POWERMONGER DATA DISK DOCS -======- -======- -======- -======- -======- -======- WW1 REFERNCE CARD. ------------------ WELCOME A THE GREAT WAR. ------------------------- OR THE GREAT WAR,AS THEY ONCE CALLED IT.AT THE TIME,IT OVERSHADOWED EVERY OTHER CONFLICT IN THE HISTORY OF WARFARE. EUROPE HAD ENJOYED 50 OF RELATIVE QUIET BEFORE ALL HELL BROKE LOOSE IN 1914,AND NO ONE HAD EVER SEEN THE BLOODY RESULTS OF MECHANISED WARFARE. WHOLE NATIONS WERE MOBILISED. RESOURCES WERE FUNNELED INTO THE WAR EFFORT,INDUSTRY WORKED OVERTIME TO FILL ARMS QUOTAS. MACHINE GUNS,AIRPLANES AND TANKS RUMBLED ONTO THE WORLD STAGE AND PROVED THAT SLAUGHTER WOULD NO LONGER BE COUNTED IN THOUSANDS,BUT IN `MILLIONS`. TO MANY,IT SEEMED A SENSELESS STRUGGLE - POWER EXERTED AND SOUGHT FOR THE SAKE OF MORE POWER. PEOPLE SWORE THAT MEN - MODERN,RATIONAL,CIVILISED MEN -WOULD NEVER WAGE WAR AGAIN....THEY CALLED IT THE WAR TO END ALL WARS. but as you know, the hunger for power is never filled. GETTING STARTED. ---------------- TO BEGIN YOUR CONQUEST OF 1914 EUROPE,USE THE LOADING INSTRUCTIONS PROVIDED BELOW. MUCH OF THE GAME IS SIMILAR TO THE ORIGINAL POWERMONGER, SO YOU WONT NEED TO READ MUCH TO SIEZE CONTROL OF THE CIVILISED WORLD. LOADING THE GAME - AMIGA AND ATARI ST USERS. -------------------------------------------- 1) IF YOUR COMPUTER IS OFF TURN IT ON (SOUNDS LOGICAL) 2) AMIGA USERS; INSERT WW1 EDITION INTO DRIVE DF0 AND TURN ON YOUR COMPUTER.(AMIGA A1000 OWNERS,LOAD KICKSTART 1.2 OR 1.3 AND THEN TURN ON YOUR COMPUTER. AT THE WORKBENCH PROMPT,REMOVE KICKSTART AND INSERT YOUR WW1 EDITION DISK) ATARI ST USERS; INSERT YOUR WW1 EDITION DISK INTO DRIVE A:AND TURN ON YOUR COMPUTER. YOUR PROMPTED TO ENTER YOUR NAME. TYPE A NAME AND PRESS `RETURN` THE OPTION SCREEN APPEARS NEXT. ------------------------------- WELCOME TO THE WORLD WAR 1 SCENARIO. PLEASE SELECT OPTION. START NEW CONQUEST CONTINUE CONQUEST PLAY RANDOM LAND LEFT CLICK ON THE OPTION OF YOUR CHOICE. START NEW CONQUEST; START THE CONQUEST FROM THE BEGINNING. THIS IS THE STANDARD GAME WITH A PRE-SET 175 NTERRITORIES TO CONQUER. CONTINUE CONQUEST; CHOOSE THE NEXT TERRITORY TO CONQUER. YOU`LL BE ASKED TO INSERT A SAVED GAME DISK WITH A SAVED GAME ON IT. PLAY RANDOM GAME; ENTER A RANDOM COMPUTER GENERATED TERRITORY. USING THIS OPTION LETS YOU GO FROM TERRITORY TO TERRITORY WITHOUT THE LINEAR DEVOLPMENT FOUND IN THE STANDARD GAME. AT THE PROMPT,REMOVE YOUR WW1 EDITION DISK FROM DF0:OR A AND INSERT YOUR ORIGINAL POWERMONGER GAME DISK. (NOT NEEDED ON THE `TRSI CRACKED VERSION`YOU MUST HAVE THE ORIGINAL POWERMONGER GAME DISK(IF YOU DONT HAVE THE TRSI VER THAT IS)TO PLAY THE WW1 SCENARIO. LEFT CLICK ON O.K AT THE PROMPT REMOVE YOUR POWREMONGER GAME DISK FROM DF0:OR A: AND RE-INSERT YOUR WW1 EDITION DISK. LEFT CLICK ON OK. THE