doorways lie to the northeast and southeast. } ROOM1573 {You're in a hewn granite corridor. } ROOM1574 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the west and southeast through a huge stone doorway. } ROOM1575 {You're in a hewn granite corridor. } ROOM1576 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the west and northeast through a huge stone doorway. } ROOM1577 {You're in a huge granite chamber. } ROOM1578 {Glowing orbs set in the walls cast a warm reddish light throughout this huge granite chamber. The high vaulted ceiling is supported by huge columns set at regular intervals. The air here is kept very warm and dry by an enormous stone hearth in the southeast corner. In the the southwest portion of the chamber is a stone palet some five feet high covered with a layer of thick furs. The northeast wall is covered by an enormous tapestry of very intricate design colored in many rich shades of red which has been pulled to one side revealing a lever in a round niche. The only exit lies to the northwest through a huge stone doorway. } ROOM1579 {You're in a huge granite chamber. } ROOM1580 {Glowing orbs set in the walls cast a warm reddish light throughout this huge granite chamber. The high vaulted ceiling is supported by huge columns set at regular intervals. The air here is kept very warm and dry by an enormous stone hearth in the northeast corner. In the the northwest portion of the chamber is a stone palet some five feet high covered with a layer of thick furs. The southeast wall is covered by an enormous tapestry of very intricate design colored in many rich shades of red which has been pulled to one side revealing a lever in a round niche. The only exit lies to the southwest through a huge stone doorway. } ROOM1581 {You're in a huge granite chamber. } ROOM1582 {Glowing orbs set in the walls cast a warm reddish light throughout this huge granite chamber. The high vaulted ceiling is supported by huge columns set at regular intervals. The air here is kept very warm and dry by an enormous stone hearth on the west wall. In the the sothern portion of the chamber is a stone palet some five feet high covered with a layer of thick furs. The east wall is covered by an enormous tapestry of very intricate design colored in many rich shades of red which has been pulled to one side revealing a lever in a round niche. The only exit lies to the north through a huge stone doorway. } ROOM1583 {You're in a huge circular chamber. } ROOM1584 {This chamber is circular, and made of a highly polished black stone. The distance across the middle of this enormous chamber is roughly three hundred feet. The high domed ceiling is supported by immense pillars of the same black stone which stand as high as one hundred feet. The floor and walls of this chamber are pitted here and there with marks that seem to have been made by various blades and other weaponry. There are also many places where the stone is charred or cracked as if damaged by extreme heat or cold. The heavy air in this chamber is oppressive and reeks of death and charred flesh. The floor is covered sparesly by a fine blackish grit composed of stone flakes, metal shavings, bits of bone, and ash. You see no visible means of egress. An overwhelming sense of impending doom disheartens you greatly. } ROOM1585 {You're in a hewn granite corridor. } ROOM1586 {Glowing orbs set in the walls give off an eerie yellow light. The high vaulted ceiling is supported by huge columns set at regular intervals. Exits lie to the northeast, northwest, and southwest through a huge stone doorway. } ROOM1587 {You're in the desert. } ROOM1588 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the south, west, and northeast. } ROOM1589 {You're in the desert. } ROOM1590 {You are standing in a rocky windswept desert. Huge black outcroppings of rock block travel in all directions except to the northwest, southeast, and southwest. } ROOM1591 {You're in a valley. } ROOM1592 {You are deep within a lush jungle valley choked with huge trees and thick undergrowth. Trees and vegatation block exit in all directions except to the north, or downward into a natural cavern. } ROOM1593 {You're in a deep forest. } ROOM1594 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies to the west. } ROOM1595 {You're in a deep forest. } ROOM1596 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies east and southwest. } ROOM1597 {You're in a deep forest. } ROOM1598 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast, southeast, and southwest. } ROOM1599 {You're in a deep forest. } ROOM1600 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northwest. } ROOM1601 {You're in a deep forest. } ROOM1602 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast and west. } ROOM1603 {You're in a deep forest. } ROOM1604 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies east and northwest. } ROOM1605 {You're in a deep forest. } ROOM1606 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southeast and southwest. } ROOM1607 {You're in a deep forest. } ROOM1608 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast and south. } ROOM1609 {You're in a deep forest. } ROOM1610 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies north and southwest. } ROOM1611 {You're in a deep forest. } ROOM1612 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast, south, and northwest. A ladder fashioned of living wood leads upward. } ROOM1613 {You're in a deep forest. } ROOM1614 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies north and southeast. } ROOM1615 {You're in a deep forest. } ROOM1616 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies south and northwest. } ROOM1617 {You're in a deep forest. } ROOM1618 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies north and east. } ROOM1619 {You're in a deep forest. } ROOM1620 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southeast and west. } ROOM1621 {You're in a deep forest. } ROOM1622 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast, southeast, and northwest. } ROOM1623 {You're in a deep forest. } ROOM1624 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northwest. A ladder fashioned of living wood leads upward. } ROOM1625 {You're in a deep forest. } ROOM1626 