DOX FOR `SWORD OF ARAGON` TYPED BY SCOOTER-SCOOPEX ++++++++++++++++++++++++++++++++++++++++++++++++++ GENERATIONS AHEAD!!!!! note: these dox typed in on reuest for three mates....SDC,loverboy and ken who play and enjoy these games..give me football manager any day(the dox are shorter..heheh) SWORD OF ARAGON--DATA CARD---AMIGA IMPORTANT....SAVE REGULARLY AND ALTERNATE SAVE LETTERS. THIS ALLOWS YOU TO BACK UP IN YOUR GAME AND TRY NEW STRATEGIES AT KEY POINTS. INSTALLING GAME ONTO HARD DRIVE: 1) TURN ON YOUR COMPUTER 2) INSERT KICKSTART DISK (AMIGA 1000 ONLY) 3) INSERT WORKBENCH DISK. 4) INSERT SWORD OF ARAGON DISK 5) DOUBLE CLICK ON THE GAME DISK ICON 6) DOUBLE CLICK ON THE HD INSTALL ICON AND THE GAME WILL AUTOMATICALLY BE COPIED TO A `SWORD OF ARAGON` DIRECTORY ON HARD DRIVE DH0: USING THE KEYBOARD AND MOUSE: ALL MENU OPTIONS CAN BE SELECTED EITHER BY PRESSING THE HIGHLIGHTED FIRST LETTER OF THE COMMAND OR BY CLICKING ON THE COMMAND WITH THE MOUSE POINTER. TO EXIT A MENU PRESS THE `ESC` KEY OR RIGHT MOUSE BUTTON. TO SELECT A UNIT WITH A MOUSE CLICK THE MOUSE POINTER ON THE UNIT(OR STACK OF UNITS),AND THEN CLICK ON THE UNIT/S TO BE SELECTED. TO SELCT A UNIT WITH THE KEYBOARD USE THE `MOVE` MENU OPTION. AFTER THEY HAVE BEEN SELECTED,UNITS CAN BE MOVED OVERLAND, OR IN COMBAT, WITH THE `NUMERIC PAD` OR WITH THE MOUSE.PLACE THE POINTER IN THE DIRECTION YOU WISH TO MOVE AND THEN CLICK. THE UNITS WILL MOVE 1 HEX TOWARD THE POINTER POSITION EVERY CLICK. TO RETREAT A UNIT ONE HEX PRESS THE `ESC` OR THE RIGHT MOUSE BUTTON. TO QUIT MOVING CLICK THE MOUSE POINTER ON THE UNIT OR PRESS ENTER/RETURN KEY OR THE `SPACEBAR`. YOU CAN USE EITHER THE KEYBOARD OR THE MOUSE TO FIRE LONG RANGE ATTACKS(FOR EXAMPLE BOWS OR SPELLS) DURING COBAT. TO USE THE KEYBOARD, MOVE THE TARGET CURSOR OVER THE TARGET AND HIT THE RETURN KEY. TO FIRE AT INVISIBLE TARGETS WITH THE MOUSE CLICK THE MOUSE POINTER ON THE TARGET. IF THE TARGET IS OFF THE SCREEN. YOU MAY MOVE THE TARGET CURSOR TO IT BY USING THE NUMERIC KEYPAD. YOU CAN ALSO MOVE THE TARGET CURSOR BY PLACING THE MOUSE POINTER OVER IT, HOLDING THE BUTTON DOWN AND DRAGGING IT ON TARGET, AND RELEASING THE MOUSE BUTTON TO FIRE. EQUIPPING UNITS: WHEN YOU OUTFIT UNITS WITH EQUIPMENT, REMEMBER THAT SOME WEAPONS REQUIRE 2 HANDS WHILE OTHERS ONLY ONE. THIS MEANS THAT IF YOU SELECT SHEILDS FOR INFANTRY UNIT THEY COULD NOT USE FOR INSTANCE, HALBERDS OR PIKES..SEE THE EQUIP UNIT SECTION ON PAGE 8 OF YOUR RULE BOOK FOR MORE INFORMATION. HAND-TO-HAND COMABT: THERE