SCARY MUTANT SPACE ALIENS FROM MARS (SMSAs) INSTRUCTION MANUAL Typed by SIDEWINDER/LSD. Manual supplied by THUMPER. NOTE: Another ooooold doc, but as its our policy to bring you as many docs as possible, here it is! SECTION 1 - SETTING UP CREATING A SAVE DISK To create a save disk, you must first format a disk that you will use to save your position. Name your disk 'SMSA Save Disk'. SECTION 2 - HOW TO PLAY PLAYING THE GAME After loading the game, you will see the SMSA play screen. It consists of the following: a picture area, a zone box, an object picture box, the quick-click command area and the command and text window. THE PICTURE AREA This box contains a picture of your current location. Since some of the rooms look like others, you might see some of the pictures more than once. But don't worry...there are enough pictures on disk to keep you entertained. THE ZONE BOX This box displays a picture that you are currently on, with the name under it. THE SMSA BOX A picture of the last moveable object that you have examined appears in this box. THE QUICK-CLICK COMMAND AREA Each square here performs the command labelled. Simply click on the appropriate box. THE COMMAND WINDOW The command window is where the commands you type appear. This is also where the room and object descriptions are displayed when you enter a room or examine an object. Valid commands can be broken up into the following four groups: DIRECTION COMMANDS Direction commands allow you to move from one location to another. These commands are based on a compass systen. Valid commands are NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST. Examples of direction commands: WEST, GO NORTH, NE INVENTORY COMMANDS In order to play the game you must pick up, use and drop objects. To pick up an object, the command is: TAKE where is the name of the object you want to pick up. Alternatively you may use the words: GET, GRAB, PICK UP, OBTAIN, PROCURE, etc. You may also TAKE ALL or TAKE ALL EXCEPT/BUT . To drop an object, you type: DROP where is the name of the object you want to drop. Alternatively, you may use the words: DISCARD, CHUCK, DUMP, JETTISON, etc. You may also DROP ALL or DROP ALL EXCEPT/BUT . Some examples of objects in the game are: BELT, GREEN CARD, CHEESE, TRANSMITTER. Examples of inventory control commands: TAKE BOOK, DROP THE BOTTLE OF WINE, GET ALL EXCEPT THE GREEN CARD, DROP EVERYTHING BUT THE EGG. OBJECT CONTROL COMMANDS Not only is it important to get and drop objects, but it's also important to use them at the right place and time. An example of a place to use an object would be a locked door. You must unlock it before you can enter. You would type: UNLOCK DOOR WITH KEY. Not all the objects have uses in the game. Other examples of object control commands include: PUT LASER GUN IN BOX, ATTACK ALIEN WITH BAT, GIVE ROPE TO BUG, GET BAGEL WITH ROPE. OTHER COMMANDS Like object control commands, these are for you to figure out, and are not directly related to moveable objects. Examples of other commands include: JUMP TO BRANCH, KICK THE WALL, OPEN THE DOOR, SCREAM, MOVE THE DESK, TOUCH THE WALL. SECTION 3 - SPECIAL COMMANDS The following is a list of special commands and features. COMMAND HISTORY Pressing the UP or DOWN ARROW KEYS will cycle through the last 20 commands that you entered. Once the command appears, it may be editted before pressing RETURN. The DELETE key deletes the character to the left of the cursor and pressing BACKSPACE will erase the command line. EXAMINE Use the examine command to get a description of most things. You can examine objects, people, landmarks, etc. The syntax is: EXAMINE . Other examples include: LOOK UNDER THE BED, VIEW IN THE DRAWER. HELP Each planet has a helpful paragraph of text that gives you hints on what to do on the planet. To view this text, type HELP or press the HELP key. INSTANT MAPS Maps may be purchased during the game. Once you have a map, you can see it by pressing F8. If you have more than one map, press F8 again to see the next one. Press ESC to exit. INVENTORY To check what you're carrying, type: INVENTORY or I or INV. LOAD To load a game that you have saved on your SMSA Save Disk, type: LOAD. The program will then prompt you for which saved game (1-5) to load. MACROS A macro is a user-defined command that can be executed with the push of a button. For example, instead of typing in ATTACK THE ALIEN WITH THE BAT, you could assign it to a function key and simply press the key to perform the command. The f2, F3, F4 and F5 function keys may be assigned a macro. To assign a macro type: Fn 'macro' where n is the function key number (2, 3, 4 or 5) and macro is the command that you want to assign. Examples: F3 'take all', F4 'kill the monster', F2 'examine the table with the magnifying glass'. Remember: to use the macros, simply press the corresponding function key. To see a list of your current macros, type: MACROS. There are six predefined macros: F1 - Quit, F6 - Load, F7 - Save, F8 - Map Mode, F9 - Edit Last Command, F10 - Repeat Last Command. READ Read