DOCS FOR: ->SLEEPWALKER FROM OCEAN<- LOADING: AMIGA:INSERT DISK 1 INTO THE DRIVE AND SWITCH ON THE COMPUTER. THE PROGRAM WILL LOAD AUTOMATICALLY. ATARI ST/E:THIS GAME REQUIRES A DOUBLE-SIDED DISK DRIVE. SWITCH ON THE POWER TO THE COMPUTER AND INSERT DISK 1 INTO THE DRIVE. THE PROGRAM WILL LOAD AUTOMATICALLY. FOLLOW THE ON SCREEN INSTRUCTIONS. PC:INSERT DISK 1 INTO YOUR FLOPPY DISK DRIVE AND THEN TYPE THE LETTER OF THE DISK DRIVE (IE-A:)THEN FOLLOWED BY. TYPE INSTALL AND YOU WILL THEN BE PROMPTED TO INSERT THE OTHER DISKS INTO THE DRIVEWHEN NEEDED. YOU WILL BE ASKED THE FOLLOWING, ON THE SCREEN. PLEASE SELECT THE DRIVE/PATH ON WHICH YOU WOULD LIKE SLEEPWALKER INSTALLED. IF THE PATH YOU HAVE CHOSEN DOES NOT ALREADY EXIST IT WILL BE CREATED FOR YOU. PRESS TO ACCEPT THE DISPLAYED DRIVE/PATH. PRESS TO ABORT INSTALLATION, PRESS TO VIEW READ.ME FILE WHILST THE GAME IS INSTALLING. SCENARIO: WAKE UP RALPH! HE'S OFF AGAIN ! YOUR YOUNG, CUTE ADORABLE MASTER HAS DONE IT AGAIN HE'S SLEEPWALKING. NORMALLY THIS IS'NT TOO BAD, HE JUST WALKS AROUND THE ROOM A FEW TIMES AND GETS BACK INTO BED. BUT THEN THIS IS NOT A NORMAL NIGHT. THEY SAY THE CITY AFTER DARK IS A JUNGLE - WELL, TONIGHT YOU CAN FIND OUT FOR YOURSELF. AS HIS FAITHFUL, FOUR LEGGED FRIEND ONLY YOU CAN SAVE YOUR MASTER FROM ALL THE PERILS THAT AWAIT HIM IN THE DARK STREETS OF KIPSVILLE. FORTUNATELY, FOR LEE AT LEAST, YOUR DESIRE TO SEE HIM SAFELY BACK TO HIS BED HAS GIVEN A SUPER-CANINE BEYOND YOUR WILDEST DREAMS. YOU CAN RUN, JUMP AND EVEN BRIDGE GAPS! YOU CAN BE SQUASHED, RUN OVER, AND EVEN ROASTED BUT NOTHING WILL QUECH YOUR DESIRE TO SAVE, YOUR MASTER FROM DISATER. UNFORTUNATELY, YOUR YOUNG, CUTE, ADORABLE MASTER DOES NOT SEEM TO BE ENDOWED WITH THE SAME MAGICAL QUALITIES, AND SUFFERS BADLY IF RUN OVER, SQUASHED OR GETS THE SLIGHTEST BIT WET. CAN YOU DO IT? ARE YOU 'DOG' ENOUGH TO SEE THAT POOR DEFENCELESS KID SAFELY THROUGH 6 LEVELS OF THE TOUGHEST CITYSCAPE YOU HAVE EVER SEEN. GAMEPLAY: THE OBJECTIVE OF EACH LEVEL IS TO GUIDE LEE SAFELY THROUGH THE ENTIRE LEVEL UNTIL YOU MANAGE TO GET HIM OUT THE EXIT. THE MAIN SCREEN IS LAID AS SHOWN BELOW. ___________________________________________________ / _ _ ___________________ _ _ _ _ _ \ | (_) |_| |___________________| (C) (O) (M) (I) (C)| | | | ^ ^ ^ ^ | | | | \ / | | ATTEMP COUNTER SLEEP BAR BONUS NOSES | | | | | \___________________________________________________/ NOTE: THE STATUS BAR ON THE PC VERSION APPEARS AT THE BOTTOM OF THE SCREEN. THE SLEEPBAR DISPLAYS HOW DEEP LEE'S SLEEP IS. HE BEGINS THE GAME IN A DEEP SLEEP WHEN IS TO THE FAR RIGHT. IT MOVES GRADUALLY TO THE LEFT IDICATING AN EVER INCRESINGLY LIGHTER SLEEP, DEPENDING UPON THE HAZARDS THAT LEE ENCOUNTERS. WHEN IT REACHES THE FAR LEFT, LEE HAS WOKEN UP, WATER HAS THE GREATEST EFFECT, AND MAY WAKE HIM UP COMPLETELY. WHEN LEE AWAKES, YOU MAY USE ONE OF YOUR 'ATTEMPTS' AND