ARE THREE TYPES OF HAND-TO-HAND ATTACKS: `HAND`, `CHARGE` AND `OVERRUN`. WHICH OPTIONS ARE AVAILABLE TO A UNIT IS DETERMINED BY HOW MANY MOVEMENT POINTS THEY HAVE AVAILABLE WHEN THEY ENGAGE THE ENEMY. THE `OVERUN` ATTACK WILL INFLICT THE MOST CASUALTIES TO BOTH SIDE, THE `CHARGE` CAUSES THE NEXT LARGEST NUMBER, AND THE `HAND` THE LEAST. `OVERRUN` ATTACKS ARE THE MOST EFFECTIVE WHEN YOU HAVE THE ENEMY GREATLY OUTNUMBERED. MAGIC SPELLS: MAGIC SPELLS CAN ONLY BE CAST DURING COMBAT. THIS MEANS THAT THE BRIDGE SPELL CANNOT BE USED TO CROSS RIVERS DURING OVERLAND MOVEMENT. UNIT DISPALY: WHEN VIEWING THE UNIT SELECTION SCREEN DURING COMBAT EACH UNIT HAS THE FOLLOWING INFORMATION: EFF MV S M A #1: ROUSCH 100%RNGR 24 10 10 9 #2: 1ST CAVALRY 20 CAV 18 10 10 EFF----> IS THE EFECTIVENESS OF THE UNIT.THIS IS EITHER THE TOTAL NUMBER OF SOLDIERS IN REGULAR COMBAT UNITS, OR THE CONDITION OF SINGLE LEADERS. MV-----> IS THE REMAINING MOVEMENT M -----> IS THE MORALE. THIS CAN BE RAISED BY A `RALLY` SPELL S -----> IS STAMINA. THIS CAN BE RAISED BY A `VIGOR` SPELL A -----> IS AMMUNITION OR SPELL MATERIALS. WHEN UNITS RUN LOW ON AMMUNITION THEY MUST RESUPPLY BEFORE THEY CAN SHOOT OR CAST SPELLS. SPELLCASTERS WILL LOSE ABILITY TO CAST HIGH LEVEL SPELLS WHEN AMMUNITION RUNS LOW, BUT IS NOT YET ZERO. THE COLOR OF UNIT NAMES WILL CHANGE WHEN THEY ARE ENTRENCHED, DISRUPTED, OR UNDER ANY SPECIAL EFFECT. COMBAT DAMAGE: MEN AND LEADERS ALL HAVE HIT POINTS, WHICH IS A MEASURE OF HOW MUCH DAMAGE THEY CAN SUSTAIN. DURING COMBAT THE AMOUNT OF DAMAGE A UNIT SUSTAINS IS DISPLAYEDED IN TERMS OF HITS, OR THE NUMBER OF HITPOINTS SUBTRACTED FROM THE UNIT. HITPOINT LOSSES ARE DISTRIBUTED AMONG ALL THE SOLDIERS IN AN INDICATED UNIT OR TO AN INDICATED LEADER. WHEN ENOUGH HITPOINTS MAY BE KILLED PERMANTLY OR INCAPACITATED, ASSUMED DEAD, UNTIL AFTER THE BATTLE. ............................................................................... NOW FOR THE DOX.... THE DUKE OF ALADDA HAS DIED AND LEFT HIS LAST WILL AND TESTAMENT TO YOU, HIS ONLY CHILD AND HEIR. THE DUKES LEGACY IS A GALLANT ONE, REPLETE WITH DEEDS OF VALOUR IN THE DEFENSE OF ALAADA. BY DINT OF HIS EFFORTS, THE FORMER CAPITAL OF THE WESTERN REALM OF THE ARAGONIAN EMPIRE HAS RETURNED TO A PROUS STATE. IT IS YOUR FATHERS DEEPEST WISH THAT YOU ONCE EXTEND ALAADA DOMINION AND EVENTUALLY SIT ON THE EMPERORS THRONE IN THE CITY OF TETRADA. EXECUTING YOUR FATHERS WILL PROPERLY MEANS RAISING AND EQUIPING AN ARMY, THGEN VENTURING FORTH TO DO BATTLE AGAINST THE