gives you information on an object if there is some writing on it. To read something, type: READ . RESTART To begin a game over (and lose your current position), type: RESTART. ROOM The ROOM command gives you important information about the current room including any objects that can be taken. To get a room description, type: ROOM or (L). Note that you will get an automatic room description when you enter a room. SAVE To save your current 'position' to the disk, type: SAVE. You will then be prompted for the save file number (1-5). QUIT If you want to end the game, type: QUIT. You may want to save your position first so that you can continue later. WAIT Until you type a command, no time passes in the game (except when fighting). If you want time to pass in the game, type: WAIT or (Z). For example, if you are waiting for an alien to enter the room so that you can tickle him until he chants the secret password, you can keep on typing WAIT until he enters the room. SOUND You may turn off the sound by entering: SOUND OFF. To turn it back on, type: SOUND ON. THE DRYFON 3000 QUICK REFERENCE GUIDE OVERVIEW You have just purchased the most technically advanced computer in the galaxy. As you know, the Dryfon 3000 is packed with important features. They include: - 640 gigabytes of memory (expandable to 20 decabytes) - 207 expansion ports - 3 gigabyte internal hard CD optical laser-head drive - keyboard with 1000 keys - 2059592 cps printer - fibre optic modem - 131 built in languages - triple-mega-high resolution monitor - neat foam UNPACKING To unpack and set up your new Dryfon 3000 computer, read the instructiuons found in volume 13, chapter 11, pages 2823-3095. For a more detailed installation instructions, read the complete Dryfon Desk Reference Installation Volume Set. LOGGING IN Once the Dryfon 3000 is set up, logging is easy. First type in the following 30 digit access code: 012938472749827498237498217439 ...or if that doesn't work try: 432742343987474327984329874239 ...or maybe: 453098509832468674743204390598 If none of the above work, try multiplying all three numbers together and raise the result to the power of 11. (Hacker's note: X36MZZ4E) As you can see, using the Dryfon 3000 brings new meaning to the word 'convenience'. OTHER PRODUCTS FROM DRYFON THE OFFICIAL DRYFON GREEN STOVE - Product #4321987-9874 Now you can cook a meal faster than it takes to turn on the stove! DRYFON REFRIGERATOR - Product #731982-876132 Now with auto-door...just THINK it open and it will! DRYFON WALTZLUR JOKEBOXES now in three different models. Shirly McLean - Product #0987321- 93276, Mickel Jackson - Product #38209-719842, Liesa Minelly - Product #9832764-98762143 DRYFON MOLECULAR CONSOLE TV - Product #123987-127863 This model has over 2000 channels. Plus, you can automatically ignore boring commercials. DRYFON DUEL-O-MATIC DISHWASHER Now you can wash, dry and store any type of dishes including satellite dishes. DRYFON 3 MOVE ZAPOMETER - Product #3246428637-443287643267432 *** NEW VERSION *** This no longer needs the Dryfon-Translate-O-Matic. Now, the code you type in simply depends on your number of moves! For example: EndingCode ---- 02347 17482 31975 47467 57231 61286 72149 83549 91977 DRYFON BARBY-GRILL - Product #192837-129873 Now in blue. DRYFON FREEZER - PRODUCT #9308457-2983764 It can freeze water in less than a second. We're talking Insta- IceCubes! DRYFON SUK-O-MATIC - Product #321873219876-4598743298743987 Have you ever been challenged to empty a swimming pool of water in under 5 seconds? If so, then SUK-O-MATIC is for you. DRYFON MULTI-TRANSPORTER - Product #763981-2198376443 We are not sure what it does, but our engineers are working on it. DRYFON ELEVATOR - Product #23847632-21349873248732487921434 Simply the fastest elevator in the universe. DRYFON DISPOINT TRANSMITTER - Product #432187-6321876 The Planet-To-Be-Transported-To of the year is: Saturn DRYFON PENCIL - Product #4309874320987-432980432 *** NEW PRODUCT *** Features include Auto-Lead and Auto-Erase plus it corrects your spelling as you write! DRYFON DI-AUTOMATIC MOLECULAR ION TRANSFER - Product #32376-387 Great at parties! DRYFON FONOVISION MONITOR - Product #83276213-321987312987 Don't just watch TV...live it! All the above Dryfon products are available at your nearest dealer. Please note that some products may not be available at all dealers. When paying with check, please have your InterGalactic ID#, a valid shuttle driver's license and Trans-Planetery Social Security# ready to show to the Dryfon Sales Representative. If you have no IGID card, you can use your Universal-Proof-Of-Birth card only if it has been stamped by a Prrof-Of-Birth inquiry agent. All prices marked are in Venusiods. There is a 5% postage and handling fee on all deliveries UNLESS the deliverers get to keep the product. COMING SOON FROM DRYFON - High-Tec Dryfon Cheese Holder - Official Dryfon Toilet Paper - Dryfon Automatic Dog-Walker - Dryfon Automatic Dog At Dryfon: We stand behind our products, unless there is enough room to stand on them. End.