Resolution 101 - complete docs Typed by MERKWooD! YOUR TASK Resolution 101, sub section (a): 'It is hereby passed as law that, from the nineteenth of January in the year two thousand and thirty eight, any offender held within a State or Federally owned prison of the United States of New America, wishing to receive amnesty from the Government for any past crimes that he/she has been judged guilty of, may receive his/her amnesty through the successful application and comple- tion of a State Sheriff's Termination Warrant. These Warrants shall only be for the termination of the most highly dangerous criminals in the United States of New America - NFBI classed type 'A' only.' It had to happen. Crime was ripe and the Government could no longer control it. In a desperate attempt to contain the soaring levels of crime the U.S. Senate has passed a new article of law - Resolution 101. Under this resolution convicted criminals are being offered the chance to earn their freedom by tracking down and terminating high profile criminals and gangland bosses. You are one of these convicted criminals and you have been given your Search/ Destroy license and a Theta 4000 ground skimmer vehicle with a light machine gun weapon system. You will also be given insurance with the International Vehicle Insurance Corporation (IVI Corp.) with an initial insurance rating of five (this is basically your number of lives). Your mission briefing is to track down four drug running criminals operating in Los Envegas, a small city in the south, and confiscate their drug supplies as evidence against them. When enough drug supplies have been amassed to convict them you may proceed with their termination. Each quarter of the city is controlled by a different drug runner: the East- side by Toby Komazuki, the Southern Boulevards by Johnny Psyclops, the West End by Lord Camamile and the Northern Suburbs by Jake Joukowski. You will confront each runner individually. Each runner is also insured by the IVI Corp. and will receive a new vehicle each time that you defeat him. The runner will then lie low, re-equiping his vehicle, making it even meaner and tougher and recruiting even more criminals whilst you carry out your mission to defeat the three runners operating in the ohter three sectors of the city. When you have defeated a runner for the third time, his insurance rating with the IVI Corp. will have expired and you can finally terminate him for good. Once you have terminated all four of the runners (ie completed twelve levels), you will have won the game and you will earn your freedom! However, you shoud be aware that your own insurance rating will be reduced by one for every time that your ground skimmer is destroyed and has to be re- placed by the IVI Corp. Your rating will also be reduced by one if a runner ever manages to complete his drug run. Whenever your rating is reduced you will be allowed another attempt to defeat the current active runner. It is not unknown for Sheriff's to place 'discreet' bets on the success of their men before embarking on a mission and indeed you have even heard rumors that the Sheriff in charge of your mission, SHeriff Stone, has placed his entire life savings on you - to win! It is also not unknown for criminals to meet with severe and harmful 'accidents' after returning from missions empty handed and with their targets still at large. Should this be the case, then it can be presumed that you will meet with a rather large 'accident' if you fail this mission and will be making a stay at the prison hospital. If you run out of credit with the IVI Corp. (ie your insurance rating reaches zero) you will not receive any more vehicles and you will be treated in the hospital for any injuries received from crashes before being returned to the State Penitentiary - your mission a failure! THE CITY On the city streets, everyone travels around in a vehicle of some sort - and every vehicle is armed with some form of weaponry from a humble machine gun to the deeply menacing spider-mines. Your vehicle is a Theta 4000 ground skimmer which has various items of instrumentation mounted on the dashboard, a turbo-thrust jet engine, an automatic light machine gun weapon system and full titanium armour. The skimmer has the ability to float above the ground on a cushion of air, even over rough terrain and water but you should be aware not to stop moving over the latter or your vehicle will sink. You will have the opportunity during the game to visit shops within the city to re-equip or upgrade you vehicle and this will become necessary as your vehicle becomes damaged and as your adversaries become tougher. There are nine shop complexes throughout the city and each complex contains three shops. As you progress through the city, your vehicle armour will be damaged by collision or by coming under fire. When your armour has been completely penetrated your vehicle will be destroyed. Armour 'patches' are available from Android Mabel's "Odds'n'Ends" shop. If your armour is less than one quarter full strength, then enemy fire may result in the loss of an item of instumentation which can then be replaced at a shop. In these conditions, if the particular fire is received from enemy mines then the damage will be sustained to the underside of the vehicle, directly into your engine and you will slow down. Engine booster packs are available from Henry's Status "Engine" Shop. Weaponry can be bought at Old Timer