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast and southwest. } ROOM1627 {You're in a deep forest. } ROOM1628 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies east, southwest, northwest. } ROOM1629 {You're in a deep forest. } ROOM1630 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies south. } ROOM1631 {You're in a deep forest. } ROOM1632 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast, southeast, and west. } ROOM1633 {You're in a deep forest. } ROOM1634 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies north. } ROOM1635 {You're in a deep forest. } ROOM1636 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southeast. } ROOM1637 {You're in a deep forest. } ROOM1638 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies east and west. } ROOM1639 {You're in a deep forest. } ROOM1640 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast and northwest. } ROOM1641 {You're in a deep forest. } ROOM1642 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast, south, and northwest. } ROOM1643 {You're in a deep forest. } ROOM1644 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast and west. A ladder fashioned of living wood leads upward. } ROOM1645 {You're in a deep forest. } ROOM1646 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southwest. } ROOM1647 {You're in a deep forest. } ROOM1648 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies north, southeast, and southwest. } ROOM1649 {You're in a deep forest. } ROOM1650 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast. } ROOM1651 {You're in a deep forest. } ROOM1652 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast, southwest, and northwest. } ROOM1653 {You're in a deep forest. } ROOM1654 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast. A ladder fashioned of living wood leads upward. } ROOM1655 {You're in a deep forest. } ROOM1656 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southeast and northwest. } ROOM1657 {You're in a deep forest. } ROOM1658 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast and southeast. } ROOM1659 {You're in a deep forest. } ROOM1660 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies north and south. } ROOM1661 {You're in a deep forest. } ROOM1662 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies northeast and southeast. A ladder fashioned of living wood leads upward. } ROOM1663 {You're in a deep forest. } ROOM1664 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies north, southeast, and west. } ROOM1665 {You're in a deep forest. } ROOM1666 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southwest and northwest. } ROOM1667 {You're in a deep forest. } ROOM1668 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies east and south. } ROOM1669 {You're in a deep forest. } ROOM1670 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies west. } ROOM1671 {You're in a deep forest. } ROOM1672 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies north, east, and southwest. } ROOM1673 {You're in a deep forest. } ROOM1674 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies east. } ROOM1675 {You're in a deep forest. } ROOM1676 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southeast. A ladder fashioned of living wood leads upward. } ROOM1677 {You're in a deep forest. } ROOM1678 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies east, south, and northwest. } ROOM1679 {You're in a deep forest. } ROOM1680 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southeast, southwest, and northwest. } ROOM1681 {You're on a wooden platform. } ROOM1682 {You are standing on a wooden platform built around the trunk of a huge tree. A ladder fashioned of living wood leads downward to the forest floor. A rope bridge is anchored to the south end of this platform. } ROOM1683 {You're on a wooden platform. } ROOM1684 {You are standing on a wooden platform built around the trunk of a huge tree. A ladder fashioned of living wood leads downward to the forest floor. A rope bridge is anchored to the north end of this platform. } ROOM1685 {You're on a wooden platform. } ROOM1686 {You are standing on a wooden platform built around the trunk of a huge tree. A ladder fashioned of living wood leads downward to the forest floor. A rope bridge is anchored to the west end of this platform. } ROOM1687 {You're on a wooden platform. } ROOM1688 {You are standing on a wooden platform built around the trunk of a huge tree. A ladder fashioned of living wood leads downward to the forest floor. A rope bridge is anchored to the east end of this platform. } ROOM1689 {You're on a rope bridge. } ROOM1690 {You are standing on a swaying rope bridge high in the trees. Vines and mosses cover the bridge making is appear well hidden from below. The bridge runs from north to south. } ROOM1691 {You're on a rope bridge. } ROOM1692 {You are standing on a swaying rope bridge high in the trees. Vines and mosses cover the bridge making is appear well hidden from below. The bridge runs from east to west. } ROOM1693 {You're on a wooden platform. } ROOM1694 {You are standing on a wooden platform built around the trunk of a huge tree. A ladder fashioned of living wood leads downward to the forest floor. The trunk of this tree is heavily marked and scratched. } ROOM1695 {You are in a deep forest. } ROOM1696 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. Passable terrain lies southwest and northwest. } ROOM1697 {You're in a deep forest. } ROOM1698 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. A ladder fashioned of living wood leads upward. Passable terrain lies south. } ROOM1699 {You're in a deep forest. } ROOM1700 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. A ladder fashioned of living wood leads upward. Passable terrain lies west. } ROOM1701 {You're in a cave. } ROOM1702 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the south and northwest. } ROOM1703 {You're in a cave. } ROOM1704 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The only exit is to the west. } ROOM1705 {You're in a cave. } ROOM1706 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, south, and northwest. } ROOM1707 {You're in a cave. } ROOM1708 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, southeast, and west. } ROOM1709 {You're