FULL DOCS FOR MR.NUTZ THE MAP THE MAP SHOWS PEANUT PLANET,MR.NUTZ'S HOLIDAY HOME.THE BACKGROUND SHOWS THE CONTINENTS OF THE PLANET AND FOCUSES ON MR.NUTZ'S ISLAND. MR NUTZ MOVES ON THE PATHS THAT CAN BE FOUND EVERYWHERE ON THE ISLANDS. TO REACH A DIFFERENT ISLAND HE CAN USE RAFTS AND TRANSPORTERS. SOME OF THE TRANSPORTERS HAVE BEEN DEACTIVATED BY THE CHICKENS, SO YOU'LL HAVE TO ACTIVATE THEM DURING THE GAME. ON EACH CONTINENT THERE ARE 5 IMPORTANT BASES. MR.NUTZ MUST CHASE AWAY THE CHICKENS FROM THESE BASES. AN IMPORTANT BASE CAN BE RECOGNIZED BY A RED PENNANT OR A CAVE ENTRANCE. BLUE PENNANTS MARK LESS IMPORTANT BASES. YOU DON'T HAVE TO CLEAR THE CHICKENS FROM THEM. TO ENTER A BASE SIMPLY WALK INTO A CAVE ENTRANCE OR PUSH THE FIRE BUTTON WHEN STANDING NEXT TO A PENNANT. THERE IS ALSO ONE HUGE TECHNO CITY ON EVERY CONTINENT. THIS TECHNO CITY IS PROTECTED BY A BIG GATE WHICH WILL NOT OPEN BEFORE YOU SUCCEED IN LIBERATING ALL IMPORTANT BASES. THE EXIT OF A TECHNO CITY LEADS TO A TUNNEL SYSTEM, BRINGING YOU TO THE VACUUM MACHINE. THERE YOU WILL HAVE TO DEFEAT A TRULY TOUGH END-OF-LEVEL SENTRY. DESTROYING THIS SENTRY WILL BRING YOU AUTOMATICALLY TO THE NEXT CONTINENT AND THE SURVIVING CHICKENS WILL ALSO FLEE THERE FROM THE ONE YOU'RE CURRENTLY ON. IT'S YOUR TASK TO FREE ALL FOUR CONTINENTS AND TO SAVE THE PLANET. ON THE MAP MR.NUTZ WILL TALK WITH MANY INHABITANTS, SOME OF THEM GIVING USEFUL HINTS. BUT YOU SHOULD BE CAREFUL BECAUSE MANY OF THEM, ESPECIALLY CHICKENS,WILL TELL YOU LIES! CHESTS CHESTS WITH USEFUL THINGS INSIDE THEM CAN BE FOUND EVERYWHERE ON THE ISLANDS.OFTEN THE CHICKENS HIDE TREASURES IN THEM. SOMETIMES THEY CONTAIN MESSAGES FROM THE SEAGULL. ROCKS THERE ARE MANY ROCKS BLOCKING THE PATHS.THE CHICKENS HAVE PUT THEM THERE IN ORDER TO STOP MR.NUTZ. YOU CAN BLOW UP THESE ROCKS WITH A BOMB BY SIMPLY PUSHING THE FIRE BUTTON WHEN STANDING IN FRONT OF A ROCK (OF COURSE THAT WON'T WORK IF YOU DON'T HAVE ANY BOMBS LEFT!) TRANSPORTERS TRANSPORTERS CAN BE USED TO TRAVEL LONG DISTANCES IN SHORT TIME. UNFORTUNATELY THE CHICKENS HAVE DEACTIVATED MANY OF THEM,AND THESE ARE MARKED WITH A RED DOT. THE TRANSPORTERS LEAD FROM THE TRANSPORTER CONTROL AREA TO THE DIFFERENT BASES AND VICE VERSA, AND REMAIN DEACTIVATED UNTIL YOU HAVE LIBERATED ALL THE BASES ON THE CONTINENT. THERE ARE THE ORDINARY GREY TRANSPORTERS AND COLOURED ONES THAT CAN BEAM YOU FROM CONTINENT TO