SKID ROW presents WIZARDRY -----|- BANE OF THE COSMIC FORGE ATTENTION AMIGA PLAYERS: IF YOU ARE PLAYING BANE OF THE COSMIC FORGE FROM FLOPPY DISKS YOU MUST MAKE A COPY OF DISKETTE "A". IT IS PREFERABLE THAT YOU MAKE COPIES OF ALL THE DISKS THAT YOU RECEIVE IN YOUR PACKAGE. THIS WILL PREVENT ANY ACCIDENTS FROM HAPPENING TO YOUR MASTER DISKS. WARNING Please save your game often. And keep a backup copy of that save game around. If you're playing on your hard drive, save your game to floppy every now and again. If you're playing from floppies, save your games to alternating formatted diskettes. Why? You never know when modern technology will meet a magnet thus eliminating all your hard work. Bane of the Cosmic Forge - System's Reference Card Amiga 500, 1000, 2000 2500 and 3000 -------------------------------------------------------------------------- Installing Bane of the Cosmic Forge on a Hard (Fixed) Disk Bane of the Cosmic Forge has its own installation program which will help you to install Wizardry on your computer's hard disk. Bane requires approximately 2.5 megabytes of disk space; please be certain you have this space available. You must run the installation program from the CLI. Follow the directions below: 1. Boot your Amiga so that your system configures and recognizes the hard drive. 2. From Workbench, invoke the CLI or SHELL by double-clicking on its icon. It may be located in the System drawer. 3. Insert Disk E in drive DF0: and type DF0:WINSTALL DH0:BANE and press RETURN. Bane will create its own directory and begin the installation. If you have more than one hard drive partition, such as DH1:, and you wish to install Bane on that hard drive, then you would type DF0:WINSTALL DH1:BANE instead. 4. When the installation begins, the install program will ask you to confirm your choice for a directory. Press Y or N and RETURN. If the program is unable to create the directory or find it due to some error, it will abort the installation procedure. 5. Bane will now ask for the "E" disk. It should already be in your drive. Press C to continue or Q to quit, then press RETURN. 6. When Bane has copied its files from the E disk, it will next ask for disk A. This procedure will be repeated for each of your disks. Insert the disk in drive DF0: and press C and RETURN to continue. To Play Bane of the Cosmic Forge You may boot Bane of the Cosmic Forge from the floppy DF0:, run it from the CLI, or double click on its icon from the Workbench menu. If you're not playing off the hard drive, we recommend you boot Bane from the floppy to free up as much memory as possible. From the Floppy: Insert disk A into drive DF0: and turn your computer on. From Workbench: Double click on the BANE hard drive icon. Then double click on the BANE icon. If you're playing off the floppy disks, just double click on the BANE icon. From the CLI: Change your working directory to the Bane directory. (For example, CD DF0: for floppy users, CD DH0:Bane for hard drive users.) Type BANE and press RETURN. Adjusting the Stack Setting Before Play If you play Bane from the CLI, you must adjust the size of the stack each time you play. Normally, the stack is set at 3000 or 4000. However, for Bane, you'll need at least 8000. To change the stack from CLI, type STACK 8000 and press RETURN. If you click on Bane's icon or boot the disk itself, the stack will be set for you. Just for Hard Drive Users Bane of the Cosmic Forge requires approximately 1 megabyte of RAM memory to run. However, it understands that system overhead takes up approximately 50 to 75K. To free up as much memory as possible, it may be necessary to remove any resident memory programs from your startup sequence. Nice to Meet Ya AmigaDOS takes a few seconds each time you put a disk into the drive to get acquainted with it. On occasions where disk switches are required, Bane will deliberately pause to give AmigaDOS time to log the disk. However, if it does not recognize your disk in the time allotted, it will repeat the request for the disk. Just click or press RETURN to continue. Pull No Disk Before its Time Pay attention to the disk light when switching disks. If you pull a disk out too soon, you may end up writing a vicious dragon over your level one characters! When the light goes out, you may remove one disk and insert another. Save Game Drive You may save your game to any disk drive. Once you have entered Wizardry, select the "Disk" option. Next, select "Game Configuration". Using the UP and DOWN arrow keys, move to the Save Game Drive option. Hard Disk: To save the game to your hard drive, leave this field blank. If you leave this field blank, Wizardry will save your game to the default directory (the same directory where you installed the program). If you wish to save the game to a different directory, you should enter the device name and directory name followed by a forward slash. For example, DH0:BANE/. If you would like to save it to another directory or path, the directory must exist beforehand; Wizardry will not make the directory for you. Floppies: If you'd like to save your game to a floppy drive, just type the device name of the drive, such as DF0: (or DF1:). If you have a second disk drive (DF1:), we recommend you use this drive to save your games to reduce disk swapping. Before you save a game, however, make sure your save game disk is formatted ahead of time. We recommend you save your game to alternate floppy disks on a regular basis for backup purposes. So, just in case something happens to your save game, you've got a backup. Replacing "Replace" In the manual, you will find reference to an option called "Replace". Using this command, you could replace one of your more experienced party members with a newly created, level 1 character. This option has been removed from the game. In effect, "Replace" defeated the essence of Bane of the Cosmic Forge... creatively directing a single party throughout the entire adventure. Therefore, this option is no longer available so you can enjoy the true essence of Bane of the Cosmic Forge without compromise. SKID ROW ========================================================================== SKID ROW presents WIZARDRY -----|- BANE OF THE COSMIC FORGE Fire Spells Spell Name Spellbook Base Cast When Cost Affects Description ------------------------------------------------------------------------- ENERGY BLAST 2 1 Monster A jolting spark of electric energy Mage doing 1-7 hit points of damage per Combat power level. BLINDING FLASH 3 1 Monster A giant flash of light which may Alchemist per power temporarily blind opponents. Combat level FIREBALL 6 3 Monsters Blazing fireballs which burn Mage plus power opponents and can do 2-10 hit Combat level points of fire damage per power level. FIRE SHIELD 8 Party Creates a barrier impervious to Mage fire which protects the party Combat from fire-type spells. FIRE BOMB 8 4 Monsters An exploding, incendiary spell Alchemist plus power which does 3-9 hit points of fire Combat level damage per power level. LIGHTNING 8 3 Monsters A bolt of electrical energy hurled Priest plus power at the opponents doing 1-10 hit Combat level points of electrical damage per power level. PRISMIC MISSILE 9 3 Monsters Also known as DANCING LIGHT and Mage plus power RAINBOW RAYS, the various Combat level spectrums have different random effects upon the monsters. FIRESTORM 12 Cloud A sweeping cloud of fire that Mage lasts for several rounds of combat Combat and burns all monsters within it. Monsters affected, duration and damage done all depend on the power level of spell. NUCLEAR BLAST 16 All Monsters A miniature fusion bomb. This Mage spell burns all monsters and does Combat 5-25 hits points of fire damage per power level. Water Spells ------------------------------------------------------------------------- CHILLING TOUCH 2 1 Monster A freezing blast of cold which Mage does 1-6 hit points of cold Combat damage per power level. STAMINA 2 1 Character Replenishes some of the Priest, Psionic character's stamina. Amount Alchemist depends on the power level. Anytime TERROR 3 1 Group Evokes fear and terror in Mage, Psionic monsters and may cause them to Combat flee or otherwise reduce their ability to fight against the party. WEAKEN 4 3 Monsters Physically drains the monsters Mage, Psionic plus power making them more vulnerable to Combat level attack, and causing them to fight and react poorly. SLOW 4 3 Monsters Slows monsters down. They can't Priest, Psionic plus power move as fast to hit you, and are Combat level easier to hit themselves. HASTE 5 Party Speeds up characters' movements Priest, Psionic by giving them extra energy. Combat Also helpful to counteract a SLOW spell. CURE PARALYSIS 6 1 Character Attempts to cure one character of Priest, Psionic