LEVEL3 {} The Registered version of food fight requires an activation code. Call Jabberwocky at (410) WIL-GUGL for your code today! ACTVCODE {} S 8 Game activation code LEVEL4 {} Filling this option in with a key name will have the effect that only people holding that key will be allowed to fight with food. Those without the key can only watch. To allow anyone unlimited use, leave this blank. BRAWLKEY {NORMAL} S 15 Key required to food fight To minimize annoyance, a user can only be "called out" so often. This option specifies the length of time in seconds after a user is paged to draw, during which no one else can challenge. BBBRWLON {Is default "Food Fight On"? YES} B This is especially useful if you have more than one teleconference game with similar command names. FFUSEPRE {Use a prefix for game commands? YES} B All game commands will require this prefix. For example, to throw food a student will need to type: .THROW This is especially useful if you have more than one teleconference game with similar command names. FFPREFIX {Food fight command .prefix .} (FFUSEPRE=YES) C WE DO *NOT* RECOMMEND YOU USE THIS OPTION. The entire idea behind this game is the spontaneity of a foodfight erupting out of nowhere. When users must go to a particular place to play it takes a bit of that away. If you wish to restrict foodfighting to a particular teleconferece channel (forum) just enter the name of the FORUM here (don't forget to include the leading "/"). For For example, to use a forum called /Foodfite as the only place to fight, enter /Foodfite. Remember, forum names are case sensitive. Note, this is ONLY available for the Entertainment edition of teleconference. GAMESIG {} (FFUSEPRE=XXX) S 10 Teleconference Channel (Entertainment Edition only) If you would like users to be able "cover" each others screens with food set this option to yes. FFANSION {Use ANSI food images? YES} B It's a good idea not to have food fights last too long, players will get bored. The suspense that the Principal is coming soon adds to the thrill of the game as well as provides that "I'll get you next time" feeling when someone was just about to drop another player when food fight ended. 50 BBGAMLEN {How long till Principal comes 50} N 1 32767 BBSHFLEN {How long the Principal stays 5} N 1 32767 FFLECTIM {How long the Principal lectures student 15} N 1 32767 If you would like Food Fight to advertise it's presence to your users the first time they logon, then set this variable to YES ADVERTIZ {Periodically advertise at logon? YES} B If you want the food fight advertisement to appear EACH time anyone logs on then set this to 1. Otherwise you can set this to display the food fight advertisement every X logons. ADVERFRQ {Frequency to advertise at logon? 1} (ADVERTIZ=YES) N 1 32767 LEVEL6 {} NOTREG1 { Sorry, but the Sysop has not registered this game yet otherwise you would be able to cover your friends in food. THIS DEMO IS LIMITED TO 3 FOOD FIGHTS PER DAY. To get the registered version of "Food Fight" have your Sysop call: Jabberwocky Also be sure to leave a voice phone # 5119 Edmonson Ave. we may reach you to give you your Baltimore, MD. 21229 activation code! (410) WIL-GUGL voice (that's 945-4845) (301) 498-6183 BBS } T non-registered rebuff NOTREG2 { Sorry, but the Sysop has not registered this game yet otherwise you would be able to cover your friends in food. THIS DEMO HAS COMPLETELY EXPIRED. To get the registered version of "Food Fight" have your Sysop call: Jabberwocky Also be sure to leave a voice phone # 5119 Edmonson Ave. we may reach you to give you your Baltimore, MD. 21229 activation code! (410) WIL-GUGL voice (that's 945-4845) (301) 498-6183 BBS } T non-registered rebuff LOGON1 {  °° . °²°°° °ħ²°°ħ° °°²²Û²²²²²²ħħħħ²ħ° °ħ²Ûħ²²²ÛÛÛÛ²Û ²²ħ°°° °ħ²²°ÛFÛOÛOÛDÛ²Ûħħħ°° If you don't like your veggies - ħħ²°ħ²ÛÛÛÛÛÛÛÛÛ²ħÛ²Ûħ² ° ħ°ħ²²ÛÛFÛIÛGÛHÛTÛ!Û²ħ THROW 'EM! ħ²²²Û²ÛÛÛħÛħ²Û²ħ°°²ħ . °°ħ²²²ÛÛ²² °°ħ²ħ°°°ħ °ħħħ²²²ħ °ħ²ħ° °ħ °ħ°°ħħ °ħ° ° ° ħ° ° °  . . Type HELP FOODFIGHT in teleconference for details. } T LOGON advertisement #1 LOGON2 {  °°° . ħħ°ħ² Üħħħ Ûħ°Û²ħ°  ħ ħ°Û²ħ²²ßßßÛÛħ °ħ°°² Û°ħßFßOßOßDß²ħ² Can you reach the status of  °ßßßßßßßßßħ ° Food Fight Graduate? ÜŜ²ßFßIßGßHßTß!