PATH TO CONQUEST. --------------------- AFTER THE GAME LOADS,THE MAP SELECTION APPEARS.DISPLAYING THE TERRITORIES YOU CAN CONQUER. THERE ARE 175 TERRITORIES TO CONQUER IN THE WW1 SCENARIO. AT THE BEGINNING OF A CONQUEST GAME,THE ONLY TERRITORY YOU CAN CONQUER IS THE ISLAND IN THE TOP LEFT CORNER. IF YOU CAN`T IMMEDIATELY FIND THIS ISLAND,MOVE THE MOUSE POINTER AROUND IN THAT CORNER OF THE MAP. A GREY RECTANGLE APPEARS WHEN THE POINTER IS OVER THE AREA. LIKE THE ORIGINAL POWERMONGER, YOU MUST BRING 2/3 OF ANY TERRITORY`S POPULATION UNDER CONTROL TO CONQUER IT. KEEP AN EYE ON THE CONQUEST METER FOR WHEN VICTORY IS AT HAND - THE NEEDLE WILL BE POINTING TO THE MEDAL. AFTER YOU`VE CONQUERED A TERRITORY,YOU CAN MOVE ON TO ANY ADJACENT TERRITORY. unlike the original powermonger,however, you must conquer all 175 territories to win the war. THE WORLD. ---------- RIGHT HERE`S MY USUAL F%^*&!! UP OF A DESCRIPTION... ICONS TO FULL LENGTH OF THE BOTTOM OF THE SCREEN (AND SLIGHT LY UP ON THE LEFT OF THE SCREEN) ARE COMMAND SYMBOLS.(MADE UP OF ICONS) DISK ICON.............. OPTIONS 1/2/3 SWORD ICON....... POSTURES EYE ICON............... SPY COIN ICON.............. TRADE HOME ICON.............. GO HOME ? ICON................. QUERY MAN -> MAN ICON........ TRANSFER MEN APPLE ICON............. DROP RATIONS (HAS A DOWN ARROW ALONG SIDE THE APPLE) GUN + KNIFE ICON....... DROP INVENTION ( HAS A DOWN ARROW ALONG SIDE THE GUN) --> AND APPLE ICON..... GET RATIONS APPLE --> AND MEN ICON. SUPPLY RATIONS GUN FIRING ICON........ ATTACK 4 ARROWS ICON.......... DE-RANK 3 WHEELS ICON......... INVENT (WHEELS LOOK LIKE COGS) GUN,APPLE + KNIFE ICON. EQUIP INVENTION --> RUNNING MAN ICON... SEND CAPTAIN TOP LEFT OF THE SCREEN IS THE - MAP ICONS - NEXT TO THIS IS THE - JOB SYMBOLS - NEXT TO THIS IS THE - STATUS BARS OF THE 6 CAPTAINS - MIDDLE OF THE SCREEN STANDING AROUND A TABLE ARE THE 6 CAPTAINS. LEFT OF THE SCREEN IS THE FIRST CAPTAIN (THERE IS ALSO AN ARROW POINTING TO HIS MEDALS ON THE INSTRUCTIONS -I DONT KNOW WHY) BOTTOM LEFT OF THE SCREEN NEXT TO THE COMMAND SYMBOLS ARE 3 BOXES WORKING THEIR WAY FROM THE TOP OF THE SCREEN DOWN TO THE BOTTOM..I`LL CALL THESE BOX SYMBOLS 1-2- AND 3..FROM TOP TO BOTTOM. BOX SYMBOL 1 - OVERVIEW MAP - BOX SYMBOL 2 - CONQUEST METER - BOX SYMBOL 3 - MAP CONTROLS - MIDDLE OF THE WORLD SCREEN. IS THE CLOSE UP MAP.(THIS IS THE TABLE WHICH THE 6 CSAPTAINS ARE VIEWING. YOU CAN USE THE OVERVIEW MAP,MAP ICONS,CONQUEST METER,CLOSE-UP MAP,AND MAP CONTROLS JUST LIKE YOU DID ON THE ORIGINAL POWERMONGER. THE OPTIONAL SYMBOL. (DISK ICON) SELECT THE OPTION SYMBOL TO SET THE SPEED,PAUSE THE GAME,SABVE AND LOAD GAMES,CHANGE MAPS,OR RETIRE FROM THE GAME. FOR DETAILS ON LOADING AND SAVING GAMES, SEE THE COMMAND SUMMARY CARD THAT CAME WITH YOUR ORIGINAL