paralysis. Success depends on Alchemist strength of paralysis relative to Anytime the strength of the spell. ICE SHIELD 8 Party A barricade which resists the Mage affects of cold and protects the Combat party from cold and cold-type spells. Strength and duration relative to the power level of of the spell. ICEBALL 8 4 Monsters A flurry of stinging ice balls Mage plus power which cause 3-12 hit points of Combat level ice damage per power level. PARALYZE 5 1 Monster Attempts to solidify a monster. Priest, Psionic Duration and success depend on the Combat power level of spell. DEEP FREEZE 6 1 Monster Attempts to freeze a monster's Mage bodily fluids solid doing 3-30 hit Combat points of severe ice damage per power level. Air Spells ------------------------------------------------------------------------- POISION 2 1 Monster Turns the air poisonous around the Alchemist monster, and causes 1-5 hit points Combat damage per power level plus poisoning. Strength of poison relative to the power level of the spell. MISSILE SHIELD 5 Party Protects part from missiles, Mage arrows and hurled weapons, etc., Combat by hardening the air around the party into a shield. STINK BOMB 4 3 Monsters A odorous cloud of stinking fumes Mage, Alchemist that can do 1-6 hit points damage Combat per power level plus nausea. AIR POCKET 8 Party Protects party from air spells Mage, Alchemist such as stinking clouds and Combat suffocation by creating a pocket of clean air around the party. Strength and duration relative to the power level of the spell. SILENCE 4 3 Monsters Causes air around monsters to stop Priest, Psionic plus power transmitting sound, thus Combat level preventing them from casting spells. Strength and duration relative to power level. POISON GAS 7 Cloud Posion cloud which lasts several Alchemist rounds and surrounds the monsters. Combat Monsters inside the cloud suffer from poisoning and damage. The monsters affected, duration and damage done all depend on the the power level of the spell. CURE POISON 8 1 Character Attempts to cure one character of Priest, Alchemist poisoning. Success depends on Combat strength of poison relative to the strength of the spell. WHIRLWIND 8 3 Monsters A swirling tornado whipping around Priest plus power the monsters and blasting them Combat level with 1-7 hit points damage per power level. PURIFY AIR 10 Party Attempts to clean the air of any Priest, Alchemist dangerous clouds such as FIRESTORM Combat and POISON GAS. Success depends on the strength and amount of clouds relative to the strength of the spell. DEADLY POISON 8 1 Monster Kills monster outright or does Alchemist extremely heavy poisoning plus Combat 3-15 damage per power level. LEVITATE 12 Party Holds party in air several inches Mage above the floor helping to prevent Anytime damage in case they fall. Duration of the spell is relative to the power level of the spell. TOXIC VAPORS 8 Cloud A giant, sticking cloud of vapors Alchemist which surrounds the monsters and Combat causes 2-6 hit points damage per power level. Monsters affected depends on the power level of the spell. NOXIOUS FUMES 10 3 Monsters Horrid smelling torrents which Mage, Alchemist plus power blast the monsters' noses and Combat level cause 1-6 hit points damage per power level nausea. ASPHYXIATION 12 1 Group Swallows air around monsters Mage, Alchemist leaving none to breathe. Chance Combat of monsters' death depends on their strength and susceptibility relative to the strength of the spell. Creatures or things that don't breathe, like rocks, can't be asphyxiated. DEADLY AIR 16 All Monsters Makes air surrounding the monsters Alchemist entirely unbreathable and causes Combat 4-16 hit points damage per power level. Earth Spells ------------------------------------------------------------------------- ACID SPLASH 2 1 Monster A rushing wave of bubbling acid Alchemist which causes 1-7 hit points of Combat damage per power level. ITCHING SKIN 2 3 Monsters A sprinkle of powder which causes Alchemist the monsters' skin to itch. It Combat also irritates the monsters and lessens their ability to attack and defend. ARMOR SHIELD 2 Party Creates a magical shield in front Mage the party, and lowers AC of party Combat members by one point per power level. DIRECTION 3 Party Shows direction party is facing Mage (N, S, E, W) in the dungeon. The Anytime duration of spell is relative to its power level. KNOCK-KNOCK 6 Locked Magically alters the lock on a Mage, Psionic Doors and door (jammed or not) or a chest in At A Door or Treasure an attempt to unlock it. When Treasure Chest Chests used on a chest, there is a percent chance that it may set the trap off. BLADES 6 3 Monsters Hurls slicing razor blades through Priest, Psionic plus power the air doing 2-8 hit points Combat level damage per power level. ARMORPLATE 6 Party Creates a magic armor plating Priest around the party, protecting them Anytime and lowering their armor class. WEB 7 1 Monster Attempts to capture 1 monster in a Mage, Alchemist sticky web. Success depends on Combat the strength of the monster relative to the power level of the spell. ACID BOMB 8 Cloud A giant acid cloud that surrounds Alchemist monsters and causes acid damage. Combat The monsters affected, duration and damage done all depend on the power level of the spell. ARMORMELT 8 1 Group Softens the armor of monsters and Mage, Psionic raises their AC in proportion to Combat the power level of the spell. The softened armor and hide are easier to penetrate. CREATE LIFE 10 Party Summons a group of organic Alchemist monsters to come and fight for the Combat party. The power and number of monsters summoned is relative to the power level of the spell. CURE STONE 18 1 Character Attempts to restore a stoned Priest, Alchemist character to normal flesh and Anytime bone. Success depends on the strength of the stone relative to the power level of the spell. Mental Spells ------------------------------------------------------------------------- MENTAL ATTACK 3 1 Monster An invading pressure of thought Psionic swirling the monster's brain and Combat causing 1-7 hit points of mental damage per power level. May cause insanity. SLEEP 3 3 Monsters Causes monsters to fall asleep and Mage, Psionic plus power prevents them from attacking the Alchemist level party members and defending Combat themselves from attack. Success depends on the power of the monsters relative to the power level of the spell. BLESS 4 Party Magically lowers the party's AC Priest, Psionic and enhances their chance to hit a Combat monster relative to the power level of the spell. CHARM 5 1 Monster Attempts to charm a monster, thus Priest, Psionic or NPC preventing it from attacking the Alchemist party. Any monster charmed will Combat/NPC likewise be easier to hit. When cast in non-combat situations, the spell attempts to charm the NPC so that it will reagard the party in a friendly manner. The higher the power level, the stronger the charm. CURE LESSER CND 4 1 Character Attempts to cure a character of Priest, Psionic one of the lesser maladies: Alchemist Afraid, Asleep, Blindness, Anytime Nausea, and minor Irritations. Success depends on the strength of the malady relative to the strength of the spell. DIVINE TRAP 4 Caster Permits the caster to determine Priest, Psionic the letters of a trap on chest At a Treasure with excellent reliability. Chest Success depends on the power of the trap relative to the power of the spell. DETECT SECRET 5 Caster Opens the caster's mind to Mage, Psionic anything which may be strange or Anytime out of place in a area and allows him or her to detect its presence within the party's immediate area. The DETECT SECRET eye in the magical windows will "blink" when this has happened. Duration and success of the spell is relative to the spell's power level. IDENTIFY 8 1 Monster Attempts to reveal the true name Priest, Psionic or an Item of a monster or an item. Success Combat/Anytime depends on the power of the monster or the cloak of the item relative to the power level of the spell. HOLD MONSTERS 6 3 Monsters Attempts to confuse the monsters Priest, Psionic plus power into believing they are Combat level paralyzed. If successful, monsters will be temporarily paralyzed. Success depends on power of the monster relative to the power level of the spell. MINDREAD 8 Caster Attempts to discern what's on an Psionic NPC's mind. Success depends on NPC the power of the NPC relative to the power level of the spell. SANE MIND 10 1 Character Attempts to restore sanity to an Priest, Psionic insane character. Success Anytime depends on just how nuts the character is relative to the strength of the spell. PSIONIC BLAST 8 3 Monsters An extreme and powerful jolt of Psionic plus power mental energy which scrambles the Combat