in a cave. } ROOM1710 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast, southwest, and northwest. } ROOM1711 {You're in a cave. } ROOM1712 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north, northwest, and southeast. } ROOM1713 {You're in a cave. } ROOM1714 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the east, soutwest, and northwest. } ROOM1715 {You're in a cave. } ROOM1716 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the northeast and west. } ROOM1717 {You're in a cave. } ROOM1718 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north, east, and south. } ROOM1719 {You're in a cave. } ROOM1720 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north, east, and southwest. } ROOM1721 {You're in a cave. } ROOM1722 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the north and west. } ROOM1723 {You're in the forest. } ROOM1724 {You're in a damp, poorly lit cave. Glowing lichens and fungi provide an eerie greenish light. The exits are to the east and west. There is light to the east. } ROOM1725 {You're in a stone passage. } ROOM1726 {You're at the corner of a stone passage leading north and east. On the wall nearby is a small lever marked with a symbol you don't recognize. } ROOM1727 {You're in a stone passage. } ROOM1728 {You're in a stone passage leading north and south. } ROOM1729 {You're in a stone passage. } ROOM1730 {You're at the corner of a stone passage leading east and south. } ROOM1731 {You're in a stone passage. } ROOM1732 {You're in a stone passage leading east and west. } ROOM1733 {You're in a stone passage. } ROOM1734 {You're at the corner of a stone passage leading south and west. } ROOM1735 {You're in a stone passage. } ROOM1736 {You're at the corner of a stone passage leading north and west. } ROOM1737 {You're in a stone passage. } ROOM1738 {You're in a stone passage leading northeast and southwest. } ROOM1739 {You're in a stone passage. } ROOM1740 {You're in a stone passage leading northwest and southeast. } ROOM1741 {You're in a stone passage. } ROOM1742 {You're at an intersection in a stone passage leading northwest, southwest, and east. } ROOM1743 {You're in a stone passage. } ROOM1744 {You're at an intersection in a stone passage leading northeast, southeast, and west. } ROOM1745 {You're in a stone passage. } ROOM1746 {You're at an intersection in a stone passage leading north, west, and southeast. } ROOM1747 {You're in a stone passage. } ROOM1748 {You're at an intersection in a stone passage leading north, east, and southwest. } ROOM1749 {You're in a stone passage. } ROOM1750 {You're at an intersection in a stone passage leading northeast, northwest, and south. } ROOM1751 {You're in a stone passage. } ROOM1752 {You're at the end of a stone passage leading north. } ROOM1753 {You're in a stone passage. } ROOM1754 {You're at the end of a stone passage leading south. } ROOM1755 {You're in a large stone chamber. } ROOM1756 {You're in a large stone chamber illuminated by brightly glowing orbs suspended in the air just below the ceiling. The north and south walls of this room are covered in dwarven runes. The east and west walls bear detailed carvings depicting dwarven nobles at various gatherings including feasts, court audiences, contests of skill at arms. To the north and south are ornate stone archways. Over the archway to the north is this inscription: "Speak the password to enter". } ROOM1757 {You're in a stone passage. } ROOM1758 {You're at an intersection of stone passages leading west, northwest, north, northeast, and east. In the center of the room stands an ornate sculpture of a dwarven smith holding his hammer aloft in preparation to strike an anvil at its base. } ROOM1759 {You're in a stone passage. } ROOM1760 {You're at the end of a stone passage leading east. } ROOM1761 {You're in a stone passage. } ROOM1762 {You're at an intersection of stone passages leading northeast, southeast, and west. } ROOM1763 {You're in a stone passage. } ROOM1764 {You're at the end of a stone passage leading southwest. } ROOM1765 {You're in a stone passage. } ROOM1766 {You're at the end of a stone passage leading northwest. } ROOM1767 {You're in a collosal stone chamber. } ROOM1768 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the east, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. } ROOM1769 {You're in a stone passage. } ROOM1770 {You're at the end of a stone passage leading northeast. } ROOM1771 {You're in a stone passage. } ROOM1772 {You're at the end of a stone passage leading southeast. } ROOM1773 {You're in a stone passage. } ROOM1774 {You're at the end of a stone passage leading west. } ROOM1775 {You're in a huge stone chamber } ROOM1776 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the east, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. } ROOM1777 {You're in a huge stone chamber. } ROOM1778 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the west, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. } ROOM1779 {You're in a stone passage. } ROOM1780 {You are standing at the end of a stone passageway leading to the north. } ROOM1781 {You're in a stone passage. } ROOM1782 {You are standing at the end of a stone passageway leading to the south. } ROOM1783 {You're in a stone passage. } ROOM1784 {You are standing at the end of a stone passageway leading to the east. } ROOM1785 {You're in a stone passage. } ROOM1786 {You are standing at the end of a stone passageway leading to the west. } ROOM1787 {You're in a stone passage. } ROOM1788 {You are standing in a stone passageway leading to the east and west. } ROOM1789 {You're in a stone passage. } ROOM1790 {You are standing in a stone passageway leading to the north and south. } ROOM1791 {You're in a stone passage. } ROOM1792 {You are standing at a corner in a stone passageway leading to the north and east. } ROOM1793 {You're in a stone passage. } ROOM1794 {You are standing at a corner in a stone passageway leading to the north and west. } ROOM1795 {You're in a stone passage. } ROOM1796 {You are standing at a corner in a stone passageway leading to the south and east. } ROOM1797 {You're in a stone passage. } ROOM1798 {You are standing at a corner in a stone passageway leading to the south and west. } ROOM1799 {You're in a stone