LEVEL4 {} Filling this option in with a key name will have the effect that only people holding that key will be allowed to brawl. Those without the key can only watch. To allow anyone unlimited use, leave this blank. BRAWLKEY {} S 15 Key required to brawl To minimize annoyance, a user can only be "called out" so often. This option specifies the length of time in seconds after a user is paged to draw, during which noone else can challenge. BBCALLIV {Brawl Time between pages to DRAW 120} N 0 32767 BBCLOSED {Brawl To turn off the game completly NO} B Set this to YES if you want everyone to be in Brawl mode when they enter teleconference. Set it to NO if you don't want people to see brawl messages unless they specifically join the brawl by typing BRAWL ON BBBRWLON {Is default "Brawl On"? YES} B It's a good idea not to have brawls last too long, players will get bored. The suspense that the sheriff is coming soon adds to the thrill of the game as well as provides that "I'll get you next time" feeling when someone was just about to drop another player when brawl ended. 50 BBGAMLEN {Brawl How long till sheriff comes 50} N 1 32767 BBSHFLEN {Brawl How long the sheriff stays 15} N 1 32767 If you would like Brawl to periodically call out to your users when they logon, then set this variable to YES BBCALL {Brawl Periodically advertise at logon? YES} B LEVEL6 {} BRAWLLOG { /\/\ (_~|____~|_) .\/. This here Teleconference ain't big enough ~| -- ~| ... fer the two of us... ____----____ ( ) ~| @ ~| Try our Teleconference game - Gunfighter! Type BRAWL HELP in Teleconference ('less yer yella!) } T Brawl logon message BBYERTAB {Sorry Pardner. but you haven't paid yer tab. } T Brawl nonlive rebuff BBBEGIN {Somebody git the sheriff! A BRAWL IS BREAKING OUT! } T Brawl Brawl begins BBNOTNOW {"Take your fight elsewhere" grumbles the sheriff } T Brawl Between brawls BBSALCLS {No Fighting, Cussing, or Spitting in this establishment } T Brawl Saloon closed BBCALL1 { *** DRAW! %s is calling you out! } T Brawl Challenge sent out BBCALL2 {Ok, that no-good, yeller-bellied, city-slicker %s heard your challenge. } T Brawl Challenge confirmation BBCALL3 {%s is hiding out and can't be disturbed right now. Try again later. } T Brawl Challengee cannot be disturbed BBCALL4 {%s ain't no where's to be found - musta high-tailed it outta town. } T Brawl Challengee not on-line BBCALL5 {Hold on ther' pardner, %s has already been challenged in the last %d minutes. } T Brawl Challengee challenged recently HLPCALL {To call out some no-good, yeller-bellied, city-slicker type: CALLOUT It will send a message to that person challenging him to a duel. } T Brawl Challenge command format BBOFF {OK, you are no longer in the brawl. } T Brawl Brawl OFF confirmation BBOFFKIL {The bartender blasts a departing customer, then ducks behind the bar. } T Brawl Brawl OFF brawler is killed. BBON {OK, you are IN brawl mode. } T Brawl Brawl ON confirmation BBONDEAD {Sorry pardner, you're dead until the next BRAWL. } T Brawl Brawl ON edit for dead brawlers BBONESC {Sorry pardner, you're hidin' out in the hills until the next BRAWL. } T Brawl Brawl ON edit for escaped brawlers BBONBRWL {Yer already brawling, no need for BRAWL ON. } T Brawl Brawl ON edit for already brawling BBBRFMT { Format is BRAWL ON/OFF/HELP/ITEMS/ACTIONS/NEW } T Brawl Brawl command format BBISAIM {%s is aiming at %s } T Brawl is aiming BBAIMFMT {Whatcha aimin' at there? Format: aim } T Brawl aim format BBAIMNTF {I'm not sure who yer lookin' at hombre, but %s ain't here. } T Brawl aim not found AMBIGUS {There be a few hombre's here going by that title, Which yella-bellied pole-cat do you mean? } T Brawl aim not found BBNOTBWL {%s is not a brawling sort of dude this evenin'. } T Brawl not brawling BBALRDED {Let dead dogs lie, stranger. Can't ya see %s is already 6 ft. under. } T Brawl already dead, aim BBALRDE2 {Don't waste good ammo on a dead hombre. %s is in a shallow grave at the edge of town. } T Brawl already dead, shoot BBALRDE3 {Sorry, but %s is pushing up daisies at the edge of town. } T Brawl already dead, hit BBESCAPE {%s escapes successfully. } T Brawl has escaped BBHASESC {That arnery cuss %s has plumb give you the slip. } T Brawl has escaped, aim BBHASES2 {%s hightailed it outta here a short while back, the yella polecat. } T Brawl has escaped, shoot BBAIMNAW {Boy, I say, boy, ya gotta have a weapon before ya starts aimin'. } T Brawl aim need a weapon BBAIMNAG {Can't aim 'lessen ya gotta gun there Homer. } T Brawl aim need a gun BBSHTNAT {If'en ya shoots before ya aim, yer liable to blow yer foot off. Catch my drift there city slicker? } T Brawl shoot, need a target BBDRWFST {Whatcha gonna do, shoot'em with yer finger? Ya better DRAW yer weapon! } T Brawl shoot, must draw before can shoot BBNOAMMO {Click...uh oh, no ammo! } T Brawl out of ammo BBGOTHIT {%s blasted %s } T Brawl someone got shot BBGOTKIL { ___________ / \ / R. I. P. \ ³ ³ ³ %-13s³ ³ ³ ³ killed ³ ³ by ³ ³ ³ ³ %-13s³ ³ ³ } T Brawl someone got killed BBHANDFL {This ain't no jugglin' act. You gotta git rid a somethin' before ya can pick somethin' up. } T Brawl hands full BBDRWFMT {Whatcha gonna draw there Wishbone, a picture? Ya better draw yer weapon 'afore ya gits yer head blowed off! } T Brawl DRAW format BBDRWNTF {Ya might as well be pullin out yer Wee Willie Winkie. %s ain't somethin' we use here. } T Brawl DRAW not exist BBDRWNIH {It doesn't appear that you gotta %s on ya there kid. } T Brawl DRAW not found in holster BBGRBFUL {Ya gotta drop or holster somethin 'afore ya kin git somethin else. } T Brawl GRAB but hands full BBGRBFMT {Oh yeah? GET WHAT? } T Brawl GRAB format BBGRBNTE {Nope, we ain't got one of those %ss here. } T Brawl GRAB not exist BBGRBNTF {That %s ain't here my greedy little cowboy. Ya might wanna try the general store down the street. } T Brawl GRAB not found BBGRBGON {Sorry, some yella polecat took the last %s. } T Brawl GRAB item gone BBGRABED {%s grabs a %s. } T Brawl GRAB successful BBDRPNTF {Cain't drop somethin' ya ain't got in yer hand. } T Brawl DROP not found BBVEWFMT {You must specify either BRAWLERS or ITEMS to view. } T Brawl VIEW format BBHITFMT {You must specify a hit target (userid). } T Brawl HIT format BBHITNTF {%s is nowhere's around, the yella polecat. } T Brawl HIT not found BBDYNBLS { RUN! THE DYNAMITE'S A BLOWIN'!! } T dynamite explodes BBPUDFST {Grasshopper, you must first "GRAB" the dynamite. } T Brawl must grab first BBPUDBFD {You must have the stones to pick up the dynamite before defusing it. } T Brawl must grab first BBALRDYL {The dynamite is already lit. } T Brawl must grab first BBNODYNA {Sorry, you can only light DYNAMITE here. } T Brawl must grab first BBDYNDFS {You may all breathe a sigh of relief. The dynamite's defused! } T Brawl must grab first BBDYNPIC { ___________ (_%-9s_(----* } T Brawl dynamite picture BBNODYND {Sorry, you can only defuse DYNAMITE in these parts. } T Brawl must grab first BBHITNOD {%s shrugged off %s's assault } T Brawl HIT no damage BBHITMIS {%s missed %s with a %s } T Brawl HIT missed BBJUSMIS {%s just put a bullet through %s's hat!" } T Brawl Shoot just missed BBMISSED {%s missed %s } T Brawl Shoot missed BBUTIRED {You're plumb tuckered out. Rest awhile... } T Brawl your tired BBDRWOUT {%s has a %s out. } T Brawl weapon drawn BBHOLSTR {%s holstered the %s. } T Brawl weapon holstered BBSHFWRN {THE SHERIFF IS COMING!!! } T Brawl sheriff warning BBSHFHER {THE SHERIFF'S HERE!!!! /\/\ (_|____|_) .