POWERMONGER GAME. GAME BOX OPTIONS. ----------------- THE GAME BOX OPTIONS IN THE WW1 SCENARIO ARE EXACTLY LIKE THOSE IN THE ORIGINAL POWERMONGER WITH THE EXCEPTION OF THE NEW OPTION. CLICK `WORLD INFO` TO SEE INFORMATION ON THE TERRITORY YOU`RE CURRENTLY TRYING TO CONQUER:THE TERRITORY`S NAME,TOTAL POPULATION AND THE NUMBER OF TOWNS,TREES,DEER,AND PEOPLE ON EACH SIDE(WHITE,BLUE AND RED.) `PEOPLES IN ARMY` REFERS TO THE TOTAL NUMBER OF ACTIVE SOLDIERS ON THE MAP. FILE BOX OPTIONS. ----------------- THE FILE BOX OPTIONS LET YOU FORMAT A SAVE GAME DISK AS WELL AS SAVE AND LOAD WW1 SCENARIO GAMES. FOR SAVING AND LOADING INSTRUCTIONS,SEE THE COMMAND SUMMARY CARD FROM YOU ORIGINAL POWERMONGER..(OR IF YOUR LIKE ME READ THE DOX TYPED IN WHEN IT WAS CRACKED). POSTURE SYMBOLS (SHOWN AS 1 SWORD/2 SWORDS/3 SWORDS SEPERATELY) --------------- THE POSTURE SYMBOLS FUNCTION EXACTLY AS DESCRIBED IN (YOU`VE GUESSED IT) YOUR ORIGINAL POWERMONGER MANUAL. COMMAND SYMBOLS --------------- MOST OF THE COMMAND SYMBOLS FUNCTION AS DESCRIBED IN THAT F%^$#!! POWERMONGER MANUAL. ANY EXCEPTIONS ARE COVERED IN THE FOLLOWING DESCIPTIONS. MILITARY AND MOVEMENT SYMBOLS ----------------------------- THOUGH SOME ICONS ARE DIFFERENT,MILITARY AND MOVEMENT OPTIONS FUNCTION EXACTLY AS DESCRIBED IN YOU (POWERMONGER MANUAL).NOTE: THAT IN THE WW1 SCENARIOS THERE ARE NO SHEEP TO ATTACK ONLY DEER. RATIONS SYMBOLS((ALL RATION ICONS HAVE AN APPLE IN THEM) --------------- FOOD IN THE WW1 SCEANARIOS IS REFERRED TO AS RATIONS.GET RATIONS,DROP RATIONS,AND SUPPLY RATIONS..FUNCTION AS THE SAME AS IN THE ORIGINAL POWERMONGER ONLY THEN THEY WERE -GET FOOD--SEE FOOD -- DROP FOOD..ect INVENT SYMBOLS(SHOWN AS 3 GOC TYPE WHEELS) -------------- THE INVENT SYMBOLS FUNCTION AS DESCRIBED IN THE ORIGINAL POWERMONGER,BUT THE OBJECTS YOU CAN INVENT ARE DIFFERENT IN 1914.FOR DETAILS ON NEW INVENTIONS,SEE `INVENTIONS` UNDER THE CAPTAINS IN THIS MANUAL. MISCELLANEOUS SYMBOLS --------------------- GUESS WHAT THESE SYMBOLS FUNCTION EXACTLY AS DESCRIBED IN YOUR POWERMONGER MANUAL. QUERY SYMBOL. ------------- THE QUERY SYMBOL IN THE WW1 SCENARIOS FUNCTIONS AS DESCRIBED IN THE ORIGINAL POWERMONGER MANUAL. WITH THE EXCEPTION OF THE NUMBER OF WINDOWS ON THE SCREEN. ANY OBJECT YOU CLICK ON WILL HAVE 1 WINDOW,REGARDLESS OF THE NUMBER OF PEOPLE LIVING OR WORKING IN THE BUILDING. THE INFORMATION PROVIDED BY A QUERY IS ALSO DIFFERENT. HOUSE NAME: TYPE OF BUILDING:COTTAGE,HOUSE,CHURCH,FACTORY,HOSPITAL, ect TOWN NAME: NAME OF THE SETTLEMENT PEOPLE NAME: THE NAMES OF THE BULING OWNERS (FACTORY ect) LEADER: WHICH LEADER CONTROLS THE SETTLEMENT:YOU,CAPTAIN HALL,CAPTAIN FOX OR CAPTAIN SMYTHE. RATIONS: NUMBER OF RATIONS IN THE ENTIRE SETTLEMENT MEN: NUMBER OF MEN IN THE ENTIRE SETTLEMENT:YOU CAN RECRUIT THESE PEOPLE IF THEY