DASTARDLY FOES THREATING ALAADA AND ITS SURROUNDINGS. YOU MAY BE CALLED UPON TO SLAY MONSTERS, MARCH AGAINST THE DEMONIC RULERS OF THE EASTERN REALMS EVEN TO DEFEND ALAADA AGAINST PLUNDERING APPETITES OF ORCAN ARMIES. FORTUNATELY THE REWARDS OF SUCCESS ARE GREAT, SO ASSEMBLE YOUR ARMIES WISELY, AND CAMPAIGN WITH VIGOR. MAY GOOD FORTUNE ONCE AGAIN SHINE UPON ALAADA AND THE LANDS OF ARAGON. YOUR SUCCESS IN SWORD OF ARAGON IS DETERMINED BY YOUR ALLOCATION OF PRECIOUS RESOURCES, MILITARY PLANNING AND COMBAT MANOEUVERS,KNIGHTS..PRIESTS..WARRIORS...MAGES...RANGERS...CAVALRY...INFANTRY AND BOWMEN---PLUS THE POULATION OF ALAADA--AWAIT OUR COMMAND. YOU PLAY SWORD OF ARAGON ON 2 DIFFERENT LEVELS. THE FIRST LEVEL, WITH ITS WORLD MAP AND CITY STATUS SCREENS, IS A LEDGER OF ECONOMIC,POLITICAL, SOCIAL AND MILITARY AFFAIRS OF MEDIVIAL ERA FANTASY BARONY. AT THIS LEVEL, YOU CONTROL THE MANY FACETS OF GOVERNING A PEASANT POLULACE. THE NEXT LEVEL INVOLVES DEFENDING YOUR LANDS ANDCONQUERING OTHER REALMS ON A TACTICAL BATTLE MAP, PITTING YOUR OWN LEGIONS AGAINST THOSE OF VARIUOS ADVERSARIES. THIS RULE BOOK IS DIVIDED INTO 5 MAIN SECTIONS AND ALSO INCLUDES SEVERAL APPENDICES. SYSTEM START-UP INSTRUCTIONS ARE FOLLOWED BY INSTRUCTIONS FOR WORLD MAP/MAIN MENU. THE TACTICAL BATTLE MENU IS THEN DESCRIBED. THE PLAYING THE SWORD OF ARAGON SECTION REVEALS HINTS FOR PLAYING THE GAME. THE LAST SECTION IS THE HISTORY OF ARAGON AND OF ALAADA YOUR HOME CITY. THE GAME: TYPE ... N TO START A NEW GAME, OR ... O TO PLAY A SAVED GAME. THE WORLD MAP/MAIN MENU APPEARS, WITH MENU SELECTIONS AT THE SCREEN BOTTOM. TO BEGIN TO PLAY, TYPE IN THE FIRST LETTER OF THE OPTION YOU WISH TO SELECT. THE FIRST TIME YOU PLAY SWORD OF ARAGON, USE THE NEW GAME OPTION TO CREATE YOUR CHARACTER AND ARMIES. THE SUMMARY AT THE TOP OF THE SCREEN WILL INDICATE THAT "THERE ARE NO GAME SAVES ON THIS DISK". NEXT YOU ARE SHOWN A MENU OF 5 CHARACTER CLASSES. SELECT ONE FOR YOUR CHARACTER AMONG THE 5 CHOICES:WARRIOR:KNIGHT;RANGER;PRIEST AND MAGE. EACH CHARACTER GAIONS LEVELS(IMPROVES HIS ABILITIES) BY GAINING EXPERIENCE THROUGH COMBAT AND/OR TRAINING. A BRIEF DESCRIPTION OF EACH CHARACTER AND HIS QUALITIES FOLLOWS: WARRIOR: A TOUGH FIGHTER WITH MODERATE ATTACK AND DEFENSE CAPACITY. SELECTING A WARRIOR AS YOUR MAIN CHARACTER LESSENS THE COST OF PURCHASING AN ARMY BY 50%. KNIGHT: A FEARSOME MOUNTED MAN, A WELL EQUIPPED KNIGHT INFLICTS HEAVY DAMAGE AND ABSORBS THE SAME. SELECTING A KNIGHT AS YOUR CHARACTER REDUCES THE COST OF CAVALRY BY 