Clive's "Smoking Gun" Shop. More detail is given on the shops later on. THE SHERIFF'S OFFICE If you have just loaded the game you will be asked to type in your criminals name before you start. If you do not type in a name then you will be issued the name 'Crusader'. You start the game from the sheriff's office, about to enter the city. The following options are available to you from the Sheriff's Office. PLAY - seleting this option will put you into the city in your Theta 4000. LOAD - when you select this option, ten of your saved positions will appear on the screen. Each saved position will appear as a criminal name followed by the amount of cash that he has and what level he is on. Double-clicking on the position will load it. SAVE - as per loading a position but by double-clicking on a position, your current status will be saved over that position. RECORD - (PC Version only) this option enables you to look at your criminals record, which is also displayed whenever you start a level. NEW - this option enables you to start the game again. When you select PLAY, the authorities will give you details of the current drug runner that you have to hunt down. This includes his name, the level number that you are about to start on and the sector of the city that you are about to enter. You will also be issued your criminal record showing the following informa- tion: Your criminals record number along with your alias or name (PC version only), your resources (ie cash balance), current level number (1 to 12), insurance rating and the number of yellow 'life' canisters collected so far. Your vehicle hardware is also displayed showing your vehicles current armour statis and weapons. There are three weapon types available (though if you have just started you will only have a light machine gun) of each weapon system and each has a class of 1, 2 or 3 - designating it as Light, Medium or Heavy respectively. THE DRUG RUNNER AND HIS GANG BOSSES When the drug runner begins his run the sky will darken. Whenever one of his henchmen appears, a bolt of lightning will preceed it for a split second to show where the henchman is about to appear. The runner has a set route through his sector, dropping off drugs from building to building - this is called his drug run. He appears in the game as a distinctive orange/red ship stopping at buildings to do his deals before moving on to the next one. Whenever the runner stops off at a building, the whole building will disappear so that you can see that the runner is still there. Drug runners are protected by bodyguards. Some of them will hang around the runner and follow his movements. If he comes under fire he can dispatch any number of these bodyguards to protect himself. The runner cannot be defeated until you have collected enough of his drug canisters (see later) as evidence against him. If you fire on the runner before collecting enough of these canisters, then you will not be able to harm him but his bodyguards will still come to attack you. The number of canisters that you need to collect is displayed in the dashboard underneath your cash balance in the form of a contraband counter. There also a number of gang bosses within the city who are mainly controlled by the drug runner who has given each of them a special task. Each boss has a number of henchmen that follow him about to help him carry out that task. Tasks include protecting the runner, going to particular points in the city, making drug pick-ups, defending particular areas and buildings or even attacking you (if you have upset the runner enough!). If you destroy a boss you will automatically be attacked by any of his hench- men that are still alive. The drug runner will have organized all of the gang bosses and their tasks in a cunning strategy to prevent you from defeating him. On the last leg of the drug runner's run, a red 'run complete' warning light will flash on the far right-hand side of the dashboard, warning you that the run is about to be completed. If the runner completes a run, you will see him laughing at you and Sheriff Stone will 'see to it' that you lose an insurance rating. You will then be given another attempt to defeat his run unless, of course, your insurance rating has expired, in which case the authorities will 'put' you into the hospital for failing. Throughout each level, more and more criminals will appear in the form of robotic snipers, guardians, assassins and drones that just happen to get in the way. And as the levels progress, each runner will be protected by more and more of his bodyguards and gang bosses making your task increasingly difficult. Every criminal in the city has a reward on his head and you will be credited with a bounty for each criminal that you terminate. You will receive a particularly high bounty for killing bosses and even more for bosses making a pickup (see later). CASH AND DRUG CANISTERS As you destroy criminals, they will drop either cash or drug canisters on the ground. You should drive your vehicle over these to collect them. Cash canisters only remain on the ground for a short time before they dis- appear. They contain the illicit takings of the criminals and will vary in value according to how important the criminal was. Remeber that bosses carry the most cash. Under Resolution 101, sub-section (b) i): 'Any monies confiscated or seized, for or on behalf of the Government, that are known to have been illicitly, immorally