ARE ON YOUR SIDE. NEAR FOREST: NEAREST FOREST TO THE SETTLEMENT STORE: INVENTIONS CONTAINED IN THE HOUSE:RIFLES,BIPLANE, OR TANK NOTE: THAT BIRDS ARE NO LONGER LISTED IN THE QUERY BOX, THANKS TO MIRACLES OF TELEGRAPH AND RADIO, YOUR COMMUNICATIONS WITH SUBORDINATE CAPTAINS ARE INSTANTANEOUS!. OF COURSE, SO ARE THE ENEMY`S... THE CAPTAINS. ------------- THE CAPTAINS STATUS BAR,SELECTION ARROW,MEDALS,AND POSTURE FUNCTION AS DESCRIBED IN THE ORIGINAL POWERMONGER MANUAL.HOWEVER,THE CAPTAINS STRENGTH(AS IT APPEARS WHEN YOU CLICK ON HIS MEDALS - AHH SO THATS WHAT THE ARROW WAS POINTING AT HIS MEDALS FOR) CAN BE ANY OF THE FOLLOWING...FIT,WELL,WEAK,INJURED,WOUNDED,DYING,DEAD. INVENTIONS. ----------- YOU CAN ONLY INVENT IN A VILLAGE WITH A FACTORY,FACTORIES ARE EASILY REGONISED ON THE COSE-UP MAP. AS IN THE ORIGINAL POWERMONGER,WHAT A FACTORY PRODUCES DEPENDS ON THE CAPTAINS POSTURE,AVAILABLE RESOURCES,THE PRESENCE OF A FACTORY BOSS,AND THE OCCUPATIONS OF THE LOCALS. A PASSIVE POSTURE WILL PRODUCE ONLY `RIFLES`\. THOUGH NOT HEAVY ARMS,RIFLES CAN BE PRODUCED QUICKLY AND ISSUED TO EVERY SOLDIER UNDER YOUR COMMAND,THUS INCREASING YOUR FIREPOWER SIGNIFICANTLY. INVENTING IN A `NEUTRAL` POSTURE IS MORE LIKELY TO PRODUCE A `BIPLANE`. IT TAKES MEN,FOOD,LUMBER,AND A GOOD DEAL OF TIME TO INVENT A `BIPLANE`,BUT INVESTMENT MAY WELL BE WORTH IT. A CAPTAIN IN A BIPLANE CAN DESTROY A WHOLE TOWN THROUGH STRAFING AND STRATEGIC BOMBING. BE CAREFUL OF ENEMIES WITH RIFLES TAKING POTSHOTS AT YOUR PLANE - IT MAY TAKE SEVERAL WELL-AIMED HITS,BUT THEY CAN SHOOT YOU DOWN. KEEP IN MIND THAT AIRPLANES ARE YOUR ONLY MEANS OF CROSSING WATER - THERE ARE NO BOATS IN THE WW1 SCEANARIOS. YOU`LL NEED ONE AIRPLANE FOR EACH SOLDIER YOU WANT TO TAKE WITH YOU. A TANK IS THE LAST AND MOST POWERFUL MACHINE YOU CAN MAKE,AND ONLY `AGGRESIVE`INVENTING WILL EARN YOU ONE OF THOSE. A TANK NOT ONLY SUPPLIES YOU WITH THE HEAVIEST FIREPOWER AVAILABLE,IT GIVES YOU GREATER PROTECTION AS WELL. EQUIPPING RIFLES,AIRPLANES AND TANKS. ------------------------------------- RAW RECRUITS CARRY BAYONETS. ANY RIFLES YOU PICK UP ARE HANDED OUT ACCORDING TO IMPORTANCE - CAPTAIN IS EQUIPPED FIRST,AND THEN HIS ORIGINAL FOLLOWERS,AND FINALLY ANY OTHER TROOPS. ONLY ONE SOLDIER CAN FLY IN YOUR AIRPLANE. YOUR CAPTAIN IS THE FIRST ONE TO RECIEVE A PLANE,AND AGAIN,ANY ADDITIONAL PLANES HANDED OUT ACCORDING TO IMPORTANCE. IF YOU SEND A CAPTAIN OUT ON A FLYING MISSION,HIS MEN WILL FOLLOW BEHIND HIM AND JOIN IN THE ATTACK WHEN THEY ARRIVE. IF HE CROSSES WATER,HIS MEN WILL WIAT BY THE SHORE UNTIL HE RETURNS. IN THIS SITUATION, YOU MAY AS WELL GO ISSUE A `GO HOME` COMMAND,SINCE THEY ARE ONLY USING UP RATIONS WHILE DEPLOYED IN THE FIELD. 2 PLAYER GAME - YOU CANNOT PLAY 2 PLAYER GAMES IN THE WW1 EDITION OF P`MONGER. END..