25%. RANGER: LESS SUITED FOR HEAVY COMBAT THAN A WARRIOR OR KNIGHT, RANGERS ALSO HAVE SPELL CASTING ABILITY. A RANGER REDUCES THE COST OF BOWMEN AND MOUNTED BOWMEN BY 25%. PRIEST: PRIESTS ARE PRIMARILY HEALERS, BUT THEY ALSO CAST INVIGORATING SPELLS. A PRIESTS RESTORATIVE POWERS ARE VITALL TO DAMAGED UNITS. MAGE: THIS MAGIC USER IS ESPICIALLY EFFECTIVE AT BEFUUDLING ARMED OPPOSITION. THE MAGE IS IDEAL FOR SOFTENING UP THE OPPOSITION FRO YOUR TROOPS. SIMPLY ENTER THE LETTER OF YOUR CHOICE, FOR EXAMPLE. ENTER K---TO CHOOSE KNIGHT. DURING THE PLAY OF THE GAME, ALMOST ALL OPTIONS DISPLAYED ON THE SCREEN MAY BE SELECTED BY ENTERING THE FIRST LETTER OF THE DESIRED CHOICE. ONCE YOU HAVE CHOSEN YOUR CHARACTER, THE CHARACTER DATA SCREEN APPEARS, DETAILING THE CHARCTERS WEAPONS,ARMOUR MOVEMENT,LEADERSHIP DATA AND COMBAT PROWESS. AT THE PROMPT TYPE IN A NAME FOR YOUR CHOSEN CHARACTER. NAMES CAN BE UPTO 16 CHARACTERS. FINALLLY YOU WILL BE GIVEN THE OPTION OF SELECTING THE STANDARD UNIT SETUP(COMPUTER GENERATED) FOR YOUR CHARACTERS ARMY, THE TYPE OF UNITS VARIES BY YOUR CHARACTERS CLASS, ANSWER YES TO THE REQUEST TO USE STANDARD UNITS. DO NOT ANSWER NO UNTIL YOU`VE ACCUMALATED ENOUGH EXPERIENCE PLAYING THE GAME TO CONFIDENTLY BUILD YOUR ARMY FROM SCRATCH. OLD GAME: WHEN YOU SELECT OLD GAME, THE GAME SUMMARY IS DISPLAYED. THIS IS A LISTING OF THE GAME SAVES ON DISK. THE LISTING SHOWS THE CHARACTERS NAME,CLASS AND LEVEL. WHEN YOU HAVE ACCUMALED MORE SAVES THAN WILL FIT ON ONE SCREEN, PRESS ENTER T VIEW THE REST..SELECT ANY OF THE GAME SAVES BY PRESSING THE DESIRED LETTER. THE ERASE COMMAND DELETES THE SELECTED GAME SAVE. YOU MUST ERASE A GAME LETTER TO START A NEW GAME USING THAT LETTER. ONCE YOU HAVE SELECTED EITHER OLD/NEW GAME, THE WORLD MAP AND MAIN MENU ARE DISPLAYED. YOU VIEW A PORTION OF THE LAND KNOWN AS ARAGON WHICH OCCUPIES AN ISOLATED CORNER OF A LARGE CONTINENT.(NOTE YOU MAY NOT CROSS THE RIVER, WHICH RUNS FULL LENGHT OF THE WESTERN EDGE OF THE MAP) THE FLASHING CURSOR SHOWS THE SQUARE WHERE YOU BEGINBN YOUR CAMPAIGN TO UNITE ALL OF ARAGON UNDER A SINGLE BANNER. THROUGHOUT PLAY,MOVE THE CURSOR VIA THE DIRECTIONAL KEYS OR BY USING THE NUMERICAL KEYPAD(NUMBER LOCK MUST BE DEPRESSED). THE CURSOR MUST BE PLACED OVER THE UNITS YOU WISH TO MOVE, OR MUST BE OVER A CITY IN ORDER TO VIEW A CITYS STATISTICS. SELECT MENU CHOICES FROM THE MAIN MENU BY PRESSING THE FIRST LETTER OF THE OPTION DESIRED. THE FOLLOWING OPTIONS ARE AVAILABLE FROM THE WORLD MAP/MAIN MENU: + FAST,- SLOW,Volume,Info,Quit,Next,Show,and