level monsters' brains and causes 1-7 hit points mental damage per power level and may cause insanity. ILLUSION 10 Party Attempts to conjure an illusion Psionic of a creature so real that it can Combat fight and attack the monsters, and in turn, it can be attacked by the monsters. The amount and power of monsters in the illusion depends on the power level of the spell. WIZARD'S EYE 10 Caster Allows the caster to see the Mage, Psionic surrounding area from an overhead Exploring view. The size of the area seen depends on the power level of the spell. #1: Just the floor. #2: Obstructions with a 3 square radius. #3: Full view with a 3 square radius. #4: Floor only with a 5 square radius. #5: Obstructions with a 5 square radius. #6: Full view with a 5 square radius. DEATH 10 1 Monster Attempts to kill a single monster Priest, Psionic outright. Success depends on the Combat power of the monster relative to the power level of the spell. LOCATE OBJECT 8 Caster Allows the caster to magically Priest, Psionic determine the whereabouts of a Exploring certain object. Success depends on the location of the item relative to the party, how well the item is hidden and the power level of the spell. MIND FLAY 18 All Monsters A concentrated tide of mental Psionic assault which devastates the Combat monsters doing 4-16 hit points damage per power level plus potential insanity. Magic Spells ------------------------------------------------------------------------ HEAL WOUNDS 4 1 Character Heals 1-8 hit points per power Priest, Psionic level. Heal wounds will not cure Alchemist lesser conditions or resurrect Anytime dead characters. MAKE WOUNDS 3 1 Monster Invokes divine powers to cause Priest bodily harm inflicting 1-8 hit Combat points of damage per power level. MAGIC MISSILE 4 1 Monster Small, but powerful, missiles of Mage plus power magical energy hurled at an Combat level opponent doing 1-7 hit points of magic damage per power level. DISPELL UNDEAD 7 1 Monster Attempts to dispell an animated Priest per power and undead monster. The success Combat level depends on the power of the monster relative to the power level of the spell. ENCHANTED BLADE 4 Party Magically enhances the Priest characters' swords and increases Anytime the likelihood of a successful hit upon a monster. Also increases the chance a hit will penetrate the monster's armor. The duration and power of the effects are relative to the power level of the spell. BLINK 7 Caster Allows the caster to disappear Mage, Psionic for for a brief time during Combat combat. Once Blink is cast, the caster "blinks out" and will "blink in" sometime during the each round of combat. He will always reappear in time to execute his or her normal combat option such as swinging a sword or casting a spell. The duration is relative to the power level of the spell. MAGIC SCREEN 8 Party Creates a magical barrier which Mage attempts to protect the party Anytime from all spells cast at them. The strength of the barrier is relative to the power of the monsters' spells and the power level of the Magic Screen. CONJURATION 10 Monsters Summons monsters from the Mage, Priest ethereal planes to fight for the Combat party. The power and number of monsters summoned is relative to the power level of the spell. ANTI-MAGIC 7 Monsters Forms a magical barrier around Mage the monsters which may cause Combat their spells to fizzle out and/or backfire. The strength of the barrier is relative to the power level of the spells and monsters cast and the power level of the Anti-Magic screen. REMOVE CURSE 10 Item Attempts to lift a magical curse Priest from an item so that a character Anytime can remove the item he or she had been forced to wear. Success depends on the strength of the curse relative to the strength of the spell. LIFESTEAL 12 1 Monster Removes virtually all lifeforce Priest, Psionic and Caster from a monster and attempts to Combat channel some of it back into the caster to heal him or her. Does 4-16 hit points magic damage per power level - multiplied by the power level of the spell. At the sixth power level, LIFESTEAL can deliver 144-576 hit points damage. ASTRAL GATE 8 1 Monster Attempts to banish a demon-type Mage, Priest per power monster from this world. Success Combat level depends on the power of the monster relative to the power of the spell. WORD OF DEATH 18 All Monsters A divine word spoken so Priest powerfully that it smashes the Combat monsters with 4-16 hit points of magical damage per power level. RESURRECTION 20 1 Character Attempts to raise one character Mage, Priest from the Dead. Success depends Psionic on the character's life force Anytime (vitality) relative to the power level of the spell. Each time a character is raised from the dead, he or she loses one point of vitality. DEATH WISH 20 All Monsters Attempts to kill all monsters Priest outright through sheer magical Combat force. Success depends on the power of the monsters relative to the power level of the spell. Alchemists' Spellbook ------------------------------------------------------------------------ Spell Realm Level Cost Blinding Flash Fire 2 3 Fire Bomb Fire 4 8 Stamina Water 1 2 Cure Paralysis Water 3 6 Poision Air 1 2 Stink Bomb Air 3 4 Air Pocket Air 3 8 Posion Gas Air 4 7 Cure Poison Air 4 8 Deadly Poison Air 5 8 Purify Air Air 5 10 Toxic Vapors Air 6 8 Noxious Fumes Air 6 10 Asphxysiation Air 6 12 Deadly Air Air 7 16 Acid Splash Earth 1 2 Itching Skin Earth 1 2 Web Earth 3 7 Acid Bomb Earth 4 8 Create Life Earth 5 10 Cure Stone Earth 6 18 Sleep Mental 1 3 Charm Mental 1 5 Cure Lessor Cnd Mental 2 4 Heal Wounds Magic 1 4 Mages' Spellbook ------------------------------------------------------------------------ Spell Realm Level Energy Blast Fire 1 2 Fireball Fire 3 6 Fire Shield Fire 3 8 Prismic Missile Fire 5 9 Firestorm Fire 6 12 Nuclear Blast Fire 7 16 Chilling Touch Water 1 2 Terror Water 1 3 Weaken Water 2 4 Ice Shield Water 3 8 Iceball Water 4 8 Deep Freeze Water 5 6 Missile Shield Air 2 5 Stink Bomb Air 3 4 Air Pocket Air 3 8 Levitate Air 5 12 Noxious Fumes Air 6 10 Asphxysiation Air 6 12 Armor Shield Earth 1 2 Direction Earth 1 3 Knock-Knock Earth 2 6 Web Earth 3 7 Armormelt Earth 4 8 Sleep Mental 1 3 Detect Secret Mental 2 5 Wizard Eye Mental 4 10 Magic Missile Magic 2 4 Blink Magic Magic 3 7 Magic Screen Magic 4 8 Conjuration Magic 4 10 Anti-Magic Magic 5 7 Astral Gate Magic 6 8 Resurrection Magic 7 20 Priests' Spellbook ------------------------------------------------------------------------ Spell Realm Level Cost Lightning Fire 5 8 Stamina Water 1 2 Slow Water 2 4 Haste Water 3 5 Cure Paralysis Water 3 6 Paralyze Water 4 5 Silence Air 3 4 Cure Posion Air 4 8 Whirlwind Air 4 8 Purify Air Air 5 10 Armorplate Earth 3 6 Blades Earth 3 6 Cure Stone Earth 6 18 Bless Mental 1 4 Charm Mental 1 5 Cure Lessor Cnd Mental 2 4 Divine Trap Mental 2 4 Identify Mental 2 8 Hold Monsters Mental 3 6 Sane Mind Mental 3 10 Death Mental 5 10 Locate Object Mental 6 8 Heal Wounds Magic 1 4 Make Wounds Magic 1 3 Dispell Undead Magic 2 7 Enchanted Blade Magic 2 4 Conjuration Magic 4 10 Remove Curse Magic 5 10 Lifesteal Magic 6 12 Astral Gate Magic 6 8 Word of Death Magic 7 18 Resurrection Magic 7 20 Death Wish Magic 7 20 Psionics' Spellbook ------------------------------------------------------------------------ Spell Realm Level Cost Stamina Water 1 2 Terror Water 1 3 Weaken Water 2 4 Slow Water 2 4 Haste Water 3 5 Cure Paralysis Water 3 6 Paralyze Water 4 5 Silence Air 3 4 Knock-Knock Earth 2 6 Blades Earth 3 6 Armormelt Earth 4 8 Mental Attack Mental 1 3 Sleep Mental 1 3 Bless Mental 1 4 Charm Mental 1 5 Cure Lessor Cnd Mental 2 4 Divine Trap Mental 2 4 Detect Secret Mental 2 5 Identify Mental 2 8 Hold Monsters Mental 3 6 Mindread Mental 3 8 Sane Mind Mental 3 10 Psionic Blast Mental 4 8 Illusion Mental 4 10 Wizard Eye Mental 4 10 Death Mental 5 10 Locate Object Mental 6 8 Mind Flay Mental 7 18 Heal Wounds Magic 1 4 Blink Magic 3 7 Lifesteal Magic 6 12 Resurrection Magic 7 20 WIZARD HELP --------------------------------------------------------------------------- Armor Name Type Weight ArmorClass Magic Resistances Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- BREASTPLATE BODY ARMOR 18.0 AC -8 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF BRONZE CUIRASS BODY ARMOR 21.0 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF CHAIN HAUBERK BODY ARMOR 28.0 AC -9 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF CHAMAIL DOUBLET BODY ARMOR 5.0 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM fmpTRaBpvblsmn MF CLOTH SHIRT BODY ARMOR 2.5 AC -1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTRaBpVbLsmn MF EBONY PLATE (U) BODY ARMOR 30.0 AC -14 Fir:12% Wat:12% Air:12% Ear:30% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF FULL PLATE (U) BODY ARMOR 40.0 AC -12 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF FUR HALTER BODY ARMOR 2.5 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTRaBpVbLsmn mF HI-KANE-DO (U) BODY ARMOR 35.0 AC -12 Fir:15% Wat:00% Air:00% Ear:30% Men:00% Mag:00% HEDGHfLDFRM fmptrabpvblSmn MF JAZERAINT TUNIC BODY ARMOR 20.0 AC -9 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTraBpVbLsmn MF LEATHER CUIRASS BODY ARMOR 14.0 AC -5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTraBpVbLSmn MF LEATHER HAUBERK BODY ARMOR 18.0 AC -7 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTraBpVbLSmn MF NINJA GARB (U) BODY ARMOR 3.0 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fmptrabpvblsmN MF PLATE DU FAUX BODY ARMOR 35.0 AC 2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF PLATE MAIL BODY ARMOR 33.0 AC -10 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF QUILT TUNIC BODY ARMOR 10.0 AC -4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmPtrabpVBLSmn MF ROBE of ENCHANT(U) BODY ARMOR 3.0 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:25% HEDGHFLDFRM fMPtrAbPVBLSMn MF ROBES (U) BODY ARMOR 3.0 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMn MF STUD-CUIR BRA+2 BODY ARMOR 5.5 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTraBpVbLsmn MF STUDDED HAUBERK BODY ARMOR 22.0 AC -8 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTraBpVbLSmn MF SUEDE DOUBLET BODY ARMOR 5.0 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FmpTRaBpVbLsmn MF TARNISHED MAIL BODY ARMOR 28.0 AC 1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF TOSEI-DO (U) BODY ARMOR 24.0 AC -9 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM fmptrabpvblSmn MF VENNAL ROBE (U) BODY ARMOR 3.0 AC 4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fMPtrAbPVBLSMn MF --------------------------------------------------------------------------- Boots Name Type Weight ArmorClass Magic Resistances Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- BUSKINS BOOTS 3.0 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmPTRaBpVBLSmn MF CHAIN HOSEN BOOTS 9.0 AC -8 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF GLASS SLIPPERS BOOTS 2.5 AC -8 Fir:00% Wat:00% Air:00% Ear:00% Men:100% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN mF KAR+1 LEAD BOOTS BOOTS 75.0 AC 5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF LEATHER BOOTS BOOTS 5.0 AC -5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTRaBpVbLsmn MF MANTIS BOOTS BOOTS 9.0 AC -14 Fir:00% Wat:25% Air:00% Ear:12% Men:12% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF SPD+1 SACRED SLIPPERS BOOTS 2.5 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:17% HEDGHfLDFRM fmPtrabpvBlsmn MF SANDALS BOOTS 1.5 AC -1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMn MF SILVER SOLLERET BOOTS 12.5 AC -12 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF SOLLERET BOOTS 10.0 AC -10 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF TABI BOOTS BOOTS 2.0 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fmptrabpvblsmN MF WATER WINGS BOOTS 2.0 AC -7 Fir:10% Wat:10% Air:10% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF --------------------------------------------------------------------------- Gauntlets Name Type Weight ArmorClass Magic Resistances Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- CHAMOIS GLOVES GAUNTLETS 2.0 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmPTRaBpVBLsmn MF COPPER GLOVES GAUNTLETS 8.5 AC -10 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF CUIR GAUNTLETS GAUNTLETS 3.5 AC -5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLSmn MF MAIL MITTENS GAUNTLETS 6.0 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF MANTIS GLOVES GAUNTLETS 6.0 AC -14 Fir:25% Wat:00% Air:37% Ear:00% Men:25% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF DEX+1 SILVER GLOVES GAUNTLETS 9.5 AC -12 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF STEEL GAUNTLETS GAUNTLETS 8.0 AC -8 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF UNCTUOUS GLOVES GAUNTLETS 2.5 AC 4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmPTRaBpVBLsmn MF --------------------------------------------------------------------------- Helmet Name Type Weight ArmorClass Magic Resistances Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- ARMET HELMET 7.5 AC -10 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF BASCINET HELMET 6.5 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF BASCINET&CAMAIL HELMET 11.5 AC -9 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF BURGONET HELM HELMET 6.5 AC -8 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF COXCOMB HELMET 3.0 AC 3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLsmn MF EBONY HEAUME HELMET 10.0 AC -14 Fir:12% Wat:12% Air:12% Ear:30% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF FAERIE CAP HELMET .2 AC -4 Fir:25% Wat:25% Air:25% Ear:25% Men:25% Mag:25% hedghFldfrm FMPTRABPVBLSMN MF PER+1 FEATHERED HAT HELMET 1.5 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FmpTRaBpVbLsmn MF GOAT'S MASK HELMET 9.0 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable HEAUME HELMET 14.0 AC -12 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FmptrabpVbLsmn MF HELM of OBITUS HELMET 8.5 AC 8 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF HELM&COIF HELMET 10.5 AC -7 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF KABUTO HELMET 5.5 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM fmptrabpvblSmn MF LEATHER HELM HELMET 3.5 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLSmn MF MAIL COIF HELMET 6.0 AC -5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF MITRE HELMET 3.5 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fmPtrabpvBlsmn MF MITRE DE SANCT HELMET 3.5 AC -5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM fmPtrabpvBlsmn MF MORDECAI'S CONE HELMET 4.0 AC -7 Fir:00% Wat:00% Air:00% Ear:00% Men:50% Mag:50% HEDGHfLDFRM fMptrAbPvblsmn MF NINJA COWL HELMET 1.5 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fmptrabpvblsmN MF PHRYGIAN CAP HELMET 3.5 AC -4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FmpTraBpVbLsmn MF SKULLCAP HELMET .5 AC -1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fMPtrAbPvBlsMn MF STEEL HELM HELMET 4.0 AC -4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF TRICORNE HAT HELMET 3.5 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTraBpVbLsmn MF WIZARD'S CONE HELMET 2.0 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fMptrAbPvblsmn MF --------------------------------------------------------------------------- Leg Armor Name Type Weight ArmorClass Magic Resistances Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- BRONZE GREAVES LEG ARMOR 12.5 AC -7 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF CHAIN CHAUSSES LEG ARMOR 20.0 AC -9 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF CHAMAIL PANTS LEG ARMOR 6.5 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM fmpTRaBpvblsmn MF CHAMOIS SKIRT LEG ARMOR 4.5 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTRaBpVbLsmn mF CLOTH PANTS LEG ARMOR 3.5 AC -1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTRaBpVbLsmn MF EBONY PLATE (L) LEG ARMOR 30.0 AC -14 Fir:12% Wat:12% Air:12% Ear:25% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF FULL PLATE (L) LEG ARMOR 32.0 AC -12 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF FUR LEGGING LEG ARMOR 5.0 AC -4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTRaBpVbLSmn MF HI-KANE-DO (L) LEG ARMOR 35.0 AC -12 Fir:15% Wat:00% Air:00% Ear:30% Men:00% Mag:00% HEDGHfLDFRM fmptrabpvblSmn MF HOARY LEGGING LEG ARMOR 19.0 AC 1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FmpTraBpVbLSmn MF HOAXIAL PLATE LEG ARMOR 35.0 AC 2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF JAZERAINT SKIRT LEG ARMOR 18.5 AC -7 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTraBpVbLsmn mF LEATHER GREAVES LEG ARMOR 8.5 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLSmn MF LEATHER LEGGING LEG ARMOR 11.0 AC -5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTraBpVbLSmn MF NINJA GARB (L) LEG ARMOR 3.0 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fmptrabpvblsmN MF PLATE GREVIERE LEG ARMOR 14.0 AC -10 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF QUILT LEGGING LEG ARMOR 9.0 AC -4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmPtrabpVBLSmn MF ROBE of ENCHANT(L) LEG ARMOR 4.0 AC -6 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:25% HEDGHFLDFRM fMPtrAbPVBLSMn MF ROBES (L) LEG ARMOR 4.0 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMn MF STUD CHAUSSES LEG ARMOR 17.0 AC -8 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLSmn MF SUEDE PANTS LEG ARMOR 6.5 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FmpTRaBpVbLsmn