passage. } ROOM1800 {You're at an intersection in a stone passageway leading north, south, east, and west. } ROOM1801 {You're in a stone passage. } ROOM1802 {You're at the end of a stone passage leading southwest. There is also a skillfully hewn stone stairway leading down. } ROOM1803 {You're in a huge stone chamber. } ROOM1804 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the west, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. There is also a skillfully hewn stone stairway leading up. } ROOM1805 {You're in a stone passage. } ROOM1806 {You're at an intersection in a stone passageway leading north, south, and east. } ROOM1807 {You're in a stone passage. } ROOM1808 {You're at an intersection in a stone passageway leading north, south, and west. } ROOM1809 {You're in a huge stone chamber. } ROOM1810 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the north, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. } ROOM1811 {You're in a huge stone chamber. } ROOM1812 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the south, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. } ROOM1813 {You're in a stone passage. } ROOM1814 {You're at an intersection in a stone passageway leading north, east, and west. } ROOM1815 {You're in a stone passage. } ROOM1816 {You're at an intersection in a stone passageway leading south, east, and west. } ROOM1817 {You're in a huge stone chamber. } ROOM1818 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the north, south, east, and west, framed by immense stone archways, hang pairs of ornately carved brass bound ironwood doors. There is also a skillfully hewn stone stairway leading down. } ROOM1819 {You're in a huge stone chamber. } ROOM1820 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the south, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. There is also a skillfully hewn stone stairway leading up. } ROOM1821 {You're in a huge stone chamber. } ROOM1822 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the east, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. There is also a skillfully hewn stone stairway leading down. } ROOM1823 {You're in a huge stone chamber. } ROOM1824 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the north and south, framed by immense stone archways, hang pairs of ornately carved brass bound ironwood doors. } ROOM1825 {You're in a huge stone chamber. } ROOM1826 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the east and west, framed by immense stone archways, hang pairs of ornately carved brass bound ironwood doors. } ROOM1827 {You're in a huge stone chamber. } ROOM1828 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the north and east, framed by immense stone archways, hang pairs of ornately carved brass bound ironwood doors. } ROOM1829 {You're in a huge stone chamber. } ROOM1830 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the east and south, framed by immense stone archways, hang pairs of ornately carved brass bound ironwood doors. } ROOM1831 {You're in a huge stone chamber. } ROOM1832 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the south and west, framed by immense stone archways, hang pairs of ornately carved brass bound ironwood doors. } ROOM1833 {You're in a huge stone chamber. } ROOM1834 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the north, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. There is also a skillfully hewn stone stairway leading up. } ROOM1835 {You're in a deep forest. } ROOM1836 {You are standing deep within a dense forest. The occasional sounds of birds and other small animals in the trees do little to lighten the oppressive mood in this dismally mirky wood. To the north barely visible through dense vegetation, stands an overgrown stone archway leading into deeper darkness. Passable terrain lies to the west. } ROOM1837 {You're in the barracks. } ROOM1838 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. Simple stone block archways lead north and east. } ROOM1839 {You're in the barracks. } ROOM1840 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. Simple stone block archways lead north and west. } ROOM1841 {You're in the barracks. } ROOM1842 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. Simple stone block archways lead south and east. } ROOM1843 {You're in the barracks. } ROOM1844 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. Simple stone block archways lead south and west. } ROOM1845 {You're in the barracks. } ROOM1846 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. Simple stone block archways lead east and west. } ROOM1847 {You're in the barracks. } ROOM1848 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. Simple stone block archways lead north and south. } ROOM1849 {You're in the barracks. } ROOM1850 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. A simple stone block archway leads north. } ROOM1851 {You're in the barracks. } ROOM1852 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. A simple stone block archway leads south. } ROOM1853 {You're in a guard room. } ROOM1854 {You're in a plain stone chamber containing nothing more than a few wooden stools and a couple of low tables bearing various pieces of earthenware and a few coins and other odds and ends. The only exit is to the west. } ROOM1855 {You're in a guard room. } ROOM1856 {You are standing in a plain stone chamber containing several sturdy stools and a few long tables bearing various pieces of earthenware. In the center of the room is a skillfully tooled sculpture of a dwarven warrior in full battle dress. His battleax at his side, one arm raised as if to command imagined troops to advance. The only exit is to the east. } ROOM1857 {You're in a guard room. } ROOM1858 {You are standing in a plain stone chamber containing several sturdy stools and a few long tables bearing various pieces of earthenware. In the center of the room is a skillfully tooled sculpture of a dwarven warrior in full battle dress. His battleax at his side, one arm raised as if to command imagined troops to advance. The exits are north and west. } ROOM1859 {You're in a guard room. } ROOM1860 {You are standing in a plain stone chamber containing several sturdy stools and a few long tables bearing various pieces of