RUN THE GAUNTLET DOCUMENTS ~~~~~~~~~~~~~~~~~~~~~~~~~~ THE CHALLENGE The run the gauntlet challenge is divided into three events which are picked at random from the many instore. Each event consists of three segments which can be either on land, water or the hill (assult course). Complete the challenge with the best score and you'll be awarded the Run The Gauntlet trophey. The vehicles you will be competing with are fast and exciting. VEHICLE - CHARACTERISTICS Hovercraft - Tricky to handle Speedboats - Very fast and manoeuvrable Jet Skis - Fast with very tight turns Inflatables - Moderate speed Meteors - Very fast 2 man buggy Buggys - Fast 1 man buggy Quads - Fast 4 wheel bikes Supercats - Amphibious 6 wheel all-terrain vehicle GAMEPLAY AND CONTROLS Control Keys ; - UP . - DOWN Z - LEFT X - RIGHT SPACE - FIRE Or joystick - PORT 2 THE GAMES Up to three players can compete together with one pacer team. If less than three players compete there will be two pacer teams. Each team takes turns to race against two pacers in each segment of the events. SELECTING TEAMS For each player (up to three) Press up/down to highlight the team you require. Press fire to take the teams. You must select at least one team. You may start the game with less than three players by pressing fire when 'start' is highlighted. After team selection the organisers will pick three events at random to form your 'Run The Gauntlet Challenge'. Details of the craft used in each event will also be shown. WATER COURSE Craft Types:- Hovercraft, Speedboats, Jet Skis, Inflatables. Each craft has a different course to navigate. Press up to accelerate and left/right to rotate the craft in either direction. Your position on the course is indicated by a flashing point on the map. The other two points are the pacer positions. The route you should take is indicated by a dotted line on the map. Hints and Tips ** Overtaking pacers is best done by taking corners tightly or by out powering them on the straights. ** Try not to crash into any islands or obstacles as this can be disastrous! ** Beware of any underwater explosions. OFF ROAD COURSE Craft types:- Meteors, quads, buggys, supercats Hints and Tips ** Keep an eye on the map to anticipate where the bends and hills are. ** Overtaking is best done on the straights. ** Watch out for ground blasts (explosions). The Hill (Assult Course) Theis course comprises rough ground, slippery logs, water holes, climbing nets, hills, water cannons and explosions! Control of the player depends on the position on the course. Normal Ground (Running) Press left/right without fire to move left/right. Press fire and up to jump over logs/walls etc. Hold fire and waggle left/right to increase power. In The Water You must sway left and right to advance through water or mud. Press left to sway to the left. Press right to sway to the right. You must sway fully to each side in turn to make any progress! On The Climbing Net To make the player climb you must repeat the following sequence RIGHT/LEFT/DOWN/UP Each correct position moves part of the body up. Hints and Tips ** Keep an eye on your power meter as this also relates to your speed. ** Try to keep to a rythm when in the water or on the net. SCORING Each segment is timed, your total time for the three segments is rated and the following points awarded. 1st place .... 20 points 2nd place .... 15 points 3rd place .... 10 points 4th place .... 5 points Any player finishing last will be disqualified. TYPED IN BY PSR/ACU