MF TOSEI-DO (L) LEG ARMOR 20.0 AC -9 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM fmptrabpvblSmn MF VENNAL ROBE (L) LEG ARMOR 4.0 AC 4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fMPtrAbPVBLSMn MF --------------------------------------------------------------------------- Magical Name Type Weight Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- ACID BOMB MAGICAL .4 HEDGHFLDFRM FMPTRABPVBLSMN MF ACID BOMB Secondary ANCIENT DUST MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF WEAKEN Secondary ARMOR SHIELD MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF ARMOR SHIELD ARMORPLATE MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF ARMORPLATE BLADES MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF BLADES BLIND MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF BLINDING FLASH Secondary BLINK MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF BLINK BOOK of DOZES MAGICAL 2.0 HEDGHFLDFRM fMptRABPvBlSMn MF SLEEP CHERRY BOMB MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary CONJURATION MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF CONJURATION CURE LT. CND MAGICAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF CURE LESSER CND Secondary CURE PARALYZ MAGICAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF CURE PARALYSIS Secondary CURE POISON MAGICAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF CURE POISON Secondary CURE STONE MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF CURE STONE Secondary DEADLYPOISON MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF DEADLY POISON Secondary DISPEL UNDEAD MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF DISPEL UNDEAD ENCHANTED BLADE MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF ENCHANTED BLADE FAERIE DUST MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF SLEEP Secondary FIRE BOMB MAGICAL 1.0 HEDGHFLDFRM FMPTRABPVBLSMN MF FIRE BOMB Secondary FIRE SHIELD MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF FIRE SHIELD FIREBALL MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF FIREBALL FOOT POWDER MAGICAL 1.0 HEDGHFLDFRM FMPTRABPVBLSMN MF HOLD MONSTERS MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF HOLD MONSTERS HOLY H2O(+) MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF HOLY WATER Secondary HOLY WATER MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF HOLY WATER Secondary HV. HEAL MAGICAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF HEAL WOUNDS Secondary HV. STAMINA MAGICAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF STAMINA Secondary ICE SHIELD MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF ICE SHIELD ILLUSION MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF ILLUSION KNOCK-KNOCK MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF KNOCK-KNOCK LEVITATE MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF LEVITATE LIFESTEAL MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF LIFESTEAL LT. HEAL MAGICAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF HEAL WOUNDS Secondary MAGIC MISSILE MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF MAGIC MISSILE MOD. HEAL MAGICAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF HEAL WOUNDS Secondary MOD. STAMINA MAGICAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF STAMINA Secondary MYSTERY OIL MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable MYSTIC DUST MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF CREATE LIFE Secondary POISON BOMB MAGICAL 1.0 HEDGHFLDFRM FMPTRABPVBLSMN MF POISON GAS Secondary RESURRECTION MAGICAL 1.0 HEDGHFLDFRM FMPTRABPVBLSMN MF RESURRECTION Secondary RESURRECTION MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF RESURRECTION SLOW MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF SLOW SNEEZE MAGICAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF ITCHING SKIN Secondary STINK BOMB MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF STINK BOMB Secondary TERROR MAGICAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF TERROR --------------------------------------------------------------------------- Misc. Item Name Type Weight Magic Resistances Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- AMULET of AIR MISC. ITEM 1.0 Fir:00% Wat:00% Air:25% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF AIR POCKET AMULET of ICE MISC. ITEM 1.0 Fir:00% Wat:25% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF ICEBALL AMULET of LIFE MISC. ITEM 1.0 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF RESURRECTION AMULET of NIGHT MISC. ITEM 1.0 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF BLINDING FLASH AMULET of WINDS MISC. ITEM 1.0 Fir:00% Wat:00% Air:25% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF WHIRLWIND ANKH of ARNIE MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:25% HEDGHFLDFRM FMPTRABPVBLSMN MF CC+1(1) ANKH of DEATH MISC. ITEM .5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF DEATH ANKH of LIFE MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF RESURRECTION CND+1(1) ANKH of MIGHT MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF STR+1 ANKH of PHYRE MISC. ITEM 1.5 Fir:25% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF FIREBALL ANKH of PURITY MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF KAR+1 ANKH of SANCTITY MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF PIE+1 ANKH of WONDER MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF HEAL WOUNDS ANKH of YOUTH MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF GP+1(1) ANOINTED CLOAK MISC. ITEM 6.0 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:12% HEDGHFLDFRM FmPtrabpVBLsMn MF BONE NECKLACE MISC. ITEM 2.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:35% HEDGHFLDFRM FmPtrabpVBlsmn MF VIT+1 CAMEO LOCKET MISC. ITEM .5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:50% HEDGHFLDFRM FMPTRABPVBLSMN Mf CC+1(1) CAPE of HI-ZEN MISC. ITEM 5.0 Fir:00% Wat:00% Air:00% Ear:00% Men:70% Mag:70% HEDGHFLDFRM fmptrabpvblsMn MF GP+1(1) CHAIN of DESPAIR MISC. ITEM 3.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF CLOVE of GARLIC MISC. ITEM .1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF DIAMOND RING MISC. ITEM .2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:50% HEDGHFLDFRM FMPTRABPVBLSMN mF CND+1(1) DISPLACER CLOAK MISC. ITEM 4.0 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF BLINK EYE-PATCH MISC. ITEM .1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF FOREST CAPE MISC. ITEM 6.5 Fir:00% Wat:15% Air:15% Ear:15% Men:00% Mag:00% HEDGHFLDFRM fmptRabpvblsmn MF GARLAND of ROSES MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:40% HEDGHFLDFRM FmptrabpVbLsmn MF CND+1(1) GREEN PARROT MISC. ITEM 4.0 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:05% HEDGHFLDFRM FMPTRABPVBLSMN MF PER+1 IDOL of MAU-MU-MU MISC. ITEM 4.0 Fir:37% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable J.R. DECODER MISC. ITEM .1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable JADE FIGURINE MISC. ITEM 1.0 Fir:00% Wat:00% Air:00% Ear:00% Men:20% Mag:00% HEDGHFLDFRM fmptrabpvblsMn MF CC+1(1) LYNX RING MISC. ITEM .1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF STM+1 MEDICINE BAG MISC. ITEM .3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM fmptrAbpvblsmn MF HEAL WOUNDS MEMPO of DEATH MISC. ITEM 2.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:42% HEDGHfLDFRM fmptrabpvblSmn MF KAR+1 MIDNIGHT CLOAK MISC. ITEM 5.0 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM fmpTraBpvblsmN MF MYSTIC'S RING MISC. ITEM .1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:12% HEDGHFLDFRM fMptrAbPvblsmn MF PK CRYSTAL MISC. ITEM 1.0 Fir:00% Wat:00% Air:00% Ear:00% Men:90% Mag:00% HEDGHFLDFRM fmptrabPvblsmn MF INT+1 POL ANKH MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF RING of DEFTNESS MISC. ITEM .2 Fir:00% Wat:00% Air:00% Ear:25% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF DEX+1 RING of DELPHI MISC. ITEM .5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable RING of MINDS MISC. ITEM .1 Fir:00% Wat:00% Air:00% Ear:00% Men:25% Mag:00% HEDGHFLDFRM fMPtrAbPvBlsMn MF MINDREAD RING of SPEED MISC. ITEM .2 Fir:00% Wat:00% Air:00% Ear:25% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF SPD+1 RING of STARS MISC. ITEM .2 Fir:00% Wat:00% Air:00% Ear:00% Men:50% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable RUBY TALISMAN MISC. ITEM .7 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:02% HEDGHFLDFRM FMpTRABPVbLSMN MF INT+1 SCARAB NECKLACE MISC. ITEM 1.5 Fir:35% Wat:00% Air:25% Ear:00% Men:25% Mag:25% HEDGHFLDFRM fmPtrabpvBlsmn MF PIE+1 SHADOW CLOAK MISC. ITEM 4.