\/. OK, Break it up, | -- | ... ya bunch of rattlesnakes ____----____ ( ) | @ | } T Brawl sheriff is here BBSHFGON {THE SHERIFF JUST LEFT. } T Brawl sheriff is gone BBWANTED { ~|\/\/\/\/\/\/~| ~| WANTED ~| ~| ~| ~| %-9s ~| ~| ~| ~| $%3d Reward~| ~|/\/\/\/\/\/\~| } T Brawl WANTED DEAD **** These are several msgs for the same action ***** * If you want to add more just put them here. * * Be sure to add them BEFORE the XXXXLST message. * * Also the arguments must match as well, that is, * * a certain number of %s must appear in the msg. * * 1) run msgidx on this file. Type: * * MSGIDX MJRTLC * * From the DOS command line * * 2) recompile MJRTLC * ***************************************************** ***************************************************** * Holster the weapon msg here %s = weapon * ***************************************************** DRAW1 {Ya just pulled out yer %s. Now what ya aimin' ta do with it? } T Brawl draw weapon DRAW2 {That %s feels good in yer hand, don't it? } T Brawl draw weapon DRAW3 {Well looky here, ya grabbed yer %s. Aimin' to plug someone with it? } T Brawl draw weapon DRAW4 {Yer going for yer %s. I'd drop a bead real quick if'en I were you. } T Brawl draw weapon DRAW5 {Now that ya got a %s in yer hand, make the most of it. } T Brawl draw weapon DRAW6 {I hope ya got some bullets left in that %s. } T Brawl draw weapon DRAW7 {Well, a quick draw with that %s. I hope yer aim is as good. } T Brawl draw weapon DRAW8 {News is out, you've picked up yer %s. } T Brawl draw weapon DRAWLST { This mesage will never appear. Do Not remove it. It is used as the endmarker. Add your own custom text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for draw item ***************************************************** * Holster the weapon msg here %s = weapon * ***************************************************** HOLSTR1 {Your %s is tucked away. } T Brawl holster item HOLSTR2 {Yer %s is back in it's saddle. } T Brawl holster item HOLSTR3 {You've holstered yer %s. } T Brawl holster item HOLSTR4 {You've packed yer %s, and are free to grab somethin' else now. } T Brawl holster item HOLSTR5 {You've got nothin' in yer hand now. Yer %s has been holstered. } T Brawl holster item HOLSTR6 {I'd git another gun out if I were you. Yer %s is in its holster. } T Brawl holster item HOLSTR7 {Ya holstered yer %s, and ya probably feel buck naked, don't ya? } T Brawl holster item HOLSTR8 {I'd warm my hand with another gun if I were you. Yer %s is in the holster. } T Brawl holster item HOLSTLST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for holster item ***************************************************** * You are aiming at someone msg. here %s = aimee * ***************************************************** AIM1 {You've got %s in yer sights, pardner! } T Brawl aiming AIM2 {Yer a lookin down the barrel of yer gun at %s! } T Brawl aiming AIM3 {%s is in yer sights all right. Feelin' lucky punk? } T Brawl aiming AIM4 {You've dropped a bead on %s! } T Brawl aiming AIM5 {Hold 'er steady pardner. Yer aimin' straight at 'em. } T Brawl aiming AIM6 {Don't chew, don't spit, don't even pass gas. Jes keep aimin' at %s! } T Brawl aiming AIM7 {Well there tumbleweed, ya got %s fer a target! } T Brawl aiming AIM8 {Yer a dad-burned varment fer it, but ya got %s in yer sights. } T Brawl aiming AIMLAST { This message will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for aiming ********************************************************** * Someone is aiming at you msg. here %s = aimer, weapon ********************************************************** TARGET1 {%s is pointin' a %s at you! Ya yella, or ya gonna do somethin' about it? } T Brawl aimed at TARGET2 {There's a target on yer back, farmer, and %s has you in sight. } T Brawl aimed at TARGET3 {Watch out! %s is a fixin' to blow you away. } T Brawl aimed at TARGET4 {Watch out, "hop-a-long %s" has got a %s aimin' right at ya. } T Brawl aimed at TARGET5 {Go fer yer gun, pilgrim. %s's got a bullet with yer name on it. } T Brawl aimed at TARGET6 {There a bull's eye on yer forehead, and %s is a aimin' right fer it. } T Brawl aimed at