Move. WHEN THE CURSOR IS OVER A FRIENDLY CITY, 2 ADDITIONAL OPTIONS ARE AVAILABLE:City,AND Unit. WHEN THE CURSOR IS NOT OVER THE CITY THE camp OPTION IS AVAILABLE, IMPORTANT: EXIT ANY GAME MENU SIMPLY BY PRESSING `RETURN`,`ESCAPE` OR `SPACE BAR`. THE ESCAPE KEY CAN BE USED TO ABORT ANY MOVE,MAKE,ECT OPTION WHILE PLAYING THE GAME. SPEED AND SOUND CONTROL (+FAST,- SLOW,Volume) you control the speed of play and sound via these three options. pressing the plus key(+) sets a faster speed for displaying screen messages. while pressing the minus(-) sets a slower speed for screen messages. select Volume to toggle sound on and off. INFO: SELECTING INFO WILL GIVE YOU ACCESS TO TWO KINDS OF GAME SUMMARIES. PREE C TO VIEW A LISTING OF CITIES UNDER YOUR INFLUENCE. THE STATISTICS IMCLUDED FOR PLAYER-OWNED CITIES ARE POPULATION,INCOME FOR THE CURRENT MONTH,TAX RATE,AND THE NUMBER OF RECRUITS AVAILABLE. NOTE: IF A CITY HAS THE STATUS OF VASSAL, THE SUMMARY SHOWS THE AMOUNT OF TRIBUTE RECEIVED THE PREVIOUS MONTH. IF THE CITY IS AN ALLY, ONLY THE FACT IS KNOWN. SELECT THE OTHER INFO OPTION, CHRONICLE OF DEEDS BY PRESSING `D`. THIS LISTS THE DATE AND DESCRIPTION OF MAJOR CONQUESTS AND EVENTS THAT HAVE OCCURED THROUGHOUT THE GAME. QUIT: PRESSING `Q` ALLOWS YOU TO (OPTIONALLY) SAVE THE GAME AT THE CURRENT POINT OF PLAY. YOU MAY RESTART AT THE POINT YOU ~QUIT`(AND SAVED) BY USING THE OLD GAME OPTION(ESPICIALLY USEFUL SHOULD SOMETHING UNTOWARD OCCUR IN YOUR PRESENT ENGAGEMENT). THE FIRST MENU ASKS FOR A LETTER TO SAVE THE GAME UNDER(NEW GAMES DO NOT HAVE A LETTER DEFINED, OLD GAMES SHOW THE LAST LETTER USED AS THE DEFAULT)CHOOSE AND ENTER ANY LETTER FROM `A` TO `Y`. CONFIRM THAT SAVING THE GAME IS OKAY. IF YOU`VE ALREADY USED THE LETTER FOR A GAME SAVE, THE MENU VERIFYS YOUR DESIRE TO OVERWRITE THE EXISTING GAME SAVE. FINALLY, YOU ARE ASKED WETHER TO RETURN TO THE NEW/OLD GAMES SELECTION(NO ENDS PROGRAM)..PRESSING `ESCAPE` INSTEAD OF A LETTER SKIPS GAME SAVE. NEXT: SELECTING THE MAIN MENU `N` OPTION ENDS YOUR ACTIVITIES FOR THE CURRENT MONTH. VCERIFY YOUR PASSAGE TO THE NEXT MONTH BY PRESSING Y AT THE VERIFICATION PROMPT. A VARIETY OF EVENTS MAY OCCUR DURING THE FOLLOWING MONTH. PRODUCTION FIGURES WILL CHANGE AS WILL POPULATION,MORALE,LOYALTY AND HEATH. THESE FACTORS ARE DETERMINED BY ACTIONS YOU TAKE AS WELL AS EVENTS BEYOUND YOUR CONTROL. GOING TO THE NEXT MONTH RESTORES MOVEMENT TO UNITS WHICH HAVE USED UP THEIR ALLOTMENT.PUTS MONEY IN YOUR TREASURY FROM TAXATION, AND