or illegally earned, may be used by the offender seeking amnesty to aid or further him in the successful completion of his/her termination warrant.' Put into plain English this means that you will be credited for any cash canisters that you collect and this money can be used by you in shops at any time to upgrade or repair your ground skimmer. Drug cannisters contain the illicit contraband of the drug runner and remain on the ground for nearly a minute. Various coloured canisters can be dropped by both the runner himself or any of his henchmen. Each of these canisters collected will cause the contraband counter on your dashboard to tick down one and you will also be credited with fifty New American Dollars on your dashboard cash balance. As the runner makes his run, he will deliberately drop drug canisters at set posistions along his run. These canisters come in one of four coloursa and each has it's own different effect: Red 'drug' Canisters - Safe to pick up. Yellow 'life' Canisters - Safe to pick up - for every four of these canisters that you collect, your insurance rating will be increased by one. Grey 'booby' Canisters - Booby trapped - these explode and damage your armour Black 'death' Canisters - Terminator trapped - these explode and destroy your ground skimmer causing your insurance rating to decrease by one. Sometimes, when a drop is made by the runner, one of the gang bosses will be oredered to pickup the drug canister and take it somewhere. The boss will then make the pick-up. Once the pick-up is made, the boss will flash and take the contraband elsewhere. Destroying the boss whilst he is flashing will credit you with a very healthy sum of cash. Also, destroying a boss who has made a pickup will cause him to drop a normal red drug canister, even if the canister he picked up was not a red one. This is a very useful way of obtaining a drug canister which was black. In some situations, black drug canisters will be the only canisters that you will find in a sector in which case this tactic will become essential to be able to proceed further in the game. Henchmen holding drug canisters will always drop red coloured canisters when shot and these are safe to pick up. THE DASHBOARD +--------------+---------------+-------------------+---------------+---+ + Local Radar + Armour Statis + Weapon Indicator + CBTV Link + + + + Indicator +---------+---------+ + +run +--------------+---------------+ Compass + + + complete + Direction + City Map +---------+---------+ + /\+ light + Finder + + + Resources +---------------+ + +--------------+---------------+---|--+--------------------------------+ Contraband Counter/ On the dashboard you will see four small vid-screens on the left hand side. From top-left going clockwise, these units are: Local Radar - this unit shows all of the surrounding enemies in your local vicinity with your own position at the center of the vid-screen. This radar will rotate as you turn so that your forward view is always shown north on the radar. Moving vehicles appear as 'red blips'. Static drones appear as amber 'blips'. Cash and drug canisters appear as green 'blips'. The drug runner will appear as a white 'blip'. Armour Status Indicator - this unit shows the status of your vehicle armour. When your armour drops below one quarter, enemy fire may penetrate your armour and internal damage may occur. When your armour is completely penetrated, your vehicle will be destroyed. City Map - this unit shows enemy activity in the form of red 'blips' for moving vehicles and amber 'blips' for static drones overlaid on a tiny map of the city. Your own position is shown within the city as a white 'blip'. The drug runner is also shown as a white 'blip'. Direction Finder - this unit points to the position of your nearest shop or the drug runner himself. If the target is very close to you then the middle of the pointer will light up. If the target is the drug runner and he has not started his run yet then the finder will appear inactive. Press 'F5' to toggle the target between your nearest shop complex and the drug runner him- self - a small icon will appear for a split second so that you know what your current target is. Note that it is possible for any one of these units to be destroyed by enemy fire penetrating areas of your armour. When a unit has been destroyed, the expansion unit plug will be removed next to the relevant vid-screen and the vid-screen will appear blank. The CBTV Link - is on the far right side of the dashboard and enables you to see the drug runner operating on this level and it also enables him to see you! He will laugh at you whenever one of his henchmen scores a heavy hit on you or he will sneer at you whenever you manage to kill one of his henchmen. Weapon Indicator - shows you which weapon you have currently selected. One of the three indicators will always be lit to show you which weapon you currently have active. The lights represent from left to right: machine gun, cannon and heat seeker missile launcher. Compass - tells you which direction you are facing in the city. Resources - is an eight digit readout of your current cash balance. Contraband Counter - is a digital readout of the number of drug canisters that you need to confiscate before you are able to defeat the drug runner. Run Complete Warning Light - will flash red when the drug runner is about to complete his run. The light starts to flash when he leaves his last building