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM fmpTraBpvblsmN MF SILVER CROSS MISC. ITEM 1.0 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:10% HEDGHFLDFRM fmPtrabpvBlsmn MF SILVER CROSS MISC. ITEM 1.0 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:10% HEDGHFLDFRM fmPtrabpvBlsmn MF UnDropable TOADSTONE RING MISC. ITEM .1 Fir:00% Wat:00% Air:35% Ear:00% Men:00% Mag:00% HEDGHFLDFRM FMPTRABPVBLSMN MF CURE POISON TORA MAEDATE MISC. ITEM 1.5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:12% HEDGHfLDFRM fmptrabpvblSmn MF VIT+1 WIZARD'S RING MISC. ITEM .5 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:05% HEDGHFLDFRM fMptrAbPvBlsmn MF UnDropable --------------------------------------------------------------------------- Missles Name Type Weight Damage ToHit Attacks Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- A.P. ARROW MISSILE .2 1D8+4 +2 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary BARBED ARROW MISSILE .3 1D8+4 HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary BONE BREAKER MISSILE .3 3D3+4 +1 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary BULLET STONE MISSILE .5 1D4 BASH HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary CUPID ARROW MISSILE .2 1D4 HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary DEVIL STONE MISSILE .3 4D4 +2 BASH HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary ELM ARROW MISSILE .2 1D6 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary LIGHTNING BOLT MISSILE .4 5D5+5 +2 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary MYSTIC ARROW MISSILE .2 4D4+2 +2 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary PEACEMAKER MISSILE .4 6D6+6 +3 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary QUARREL MISSILE .2 1D4+1 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary RAZOR STONE MISSILE .5 2D3+1 HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary RHINE STONE MISSILE .5 1D1 -4 BASH HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary SERPENT STONE MISSILE .5 3D3+3 +1 BASH HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary VIPER ARROW MISSILE .2 1D7+3 +1 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary --------------------------------------------------------------------------- Shield Name Type Weight Magic Resistances Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- BUCKLER SHIELD SHIELD 4.0 AC -1 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTRaBpVbLsmn MF DRAGON KITE SHIELD 16.5 AC -4 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF DUCK SHIELD SHIELD 4.5 AC 2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmpTRaBpVbLsmn MF HEATER SHIELD SHIELD 17.0 AC -3 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF HERALDIC SHIELD SHIELD 8.0 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF STR+1 ROUND SHIELD SHIELD 10.0 AC -2 Fir:00% Wat:00% Air:00% Ear:00% Men:00% Mag:00% HEDGHfLDFRM FmptrabpVbLsmn MF --------------------------------------------------------------------------- Special Name Type Weight Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- ANGEL'S TONGUE SPECIAL 2.0 HEDGHFLDFRM fmptraBpvblsmn MF BLESS APPLE SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF HELPFOOD B.D.KEY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BAG of SAND SPECIAL 20.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BASSO LYRE SPECIAL 18.0 HEDGHFLDFRM fmptraBpvblsmn MF SLOW BAUBLE&TRINKETS SPECIAL 2.0 HEDGHFLDFRM FMPTRABPVBLSMN MF BELL KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BONE KEY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BOOK of AIR SHIELD SPECIAL 2.0 HEDGHFLDFRM fMptraBpvBlSmn MF MISSILE SHIELD BOOK of AIRS SPECIAL .0 HEDGHFLDFRM fMptRABpvBlSmn MF AIR POCKET BOOK of ANTI-MAGIC SPECIAL 2.0 HEDGHFLDFRM fMptraBpvBlSmn MF ANTI-MAGIC BOOK of ARMORMELT SPECIAL 2.0 HEDGHFLDFRM fMptraBPvBlSMn MF ARMORMELT BOOK of BLINDING SPECIAL 2.0 HEDGHFLDFRM fmptRAbpvblsmn MF BLINDING FLASH BOOK of CHILLS SPECIAL 2.0 HEDGHFLDFRM fMptraBpvBlSmn MF CHILLING TOUCH BOOK of DEMONS SPECIAL 2.0 HEDGHFLDFRM fMPtrabpvBlsmn MF CONJURATION BOOK of DETECTION SPECIAL 2.0 HEDGHFLDFRM fMptraBPvBlSMn MF DETECT SECRET BOOK of DIRECTIONS SPECIAL 2.0 HEDGHFLDFRM fMptraBpvBlSmn MF DIRECTION BOOK of FIRESHIELD SPECIAL 2.0 HEDGHFLDFRM fMptraBpvBlSmn MF FIRE SHIELD BOOK of ICESHIELD SPECIAL 2.0 HEDGHFLDFRM fMptraBpvBlSmn MF ICE SHIELD BOOK of IDENTITY SPECIAL 2.0 HEDGHFLDFRM fmptrabPvBlsmn MF IDENTIFY BOOK of KNOCKS SPECIAL 2.0 HEDGHFLDFRM fMptraBPvBlSMn MF KNOCK-KNOCK BOOK of LEVITATION SPECIAL 2.0 HEDGHFLDFRM fMptraBpvBlSmn MF LEVITATE BOOK of LT.CURING SPECIAL 2.0 HEDGHFLDFRM fmPtRAbPVBLsMn MF CURE LESSER CND BOOK of MANTRAS SPECIAL 2.0 HEDGHFLDFRM fmPtRAbPVBLsMn MF STAMINA BOOK of PEACE SPECIAL 2.0 HEDGHFLDFRM fmPtrabPVBLsMn MF SANE MIND BOOK of POETRY SPECIAL 2.0 HEDGHFLDFRM FMPTRABPVBLSMN MF INT+1 BOOK of POISONS SPECIAL 2.0 HEDGHFLDFRM fmptRAbpvblsmn MF POISON BOOK of PROTECTION SPECIAL 2.0 HEDGHFLDFRM fmPtrabpVBLsmn MF ARMORPLATE BOOK of RAMM SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BOOK of RAPTURE SPECIAL 2.0 HEDGHFLDFRM fmPtRAbPVBLsMn MF CHARM BOOK of SILENCE SPECIAL 2.0 HEDGHFLDFRM fmPtrabPVBLsMn MF SILENCE BOOK of SLOTH SPECIAL 2.0 HEDGHFLDFRM fmPtrabPVBLsMn MF SLOW BOOK of THE DAMNED SPECIAL 2.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BOOK of THE SIRENS SPECIAL 2.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BOOK of WEAKENING SPECIAL 2.0 HEDGHFLDFRM fMptraBPvBlSMn MF WEAKEN BOOK of WIDOWS SPECIAL 2.0 HEDGHFLDFRM fmptRAbpvblsmN MF DEADLY POISON BOTL W/ANS+CORK SPECIAL .7 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BOTL W/MSG+CORK SPECIAL .7 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BOTTLE W/CORK SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BOTTLE W/MSG SPECIAL .6 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable BROKEN ITEM SPECIAL .0 hedghfldfrm fmptrabpvblsmn mf UnDropable BROKEN SPROCKET SPECIAL 25.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable CHROME KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable COPPER KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF CORK BOBBER SPECIAL .1 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable CUCKOO CALL SPECIAL 1.0 HEDGHFLDFRM fmptraBpvblsmn MF MENTAL ATTACK CYLINDER of ASH SPECIAL 1.5 HEDGHFLDFRM FMPTRABPVBLSMN MF CYLINDER of ASH SPECIAL 1.5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable CYLINDER of ASH SPECIAL 1.5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable DEADMAN'S LOG SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable DEVIL'S PIPE SPECIAL 1.0 HEDGHFLDFRM fmptraBpvblsmn MF WEAKEN DUNGEON KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable EAST EXIT KEY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable EMPTY SACK SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable FISH HOOK SPECIAL .1 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable FISHLINE SPECIAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable FISHLINE W/HOOK SPECIAL .4 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable GLOOP SPLOCH SPECIAL .6 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable GOLD KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable HARMONIUM SPECIAL 1.0 HEDGHFLDFRM fmptraBpvblsmn MF ITCHING SKIN HERBAL PATTY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF HELPFOOD HOOKAH PIPE SPECIAL 12.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable HORN of PROMETHEUS SPECIAL 7.0 HEDGHFLDFRM fmptraBpvblsmn MF FIREBALL HORN of SOULS SPECIAL 2.5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable HV. BOULDER SPECIAL 35.0 HEDGHFLDFRM FMPTRABPVBLSMN MF HV. ROPE SPECIAL 55.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable INCENSE SPECIAL .1 HEDGHFLDFRM FMPTRABPVBLSMN MF IRON KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF JAILER KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of 1ST TEST SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of 1ST TEST SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of ?DECISION? SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of ?QUANDRY? SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of A MINOR SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of DROWS SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of EVIL SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of FINALITY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of FINALITY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of KNIGHTS SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of MINOS SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of NOTHING SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of QUEENS SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of RAMM SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of SPADES SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of STARS SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of THE DAMNED SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of THE DEAD SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of THE LOST SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of VALKYRIES SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KEY of WIZARD CAVE SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable KING'S DIARY SPECIAL 2.