TARGET7 {Ya turn to find yerself looking down the barrel of %s's %s. } T Brawl aimed at TARGET8 {Be forewarned dustbunny, %s is aimin' a %s at ya. } T Brawl aimed at TRGTLST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for aimed at ********************************************************** * You have just shot someone msg. %s = shooter, shootee ********************************************************** SHOOT1 {Ya just plugged %s, the ugliest gunslinger west of the Pecos. } T Brawl you just shot someone SHOOT2 {Good shooting, ya just blasted %s "the proctologist" Smith. } T Brawl you just shot someone SHOOT3 {Your shot lands square in %s's chest! } T Brawl you just shot someone SHOOT4 {You just nailed "Yosemite %s". } T Brawl you just shot someone SHOOT5 {Pardner, you have the eye of an eagle; a direct hit! } T Brawl you just shot someone SHOOT6 {Your aim is true pardner. Your patience paid off! } T Brawl you just shot someone SHOOT7 {You just blew off the tip of %s's nose! } T Brawl you just shot someone SHOOT8 {You just plugged the big palooka! } T Brawl you just shot someone SHOOTLST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for good hits text ***************************************************** * You have just been shot msg. * ***************************************************** SHOT1 {That dad-burned varmet %s just put a bullet in your gut. } T Brawl you just got shot SHOT2 {%s's shot you, but yer still breathin'. There is a merciful God. } T Brawl you just got shot SHOT3 {Call Doc Holiday, %s just shot you! } T Brawl you just got shot SHOT4 {That arnery sidewinder %s just shot you! } T Brawl you just got shot SHOT5 {That no-good, yella polecat %s just shot you! } T Brawl you just got shot SHOT6 {The hole in your stomach tells the tale, and %s is the storyteller. } T Brawl you just got shot SHOT7 {You reach for your nose and discover %s has blown it off! } T Brawl you just got shot SHOT8 {Yer yella belly turns red as %s's shell passes through you! } T Brawl you just got shot SHOTLAST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for you've been shot ***************************************************** * You have just been hit msg * ***************************************************** BBHIT1 {%s walloped %s with a %s! } T Brawl Good punch BBHIT2 {%s pounded %s with a %s! } T Brawl Good punch BBHIT3 {%s sent %s sailing across the room with a %s! } T Brawl Good punch BBHIT4 {%s clocked %s with a %s! } T Brawl Good punch BBHIT5 {%s rocked %s with a %s! } T Brawl Good punch BBHIT6 {%s slammed %s with a %s! } T Brawl Good punch BBHIT7 {%s smashed %s with a %s! } T Brawl Good punch BBHIT8 {%s clobbered %s with a %s! } T Brawl Good punch BBHIT9 {%s smashed %s with a %s! } T Brawl Good punch BBHIT10 {%s popped %s with a %s! } T Brawl Good punch BBHIT11 {%s nailed %s with a %s! } T Brawl Good punch BBHIT12 {%s smashed %s good with a %s! } T Brawl Good punch BBHIT13 {%s whacked %s with a %s! } T Brawl Good punch BBHIT14 {%s brain damaged %s with a %s! } T Brawl Good punch BBHITLST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "goodhits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for good hits text ***************************************************** * Lit Dynamite - msg. here * ***************************************************** LIGHT1 {Head for the hills. %s is lighting fireworks! } T Brawl light LIGHT2 {%s has just lit the fuse on a stick of dynamite! } T Brawl light LIGHT3 {Run for your lives. The dynamite's lit!!!!!!. } T Brawl light LIGHT4 {Holy Mackl'. %s is firin' up some dynamite!!! } T Brawl light LIGHT5 {SSSSSS...CRACKLE....SPUTTER. It's that time again!! } T Brawl light LIGHT6 {Time for some hot potato, the dynamite's lit!! } T Brawl light LIGHT7 {The dynamite's lit!!!!!!! The dynamite's lit!!!!! } T Brawl light LIGHT8 {Ya better skeedaddle. We got some lit