INCREASES THE LEVEL OF ANY UNITS WHICH WERE ASSIGNED TRAINING. SHOW: PRESSING `S` FROM THE MAIN MENU WILL SHOW EACH UNITS LEVEL,MOVEMENT,HITS ARMOUR CLASS VERSUS HAND AND MISSILE ATTACKS, AND EQUIPMENT ABBREVIATIONS. FOR RANGERS,PRIESTS AND MAGES, AVAILABLE SPELLS(FIRST LETTER ONLY) ARE SHOWN IN PARENTHESIS AFTER A CHARACTERS NAME. UNIT DATA SCREEN: THE NAME OF THE UNIT IS LISTED AT THE TOP OF THE SCREEN. U nit -- The type of unit(infantry,cavalry ect.) A rmour -- Armour this unit currently wearing. Shield -- Type of shield Weapon -- Type of hand Weapon Pole -- Pole weapon this unit has Missile -- Missile weapon(javelin,thrown spear,ect.) Bow -- Type of bow Horse -- Type of horse this unit is using(if any) Barding -- Type of armour on horse Make -- Cost to make new units of this type Train -- Cost to train this unit Maint -- Cost to maintain this unit each turn Supply -- Cost to re-supply this unit during combat Size -- size of the unit(affects stacking limits) Hits -- A number whicch is an indication of how much damage this unit can take. the higher the number the better. this number increases with each new level gained. Move -- Movement points, which is an indication of how far the unit can move in a given turn. AC -- The armour class of the unit. the smaller the number, the more protected the unit is from taking damage. AC against hand and missile weapons are listed. Hand -- The damage this unit can inflict in battle with current hand weapon. Miss -- The damage this unit can inflict with current missile/bow weapon the larger the number (both hand and missile), the more deadly the unit is. for both Hand and Miss displays. a spec or special bonus is displayed to the right. for hand combat, this bonus helps in charge and overrun combat. for missile combat, this bonus applies when firing at an adjacent hex, for a list of which weapons provide special bonuses in combat..see appendix 1. Range -- the differnt range distances of the missile weapons. if the unit is a character leader then Range and Morale are listed below the size information. Morale is a number which is added each combat turn to every unit within Range of this leader. every 3 range points is equivalent to one hex. if the morale falls to low, they may retreat from the battle. MOVE: WHEN YOU WISH TO MOVE UNITS ON THE WORLD MAP, POSITION THE CURSOR OVER THE DESIRED UNIT(S) AND PRESS `M` OR THE `SPACEBAR`. YOU MAY NOW SELECT MULTIPLE UNITS BY NUMBER. YOU CAN ALSO SELECT MULTIPLE UNITS TO MOVE BY NUMBER, FOR EXAMPLE, 1-3-5-,7 WILL SELECT FIVE OF THE UNITS IN THE STACK,YOU MAY MOVE ALL THE UNITS IN A STACK BY PRESSING `A`. ONCE YOU HAVE SELECTED THE UNIT(S) MOVE THEM WITH THE CURSOR KEYS. IF YOUR UNITS ENCOUNTER POTENTIALLY HOSTILE UNITS THE SCREEN WILL DISPLAY A MESSAGE DETAILING THE ENCOUNTER SITUATION.