before returning to his home building. The amount of time he takes to reach 'home' will vary from level to level. SHOPS There are three shopping complexes within each quarter of the city. Refer to the map at the end of this file for there locations. You should use your Direction Finder to locate the closest one. Once you have reached a shopping complex you should park outside it (just stop your vehicle on the dark grey shop forecourt) and you will then automatically enter the shopping complex. Inside the shopping complex you can access any of the three shops and buy items. Click on the 'NEXT' window in a shop to move round to the next shop- keeper. You will be able to light up a small light under each item for sale and the price for that item will appear in the PRICE window. If the light does not appear or a SOLD message appears in the window then the item is no longer available for sale. Note that in Clives shop, the weapon trade-in price is displayed in the PRICE window. On the Amiga click on the item to buy with the left mouse button, then click on the BUY window to buy the item. Click on the EXIT window to leave the shop. When you buy an item, the shopkeeper will wink an eye at you, the cost will be deducted from your cash balance and the item will be fitted on your vehicle. Note that when you leave a shop, your Direction Finder will automatically target back onto the drug runner. THE SHOPS AND THEIR SHOPKEEPERS Here are a few quotes from the shop catologues of the three stores: ANDROID MABEL'S "ODDS'N'ENDS" SHOP "Instrumentation broken down? Vehicle armour in a bad way? Then come to Mabels for all the best prices and best quality in easy to install DIY dashboard instrumentation and armour" Items available from Mabel are: Local Radar - Price: NA $1000 The Mabel 367 mark ii Quartile radar - undoubtedly the most powerful in local radar technology. These systems are now manufactured by us after we bought up Blade Industries 367 Quartile division enabling us to offer the Blade 367 range at unbeatable prices. Yes, we were so impressed we bought the company. Detects as close as a Blade or your money back. Armour Status Indicator - Price: NA $1000 Has your ASI ever told you your armour was AOK when in fact it was shot to hell? Maybe you need a new ASI and we've got just the unit for you. Accurate down to the last bullet hole, this unit will give you a clear indication of the condition of your armour via a special damage sensitive membrane under- neath each armour platelet. Customers should note that every armour 'patch' sold in this store comes complete with its own special membrane underlay. Direction Finder - Price: $1000 The Beaconsfield 405 model offers unbeatable value with all the features you'd expect to find in more expensive systems at only half the price. Features include an automatic 'nearest proximity' selector that will automatically detect your nearest shop and point you in the right direction plus a False Vehicle Signature Code Detector that will automatically 'point out' those illegally registered vehicles. These are selling fast. Buy now while stocks last! City Map - Price: $1000 When Aunt Mabel first started trading in this city, during the gang wars of the early Twenties, Los Envegas was only a small town. Since then, business has boomed and so has Los Envegas - a stranger can get lost in these parts. But not anymore, thanks to Mabels very own brand City Map 4000 unit. Some units are fitted with a zoom option giving better street definition but these units will only fit on board specific vehicle computer systems. Available in shocking pink or matt black. Please note that shocking pink units come with Mabel's very own lacey trim! Life Warranty - Price: $5000 One of our hackers will hack into the IVI Corp. customer account computer and increment your insurance rating by one. We regret that at the moment, due to the high security systems used in the new Corporation Mega-computers, it is not possible to increment your rating by more than one... but we are working on a way around this! Armour Patches - Fiber-Glass - Price: $500 Steel - Price: $1000 Titanium - Price: $2000 Are available in three varying strengths of material. Fibre-Glass Patches offer good all around strength at a very low price. Steel Patches offer excellent strength at a good economical price. Titanium Patches are top of the range, offering unbeatable strength - guaranteed to get you noticed, be the envy of your neighborhood! Note: Each patch comes with its own damage sensitive membrane underlay for use with Mabels ASI 77. Note: All prices quoted in this catologue are subject to change without notification. OLD TIMER CLIVE'S "SMOKING GUN" SHOP "No Gun Too Big! Get your hands on a real big gun! We've got the very latest in Automatic Machine Guns, Onboard Cannons, and Heatseeker Missile Launchers with a whole range of shell sizes to suit everyones pocket. Noone's got more than Clives - the BIG Gun Shop!" Items available from Clive are: Fully Automatic Machine Guns - Light(Class 1) - Price: $FREE! Medium(Class 2) - Price: $1500 Heavy(Class 3) - Price: $4000 This machine gun is capable of automatic spray fire at one height and is an extremely effective weapon against low-flying vehicles or pedestrians. It is available in three sizes of shell, each upgrade in size offering an extra level of armour penetration. Unlimited ammunition supplied with each unit. During these violent and lawless