earthenware. In the center of the room is a skillfully tooled sculpture of a dwarven warrior in full battle dress. His battleax at his side, one arm raised as if to command imagined troops to advance. The only exit is to the north. } ROOM1861 {You're in a guard room. } ROOM1862 {You are standing in a plain stone chamber containing several sturdy stools and a few long tables bearing various pieces of earthenware. In the center of the room is a skillfully tooled sculpture of a dwarven warrior in full battle dress. His battleax at his side, one arm raised as if to command imagined troops to advance. The only exit is to the south. } ROOM1863 {You're in the barracks. } ROOM1864 {You are standing in a large plain stone chamber with a clear central walkway. The walls are lined with neat rows of sleeping furs and small bundles of personal effects belonging to the guards that spend their time here. Simple stone block archways lead north, south, east, and west. } ROOM1865 {You're in the kennels. } ROOM1866 {You are standing in a large stone chamber which reeks of fur and excrement. This long low chamber has a cleared central walkway and is lined with wrought iron pens designed to hold very large dogs. Crude stone archways exit to the east and west. } ROOM1867 {You're in the kennels. } ROOM1868 {You are standing in a large stone chamber which reeks of fur and excrement. This long low chamber has a cleared central walkway and is lined with wrought iron pens designed to hold very large dogs. A crude stone archway exits to the east. } ROOM1869 {You're in the kennels. } ROOM1870 {You are standing in a large stone chamber which reeks of fur and excrement. This long low chamber has a cleared central walkway and is lined with wrought iron pens designed to hold very large dogs. A crude stone archway exits to the west. } ROOM1871 {You're in a plain stone chamber. } ROOM1872 {You are in a small stone chamber roughly ten feet on a side. The only outstanding feature in this room is a sculpture skillfully carved from some dark stone. The sculpture is of a dwarven sorceror with his sceptre held horizontally in front of him as if to ward off some unseen foe. } ROOM1873 {You're in a stone passage. } ROOM1874 {You're at the end of a stone passage leading north. There is also a skillfully hewn stone stairway leading down. } ROOM1875 {You're in a stone passage. } ROOM1876 {You're at the end of a stone passage leading south. There is also a skillfully hewn stone stairway leading up. } ROOM1877 {You're in a huge stone chamber. } ROOM1878 {You are standing in a collosal stone chamber. The ceiling of this enormous chamber is shrouded in darkness high above you. Huge stone pillars in the form of giants with upraised arms support the ceiling. To the south, framed by an immense stone archway, hangs a pair of ornately carved brass bound ironwood doors. There is also a skillfully hewn stone stairway leading down. } ROOM1879 {You're in a guard room. } ROOM1880 {This room is well furnished. Hardwood tables line the walls, and leather cushioned high-backed chairs are spread around evenly. Various pieces of earthenware and magickal paraphenalia are scattered haphazardly across the tables. The center of the room is dominated by a sculpture of a serpent-like dragon of some sort with its head uplifted and its jaws open. The only exit appears to be to the east. } ROOM1881 {You're in a guard room. } ROOM1882 {This room is well furnished. Hardwood tables line the walls, and leather cushioned high-backed chairs are spread around evenly. Various pieces of earthenware and magickal paraphenalia are scattered haphazardly across the tables. The center of the room is dominated by a sculpture of a serpent-like dragon of some sort with its head uplifted and its jaws open. The only exit appears to be to the west. } ROOM1883 {You're in the barracks. } ROOM1884 {The central walkway of this large chamber is clear and appears to have been swept free of any loose debris or dust recently. Lining the walls are beds of simple but comfortable design. At the foot of each bed is a closed chest probably containing personal effects. The exits are to the north and west. } ROOM1885 {You're in the barracks. } ROOM1886 {The central walkway of this large chamber is clear and appears to have been swept free of any loose debris or dust recently. Lining the walls are beds of simple but comfortable design. At the foot of each bed is a closed chest probably containing personal effects. The exits are to the east and west. } ROOM1887 {You're in the barracks. } ROOM1888 {The central walkway of this large chamber is clear and appears to have been swept free of any loose debris or dust recently. Lining the walls are beds of simple but comfortable design. At the foot of each bed is a closed chest probably containing personal effects. The exits are to the south and east. } ROOM1889 {You're in a smithy. } ROOM1890 {This wide chamber appears to be a smithy for forges, workbenches, and other odds and ends about the whole place. There is also evidence of magickal experimentation or practice in the form of ritual circles and some few workbenches scattered with magickal paraphenalia. In the center of the room is a full suit of scale mail armor complete with helmet and shield on a wooden figure. The armor is brightly polished and seems very reflective. The helmet's visor is raised so that the dummy's face shows through. The shield is at a slight angle to the figure's breast. The exits are east and west. } ROOM1891 {You're in a smithy. } ROOM1892 {This wide chamber appears to be a smithy for forges, workbenches, and other odds and ends about the whole place. There also appear to be extensive magickal workings in progress in this area as there is a complete magickal and alchemical labratory set up to one side of this chamber and several tables covered in various magickal tomes and paraphenalia. The only exit appears to be to the east. } ROOM1893 {You're in a smithy. } ROOM1894 {This wide chamber appears to be a smithy for forges, workbenches, and other odds and ends about the whole place. There also appear to be extensive magickal workings in progress in this area as there is a complete magickal and alchemical labratory set up to one side of this chamber and several