Typed by: APOLLON & CHRONOS! ONE STEP BEYOND: ---------------- On the other side of the screen it all looked so easy.... Rain battered the windows as Colin Curly settled down to play his favourite computer game, PUSH-OVER (Wich coincidentally happended to involve his favourite snack, QUAVERS). Other than eating Quavers, there was nothing Colin would rathor do, espacially on such a dark and stormy night As the puzzles in the game grew harder (and Colin's Quavers supply grew smaller) he became more and more absorbed in the game, failing to notice the storm raging harder and harder outside. All he could think was, "This game plays curly". At last, Colin reached the final level, number one hundred (he was also down to his last packet of Quavers!). As fate would have it, two amazing things happened simultaneously: Colin popped his last Quaver in his mouths (amazing!) just as he finished the game (most amazing!). This explosive one-in-a-million combination of Quavers ans awesome gameplay resulted in Colin being digitised and curlified..into his computer! He had never felt anything so exciting since he first tasted Quavers! Colin is trapped on the inside of his own computer and an amazing array of challenges stands between him and escape from this electronic nightmare, the only good thing is that a truly massive packet of Quavers awaits him at the end of each challenge. It's the toughest computer game he's ever played...because this time he really has gone where no dog has gone before! He's disappeared into a land of both shadow and substance, of things and ideas..There'sthe signpost up ahead, Colin Curly has gone...ONE STEP BEYOND! GAME: ----- When you start to play, Colin Curly will enter the first puzzle screen by somersaulting from his Quaver packet onto the first of a number of platforms. You have to move Colin Curly from the ENTRY packet to the EXIT packet by jumping from one platform to the next. Colin can only escape the level if ALL the plateform have shut before he reaches the exit. As colin steps off a platform, it will slide shut behind him never to open again unless it has special properties (see SPECIALS on page 6). So it is important to work out the correct route to follow in order to close all the platforms before Colin reaches the EXIT but still be able to move around the screen. LOADING: ------- ATARI ST: THIS GAME REQUIRES A DOUBLE-SIDED DISK DRIVE. Switch on the power to the computer and insert disk into the drive. If you have two disk drive insert disk 1 into drive A and disk 2 into drive B. The program will load automatically. Follow the on-screen instructions CBM AMIGA: Switch on the power to the computer and insert disk into the drive. If you have two disk drive insert disk 1 into drive A and disk 2 into drive B. The program will load automatically. Follow the on-screen instructions CONTROLS: --------- Pressing "P" on the keyboard ('H' on PC) will PAUSE the game and display a help box showing and identifying all the SPECIAL platform types listed below. Press ESC to quit. AMIGA AND ATARI ST: The game is controlled by joystick on the Amiga & Atari ST in port 2. You can only jump upwards in a diagonal movement to the platform above and to the diagonal position required. If you wish to jump to a platform that is two spaces UP and RIGHT or two spaces UP and LEFT, hold down Fire Button while you move the joystick to the required position. NOTE: For vertical UP movement you need to land on a BOUNCE UP platform. Pull the joystick towards you to make Colin Jump up slightly, allowing the platform to retract and dropping Colin to the next open platform below. To jump downwards to a platform that is left or right, use the appropriate diagonal directions on the joystick. Holding down the Fire Button will allow you to jump two spaces. KEYBOARDS CONTROLS The keyboard control are: MOVE LEFT "O" "Q+P" MOVE UP/RIGHT MOVE RIGHT "P" "A+O" MOVE DOWN/LEFT MOVE DOWN "A" "A+P" MOVE DOWN/RIGHT MOVE UP/LEFT "Q+O" SPACEBAR will operate as FIRE BUTTON on the joystick. TIMER: ------ On the bottom left corner of the screen is a clock wich displays the amout of time in minutes and seconds that is allowed for each puzzle. Unless you complete the puzzle within this amout of time, you will not be able to get Colin out of the EXIT. LEVELS & CODES: --------------- On the bottom right hand corner of the screen is the number of the level you are on. You will be presented with an access code number after the succeful completion of each level and should write this down for future use. By entering the access number on the option screen the next time you come to play ONE STEP BEYOND you can go directly to the screen you wish to continue playing. SPECIALS: --------- The puzzles are quite simple to start with using REGULAR platforms and help you to learn the rules as you graduate to harder levels. Here you will be introduced to the SPECIAL platforms which generally perform functions and reactions that you cannot control. The Special platforms are as follows: Horizontal Shutter: Closes all platforms on the same row at the instant Colin JUMPS OFF IT. Horizontal Opener: Exact reverse operation to the Shutter. This one opens all platforms on the same row at the moment Colin lands on it. Bounce Down: Closes the moment Colin lands on it and drops him to the platform below. If there are no platforms below the Bounce Down, you will lose a life. Delay: A Delay platform will remain open for arpximately 15 seconds after Colin moves off it. This will allow you to retrace Colin's steps and return to tthe platform before it closes. Ray Shutter: These platforms will close ay other platform along the diagonal paths indicated by the arrows on the special platform icon. They operate as Colin moves off the Ray Shutter platform. Bounce Up: When landing on one of these platforms, Colin will be somersaulted upwards two platform level and land safely on a platform above providing there is one still open in the correct position. Bounce Up Right: Operates in a similar manner to Bounce Up, except it will throw Colin two platforms to the right and two platforms upwards too! Bounce Up Left: You've guessed it! This throws Colin two up and two to the left! Safe: A happy platform that will not close and can be relied upon to be availablefor Colin to relax on for a while under normal circumstances! However, if you activate a RAY or SHUTTER platform etc., the SAFE platform will operate as a normal one in keeping with the special function. In & Out: This is a tricky platform. It continually slides in and out and requires timing to land on it safely. Once you have landed Colin on an IN & OUT platform, it will stay open until you move off it when it returns to its open and close mode of action. Numbers: Platforms with numbers on them have to be visited in numberical order to cause the EXIT to function corretly. Should there be number 1, 2 and 3 in a puzzle, you can visit number 1, than move across un-numbered platforms before you arrive at 2 and than 3 etc. FALLING TOO FAR: ---------------- If Colin falls too far from a platform before landing on another his attempt to complete the puzzle is at an end. You are deemed to have failed and will be invited to try again. TOKENS: ------- On succesful completion of a puzzle, within the time allowed, the player will be rewarded with a TOKEN. These will build up as you progress through the levels and can be used should you fail on a puzzle at any stage. If you have gained TOKENS you can use them when prompted by a message box and re-start the puzzle at a point prior to moking the wrong move. GIVE UP: -------- If you have plotted a wrong course and find that there is no way to complete a puzzle, you can escape from the game by pressing the ESC KEY. You will then be given an option to continue. HINTS: ------ Bounce Down Platforms: These can be used to good effect because they will lower Colin safely to the platform below. If you are using a joystick PRACTICE the positions required to jump up and down on the diagonal movements. These are quite tricky until you master them. CREDITS: -------- The character Colin Curly is the property of Smiths Crisps Limited 1987 Game programmed by Red Rat Software Limited Copyright 1993 OCEAN Software Limited. All Rights Reserved. Cracked by SKID-ROW - Supplied by T.F.B. Doc typed by Apollon & Chronos