Û²ħ °°ħß°²²ÛÛÛ²ÛħÛ²ħ²Û °² Ŭ°² ²°ħ² ²ħħ° °ß °ħ ħ° °ħŝ ° . Type HELP FOODFIGHT in teleconference for details. } T LOGON advertisement #2 BBYERTAB {Sorry but you need lunch money (credits) to do that. } T nonlive rebuff BBBEGIN {  ħħħħħħÜ ħħħħħħÜ ħħħħħħÜ ħħħħħħħÜ ħħħħħħÜ ħħħħÜ ħħħħħħħÜ ħħÜ ħħÜ ħħħħħħħħÜ ħħÜ ħħÛßßßß ħħÛßħħÛ ħħÛßħħÛ ħħÛßħħÛ ħħÛßßßß ħħÛß ħħÛßßßßß ħħÛ ħħÛ ßßħħÛßßß ħħÛ ħħħħÜ ħħÛ ħħÛ ħħÛ ħħÛ ħħÛ ħħÛ ħħħħÜ ħħÛ ħħÛ ħħħÜ ħħħħħħÛ ħħÛ ħħÛ ħħÛßß ħħÛ ħħÛ ħħÛ ħħÛ ħħÛ ħħÛ ħħÛßß ħħÛ ħħÛ ħħÛ ħħÛßħħÛ ħħÛ ßß ħħÛ ħħħħħħÛ ħħħħħħÛ ħħħħħħħÛ ħħÛ ħħħħÛ ħħħħħħħÛ ħħÛ ħħÛ ħħÛ ħħÜ ßß ßßßßßß ßßßßßß ßßßßßßß ßß ßßßß ßßßßßßß ßß ßß ßß ßß Better type %cFOOD OFF if you don't want to get messy! } T begins BBNOTNOW {"Finish your greens" grumbles the Principal } T Between food fights BBSALCLD {OK, The cafeteria is closed. } T cafeteria closed BBSALCLS {Lunch is not being served now. } T cafeteria closed BBSALOPN {OK, The cafeteria is open. } T cafeteria opened BBNOTON { You aren't food fighting, you can't do actions. If you'd like to throw food type FOOD ON. } T Food not on BBOFF {OK, you are no longer in the food fight. } T OFF confirmation BBOFFKIL {Mrs. Boysenberry hauls a student off to the office. } T OFF foodfighter is busted BBON {OK, you are IN food fight mode. } T ON confirmation BBONDEAD {Sorry small fry, you're in detention for now. } T ON edit for caught foodfighters BBONESC {Sorry pardner, you're in class until lunch is over. } T ON edit for escaped foodfighters BBONBRWL {Yer already food fighting, no need for FOOD ON. } T ON edit for already food fighting BBESCDES {You're back in class. } T Escaped description BBDEDDES {You're in the principal's office. } T lost game description BBCANT {You are %s, you can't do that action. } T Can't do that yet BB2TIRED {You can't do that action until you recover. } T Can't do that until you recover BBBRFMT { Format is FOOD ON/OFF } T command format BBISAIM {%s is aiming at %s } T is aiming BBAIMFMT {Whatcha aimin' at there? Format: aim } T aim format BBAIMNTF {Sorry, %s isn't in the lunchroom. } T aim not found AMBIGUS {Hasn't your mother taught you to address people by their full name? } T aim not found BBNOTBWL {%s is a good student and has chose not to food fight. } T not food fighting BBALRDED {Sorry, but %s is in the office. } T already in office, aim BBALRDE3 {Sorry, but %s is in the office. } T already in office, hit BBESCING {%s is making a break for the lunchroom door! } T trying to escape BBESCAPE {%s makes it out the lunchroom door! } T has escaped BBHASESC {%s is a good student and back in class. } T has escaped, aim BBAIMNAW {It works better if you have some food in your hand first. } T aim need a weapon BBGOTKIL { . / \ / \ /DUNCE\ %s is hauled off to the office for food fighting! ------- (| 0 0 |) (%s got %s lunch) | o | \---/ } T someone got busted by the principal BBHANDFL {Your mother may have 3 hands, but you don't. You must get rid of something before you can pick something up. } T hands full BBGRBFUL { You must get rid of something before you can pick something up. } T GRAB but hands full BBGRBFMT {Oh yeah? GET WHAT? } T GRAB format BBGRBNTE {Nope, we don't have any of those %ss here. } T GRAB not exist BBGRBNTF {You can't find a %s. } T GRAB not found BBGRBTRY {%s is going for the %s! } T GRAB trying to grab BBGRBGON {Sorry, some punk took the last %s. } T GRAB item gone BBGRABED {%s grabs a %s. } T GRAB successful BBDRPNTF {You don't have that in your hand. } T DROP not found BBDROP {%s dropped a %s. } T DROP BBVEWFMT {You must specify either STUDENTS or FOOD to view. } T VIEW format BBVIEW1 {%s (%s) is } T VIEW name and class BBVIEW2 {%s. } T VIEW cleanliness BBVIEW3A { Aiming at %s. } T VIEW aiming at BBVIEW3B { Teasing %s. } T VIEW teasing BBVIEW3C { Chasing %s with the cooties. } T VIEW chasing BBVIEW4 { Has a %s.