tables covered in various magickal tomes and paraphenalia. The only exit appears to be to the west. } ROOM1895 {You're in an entry hall. } ROOM1896 {This room is richly appointed, and appears to be a reception and waiting room of sorts. There are several small tables arranged around the room and comfortable chairs along the walls and around the tables. Ornate archways exit to the four main compass points. } ROOM1897 {You're in an side chamber. } ROOM1898 {This side chamber off of the reception area is likewise richly appointed and furnished. It appears to be a sitting room or study. There are several couches and chairs arranged about the room, and a couple of sturdy desks sit along two of the walls. There are also a number of bookcases along the walls. The only exit appears to be west. } ROOM1899 {You're in a side chamber. } ROOM1900 {This side chamber off of the reception area is likewise richly appointed and furnished. It appears to be a bedroom. There are fine tapestries and draperies covering the walls, and a large luxurious bed dominates a pedestal in the center of the rear wall. The only exit appears to be east. } ROOM1901 {You're in a throne room. } ROOM1902 {This room is the most impressive and richly appointed of any you have seen in these depths. Huge columns of black stone run through with veins of precious metals rise high to the vaulted ceiling. Many marvelously crafted frescoes and tapestries adorn the walls and ceiling adding colour and character to this grand room. The central pathway to the dias on which the mighty throne sits is carpeted with thick indigo material that appears almost lusterous. The throne itself is intricately carved from a solid piece of black stone and inlaid with precious metals and gemstones of various types so that the colours form paterns which captivate the eye. } ROOM1903 {You're on a mountain road. } ROOM1904 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. To the west, the road ends at a cliff, most likely the result of an avalanche. Exits are to the west and east. } ROOM1905 {You're on a mountain road. } ROOM1906 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. } ROOM1907 {You're on a mountain road. } ROOM1908 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the west and northeast. } ROOM1909 {You're on a mountain road. } ROOM1910 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the southwest and north. } ROOM1911 {You're on a mountain road. } ROOM1912 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the south and northeast. } ROOM1913 {You're on a mountain road. } ROOM1914 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the south and southeast. } ROOM1915 {You're on a mountain road. } ROOM1916 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the northwest and northeast. } ROOM1917 {You're on a mountain road. } ROOM1918 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the southwest and south. } ROOM1919 {You're on a mountain road. } ROOM1920 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the northeast and southeast. } ROOM1921 {You're on a mountain road. } ROOM1922 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the northwest and southeast. } ROOM1923 {You're on a mountain road. } ROOM1924 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the northwest and south. } ROOM1925 {You're on a mountain road. } ROOM1926 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the north and southeast. } ROOM1927 {You're on a mountain road. } ROOM1928 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the northwest and east. } ROOM1929 {You're on a mountain road. } ROOM1930 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the north and south. } ROOM1931 {You're on a mountain road. } ROOM1932 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the southwest and east. } ROOM1933 {You're on a mountain road. } ROOM1934 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the south and east. } ROOM1935 {You're on a mountain road. } ROOM1936 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the east and west. } ROOM1937 {You're on a mountain road. } ROOM1938 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the west and southeast. } ROOM1939 {You're on a mountain road. } ROOM1940 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. Exits are to the west and north. } ROOM1941 {You're on a path in the Elven Valley } ROOM1942 {You're standing on a path that is known to lead to the Elven city Mytthos, oddly named by humans instead of the Elves themselves. The path is bordered neatly on both sides by logs, which can be easily passed on foot in many places. Exits are southwest toward the mountain road, and north along the path. } ROOM1943 {You're on a path in the Elven Valley } ROOM1944 {You're standing on a path that is known to lead to the Elven city Mytthos, oddly named by humans instead of the Elves themselves. The path is bordered neatly on both sides by logs, which can be easily passed on foot in many places. Exits are to the north and south. } ROOM1945 {You're on a path in the Elven Valley } ROOM1946 {You're standing on a path that is known to lead to the Elven city Mytthos, oddly named by humans instead of the Elves themselves. The path is bordered neatly on both sides by logs, which can be easily passed on foot in many places. Exits are to the northwest and south. } ROOM1947 {You're on a path in the Elven Valley } ROOM1948 {You're standing on a path that is known to lead to the Elven city Mytthos, oddly named by humans instead of the Elves themselves. The path is bordered neatly on both sides by logs, which can be easily passed on foot in many places. Exits are to the northwest and southeast. } ROOM1949 {You're on a path in the Elven Valley } ROOM1950 {You're standing on a path that is known to lead to the Elven city Mytthos, oddly named by humans instead of the Elves themselves. The path is bordered neatly on both sides by logs, which can be easily passed on foot in many places. Exits are to the north and southeast. } ROOM1951 {You're on a path in the Elven Valley } ROOM1952 {You're standing on a path that is known to lead to the Elven city Mytthos, oddly named by humans instead of the Elves themselves. There is a huge mithril door to the north, apparently the entrance to