CAN RESTART THE CURRENT LEVEL AT A POINT NEAR WHERE LEE LAST AWOKE. IF YOU HAVE NO ATTEMPTS LEFT, YOU RESTART BACK AT THE CURREENT LEVEL. SCATTERED AROUND THE LEVELS ARE SOME VARIOUS ICONS THAT WILL GIVE RALPH OR LEE A SPECIAL ABILITY. THESE ICONS ARE AS FOLLOWED: ICON EFFECT RED NOSE LEE IS AWARDED AN EXTRA ATTEMPT WHOOPEE CUSHION MAKES WHOEVER PICKS IT UP INVUNERABLE FOR A TIME FALSE BEARD A HINT FOR SOME SECRET BLOCKS NOVELTY EAR MUFFS PUTTS LEE INTO A DEEPER SLEEP DANCE HAT FILLS OUT ALL OF THE MAP CUSTARD PIE BUILDS A BRIDGE OVER THE WATER NOTE: NOT EVERY ICON APPEARS ON EACH LEVEL, AND SOME ICONS MAY APPEAR MORE THAN ONCE PER LEVEL. ALSO SCATTERED AROUND EACH OF THE LEVELS ARE FIVE BONUS NOSES. AS YOU COLLECT NOSES, THE WORD COMIC IS SPELLED OUT ON THE RIGHT HAND SIDE OF THE PANEL. EACH NOSE HAS A LETTER ON IT WHICH GETS FILLED IN ON THE PANEL WHEN THAT NOSE IS COLLECTED. THE LETTERS THAT MAKE UP THE WORD- COMIC- DO NOT HAVE TO BE COLLECTED IN THE CORRECT ORDER. ONCE YOU HAVE FOUND ALL THE COMIC NOSES, YOU CAN ENTER THE BONUS LEVEL!. BONUS LEVEL: AS RALPH RESTS AGAINST THE WALL, HE DREAMS OF A HOST OF THINGS THAT COULD HAPPEN TO THAT LOVELY, CUTE ADORABLE BOY IF HE WAS'NT SUCH A NICE DOG. THE BONUS LEVELS TAKE PLACE IN A LANDSCAPE SIMILAR TO THE LEVEL YOU HAVE JUST COMPLETED. LEE IS NOT RALPHS DREAM- WELL, NOT YET ANYHOW. RALPH MUST RUN ACROSS THE WILD LANDSCAPE AND COLLECT RED BALLOONS. EVERY 20 BALLOONS COLLECTED GENERATES AN EXTRA 'ATTEMPT'. THERE ARE ICONS FEATURED IN THE BONUS LEVELS THAT, WHEN COLLECTED IN THE CORRECT ORDER, SPELL OUT ONE OF THE HAZARDS THAT RALPH WOULD LIKE TO SEE LEE GET INVOLVED WITH IF HE WERE NOT SUCH A NICE DOG. AN EXAMPLE OF HOW THIS WORKS: LAMP + POSTBOX - BOX = LAMP POST! ON SUCCESSFULLY COLLECTING A HAZARD OF CONGRATULATIONS MESSAGE WILL BE HEARD. WHEN THE TIME RUNS OUT, IF RALPH HAS MANAGED TO COLLECT ANY SPECIAL BONUS HAZARDS YOU GET TO WATCH WHAT MIGHT HAVE YOU HAPPENED IF YOU MANAGED TO COLLECT ALL THE HAZARDS ON ALL THE BONUS STAGES.THEN YOU MAY BE IN FOR A SURPRISE AT THE END OF THE GAME.! THE ICONS THAT APPEAR IN THE BONUS LEVELS ARE AS FOLLWS: STEAM, PLUS, TOILET ROLL, MINUS, TOILET, CEMENT. MEXICAN, MAN, CAN, PILE, SCREWDRIVER, SCREW. BEE, S, WEST, C, J, KNIGHT. WATCH, LAMP, POST BOX, BOX, KEYHOLE, KEY. PIG, LOOKOUT, BELLOW, L, EO. NS, POODLE, OO, UD, DUST,BIN. BOLT, ON, FRANKENSTEIN, FLAT, ASA, PANCAKE. CHOP, PORK, SNAP, TEA-POT, POT, S. WELL, HEAD, THE, RAG, AND, BONEMAN. OPEN, GRAVESTONE, STONE, CRICKET-BAT, I, A. YOUR, STEP, PUMP, KING, G. CRICKET, FIN, TIME, COF, HONEY POT, POTTY. PEA, AS, TRAIN, ING, ION, ACT. RAM, PANT, NS, BANANA, REDSKIN, RED. JOKER, RHINO. GAME CONTROLS: RALPH IS CONTROLLED BY EITHER JOYSTICK OR KEYBOARD. THE CURSOR KEYS ARE USED TO CONTROL RALPH AND THE SPACE BAR IS USED AS THE FIRE BUTTON. RALPH CAN DO THE FOLLWING AMAZING THINGS: WALK: PUSH LEFT OR