} T VIEW item in hand BBVIEW5 {%s (%s) is in the office. } T VIEW student in office BBVIEW6 {%s (%s) is back in class. } T VIEW student in class BBVIEW7 {%d %s%s } T VIEW items BBVIEW8 {No food nearby! } T VIEW no items VIEWCOOT { LOOK OUT! %s got cooties! } T VIEW someone with cooties BBHITFMT {You must specify a hit target (userid). } T HIT format BBHITNTF {%s is nowhere's around, the scaredy cat. } T HIT not found BBHITNOD {%s wasn't hurt by %s's baby touch. } T HIT no damage BBHITMIS {%s missed %s with a %s } T HIT missed BBUTIRED {You're tired. Rest awhile... } T your tired BBRECVR {You've recovered. } T your not tired BBRECVR2 {You feel better now. } T your not crying BBISAIMU {%s is still aiming at you! } T someone is still aiming at you BBSHFWRN {THE PRINCIPAL'S COMING!!! } T Principal warning BBSHFHER {THE PRINCIPAL'S HERE!!!! } T Principal is here BBSHFGON {THE PRINCIPAL JUST LEFT. } T Principal is gone BBWANTED { DOGPILE ON %s! %3d } T DOGPILE TARGET **** These are several msgs for the same action ***** * If you want to add more just put them here. * * Be sure to add them BEFORE the XXXXLST message. * * Also the arguments must match as well, that is, * * a certain number of %s must appear in the msg. * * 1) run msgidx on this file. Type: * * MSGIDX MJRTLC * * From the DOS command line * * 2) recompile MJRTLC * ***************************************************** ***************************************************** * You are aiming at someone msg. here %s = aimee * ***************************************************** AIM1 {ok, you're aiming at %s. } T aiming ********************************************************** * Someone is aiming at you msg. here %s = aimer, weapon ********************************************************** TARGET1 {%s is aiming a %s at you! } T aimed at TARGET2 {The little red-haired girl told you %s has you in sight. } T aimed at TARGET3 {Watch out! "Boogers %s" is aiming for you. } T aimed at TARGET4 {Watch out, "Cry-baby %s" has got a %s aiming right at you! } T aimed at TARGET5 {Lookit, %s's got a lunchbag with your name on it! } T aimed at TARGET6 {Watch out! %s is looking to feed you lunch! } T aimed at TARGET7 {EEK! %s is gonna throw a %s at you!. } T aimed at TARGET8 {EWWWWW! %s is ready to throw a %s at you! } T aimed at TARGET9 {YEECK! %s is gonna throw a %s at you!. } T aimed at TRGTLST { This message will never appear. Do Not remove it. } T Endmarker for aimed at ***************************************************** * You have just been hit msg * ***************************************************** BBHIT1 {%s slimed %s with a %s! } T Good punch BBHIT2 {%s slimed %s with a %s! } T Good punch BBHIT3 {%s popped %s good with a %s! } T Good punch BBHIT4 {%s covered %s with a %s! } T Good punch BBHIT5 {%s plastered %s with a %s! } T Good punch BBHIT6 {%s slopped %s with a %s! } T Good punch BBHIT7 {%s whacked %s with a %s! } T Good punch BBHIT8 {%s clobbered %s with a %s! } T Good punch BBHIT9 {%s popped %s with a %s! } T Good punch BBHIT10 {%s nailed %s with a %s! } T Good punch BBHITLST { This message will never appear. Do Not remove it. } T Endmarker for good hits text ***************************************************** * Something's been thrown * ***************************************************** BBTHRW1 {%s chucked a %s at %s! } T thrown weapon BBTHRW2 {%s's %s flies towards %s's head! } T thrown weapon BBTHRW3 {%s's %s sails towards %s! } T thrown weapon BBTHRW4 {%s lobs his %s towards %s! } T thrown weapon BBTHRW5 {%s throws a %s at %s! } T thrown weapon BBTHRW6 {%s wings a %s at %s! } T thrown weapon BBTHRLST { This message will never appear. Do Not remove it. It is used as the endmarker Be sure to keep the argument list intact. } T Endmarker for good hits text ***************************************************** * Death - msg. here * ***************************************************** DEATH1 {Pepe Roni, the gym teacher hauls you off to the office. The Principal looks very disappointed in you. } T punished DEATH2 {Tom Mato, social studies teacher, hauls you off to the office. The Principal looks very disappointed in you. } T punished DEATH3 {Mrs. Boysenberry hauls you off to the office. The Principal looks very disappointed in you. } T punished DEATH4 {Mrs. Girlsenberry hauls you off to the office. The Principal looks very disappointed in you. } T punished DEATHLST { This message will never appear. Do Not remove it. It is used as the endmarker. Be sure to keep the argument list intact. } T Endmarker for punished msg LECTUR1 {Don't you know you could put somebody's eye out. } T Lecture from principal LECTUR2 {Food should be eaten and not thrown. } T Lecture from principal LECTUR3 {If I've told you once, I've told you a thousand times... } T Lecture from principal LECTUR4 {What if everybody acted that way? } T Lecture from principal LECTUR5 {If your friends jumped off a cliff would you jump off a cliff? } T Lecture from principal LECTUR6 {Don't make me call your mother. } T Lecture from principal LECTUR7 {I'm a little disappointed in you. } T Lecture from principal LECTUR8 {Don't you know there are people starving in China. } T Lecture from principal LECTUR9 {Do you throw food at home? } T Lecture from principal LECTU10 {Don't play with your food. } T Lecture from principal LECTU11 {Don't talk with your mouth full. } T Lecture from principal LECTU12 {Chew with your mouth closed. } T Lecture from principal LECTU13 {Actually this does taste a bit like sawdust... } T Lecture from principal LECTU14 {You shouldn't be afraid to try new foods. } T Lecture from principal LECTU15 {Did you eat your veggies? } T Lecture from principal LECTU16 {Please write "I will not throw food" 100 times. } T Lecture from principal LECTU17 {You kids. Back in my generation... } T Lecture from principal LECTU18 {Are you listening to me? } T Lecture from principal LECTU19 {Don't go swimming right after you eat. } T Lecture from principal LECTLAST { This message will never appear. Do Not remove it. } T Endmarker for punished msg FFUFREE {OK, Now I hope you've learned your lesson. Go back and finish your lunch. } T Principal lets you out of office FFHEFREE {%s has returned from a paddling in the principal's office. } T Principal lets someone out of office FFENDHDR {  REPORT CARD     TABLE SOCIAL   STUDENT MANNERS HEALTH STATUS PASSED? GRADE    } T Report card - header FFENDUSR { %-10s %c %c %c %s %-10s  } T Report card - userid results MEANEST {If little %s gives me any more trouble, I'm going to paddle %s behind.  } T Report card - meanest kid MESSIEST {%s has a bright future as a mudwrestler. %s  } T Report card - messiest kid MOSTPOP {%s was voted "Most Likely to Become a Movie Star" by %s classmates.  } T Report card - most popular WEIGHT {I'm a little concerned about %s's weight problem. %s  } T Report card - weight problem CRYBABY {Please send extra hankies to school with poor little %s. %s  } T Report card - crybaby COOTYPOP {%s is especially popular with the %s.  } T Report card - popular cootytarget TEACHER1 {%s got a gold star this month! %s  } T Report card - gold star TEACHER2 {Please tell %s to leave %s imaginary friend at home.  } T Report card - imaginary friend TEACHER3 {Dear %s's Mom -- your darling %s is an inspiration to us all.  } T Report card - inspiration TEACHER4 {%s's reading skills are progressing nicely--but %s handwriting needs work. } T Report card - reading & writing TEACHER5 {%s is doing good in math, but %s cant seem to lern to spell rite.  } T Report card - spelling TEACHER6 {The apple that %s brought me had a worm in it--did %s do it on purpose?  } T Report card - apple BBTOPGUN {  Student of the month: %s  } T Report card - game winner BBNEWCLS { Congratulations! You've survived and advanced a grade.  Welcome to the %s.  } T new class FFNOAIM {You better have a target in mind before you chuck that food } T Warning - no aimtarget for throw FFDRWFST {You need something to throw } T Warning - no item to throw FFJUSMIS {%s almost nailed %s with thrown food } T Throw just missed FFMISSED {%s totally missed %s with that throw } T Throw missed YOUTHREW {Nice toss! You got %s good! } T Your throw hit GOTHIT2 {That meanie %s just doused you in food } T You got hit by a throw THROWHIT {%s just dumped food on %s } T Throw hit announcement TAKETHAT {TAKE THAT!! I guess %s showed %s that time! } T Throw hit tormenter COOTYTRY {Ewww! %s is trying to give cooties to %s } T Cooty attempt in progress COOTYGRL {Only girls can do the first cooty attack } T Edit - girls start cooties COOTYLST {Only the last person to get cooties can pass them on } T Edit - last person gives cooties COOTYBCK {You cannot give cooties back to the person who just gave them to you } T Edit - cannot give cooties back COOTYOPP {You can only give cooties to %s } T Edit - can only give cooties to opp sex COOTYHIT {Yecchh! %s gave cooties to %s } T Cooty attack hit COOTYMIS {%s still has cooties--%s could not give them to %s } T Cooty attack missed COOTYCHB {%s is still chasing %s } T Cooty girl chasing boy COOTYCHG {%s is still chasing %s } T Cooty boy chasing girl YRCROUCH {OK you're now cowering under a table } T You are crouching YRSTAND {You're standing small } T You are standing RNCROUCH {You must STAND up before you can RUN } T Edit - you can't run from a crouched position CRCHGRAB {Better STAND up -- you can't GRAB anything while CROUCHing } T Edit - you can't grab from a crouched position YRRUN {You are running around hyperactively } T You are running INV1 {%s Grade: %s %s } T INV - name and class INV2 {You've slimed %d foodfighter%s in your tenure. } T INV - slime score INV3 {Pennies: %%d } T INV - piggybank INV4 {Cleanness: You are %s. } T INV - cleanness STATUSCR {Coolness: People think %s a big crybaby. } T Crying status STATUS1B {Coolness: People think %s as cool as Donatello. } T Top status for boys STATUS1G {Coolness: People think %s as cool as Clarissa. } T Top status for girls STATUS2 {Coolness: People think %s super! } T 2nd best status STATUS3 {Coolness: People think %s moderately cool. } T 3rd best status STATUS4B {Coolness: People think %s an average guy. } T Average status for boys STATUS4G {Coolness: People think %s an average girl. } T Average status for girls STATUS5 {Coolness: People think %s a nerd. } T 5th best status STATUS6 {Coolness: People think %s a buffoon. } T 6th best status STATUS7 {Coolness: Everyone knows %s the laughingstock of the cafeteria! } T Worst status MEANIE1 {Toughness: You are as meek as a rabbit } T Toughness - Meekest MEANIE2 {Toughness: You're fairly mild mannered } T Toughness - 2nd meekest MEANIE3 {Toughness: Average boldness } T Toughness - 3rd meekest MEANIE4 {Toughness: Trouble with a capital "T" } T Toughness - 4th meekest MEANIE5 {Toughness: You give teachers gray hair } T Toughness - 5th meekest MEANIE6 {Toughness: You are the terror of the cafeteria! } T Toughness - 6th meekest FULL1 {Fullness: You are starvin' Marvin! } T Hungriest FULL2 {Fullness: You could eat a horse--in fact, horse is the entree today! } T 2nd hungriest FULL3 {Fullness: Hey, you're a growing kid--you need more food. } T 3rd hungriest FULL4 {Fullness: You're feeling pretty well fed. } T 4th hungriest FULL5 {Fullness: You're starting to feel a little bloated. } T 5th hungriest FULL6 {Fullness: Perhaps you'd like just one more wafer-thin mint? You are STUFFED! } T 6th hungriest STRNGTH1 {Strength: You are really exhausted. } T Very weak STRNGTH2 {Strength: Should've eaten those Wheaties--you're getting tired now. } T Somewhat weak STRNGTH3 {Strength: Take it easy--don't overexert yourself. } T Slightly weak STRNGTH4 {Strength: You feel fairly energetic. } T Average strength STRNGTH5 {Strength: You're feeling fairly frisky. } T Somewhat stronger STRNGTH6 {Strength: You are at full strength. } T Full strength STRNGTH7 {Strength: You're completely wiped out. } T Weakest STRNGTH8 {Strength: You are hyperactive and unstoppable. } T Strongest ACTION1 {Target: %s } T Action - aiming ACTION1A {Your aim is %s. } T Action - aiming ACTION2 {You're GRABbing for the %s. } T Action - grabbing ACTION3 {You're trying to runaway. } T Action - runaway ACTION4 {You're chasing %s, trying to give %s cooties. } T Action - trying to give someone cooties ACTION5 {You're teasing poor old %s. } T Action - teasing ACTION6 {You're eating a %s. } T Action - eating ACTION7 {You're resting. } T Action - resting ACTION8 {You're bawling your eyes out! } T Action - crying ACTION9 {You're not doing anything. } T Action - nothing ACTIO10 {You're holding a %s. } T Action - holding ACTIO10A {Your hands are empty. } T Action - not holding ACTIO11 {You're %s. } T Action - motion ACTIO12 {YOUR SHOELACES ARE TIED TOGETHER! } T Action - shoe's tied ACTIO13 {YOU'VE GOT COOTIES! Hurry up and pass them on! } T Action - you've got cooties ACTIO14 {Heh heh heh - you're tying %s's shoelaces together. } T Action - tying shoelaces COOTYWT {You must wait before trying to give someone else cooties } T Edit - wait before next cooty attack MADECRY {WAAAHHH!!! %s made %s cry! } T Someone's crying YRCRYING {AWWWW, you poor thing...don't cry. } T You are crying TICROUCH {You can't tie shoelaces of someone who is crouching } T Edit - intended shoelace victim is crouching TIRUN {You can't tie shoelaces of someone who is running } T Edit - intended shoelace victim is running ALRDYTIE {What a great idea! Too bad someone beat you to it...hehe } T Edit - someone else tied shoelaces BEINGTIE {Sick minds think alike - shoelaces are already being tied } T Edit - someone else tying shoelaces YRTYING {Easy does it. You're tying %s's shoelaces together } T You are tying someone's shoelaces YOUTIED {Shhh! Don't tell anyone you just tied %s's shoelaces together... } T You tied someone's shoelaces LACEHIT {%s just fell on %s face! I wonder who tied %s shoelaces together? } T Shoelaces attack succeeded CAUGHTTI {Can you believe it??? %s was trying to tie your shoelaces together!! } T Caught someone tying laces together TEASING {%s is talking about %s's mother! } T Somebody is teasing someone NOGANGUP {No fair! You can't all pick on %s! } T Edit - too many teasers for one target TEASE1 {'Hey...who cut your hair?' (%s is teasing %s about %s haircut.) } T You are still teasing someone TEASE2 {%s is making fun of %s and %s Dumbo-sized ears. } T You are still teasing someone TEASE3 {'Yo, pizza-face!' (%s is teasing %s about %s complexion.) } T You are still teasing someone TEASE4 {%s is mocking %s and %s goofy glasses. } T You are still teasing someone TEASE5 {%s is teasing %s about %s braces. } T You are still teasing someone TEASE6 {%s is teasing %s about %s being a non-live user. } T You are still teasing someone TEASLAST { This message will never appear. Do Not remove it. It is used as the endmarker for "teasing". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Endmarker for teasing EATWHAT {Fingernails aren't very nutritious--better GRAB some food to eat. } T Eat - Must have food to EAT RUNEAT {Didn't your Mom tell you not to eat while running? } T Eat - Can't EAT while RUNning STARTEAT {You stuff the %s into your mouth. } T Eat - Eating confirmation UATEFOOD {Mmmmmm! That %s sure tasted good...NOT } T Eat - You ate food YOUPIG {That %s is a P-I-G pig! (You're too stuffed to eat any more) } T Eat - You can't eat any more HEPIG {That %s is a P-I-G pig! %s is stuffed. } T Eat - He can't eat any more BBHLPLIN { For help on our Teleconference FOOD FIGHT game type "HELP FOODFIGHT". } T Help line added to teleconference help HELPGEN { ÜÜÜÜ ÜÜÜÜ ÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜ ÜÜÜ ÜÜÜÜ Ü Ü ÜÜÜÜÜ Ü ÛÜ Û Û Û Û Û Û ÛÜ Û Û ÜÜ ÛÜÜÛ Û Û Û ÛÜÜÛ ÛÜÜÛ ÜÛÜÜÛ Û ÜÛÜ ÛÜÜÛ Û Û Û Ü Can you survive the Electronic Lunchroom? The Jr. High lunchroom has always been fraught with peril: girls with the cooties, wimps who tie your shoelaces together, and, of course, bullies who tease you. It's no wonder that ever the most mild-mannered student needs to defend himself with the deadliest weapon available - food! The game is simple, defend yourself from Pranks, Teasing, and Food while keeping yourself as clean as possible. The teachers assume that the messier a student is, the more involved in the food fight he is and it's off to the principal's office when they catch you. To encourage students not to throw food, they award the cleanest as the "Student of the Month". HELP FOOD1 - Help on Food Fight Commands. HELP FOOD2 - Help on Food. HELP FOOD3 - Help on Movement. HELP FOOD4 - Help on Pranks. HELP FOOD5 - Help on Scoring. HELP FOOD6 - Credits. } T Help General HELP1 { Food Fight Command Summary %cINV - Inventory: how you doin, what you got. %cAIM - Keep in mind that there is an OPTIMAL aiming time. %cGRAB - snatch it right off the lunchroom table. %cDROP - Drop what's in your hand on the floor %cESC - Get out from the lunchroom while the gettin's good. %cVIEW FOOD - Stuff laying around on the table and floors. %cVIEW STUDENTS - who's eating lunch with you. %cTHROW - Throw items at other foodfighters %cEAT - try to get in 3 squares a day. Makes food unavailable. %cCOOTY - give someone cooties (see pranks) %cTIE - tie someone's shoes together (see pranks) %cTEASE - make fun of someone (see pranks) %cCROUCH - duck & cover (see movement) %cSTAND - stand still (see movement) %cRUN - start running (see movement) %cFOOD ON - Allows you to see food fight game messages %cFOOD OFF - Out of the game, you'll no longer see anything HELP FOODFIGHT - General Food Fight help. Note that some actions have a delay time, while others don't. } T Help 1 HELP2 { The Menu Each type of food has 5 characteristics: Grab time, Eat time, Nutritional value, throw effort and damage (messiness). Grab time measures how long it will take you to retrieve that item. Should you decide to eat it (yeech), eat time tells how long it will take for you to chew. Nutritional value is just that, and will help you recover quicker. Damage is broken into 3 types of hits: spray, good, and bullseye. Grab Eat Nutrition Effort -------- Damage --------- PEAS 0 0 low none none, little, little FRUIT COCKTAIL 1 2 medium little little, little, some EGG 1 2 medium little some, some, some SPINACH 3 1 great some little, some, average CHOCOLATE MILK 2 1 good some none, little, much SLOPPY JOE 2 3 low average some, average, a lot WATERMELON 3 3 good a lot average, much, tons Also you should take into account the screen "splat" size and it's effect upon the vision of the other foodfighters. } T Help 2 HELP3 { MOVEMENT FoodFight introduces the concept of movement in this game. CROUCH- If you are crouching, you are less likely to be hit by thrown food. On the other hand, you can't throw as well and are limited in your actions. Also, you are an easier targets for some pranks. If someone makes you cry, you automatically go into a crouch. STAND - If you are standing, you're an easy target for thrown food, but you can throw better. RUN - When you run, its harder to hit you with food or to play pranks on you. You won't be able to throw as well and eventually you'll get tired out. } T Help 3 HELP4 { PRANKS In addition to throwing food, you can also play pranks on your fellow students. You may be able to reduce someone's social status while building up your own. If your social status reaches zero, you will have a crying spell. COOTY - Only one person can have cooties at a time. That person can give cooties to any member of the opposite sex (except the person who gave them cooties in the first place). Any girl can launch the first cooty attack of the game at no penalty. While you are running you are immune from cooty attacks. You may have to chase someone for awhile before you can give them cooties. TIE - Secretly tie someone's shoes together. If you are successful, they will fall on their face next time they try to run and no one will know who did it (except you). It takes a while to tie someone's shoelaces together and if they try to run before you are finished - they'll find you out. TEASE - If you make fun of someone, eventually they will start to lose social status. This can take some time, but if several people gang up, it happens much faster. If someone is teasing you and you wallop them with food, you gain social status and they lose - so there! } T Help 4 HELP5 { SCORING Students advance through school -- eventually becoming Food Fight Graduate. At the end of each game, you may PASS, FAIL, SKIP a grade or be set BACK. If you want to pass, keep in mind that: - Cleanliness is next to godliness in the teachers' eyes. Try not to get hit with any watermelons. - A healthy appetite is important for growing kids - but don't be a pig. Common sense