Mytthos. Two paths run east and west of here, alongside the city wall. This path continues southward. } ROOM1953 {You're on a crooked path. } ROOM1954 {You're on a crooked path, that is oddly straight for a crooked path. This path, although oddly straight as it is, is oddly crooked for being so straight. Exits are to the northwest and southeast. } ROOM1955 {You're on a crooked path. } ROOM1956 {You're on a crooked path, that is oddly straight for a crooked path. This path, although oddly straight as it is, is oddly crooked for being so straight. Exits are to the southeast and downward. } ROOM1957 {You're down in a hole. } ROOM1958 {You're down in a hole you found by travelling through a crooked path. This hole is not crooked, it goes straight down. The path also went straight, but the path was very crooked. This is a straight hole. A straight hole you can freely climb up and down through. Give it a try! } ROOM1959 {You're down in a hole, above a chamber. } ROOM1960 {You're down in a hole you found by travelling through a crooked path. This hole is not crooked, it goes straight down. Down to a chamber, so you see. It doesn't look like you will be able to climb back up this way if you go down any further! } ROOM1961 {You're on a mountain road. } ROOM1962 {You are travelling along an old cobblestone road in the mountains. The stones making up the path have all but worn away. Legend has it that the spirits of elves watch this road closely, alerting their kin of presense of danger. Bones of unfortunate travellers and pieces of broken equipment, too brittle to be a target of thieves, litter the otherwise clean road. The road continues north and west, and a dirt path is leading south from here. } ROOM1963 {You're on a dirt path. } ROOM1964 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! } ROOM1965 {You're on a dirt path. } ROOM1966 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the north and southeast. } ROOM1967 {You're on a dirt path. } ROOM1968 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the northwest and southeast. } ROOM1969 {You're on a dirt path. } ROOM1970 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the northwest and south. } ROOM1971 {You're on a dirt path. } ROOM1972 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the north and southwest. } ROOM1973 {You're on a dirt path. } ROOM1974 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the northeast and south. } ROOM1975 {You're on a dirt path. } ROOM1976 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the northwest and east. } ROOM1977 {You're on a dirt path. } ROOM1978 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the northeast and west. } ROOM1979 {You're on a dirt path. } ROOM1980 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the northeast and southwest. } ROOM1981 {You're on a dirt path. } ROOM1982 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the east and southwest. } ROOM1983 {You're on a dirt path. } ROOM1984 {You're on a dirt path that winds around to the area's only known active volcano, according to a very informative sign seen next to the old cobblestone road. Hostile elves are often seen travelling this road, so you best watch your back! The trail continues to the southeast and west. } ROOM1985 {You're on a smouldering path at the base of the volcano. } ROOM1986 {You're on a smouldering path at the base of the volcano. Small streams of hot lava flow through crevices at your feet, disappearing into the earth. Luckily the air here is kept cool and refreshing by the wind coming from the nearby ocean. You thank the gods for the Seas of Palthorak. Faint grumbling and howling noises fill the atmosphere as you go about your business. } ROOM1987 {You're on a smouldering path at the base of the volcano. } ROOM1988 {You're on a smouldering path at the base of the volcano. Small streams of hot lava flow through crevices at your feet, disappearing into the earth. Luckily the air here is kept cool and refreshing by the wind coming from the nearby ocean. You thank the gods for the Seas of Palthorak. Faint grumbling and howling noises fill the atmosphere as you go about your business. Exits are northwest and south. } ROOM1989 {You're on a smouldering path at the base of the volcano. } ROOM1990 {You're on a smouldering path at the base of the volcano. Small streams of hot lava flow through crevices at your feet, disappearing into the earth. Luckily the air here is kept cool and refreshing by the wind coming from the nearby ocean. You thank the gods for the Seas of Palthorak. Faint grumbling and howling noises fill the atmosphere as you go about your business. Exits are north and southeast. } ROOM1991 {You're on a smouldering path at the base of the volcano. } ROOM1992 {You're on a smouldering path at the base of the volcano. Small streams of hot lava flow through crevices at your feet, disappearing into the earth. Luckily the air here is kept cool and refreshing by the wind coming from the nearby ocean. You thank the gods for the Seas of Palthorak. Faint grumbling and howling noises fill the atmosphere as you go about your business. Exits are northwest and east. } ROOM1993 {You're on a smouldering path at the base of the volcano. } ROOM1994 {You're on a smouldering path at the base of the volcano. Small streams of hot lava flow through crevices at your feet, disappearing into the earth. Luckily the air here is kept cool and refreshing by the wind coming from the nearby ocean. You thank the gods for the Seas of Palthorak. Faint grumbling and howling noises fill the atmosphere as you go about your business. Exits are west and southeast. } ROOM1995 {You're on a smouldering path at the base of the volcano. } ROOM1996 {You're on a smouldering path at the base of the volcano. Small streams of hot lava flow through crevices at your feet, disappearing into the earth. Luckily the air here is kept cool and refreshing by the wind coming from the nearby ocean. You thank the gods for the Seas of Palthorak. Faint grumbling and howling noises fill the atmosphere as you go about your business. Exits are northwest and southeast. } ROOM1997 {You're at the very top of the volcano. } ROOM1998 {You're at the very top of the volcano. From here you can see evertything, the entire