dynamite!!!!! } T Brawl light LIGHT9 {Jes' when I'z havin' fun. %s had ta go lighin' dynamite! } T Brawl light LIGHTLST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for light msg ***************************************************** * Something's been thrown * ***************************************************** BBTHRW1 {%s chucked a %s at %s! } T Brawl thrown weapon BBTHRW2 {%s's %s flies towards %s's head! } T Brawl thrown weapon BBTHRW3 {%s's %s sails towards %s! } T Brawl thrown weapon BBTHRW4 {%s lobs his %s towards %s! } T Brawl thrown weapon BBTHRW5 {%s throws a %s at %s! } T Brawl thrown weapon BBTHRLST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "goodhits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for good hits text ***************************************************** * Defuse Dynamite - msg. here * ***************************************************** DEFUSE1 {%s just defused the dynamite! } T Brawl defuse DEFUSE2 {Hold up, %s done defused the dynamite! } T Brawl defuse DEFUSE3 {Don't be so yella. %s already defused the dynamite. } T Brawl defuse DEFUSE4 {Hang in there pardner the dynamite's been defused! } T Brawl defuse DEFUSE5 {%s just bit the dynamite's fuse off!! } T Brawl defuse DEFUSE6 {%s done spoiled the party by defusin' the dynamite!! } T Brawl defuse DEFUSE7 {Don't kill %s. He's a just a defused the dynamite! } T Brawl defuse DEFUSE8 {Daggone it. Jes' when I'z havin' fun. %s had ta go an defuse the dynamite! } T Brawl defuse DFUSELST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for defuse msg ***************************************************** * Dynamite Blast - msg. here * ***************************************************** BLAST1 {Argh, you've taken a mighty blast.  } T Brawl blast BLAST2 {A piece of the poker table is lodged in yer gut. } T Brawl blast BLAST3 {Tiny birds circle yer head as the explosion kicks you. } T Brawl blast BLAST4 {Call the doc. A chandelier just landed on top of you. } T Brawl blast BLAST5 {Glass shatters as the dynamite blast sends you into the bar. } T Brawl blast BLAST6 {Hmm, dynamite gots quite a kick, don't it boy? } T Brawl blast BLAST7 {A boot sent flyin' by a dynamite blast nails you right in the forehead. } T Brawl blast BLAST8 {You fly and land on yer head. That dynamite don't taste so good, does it? } T Brawl blast BLAST9 {Kablooie! Best check yer shorts. You ain't looking so good there son. } T Brawl blast BLAST10 {The dynamite blast just blew you outta' yer boots. } T Brawl blast BLAST11 {The blast sends you head-over-heals...the judges give you a 6.5 } T Brawl blast BLAST12 {The explosion sends you over the second-floor railing to the floor like a good western movie. } T Brawl blast BLAST13 {Happy New Year, Homer. Better check yerself out after that dynamite blast. } T Brawl blast BLASTLST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for blast msg ***************************************************** * Death - msg. here * ***************************************************** DEATH1 {Death knocks, you answer...sleep tight. } T Brawl death DEATH2 {Hit the eternal dusty trail, ya arnery sidewinder. } T Brawl death DEATH3 {Sorry cowboy, but %s has sent you to meet your Maker. } T Brawl death DEATH4 {What would you like on your tombstone? } T Brawl death DEATH5 {%s just put you in a shallow grave on the east side of town. } T Brawl death DEATH6 {Sorry, pardner, but %s just sold you a one-way ticket to Boot Hill. } T Brawl death DEATH7 {%s just put the last nail in your coffin, tumbleweed.  } T Brawl death DEATH8 {Yer number's up pardner, better luck next life. } T Brawl death DEATH9 {That no-good sidewinder %s just put you six-feet under, hombre. } T Brawl death DEATH10 {Sorry pardner, God's got a few questions He would like to ask. } T Brawl death DEATH11 {Weel pardner, you died with your boots on. } T Brawl death DEATH12 {Weel pardner, at least you died with yer boots on. } T Brawl death DEATH13 {Hit the eternal dusty trail, ya arnery sidewinder.  } T Brawl death DEATHLST { This mesage will never appear. Do Not remove it. It is used as the endmarker for "bullet hits". Add your own custom goodhit text before this message. Be sure to keep the argument list intact. } T Brawl Endmarker for death msg YOURDEAD {                  mmm   \\   // \\  // \\ // \\ // \\ // /\ } T Brawl Skull and Crossbones BBENDESC { BRAWL RESULTS  Out on the town: } T Brawl escaped results BBENDNML { Playing a friendly card game: } T Brawl normal results BBENDPOK { In the pokey: } T Brawl arrested results BBENDDED { Six feet under: } T Brawl dead results BBENDUSR { %-15s fired: %2d hit: %2d %s %s } T Brawl userid results BBKILLBY { %-15s fired: %2d hit: %2d killed by: %s %s } T Brawl userid results BBTOPGUN { As the smoke clears, one smilin' hombre stands just a little, taller than the rest, enjoys the shootout just a little more than anyone else, and has a gun barrel you could fry an egg on.  Top Wrangler for this shootout: %s  } T Brawl game winner BBARIDER { Congratulations. You've entered the Border Rider class. You'll find the speed at which you GRAB things has increased. You're well on your way to becoming a "Gunslinger". } T Brawl now a border rider BBASHARP { You've got the eagle eye, welcome to the Sharpshooter class. You'll find your chance to hit when you shoot has greatly increased. } T Brawl now a sharp shooter BBAGUNSL { You're top gun 'round these parts! Welcome to the Gunslinger class! Your reflexes are tuned to perfection, and your DRAW is lightning fast. Few reach this level, and fewer still can keep the title of... Gunslinger. } T Brawl now a gunslinger BBHLPGEN {You been ridin' the range all day. Yer hot, dusty, an' needs ta unwind. Ya swagger up ta the double swingin doors of the teleconference, and spit a wad of tobaccy as ya kick em open. The room goes silent as every cattle rustler, gunslinger, and train robber from here to the Pecos eyes you up. Ya git the feelin' somethin' ain't right. Maybe it's because nobody's smilin', or maybe the room don't smell so good. Reach fer yer gun, Pardner, 'cause you just stepped into a . . . /\/\ (_~|____~|_) B A R R O O M B R A W L Welcome to Gunfighter, ya arnery rattlesnake. The object is simple, keep alive while tryin' ta wipe out the others. You BRAWL in teleconference so ya don't have to go no-wheres special. And if'en the sheriff shows up, Brawl's over till he leaves. Got it? Ok, here's the basics: * type BRAWL ON to join the game * you start with a loaded Pistol holstered. * type DRAW PISTOL -wait for the " has drawn a pistol" message * type AIM to start aiming at the cowpoke you want to shoot. Note: the longer you aim, the better shot you'll get. type INV * type SHOOT to start slinging lead! BRAWL ACTIONS - lists all the brawl commands BRAWL ITEMS - Tells ya about weapons an' such. BRAWL SCORING - info on gunfighter classes, top gun, getting arrested, etc } T Brawl Help General BBHLPACT {Note that some actions have a delay time, while others don't. INV - Inventory: how ya doin, what ya got, how many bullets left. DRAW - Different guns have different draw times. AIM - Keep in mind that there is an OPTIMAL aimin' time. SHOOT - To fire both barrels of a shotgun type SHOOT DBL. LOAD - Yer liable ta run outta bullets, and when ya do, type LOAD. HOLSTER - Holster yer weapon; only one in yer hand at a time. GRAB - Git yerself some of them there layin' around. HIT - Hit other brawlers with whatever is in your hand DROP - Drop whatever ya got in yer hand. ESC - Vamoose out the back door. Watch yer hide,it's a slow action CALLOUT - Challenge the sidewinder what's done ya wrong. VIEW ITEMS - Items you can git from around ya. Like from dead guys. VIEW BRAWLERS - A list of the cowpokes