should tell you what foods to stay away from. - Remember that popularity with your peers is more important than ANYTHING ELSE IN THE UNIVERSE. If you want to be student of the month you must do one thing - WREAK HAVOC. Tie those shoelaces, throw those sloppy joes, give those adults grey hair So what if you never make it past the first grade - you're having the time of your life! Teachers sometimes make comments about a student's performance, so you you may want to read your report card before you give it to your mom. } T Help 5 HELP6 { CREDITS Food Fight was brought to you by the letters A and H, and by the number 7. Food Fight was designed and programmed by Marty Bishop and Nathan Hammond of Jabberwocky, Inc. If you have any comments or suggestions please e-mail them to the InfiNetwork support BBS at (301) 498-6183. Jabberwocky 5119 Edmondson Ave. (410) WIL-GUGL voice Baltimore, MD. 21229 (301) 498-6183 data } T Help 6 TIMESUP {Sorry, The demo version of Food Fight has expired... If your users have enjoyed this game and you would like the latest release as well as updates/upgrades please write or call: Jabberwocky (410) WIL-GUGL voice 5119 Edmonson Ave. (301) 498-6183 BBS Baltimore, MD. 21229 Your support is appreciated! } T limited time offer This is the same prompt as in your Teleconference module. This is the "Ready to accept input" prompt for users in the teleconference. Because this prompt is displayed to users after every, single message, it's a good idea to keep this prompt relatively short... TLCPMT {:} T "Ready for input" teleconference prompt LEVEL88 {} IMAGE1A { Ü˙ ŜÛŬÜŝ.˙  ßÜŬŜÛŬ˙  . ŜÛŬß˙ .ß ..˙   ˙  ŝ.˙  ŝ˙  ÜÜÛÜ˙  ßÛß˙˙ } T Food image IMAGE1B { Ü˙  ŜÛŬÜŝ.˙  ßÜŬŜÛŬ˙  . ŜÛŬß˙  .ß ..˙   ˙  ŝ.˙  ŝ˙  ÜÜÛÜ˙  ßÛß˙ } T Food image IMAGE1C {   ˙  Ü ˙  ŜÛŬÜŝ.˙  ßÜŬŜÛÛ  . ŜÛŬßÜ˙  .ß .. ßÛÛÛß˙   ßÛŬ˙  ŝ . ˙  ŝ˙  ÜÜÛÜ˙  ßÛß˙    ˙ } T Food image IMAGE1D {  ˙  Ü ˙ ŜÛŬÜŝ˙  ßÜŬŜÛŬ˙  . ŜÛŬß˙ .ß .. ˙    ˙  ŝ .˙  ŝ˙  ÜÜÛÜ˙  ßÛß    ˙ } T Food image IMAGE1E {  ˙  Ü ˙  ŜÛŬÜŝ˙  ßÜŬŜÛŬ˙  . ŜÛŬß˙  .ß .. ˙   ˙  ŝ .˙  ŝ˙  ÜÜÛÜ˙  ßÛß˙    ˙ } T Food image IMAGE2A {ŝ˙  . °ħħ°.˙  Ü ²²²ħ ħ°˙  °°ħ ßÛ²° ²²ÛŬ ħħ˙  ²ħħħ²Û²ÛÜÛ²²²²²ħħ°  ħÛħÛÛÛÛÛÛÛÛÛÛÛ²²²ħ°ßŝ.˙  Û²²²ÛÛÛÛÛÛÛÛ²²˙  ħ²Û²²ÛÛ²ÛÛÛ²²Û²ŬÜ˙  °°²²² ÛÛÛ²ħ²²²²²ħ²Û˙  . °ħħ²ħ²ħ Û² Û° ˙  °²ħ²ħ˙  ħ°˙  .˙ } T Food image IMAGE2B { ŝ˙  . °ħħ°.˙  Ü ²²²ħ ħ°˙  °°ħ ßÛ²° ²²ÛŬ ħħ˙  ²ħħħ²Û²ÛÜÛ²²²²²ħħ°˙  ħÛħÛÛÛÛÛÛÛÛÛÛÛ²²²ħ°ßŝ.˙  Û²²²ÛÛÛÛÛÛÛÛ²²˙  ħ²Û²²ÛÛ²ÛÛÛ²²Û²ŬÜ˙  °°²²² ÛÛÛ²ħ²²²²²ħ²Û˙  . °ħħ²ħ²ħ Û² Û° ˙  °²ħ²ħ˙  ħ°˙  .˙ } T Food image IMAGE2C { ŝ˙  . °ħħ°.˙  Ü ²²²ħ ħ°˙  °°ħ ßÛ²° ²²ÛŬ ħħ˙  ²ħħħ²Û²ÛÜÛ²²²²²ħħ°˙  ħÛħÛÛÛÛÛÛÛÛÛÛÛ²²²ħ°ßŝ.˙  Û²²²ÛÛÛÛÛÛÛÛ²²˙  ħ²Û²²ÛÛ²ÛÛÛ²²Û²ŬÜ˙  °°²²² ÛÛÛ²ħ²²²²²ħ²Û˙  . °ħħ²ħ²ħ Û² Û° ˙  °²ħ²ħ˙  ħ°˙  .˙ } T Food image IMAGE2D { ŝ˙  . °ħħ°.˙  Ü ²²²ħ ħ°˙  °°ħ ßÛ²° ²²ÛŬ ħħ˙  ²ħħħ²Û²ÛÜÛ²²²²²ħħ°˙  ħÛħÛÛÛÛÛÛÛÛÛÛÛ²²²ħ°ßŝ.˙  Û²²²ÛÛÛÛÛÛÛÛ²²˙  ħ²Û²²ÛÛ²ÛÛÛ²²Û²ŬÜ˙  °°²²² ÛÛÛ²ħ²²²²²ħ²Û˙  . °ħħ²ħ²ħ Û² Û° ˙  °²ħ²ħ˙  ħ°˙  .˙ } T Food image IMAGE2E { ŝ˙  . °ħħ°.˙  Ü ²²²ħ ħ°˙  °°ħ ßÛ²° ²²ÛŬ ħħ˙  ²ħħħ²Û²ÛÜÛ²²²²²ħħ°˙  ħÛħÛÛÛÛÛÛÛÛÛÛÛ²²²ħ°ßŝ.˙  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Ŭ°² ²°ħ² ²ħħ°˙  °ß °ħħ°°ħŝ ˙  °.˙ } T Food image IMAGE3E {  ˙  °°° .˙  ħħ°ħ²˙   Üħħħ Ûħ°Û²ħ°  ħ˙  ħ°Û²ħ°²ÛÛÛ²ħħ °ħ°°²˙  Û°ħħ²²ÛÛÛħħÛ²ħ²˙   °ħħ²ÛÛÛÛÛ°ħ°˙  ÜŜ²ÛÛÛÛÛÛħÛÛÛÛ²Û²ħ˙  °°ħ²°ħħħÛ²ħ°ħħ°ħ²Û˙  °² Ŭ°² ²°ħ² ²ħħ°˙  °ß °ħħ°°ħŝ ˙  °.˙ } T Food image IMAGE4A { °ħ²²°˙ ° ħ ħħ²Ûħ²ħ² °° ŝ˙ °ħħħħ²²²ÛÛÛ²²ħ°˙  ²²²Û²ÛÛÛÛÛÛ²ħ˙  °°ħ²²Û²ÛÛÛ²Û°ħ°°˙  ħ²ħ²²²²Û²ħÛ²ħ° .  °²²°²ħ²ħħ²²ħħ°°˙ ° ħħ²²ħ²ħ ħ ħ°°˙ °°ħ ħ ° °˙  °˙. } T Food image IMAGE4B { °ħ²²°˙  ° ħ ħħ²Ûħ²ħ² °° ŝ˙  °ħħħħ²²²ÛÛÛ²²ħ°˙  ²²²Û²ÛÛÛÛÛÛ²ħ˙  °°ħ²²Û²ÛÛÛ²Û°ħ°°˙  ħ²ħ²²²²Û²ħÛ²ħ° .˙  °²²°²ħ²ħħ²²ħħ°°˙  ° ħħ²²ħ²ħ ħ ħ°°˙  °°ħ ħ ° °˙  °˙. } T Food image IMAGE4C { °ħ²²°˙  ° ħ ħħ²Ûħ²ħ² °° ŝ˙  °ħħħħ²²²ÛÛÛ²²ħ°˙  ²²²Û²ÛÛÛÛÛÛ²ħ˙  °°ħ²²Û²ÛÛÛ²Û°ħ°°˙  ħ²ħ²²²²Û²ħÛ²ħ° .˙  °²²°²ħ²ħħ²²ħħ°°˙  ° ħħ²²ħ²ħ ħ ħ°°˙  °°ħ ħ ° °˙  °˙. } T Food image IMAGE4D { °ħ²²°˙  ° ħ ħħ²Ûħ²ħ² °° ŝ˙  °ħħħħ²²²ÛÛÛ²²ħ°˙  ²²²Û²ÛÛÛÛÛÛ²ħ˙  °°ħ²²Û²ÛÛÛ²Û°ħ°°˙  ħ²ħ²²²²Û²ħÛ²ħ° .˙  °²²°²ħ²ħħ²²ħħ°°˙  ° ħħ²²ħ²ħ ħ ħ°°˙  °°ħ ħ ° °˙  °.˙ } T Food image IMAGE4E { °ħ²²°˙  ° ħ ħħ²Ûħ²ħ² °° ŝ˙  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