continent of Talshan (which was actually named long before the town even existed, contrary to popular belief). Northward you can catch a glimpse of the elven valley. Directly west you view the town of Talshan. Far to the south you can see the swamps and the Tower of Sorcery a tad to the west of them. A distance to the northwest you can see the river flowing toward the Seas of Palthorak, and the northern docks of Talshan. You can very faintly see the desert that breaks near the northern Ocean of Galinor. A fair day's walk to the west you also see a gigantic glacier cutting into the mountainside. And here from the top of the volcano you have this beautiful view. You can climb back down to the northwest or enter the volcano downward. But beware, there is much peril within. } ROOM1999 {You're on a path in the Elven Valley } ROOM2000 {You're on a path in the Elven Valley that leads around the city of Mytthos. There are no fresh footprints on the path, even though you have seen elves creeping around. The elves are not foolish enough to leave their trail to anyone who would like to follow them. The further you stray from the gate to the city, the more you fear for your life. Exits are east and west. } ROOM2001 {You're on a path in the Elven Valley } ROOM2002 {You're on a path in the Elven Valley that leads around the city of Mytthos. There are no fresh footprints on the path, even though you have seen elves creeping around. The elves are not foolish enough to leave their trail to anyone who would like to follow them. The further you stray from the gate to the city, the more you fear for your life. Exits are east and north. } ROOM2003 {You're on a path in the Elven Valley } ROOM2004 {You're on a path in the Elven Valley that leads around the city of Mytthos. There are no fresh footprints on the path, even though you have seen elves creeping around. The elves are not foolish enough to leave their trail to anyone who would like to follow them. The further you stray from the gate to the city, the more you fear for your life. Exits are north and south. } ROOM2005 {You're on a path in the Elven Valley } ROOM2006 {You're on a path in the Elven Valley that leads around the city of Mytthos. There are no fresh footprints on the path, even though you have seen elves creeping around. The elves are not foolish enough to leave their trail to anyone who would like to follow them. The further you stray from the gate to the city, the more you fear for your life. Exits are south and east. } ROOM2007 {You're on a path in the Elven Valley } ROOM2008 {You're on a path in the Elven Valley that leads around the city of Mytthos. There are no fresh footprints on the path, even though you have seen elves creeping around. The elves are not foolish enough to leave their trail to anyone who would like to follow them. The further you stray from the gate to the city, the more you fear for your life. Exits are south and west. } ROOM2009 {You're on a path in the Elven Valley } ROOM2010 {You're on a path in the Elven Valley that leads around the city of Mytthos. There are no fresh footprints on the path, even though you have seen elves creeping around. The elves are not foolish enough to leave their trail to anyone who would like to follow them. The further you stray from the gate to the city, the more you fear for your life. Exits are north and west. } CommTOT {16} COMM1 {pull lever} CYOU2 {You pulled the lever. } CTHM2 {You notice %s doing something out of the corner of your eye. } COMM2 {say komi} CYOU4 {As the answer passes your lips, you feel the floor vibrate faintly. } CTHM4 {%s whispers something, and you feel the floor vibrate faintly. } COMM3 {push stone} CYOU6 {You push the protruding stone into it's recess... } CTHM6 { } COMM4 {push stone} CYOU8 {As you push the protruding stone into it's recess, you feel the floor vibrate faintly. } CTHM8 {You notice %s doing something out of the corner of your eye, and feel the floor vibrate faintly. } COMM5 {say arok} CYOU10 {As the answer passes your lips, the northern wall slides silently into the ceiling. } CTHM10 {%s whispers something, and you feel the floor vibrate faintly. } COMM6 {embrace princess} CYOU12 {You kiss the princess and her eyes flutter open. She springs from the bed, takes a quick look around, and flees the room! } CTHM12 {You notice %s doing something out of the corner of your eye. The princess suddenly springs from the bed, takes a quick look around, and flees the room! } COMM7 {pull lever} CYOU14 {As you pull the lever, a trap door opens up beneath you! } CTHM14 {%s has just fallen into a trap door in the floor! } COMM8 {say cinders} CYOU16 {As the answer passes your lips a voice in your mind says: "Correct... Now complete the riddle to gain passage..." } CTHM16 {%s whispers something, then pauses for a moment as if in deep thought... } COMM9 {say ether} CYOU18 {As the answer passes your lips, your surroundings fade... } CTHM18 {%s whispers something, and vanishes! } COMM10 {move tapestry} CYOU20 {You pull the tapestry aside... } CTHM20 {You notice %s doing something out of the corner of your eye. } COMM11 {say dwarflord} CYOU22 {As the answer passes your lips, you hear a faint clicking sound. } CTHM22 {%s whispers something... } COMM12 {turn anvil} CYOU24 {After a quarter turn clockwise, the anvil returns to it's previous position following a faint click. } CTHM24 {You notice %s doing something out of the corner of your eye. } COMM13 {lower arm} CYOU26 {After pulling down the arm of the statue, it returns to it's previous position following a faint click. } CTHM26 {You notice %s doing something out of the corner of your eye. } COMM14 {turn sceptre} CYOU28 {After rotating the statues' sceptre, it returns to its previous position following a faint click. } CTHM28 {You notice %s doing something out of the corner of your eye. } COMM15 {close jaws} CYOU30 {After closing the jaws of the statue of the statue, they return to their previous position following a faint click. } CTHM30 {You notice %s doing something out of the corner of your eye. } COMM16 {straighten shield} CYOU32 {After straightening the shield, it returns to its previous position following a faint click. } CTHM32 {You notice %s doing something out of the corner of your eye. }