(AND MAY POSSIBLY RESULT IN A TACTICAL BATTLE, SEE TACTICAL BATTLE MENU SECTION) TO END MOVEMENT OF THE UNITS, PRESS `RETURN` OR `ESCAPE` TO EXIT THE MOVEMENT ROUTINE. NOTE: WHEN YOUR UNITS RUN OUT OF MOVEMENT FOR THE CURRENT TURN, YOU`LL BE NOTIFIED ON SCREEN. CITY STATUS SCREEN: dATE ---- THE CURRENT MONTH AND YEAR pOPULATION ---- THE CURRENT POPULATION OF THE CITY AND THE SECOND NUMBER IS THE AMOUNT THE POPULATION HAS GROWN/DECREASED IN THE LAST MONTH. n OTE: ---- FOR EACH ITEM ON THIS SCREEN, SUCH AS POPULATION, WHICH HAS 2 NUMBERS, THE FIRST NUMBER IS THE TOTAL AND THE 2ND IS NORMALLY HOW MUCH THAT TOAL HAS CHANGED SINCE LAST MONTH. m ORALE ---- HOW HAPPY THE PEOPLE ARE. THE HIGHER THE NUMBER, THE HIGHER THE MORALE OF THE PEOPLE. l OYALTY ---- THE LOYALTY OF YOUR SUBJECTS h EALTH ---- HOW HEALTHY THE SUBJECTS ARE. t AX ---- THE CURRENT TAX RATE PERCENTAGE. s TORE ---- TOTAL AMOUNT OF GOODS, IN GOLD PIECES, IN STORAGE. t RADE ---- TOTAL AMOUNT AVAILABLE FOR TRADE, THE SECOND NUMBER IS THE AMOUNT WHICH WAS EITHER IMPORTED OR EXPORTED LAST MONTH. TRADE MAY AFFECT YOUR INCOME FOR THE MONTH. r ECRUIT ---- TOTAL NUMBER OF RECRUITS AVAILABLE. NEW UNITS MAY ARE CREATED BY FORMING THESE RECRUITS INTO A COMBAT UNIT OR USING THEM TO REINFORCE EXISTING UNITS. i NCOME ---- INCOME YOU EARNED LAST MONTH.THE LAST ITEMS JUST MENTIONED APPLY TO THE INDIVIDUAL CITY YOU ARE CURRENTLY VIEWING, WHILE THE REST OF THE INFORMATION ON THIS SCREEN IS GLOBAL INFO, FOR EXAMPLE INCOME IN THE TOTAL SECTION AT THE BOTTOM OF THE SCREEN IS THE INCOME OF ALL YOUR CITIES. m OVEMENT ---- THIS IS THE NUMBER OF EXTRA MOVEMENT POINTS REQUIRED TO ENTER EACH HEX WHEN MOVING THIS MONTH. a TTRITION ---- DURING WINTER(DEC-JAN-FEB) MEN MAY DIE OR ABANDON YOUR ARMY IF THEY ARE NOT IN A FRIENDLY CITY. THIS ATTRITION NUMBER IS A PERCENTAGE OFTHE MEN IN A UNIT WHO MAY BE LOST FOR EACH HEX ENTERED. IF CAUGHT OUTSIDE A FRIENDLY CITY DURING AN ATTRITION MONTH, THE CAMP OPTION MAY HELP(SEE CAMP--- SECTION) ATTRITION MAY OCCUR DURING OTHER MONTHS DUE TO BAD WEATHER, IT IS NOT A GOOD IDEA TO MOVE DURING ATTRITION, MONTHS, SO CHECK YOUR STATUS SCREEN EACH MONTH. w EALTH ---- CURREN TOTAL OF GOLD PIECES IN YOUR POSSESSION. s CORE