times, all vehicles are now required by the Department of Defense to have an offensive unit fitted to their vehicle so that every citizen is capable of defending himself on the streets. Thanks to Government subsidies, Old Timer Clive can now fit a basic Class 1 model free of charge to all vehicles requiring it. If you value your life however, we recommend that you upgrade this basic unit as soon as you can afford it. Cannons - Light(Class 1) - Price: $6500 Medium(Class 2) - Price: $9500 Heavy(Class 3) - Price: $13000 The Cannon is aslo available in three shell sizes and is capable of vertical spray fire. The cannon shell will fire forward at an angled trajectory from the ground to enable you to hit those targets high in the air. It is important that you fire at the correct distance from the target that you wish to hit - only experienced gunners should attempt to use this weapon. Unlimited ammo supplied with each unit. Heat Seeker Missile Launcher - Light(Class 1) - Price: $18000 Medium(Class 2) - Price: $24000 Heavy(Class 3) - Price: $32000 Clives R&D boys present the very latest in weapon technology - the Heat Seeker Missile Launcher offers semi-automatic guidance systems that will lock onto any nearby target. This system is not guaranteed to hit everytime but the closer your aim is, the more probability you will have of making a hit. Each class of missile uses the same standard guidance system but offers increasing armour penetration. Unlimited ammunition supplied with each unit. Note: All prices quoted in this catologue are subject to change without notification Old Timer Clives Trade-In Guarantee "That's right folks! Whenever you wish to buy a new weapon or new shells for your weapon from us here at Clives, you can trade-in your old weapon or shells and you'll receive the cash for your old weapon or shells to use against the cost of your new weapon or shells. Not only that but as part of our special promotion, if you're trading in for a new weapon then we'll give you class three shells for your trade-in weapon and let you keep it too. Now have you ever had a trade-in like that before!" HENRY'S STATUS "ENGINE" SHOP "Engine trouble? Taken some land mine damage? Is your vehicle starting to slow down? Then come and see Henry Status and he'll have your engine purring away in no time." Only one item is available from Henry. This is: Supercharged Nucleocatalysed Kevliuminum Booster Packs Installing a Kevluminum booster pack in a slightly damaged engine will give you 3600 horsepower and will take you back up to 200kph in under five seconds with a terminal velocity on lite hover of 650kph. Up to nine packs can be fitted to a vehicle engine before engine burn-out will occur and becasue of this it is our policy never to fit more than nine packs to any single engine - we recommend that you never allow your engine to be so heavily damaged that it will ever need more than this many packs fitted. THE CONTROLS The game can be played using a mouse or joystick. Using a mouse, left and right will move you left and right. Use the left mouse button to thrust you forward and the right mouse button to fire. Hold down the fire button to fire automatic weapons. You must repeatedly press this for non- automatic weapons. Amiga owners automatically start in Mouse mode. Press F9 to toggle to joystick control. Using a joystick: use up to thrust, with left, right and fire. In the city, the following keys can be used: F1 - Switch to Machine Gun Fire. F2 - Switch to Cannon Fire (if you have one). F3 - Switch to Heat Seekers (if you have them). F5 - Toggle Directional Finder Target (if you have a directional finder). F6 - Toggle Sights on/off. At any time the following keys can be used: F7 - Toggle Music on/off. F9 - Toggle Joystick/Mouse F10 - Toggle Pause on/off. SHIFT & HELP - Quit game. HELP - Restart this level and lose an IVI rating. STRATEGY There are many ways to approach the game, although the basic strategy is to kill alot and collect the red drug canisters. It is always safer to pick off henchmen and bodyguards before gang bosses and drug runners as these can be tackled in isolation. It is worth trying a level a few times to find out whether gang bosses are used to pickup contraband, and if so, to wait until they've made their pickup before killing them, to earn more cash and to convert black drug canisters to red ones. It is important to keep buying weapons - bigger weapons have more power and as the levels go on, the criminals need more and more powerful weapons to destroy them. Engine booster packs are not needed unless you start to slow down. Keep shield level above half way so as to avoid taking extra damage. Also you can fire through bushes and enemies can't. Keep moving. Keep buying weapons. Good Luck! CITY MAP Sorry about the crudeness of this map but it gets the job done. The 'S's are where the shop complexes are. ------------------------------------------------------------------------------ \ \ S / / \ \ __/ _/ \ \ __/ __/ \ \ S __/ __/ \ \ __/ __/ \ \ _/ _/ S \ \__ ___/ _/ \__ \ _/ _/ \ \ S ___/ _/ \ \ _/ _/ S \ \ _/ / \ \ _/ _/ / / _/ _/ S / / _/ _/ / / _/ _/ S _/ \____/ / _/ \____ _/ ______________ \____ S S _/ _____/ \____ \_______ _/ __/ S \_______ \__________ _/ __/ \__________ \__________ _/ _/ \__________ _/ _/ \_ _/ _/ S _/ _/ S / / ------------------------------------------------------------------------------ IMPORTED BY MIDNIGHT MANIAC & MAYDAY OF P A R A D O X