joinin' in on our little game. THROW - Throw items at other brawlers - especially lit DYNAMITE! LIGHT - Light DYNAMITE (fuse length is unpredictable) DEFUSE - Destroys DYNAMITE (lit or unlit) BRAWL ON - Puts you in brawl mode, allows you to see brawl messages BRAWL OFF - Puts you out of brawl mode, you will no longer see anything BRAWL (HELP/ACTIONS/ITEMS/SCORING/NEW) - various help screens } T Brawl Help for actions BBHLPITM {The followin' is the items found round these parts: COLT - Colt 45; medium DRAW time & 6 shots. The most powerful pistol. REVOLVER - Smith & Wesson (fast draw type); very similar to the Colt 45. SNEAK - Sneak Gun; 0 DRAW time, light damage, max. 5 shots. PISTOL - Also 6 shots & medium DRAW. You have one of these strapped on and fully loaded at the beginning of the BRAWL. SHOTGUN - It's a slow DRAW, but can do heavy damage with its 2 shots. Especially when you fire both at once: SHOOT DBL GATLINGGUN - Light damage, a maximum of 15 shots, but loading is slow. All shots have the same chance of hitting no matter how long you aim. You can't HOLSTER this weapon. BOTTLE - light damage CHAIR - heavy damage DYNAMITE - heavy damage, especially to the person holding it! For more help type: BRAWL HELP - Gits ya the main help again. BRAWL ACTIONS - lists all the brawl commands BRAWL ITEMS - Tells ya about weapons an' such. BRAWL SCORING - levels, top gun, getting arrested, etc } T Brawl Help for items BBHLPSCR {The different gunfighter classes are: GREENHORN - basic level, no special characteristics. BORDER RIDER - faster GRAB ability. SHARPSHOOTER - better chance to hit (any weapon but gatlinggun). GUNSLINGER - top level, FAST DRAW ability. Note: Each class keeps the abilities of the lower levels. You must survive a brawl and score at least one kill in order to increase your class. If you die, you are reset to GREENHORN. Outlaws: If you kill enough brawlers, you become an OUTLAW (shown on INV display). Any outlaws that have not ESCaped by the end of the brawl are arrested by the sheriff. When arrested, you lose any money or weapons weapons you may have gained. You keep your class, however. A bounty is posted for the outlaw with the most kills. Scoring: The top gunfighter is determined based on money and kills accumulated in the brawl. Unusually mean, rich or dead brawlers are sometimes noted. } T Brawl Help for scoring BBHLPNEW {New with this release of Gunfighter: DYNAMITE : GRAB it, LIGHT it, and THROW it at someone. But be careful -- you may take some damage from the explosion too! DEFUSE to destroy lit or unlit DYNAMITE. IMPORTANT SAFETY TIP--dynamite fuse length is unpredictable. There's nothing that'll send you to cowpoke heaven like holding exploding dynamite. THROW : Don't DROP that empty handgun--THROW it at someone (especially if you are well-rested). THROW or DEFUSE lit DYNAMITE. SHOTGUN: Slightly less damage & no Gunslinger DRAW bonus (but still deadly). SCORING : Now done on a brawl-by-brawl basis. Brawlers who have accumulated a lot of money (or kills) in their career are sometimes noted as well. AIM DESCRIPTIONS : Remember the days when a 15% chance to hit was described as GOOD? } T Brawl New Version Features TIMESUP {Sorry, The demo version of GunFighter has expired... If your users have enjoyed this game and you would like the latest release as well as updates/upgrades please write or call: InfiNetwork (301) 498-6352 voice P.O Box 1241 (301) 498-6183 data Washington D.C. Laurel, MD, 20725 (301) 880-0728 data Baltimore Your support is appreciated! } T Brawl limited time offer This is the same prompt as in your Teleconference module. This is the "Ready to accept input" prompt for users in the teleconference. Because this prompt is displayed to users after every, single message, it's a good idea to keep this prompt relatively short... TLCPMT {:} T "Ready for input" teleconference prompt