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable LIQUID METAL SPECIAL 1.5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable LUTE SPECIAL 4.0 HEDGHFLDFRM fmptraBpvblsmn MF SLEEP LYRE of CAKES SPECIAL 12.0 HEDGHFLDFRM fmptraBpvblsmn MF HELPFOOD MAGIC COOKIE SPECIAL .1 HEDGHFLDFRM FMPTRABPVBLSMN MF MAGICFOOD MIDNIGHT CHOIR SPECIAL 8.0 HEDGHFLDFRM fmptraBpvblsmn MF TERROR NORTH EXIT KEY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable PAN FLUTE SPECIAL 2.0 HEDGHFLDFRM fmptraBpvblsmn MF CHARM RED MUSHROOM SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF MAGICFOOD ROASTED CORN SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF HELPFOOD ROCK of REFLECTION SPECIAL 1.2 HEDGHFLDFRM FMPTRABPVBLSMN MF Secondary ROPE & HOOK SPECIAL 56.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable ROSE PETALS SPECIAL .1 HEDGHFLDFRM FMPTRABPVBLSMN MF MAGICFOOD ROTTEN CHEESE SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable RUBBER BAND SPECIAL 20.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable RUBBER BRAID SPECIAL 10.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable RUBBER STRAND SPECIAL 5.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable RUBY EYEBALL SPECIAL 1.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable RUBY EYEBALL SPECIAL 1.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable RUTABEGA SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF HELPFOOD SILVER KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable SKELETON KEY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable SPECIAL MESSAGE SPECIAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable SPIRE KEY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable SPROCKET SPECIAL 25.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable STEEL HOOK SPECIAL 1.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable STUFFED BEAGLE SPECIAL 3.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable TICKET STUB SPECIAL .1 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable TINKERBELL SPECIAL .3 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable TOMB KEY SPECIAL .5 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable VAULT KEY SPECIAL .2 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable WINE BOTTLE SPECIAL .4 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable WIZARD'S RECORD SPECIAL 2.0 HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable --------------------------------------------------------------------------- Weapon (E) Name Type Weight Damage ToHit Attacks Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- AWL PIKE WEAPON (E) 12.0 1D6 THRUST HEDGHfLDFRM FmptrabpVbLSmN MF Two Handed BO WEAPON (E) 5.0 1D6 +1 THRUST BASH HEDGHFLDFRM fmptrabpvblSMN MF Two Handed BULLWHIP WEAPON (E) 2.5 1D4 +1 LASH HEDGHFLDFRM FMPTRABPVBLsMN MF CAT'O NINE TAIL WEAPON (E) 6.5 6D3 +3 LASH HEDGHfLDFRM FMpTRABPVbLsMN MF FAUCHARD WEAPON (E) 13.5 1D12 SWING HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed FAUST HALBERD WEAPON (E) 17.5 4D4+2 +2 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF LIFESTEAL Two Handed HALBERD WEAPON (E) 15.0 1D10 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed HAYAI BO WEAPON (E) 5.0 1D6+3 +2 THRUST BASH HEDGHFLDFRM fmptrabpvblSMN MF Two Handed HOLY BASHER WEAPON (E) 9.0 1D8+4 +1 BASH HEDGHFLDFRM fmPtrabpvBlsmn MF Two Handed LANCE WEAPON (E) 18.0 1D12 -2 THRUST HEDGHfLDFRM fmptrabpVbLsmn MF Two Handed MAENAD'S LANCE WEAPON (E) 19.0 2D12 +3 THRUST HEDGHFLDFRM fmptrabpVblsmn MF STR+1 Two Handed MONSTRANCE WEAPON (E) 9.0 1D8 -1 BASH HEDGHFLDFRM fmPtrabpvBlsmn MF Two Handed NAGINATA WEAPON (E) 13.5 1D12 SWING HEDGHfLDFRM fmptrabpvblSMN MF Two Handed QUARTERSTAFF WEAPON (E) 4.5 1D5 THRUST BASH HEDGHFLDFRM FMPTRABPVBLSMN MF Two Handed RAMMBUS STAFF WEAPON (E) 12.0 2D4+4 +2 BASH HEDGHFLDFRM fmPtrabpvBlsmn MF LIGHTNING Two Handed RAVENS BILL WEAPON (E) 20.0 4D4+2 +2 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed SPEAR WEAPON (E) 5.0 1D6 THRUST HEDGHFLDFRM FmptRabpVbLsmN MF Two Handed SPEAR of DEATH WEAPON (E) 9.0 1D5+4 +1 THRUST HEDGHfLDFRM FmptRabpVbLSMN MF STAFF of ARAM WEAPON (E) .7 2D5+2 +1 THRUST BASH MELEE HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable ZATOICHI BO WEAPON (E) 5.0 3D6+6 +4 THRUST BASH HEDGHFLDFRM fmptrabpvblSMn MF BLINDING FLASH STM+1 Two Handed --------------------------------------------------------------------------- Weapon (L) Name Type Weight Damage ToHit Attacks Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- ELVEN BOW WEAPON (L) 4.5 0D0 +4 hEdghfldfrm FmptRabpVbLsMn MF SPD+1 GREAT BOW WEAPON (L) 7.5 0D0 +2 HEDGHFLDFRM FmptRabpVblSMN MF HV. CROSSBOW WEAPON (L) 14.5 0D0 HEDGHfLDFRM FmptRabpVbLsMn MF LONG BOW WEAPON (L) 4.5 0D0 HEDGHFLDFRM FmptRabpVbLSMN MF LT. CROSSBOW WEAPON (L) 7.5 0D0 -2 HEDGHfLDFRM FmpTRaBpVbLsMn MF SEIGE ARBALEST WEAPON (L) 19.0 0D0 +4 HEDGHfLDFRM FmptRabpVbLsMn MF SHORT BOW WEAPON (L) 2.5 0D0 -3 HEDGHFLDFRM FMpTRABPVbLSMN MF SLING WEAPON (L) 1.0 0D0 HEDGHFLDFRM FMPTRABPVBLSMN MF VEX BOW WEAPON (L) 8.0 0D0 -8 HEDGHfLDFRM FmptRabpVbLSMN MF WRIST ROCKET WEAPON (L) 1.5 0D0 +3 HEDGHFLDFRM FMPTRABPVBLSMN MF --------------------------------------------------------------------------- Weapon (S) Name Type Weight Damage ToHit Attacks Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- ANOINTED FLAIL WEAPON (S) 15.0 1D6+1 BASH HEDGHfLDFRM FmPtrabpVBLsmN MF AXE of WOE WEAPON (S) 18.0 2D6+2 -8 SWING MELEE HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed BASTARD SWORD WEAPON (S) 10.0 2D4+1 -1 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF BATTLE AXE WEAPON (S) 8.5 2D4 SWING MELEE HEDGHfLDFRM FmptrabpVbLSmN MF BEARDED WAR AXE WEAPON (S) 4.0 1D5 SWING HEDGHfLDFRM FmptRabpVbLsmn MF Secondary BEASTMASTER WEAPON (S) 6.0 1D8+4 +1 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF BEC DE CORBIN WEAPON (S) 4.0 2D3+1 +1 THRUST BASH HEDGHfLDFRM FmptrabpVbLsmn MF Secondary BIPENNIS WEAPON (S) 18.0 2D6+2 SWING MELEE HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed BLACKBLADE WEAPON (S) 6.0 1D8+4 +1 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF BLADE CUISINART WEAPON (S) 5.5 4D4+2 +2 SWING THRUST MELEE HEDGHfLDFRM FmptrabpVbLsmn MF BLADES of AESIR WEAPON (S) 18.0 2D12 +2 SWING THRUST MELEE HEDGHfLDFRM FmptrabpVbLsmn MF ICEBALL Two Handed BROADSWORD WEAPON (S) 6.0 1D7+1 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF BUSHIDO BLADE WEAPON (S) 4.0 2D7+2 +2 SWING THRUST HEDGHFLDFRM fmptrabpvblSmN MF CLAYMORE WEAPON (S) 15.0 2D4+2 SWING THRUST MELEE HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed CLUB WEAPON (S) 8.0 2D4 BASH HEDGHfLDFRM FmPtRabpVBLsMN MF Two Handed CRYSTAL WAND WEAPON (S) .8 3D3 +1 THRUST THROW HEDGHFLDFRM fMptrAbPvblsmn MF WIZARD EYE Secondary CUTLASS WEAPON (S) 4.5 1D6+1 SWING THRUST HEDGHFLDFRM FmpTRaBpVblSmn MF DAGGER WEAPON (S) 1.0 1D4 THRUST THROW HEDGHFLDFRM FMpTRABPVbLSmN MF Secondary DAGGER of RAMM WEAPON (S) 1.5 2D3+1 +1 THRUST HEDGHFLDFRM fmPtrabpvBlsmn MF UnDropable\Secondary DEMONS TOOTH WEAPON (S) 1.5 3D4+4 +3 THRUST THROW HEDGHFLDFRM fmpTraBpvblsmn MF Secondary DIAMOND EYES WEAPON (S) 4.0 3D4+4 +2 BASH HEDGHfLDFRM FmPtrabpVBLsmn MF PER+1 Secondary DRAGON SLAYER WEAPON (S) 6.5 1D10+5 +1 SWING THRUST MELEE HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed DRYADIC STAFF WEAPON (S) 4.0 2D4 +1 BASH HEDGHFLDFRM fMptRAbPvblsMn MF BLINK ESTOC of OLIVIA WEAPON (S) 5.0 2D7+4 +3 THRUST HEDGHFLDFRM fmptRabpvblsmn MF VIT+1 EXCALIBER WEAPON (S) 24.0 4D8+4 +4 SWING THRUST MELEE HEDGHfLDFRM FmptrabpVbLsmn MF LIGHTNING Two Handed FAERIE STICK WEAPON (S) .2 3D4 +1 THRUST THROW hedghFldfrm FMPTRABPVBLSMN MF BLINK Secondary FANG WEAPON (S) 5.0 2D8+8 +2 SWING THRUST HEDGHFLDFRM FmptrabpVbLsmn MF STR+1 FLAMBERGE WEAPON (S) 14.0 2D5+2 SWING THRUST MELEE HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed GIANT SLEDGE WEAPON (S) 45.0 3D6 -8 BASH HeDghfLDFRM FmptrabpVbLsmn MF Two Handed GOLDEN ROD WEAPON (S) .1 3D4 +1 THRUST THROW HEDGHFLDFRM fmPtrabpvBlsmn MF HEAL WOUNDS Secondary HAMMER WEAPON (S) 4.0 1D4+1 -1 BASH THROW HEDGHfLDFRM FmpTRabpVbLsmn MF Secondary HAMMER+1.5 WEAPON (S) 6.5 2D4+6 +1 BASH THROW HEDGHFLDFRM FmpTRabpVblSmn MF Secondary HOLY STAKE of WOOD WEAPON (S) 3.5 1D5 THRUST HEDGHFLDFRM FMPTRABPVBLSMN MF UnDropable\Secondary INFERIOR SWORD WEAPON (S) 5.0 1D6 -1 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF KATANA WEAPON (S) 4.0 1D7 +1 SWING THRUST HEDGHFLDFRM fmptrabpvblSmN MF LIGHTNING ROD WEAPON (S) .1 3D4 +1 THRUST THROW HEDGHFLDFRM fMptrAbPvblsmn MF LIGHTNING Secondary LONGSWORD WEAPON (S) 5.0 1D8 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF MACE WEAPON (S) 10.0 1D6+1 BASH HEDGHfLDFRM FmPtrabpVBLsmn MF MAIDEN HEAD WEAPON (S) 12.0 1D16 +2 BASH HEDGHfLDFRM FmPtrabpVBLsmn MF CHARM MAIN GAUCHE WEAPON (S) 2.0 1D5 SWING THRUST HEDGHFLDFRM FmptrabpVbLsmn MF Secondary MINER'S CHISEL WEAPON (S) 2.5 1D3 -1 THRUST HEDGHFLDFRM FmpTraBpVbLsmN MF UnDropable\Secondary MINER'S PICK WEAPON (S) 6.0 1D7+2 -5 SWING HEDGHfLDFRM FmptrabpVbLsmn MF UnDropable\Two Handed MORNINGSTAR WEAPON (S) 12.0 2D4 BASH HEDGHfLDFRM FmPtrabpVBLsmn MF MURAMASA BLADE WEAPON (S) 4.0 3D7+4 +4 SWING THRUST MELEE HEDGHFLDFRM fmptrabpvblSmn MF HP +1 MUSTARD MACE WEAPON (S) 1.0 1D6+3 +1 BASH HEDGHfLDFRM FmPtrabpVBLsmn MF STINK BOMB NECROLOGY ROD WEAPON (S) 1.2 3D3 +1 THRUST THROW HEDGHFLDFRM fMptrAbPvblsmn MF RESURRECTION Secondary NIGHT STICK WEAPON (S) .2 2D4 THRUST THROW hedghFldfrm FMPTRABPVBLSMN MF BLINDING FLASH Secondary NINJATO WEAPON (S) 3.5 2D4 +1 SWING THRUST HEDGHFLDFRM fmptrabpvblsmN MF Secondary NO-DACHI WEAPON (S) 13.0 2D7 SWING THRUST MELEE HEDGHfLDFRM fmptrabpvblSmN MF Two Handed NUNCHAKA WEAPON (S) 2.5 1D5 +1 BASH HEDGHFLDFRM fmptrabpvblsmN MF Secondary PIXIE STICK WEAPON (S) .2 2D4 THRUST THROW hedghFldfrm FMPTRABPVBLSMN MF SLEEP Secondary POIGNARD WEAPON (S) 3.5 1D6 +1 THRUST HEDGHFLDFRM FmptRaBpVbLsmn MF Secondary RAPIER WEAPON (S) 4.0 1D7 THRUST HEDGHFLDFRM FmpTRaBpVbLsmn MF ROD of SPRITES WEAPON (S) .5 4D4 +2 THRUST THROW hedghFldfrm fMptrAbPvblsmn MF Secondary SAI WEAPON (S) 3.5 2D3+2 +1 THRUST HEDGHFLDFRM fmptrabpvblsmN MF Secondary SAINT BASTARD WEAPON (S) 11.0 2D4+5 +2 SWING THRUST BASH HEDGHfLDFRM FmptrabpVbLsmn MF SHORT SWORD WEAPON (S) 3.0 1D6 SWING THRUST HEDGHFLDFRM FmpTRaBpVbLsmn MF Secondary SKULL DAGGER WEAPON (S) 1.0 2D4 +1 THRUST THROW HEDGHFLDFRM FMpTRABPVbLSmN MF Secondary STAFF WEAPON (S) 4.0 1D4 BASH HEDGHFLDFRM FMPTRABPVBLSMN MF STAFF MAGICUS WEAPON (S) 4.0 2D4 +1 BASH HEDGHFLDFRM fMptrAbPvblsmn MF MAGIC SCREEN STAFF of RUIN WEAPON (S) 4.0 1D2 -4 BASH HEDGHFLDFRM fMPtrAbPvBlsmn MF STAVE of MISSILES WEAPON (S) 4.0 1D4+2 +1 BASH HEDGHFLDFRM FMPTRABPVBLSMN MF MAGIC MISSILE STAVE of MOONS WEAPON (S) 4.0 2D4 +1 BASH HEDGHFLDFRM fMPtRAbPvBlsmn MF SLEEP STAVE of STARS WEAPON (S) .0 2D4 +1 BASH HEDGHFLDFRM fMPtRAbPvBlsmn MF FIREBALL STAVE of WITCHES WEAPON (S) 4.0 3D4 +2 BASH HEDGHFLDFRM fMptrAbPvblsmn MF TERROR SWORD of FIRE WEAPON (S) 14.0 2D8 +2 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF FIREBALL Two Handed SWORD of HEARTS WEAPON (S) 4.5 1D7+4 +2 THRUST HEDGHFLDFRM fmpTRaBpvblsmn MF SWORD of LADING WEAPON (S) 45.0 1D8+8 -6 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed SWORD of STRIKING WEAPON (S) 5.0 1D8 +2 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF THE AVENGER WEAPON (S) 7.5 3D8+4 +3 SWING THRUST HEDGHfLDFRM FmptrabpVbLsmn MF LIGHTNING THIEVES DAGGER WEAPON (S) 1.5 3D4 +2 THRUST THROW HEDGHFLDFRM fmpTrabpvblsmn MF SPD+1 Secondary VULCAN HAMMER WEAPON (S) 8.0 3D4+4 +2 BASH THROW HEDGHfLDFRM FmptrabpVbLsmn MF FIREBALL WAKIZASHI WEAPON (S) 3.0 1D6 SWING THRUST HEDGHFLDFRM fmptrabpvblSmN MF Secondary WAKIZASHI+1 WEAPON (S) 3.5 1D9+1 +1 SWING THRUST HEDGHFLDFRM fmptrabpvblSmN MF Secondary WAND of GHOSTS WEAPON (S) .8 5D3 +2 THRUST THROW HEDGHFLDFRM fMptrAbPvblsmn MF DISPEL UNDEAD Secondary WAND of MYSTERY WEAPON (S) .8 3D3 +1 THRUST THROW HEDGHFLDFRM fMptrAbPvblsmn MF PRISMIC MISSILE Secondary WAND of RAZING WEAPON (S) .8 1D3 -4 THRUST THROW HEDGHFLDFRM fMptrAbPvblsmn MF Secondary WAND of WEAVING WEAPON (S) .8 3D3 +1 THRUST THROW HEDGHFLDFRM fMptrAbPvblsmn MF ILLUSION Secondary WAR HAMMER WEAPON (S) 6.5 1D5+1 BASH HEDGHfLDFRM FmptrabpVbLsmn MF WAR SCEPTRE WEAPON (S) 6.0 1D6 BASH HEDGHfLDFRM FmPtrabpVBLsmn MF Secondary ZIZKA STAR WEAPON (S) 13.0 2D5 BASH HEDGHfLDFRM FmPtrabpVBLsmN MF ZWEIHANDER WEAPON (S) 16.0 3D5 SWING THRUST MELEE HEDGHfLDFRM FmptrabpVbLsmn MF Two Handed --------------------------------------------------------------------------- Weapon (T) Name Type Weight Damage ToHit Attacks Races Classes Sexes (Upper Case can use) Spell Cast Special Properties --------------------------------------------------------------------------- BOTTLEROCKET WEAPON (T) .3 1D8 THROW HEDGHFLDFRM fMpTrABPvblsmN MF MAGIC MISSILE Secondary BUTTERFLY AXE WEAPON (T) 3.5 1D8+3 THROW HEDGHfLDFRM FmpTRaBpVbLsmn MF Secondary DIRK WEAPON (T) 1.0 1D4 THROW HEDGHFLDFRM FMpTRABPVbLSmN MF Secondary FIRECRACKER WEAPON (T) .1 3D8 HEDGHFLDFRM fMpTrABPvblsmN MF Secondary GINZU KNIFE WEAPON (T) .5 3D2 +1 THROW HEDGHFLDFRM FmptrabpvblSmN MF Secondary ICICLE WEAPON (T) .1 2D8 THROW HEDGHFLDFRM fMpTrABPvblsmN MF CHILLING TOUCH Secondary SHIKEN SHURI WEAPON (T) .5 1D7+5 +1 THROW HEDGHFLDFRM fmptrabpvblSMN MF Secondary SHURIKEN WEAPON (T) .5 1D6+1 THROW HEDGHFLDFRM fmptrabpvblSMN MF Secondary SKYROCKET WEAPON (T) .5 5D5 THROW HEDGHFLDFRM fMpTrABPvblsmN MF MAGIC MISSILE Secondary SPARKLER WEAPON (T) .1 1D8 BASH THROW HEDGHFLDFRM fMpTrABPvblsmN MF Secondary STILETTO WEAPON (T) .5 2D3 +2 THROW HEDGHFLDFRM FmpTraBpVbLsmn MF Secondary Notes (1) These are not reliable, but should be easily discovered (2) No special attacks are listed here (KNOCKOUT, CRITICAL, POSION, etc since I have not yet discovered how to interpret them yet. (3) Same for regen, curses, and other unusal properties Wizardry 6 Weapons to hit Name Damage Bonus Other effects A.P. Arrow 1d8+4 +2 Ancient Dust Weaken Anointed Flail 1d6+1 KNOCKOUT Bastard Sword 2d4+1 -1 Bearded War Axe 1d5+0 Beastmaster 1d8+4 +1 SLEEP Bec De Corbin 2d3+1 +1 KNOCKOUT Bipennis 2d6+2 Blackblade 1d8+4 +1 POISON Regen-1 Blade Cuisinart 4d4+2 +2 CRITICAL Bo 1d6+0 +1 Bone Breaker 3d3+4 +1 Bottle Rocket 1d8+0 Magic missile Bushido Blade 2d7+2 +2 CRITICAL Butterfly Axe 1d8+3 Claymore 2d4+2 Crystal Wand 3d3+0 +1 SLEEP Wizard Eye(?) Cupid Arrow 1d4+0 SLEEP Cutlass 1d6+1 Devil's Pipe Weaken (at max) Dragon Slayer 1d10+5 +1 Elm Arrows 1d6+0 Faerie Stick 3d4+0 +1 Blink(?) Fang 2d8+8 +2 CRITICAL Special Power Flamberge 2d5+2 Giant Sledge 3d6+0 -8 KNOCKOUT Halberd 1d10+0 Hammer 1d4+1 -1 KNOCKOUT Hammer+1.5 2d4+6 +1 KNOCKOUT Hayai Bo 1d6+3 +2 KNOCKOUT Holy Basher 1d8+4 +1 KNOCKOUT Katana 1d7+0 +1 Lance 1d12+0 -2 Lightning Rod 3d4+0 +1 Lightning Long Bow 0d0+0 Maenad's Lance 2d12+0 +3 Regen +1, CRITICAL, Special power (+1 Strength, 3 times) Main Gauche 1d5+0 Midnight Choir Terror (at max) Monstrance 1d8+0 -1 KNOCKOUT Morning Star 2d4+0 KNOCKOUT Muramasa Blade 3d7+4 +4 CRITICAL Special Power Mystic Arrow 4d4+2 +2 PARALYSE Naganata 1d12+0 Necrology Rod 3d3+0 +1 Resurrect Night Stick 2d4+0 Blinding Flash(?) Ninjato 2d4+0 +1 CRITICAL No-Dachi 2d7+0 CRITICAL Peacemaker 6d6+6 +3 CRITICAL Quarterstaff 1d5+0 Rapier 1d7+0 Raven's Bill(cursed) 4d4+2 +2 POISON CRITICAL Regen-2 Razor Stone 2d3+1 Rhinestones 1d1+0 -4 Sai 2d3+2 +1 CRITICAL Serpent Stone 3d3+3 +1 POISON Short Bow 0d0+0 -3 Shuriken 1d6+1 Skull Dagger 2d4+0 +1 CRITICAL Sky Rocket 5d5+0 Magic Missile Spear of Death 1d5+4 +1 POISON, CRITICAL Staff Magicus 2d4+0 +1 Magic Screen(?) Staff of ARAM 2d5+2 +1 POISON CRITICAL KNOCKOUT Regen-1 Stave of Missiles 1d4+2 +1 Magic Missile(?) Stave of Moons 2d4+0 +1 SLEEP Sword of Lading(cursed) 1d8+8 -6 KNOCKOUT Sword of Striking 1d8+0 +2 The Avenger 3d8+4 +3 CRITICAL Lightning(?) Vulcan Hammer 3d4+4 +2 KNOCKOUT Fireball Wakazashi 1d6+0 Wakazashi+1 1d9+1 +1 CRITICAL Wand of Ghosts 5d3+0 +2 Dispell Undead(?) Wand of Mystery 3d3+0 +1 PARALYSE Prismic Missile(?) Wand of Razing(cursed) 1d3+0 -4 War Hammer 1d5+1 KNOCKOUT Whip 1d4+0 +1 Zweihander 3d5+0 Other items Amulet of Ice 25% water, Iceball Ankh of Arnie 25% magic, Special power (inc HP's twice) Ankh of Death Death Ankh of Life Resurrection(?) Special Power(inc HP's) Ankh of Might Special Power (+1 strength) Ankh of Phyre Fire 25% Fireballs(?) Ankh of Purity Special Power (+1 Karma) Ankh of Sanctity Special Power (+1 Piety) Ankh of Wonder Regen+1 Heal Wounds(?) Annointed Cloak 12% magic Bone Necklace 35% Magic Special Power(+1 Vitality) Cameo Locket Regen+1 Magic 50% Special Power Cameo Locket Regen+1, Magic 50%, Special Power (inc HP's 3 times) Chain of Despair Regen -1 Displacer Cloak Blink(Max) Horn of Prometheus Fireball(Max) Idol of Mau-Mu-Mu 35% Fire Jade Figurine Mental 20% Special Power (Monks only) Lynx Ring Special Power Mantis Boots Water 25% Earth 12% Mental 12% Special Power (+1 Speed) Mantis Gloves Fire 25% Air 37% Mental 25% Special Power (+1 Dex) Mystic's Ring 12% magic Ring of Stars Regen+1 Mental 50% Robes of Enchantment Magic 25% Ruby Talisman 2% Magic Special Power(+1 Intelligence) Silver cross 10% magic Wizard's Ring 5% magic