RIGHT WITH THE CONTROLLER. RUN: HOLD THE CONTROLLER IN THE DIRECTION RALPH IS CURRENTLY WALKING. AS YOU CONTINUE TO HOLD, RALPH WILL SPEED UP. JUMP: PRESS UP ON THE CONTROLLER. RALPH CAN JUMP DIFFERENT HEIGHTS, DEPENDING ON HOW LONG YOU HOLD 'UP'. KICK: PRESS THE FIRE BUTTON WHEN YOU ARE BEHIND LEE. PUSH: WALK OR RUN INTO LEE. YOU CAN PUSH HIM FROM FRONT OR BEHIND. SWITCH PLACES: CHANGE PLACES WITH LEE OR ANY OTHER OBJECT THAT RALPH IS CURRENTLY PUSHING BY PULLING DOWN ON THE CONTROLLER. YOU CAN ONLY SWITCH PLACES WITH LEE IF HE IS FACING YOU. WHACK WITH CLUB: YOU CAN DELIVER A NASTY BLOW TO SOME OF THE NIGHT-LIFE THAT INHABITS KIPSVILLE. PRESS FIRE WHILE JUMPING. TURN LEE: LEE CAN BE TURNED AROUND BY PRESSING FIRE WHILE HE IS BOTH FACING YOU AND YOU ARE STOPPING HIM FROM WALKING. MAKE A BRIDGE: IF RALPH FALLS INTO A SMALL ENOUGH GAP BETWEEN TWO WALLS. HE WILL HOLD ONTO BOTH SIDES TO FORM A CANINE BRIDGE WHICH LEE CAN WALK ACROSS. VEIW MAP: PRESS 'M'. THIS DISPLAYS A PROGRESS MAP, AND ARROWS INDICATE WHERE LEE AND RALPH CURRENTLY ARE. THIS MAP IS BUILT UP AS RUN AROUND EACH LEVEL. PAUSE: PRESS 'HELP' ON THE ST/E AND AMIGA. PRESS 'PAUSE' ON THE PC. PRESSING THE KEY A SECOND TIME WILL UNPAUSE THE GAME. QUIT: PRESSING WHILE IN PAUSE MODE WILL QUIT BACK TO THE TITLE SCREEN. PRESSING WHEN NOT IN PAUSE WILL CAUSE LEE TO LOSE AN 'ATTEMPT', AND RESTART THE CURRENT LEVEL. OPTION SCREEN: WHILE THE GAME IS IN THE TITLE SEQUENCE, YOU MAY PRESS TO START THE GAME OR (RETURN ON THE PC) TO ENTER THE OPTION SCREEN. THE FOLLOWING OPTIONS MAY BE CHANGED: ANIMATIONS ENABLE/DISABLE DIFFICULTY EASY/HARD CONTROL JOYSTICK/KEYBOARD (PC ONLY) PLAY TRAINING LEVEL:-> PRESING FIRE WHEN THIS OPTION IS HIGHLIGHTED WILL TAKE YOU TO THE TRAINING LEVEL. PRESS TO EXIT THE OPTIONS SCREEN. THE TRAINING LEVEL IS A SIMPLE LEVEL WHICH HAS MARKINGS ON THE WALLS TO HELP YOU COMPLETE IT. IT IS RECOMMENDED THAT YOU TRY IT FIRST BEFORE MAIN GAME. GAME END: WHEN YOU HAVE FINALLY GOT LEE BACK TO HIS HOUSE AND HE HIS SAFELY ASLEEP IN HIS BED, YOU WILL BE PRESENTED WITH THE FINAL CONGRATULATIONS SCREEN. IN ORDER TO PERSONALIZE THIS SCREEN, YOU WILL BE ASKED TO TYPE IN YOURE NAME. DO THIS USING THE KEYBOARD AND PRESS THE KEY WHEN FINNISHED. A FINAL SCORE SCREEN WILL THEN APPEAR. YOU MAY PHOTOGRAPH THIS SCREEN AS PROOF OF COMPLETION OF THIS GAME. GAME HINTS: * DON'T PANIC - WHILE IT MAY SEEM CONFUSING AT FIRST, DONT PANIC - KEEP YOUR COOL. * DONT JUMP WHILE WALKING ALONG TELEGRAPH CABLES. IF LEE IS ON IT WHEN YOU LAND HE'LL FALL STRAIGHT THROUGH!. * FORMING A BRIDGE IS MUCH BETTER THAN KICKING LEE OVER THE GAP. * ALL OBJECTS HAVE A USE IN THE GAME - BUT IT'S NOT ALWAYS OBVIOUS WHERE!. * IN EVERY LEVEL THERE ARE SOME SAFE ZONES WHERE YOU CAN LEAVE LEE WALKING BETWEEN TWO WALLS. USE THESE TO LET RALPH SCOUR THE REST OF THE LEVEL CLEARING ANY HAZARDS HE CAN FIND!. END............