CONTINENT. THE INTERCONTINENTAL TRANSPORTERS OPEN WHENEVER YOU FREE A CONTINENT. THE RED TRANSPORTERS ARE USED BY THE PEANUT PLANET SECURITY SERVICE. RAFTS MANY OF THE ISLANDS ARE CONNECTED WITH RAFTS.USE THE LANDING STAGES TO TRAVEL WITH ONE OF THEM. THE RAFTS MAKE THEIR WAY FROM ISLAND TO ISLAND AUTOMATICALLY. MUSHROOMS THERE ARE SEVERAL RED MUSHROOMS ON THE ISLANDS.SIMPLY JUMP ON THEM TO GAIN HEIGHT. THE STATUS DISPLAY DURING THE GAME THERE IS A STATUS DISPLAY AT THE CORNER OF THE SCREEN. THE NUMBER ON THE TOP LEFT INFORMS YOU HOW MANY LIFES MR.NUTZ HAS LEFT. TO THE RIGHT OF THAT YOU CAN SEE THE CURRENT NUMBER OF CONTINUES. (IF YOU LOSE ALL YOUR LIFES YOU CAN USE A CONTINUE TO HAVE ANOTHER TRY.) BELOW YOU CAN SEE MR.NUTZ'S HIT POINTS. THE NUMBERS AT THE BOTTOM OF THE SCREEN STAND FOR THE NUMBER OF GEMS AND THE NUMBER OF BOMBS MR.NUTZ IS CURRENTLY CARRYING. THERE IS ONE ITEM ON EVERY ISLAND THAT ENHANCES MR.NUTZ'S SKILLS. THE BOTTOM LINE SHOWS WHICH OF THE DIFFERENT SKILLS MR.NUTZ OWNS: FEATHER - THE FEATHER MEANS THAT MR.NUTZ CAN FLY.A CROSSED OUT FEATHER MEANS THAT MR.NUTZ CAN'T FLY BECAUSE HE DOESN'T HAVE ENOUGH HITPOINTS. (YOU NEED AT LEAST FIVE HIT POINTS.) DIVING GOGGLES - WITH THE DIVING GOGGLES YOU CAN STAY UNDERWATER AS LONG AS YOU WISH WITHOUT THEM MR.NUTZ WILL TURN BLUE AFTER A WHILE. WHEN HE DOES,YOU MUST BRING HIM OUT OF THE WATER TO CATCH HIS BREATH OR HE WILL START TO LOSE HITPOINTS. THE FLASH MEANS MR.NUTZ CAN TURN HIMSELF INTO A BOLT OF LIGHTNING. THE NUMBER APPEARING INSTEAD OF THE SYMBOL INFORMS YOU HOW MANY SPELLS YOU HAVE GOT LEFT. PRESS THE SPACE BAR TO CAST A FLASH SPELL. NOW MR.NUTZ IS INVULNERABLE AND HE'S A DEADLY THREAT TO EVERY CHICKEN (HE CAN EVEN DESTROY DOORS.) FIST - THE FIST GIVES MR.NUTZ THE ABILITY OF DEFEATING SMALL AND MEDIUM ENEMIES DURING A JUMP.HOLD THE FIRE BUTTON AND PUSH THE JOYSTICK DOWN WHILE THE MAP IS ACTIVE YOU ALSO CAN SEE THE NUMBER OF STARS YOU OWN. CONTROLLING MR.NUTZ MR.NUTZ CAN BE PLAYED WITH A JOYSTICK OR JOYPAD.MOVING THE JOYSTICK/PAD TO THE LEFT OR TO THE RIGHT LETS MR.NUTZ ACCELERATE.HE WON'T GET ANY FASTER AFTER THE MAXIMUM SPEED IS REACHED.IF YOU STOP RUNNING MR.NUTZ WILL GET SLOWER AGAIN.MOVING THE JOYSTICK/PAD THE OPPOSITE DIRECTION TO WHICH HE IS GOING,HIS SPEED WILL DECREASE MORE QUICKLY.RUNNING UP A HILL WILL DECREASE YOUR SPEED.RUNNING DOWN A HILL WILL INCREASE IT AGAIN.IF THE HILL IS VERY STEEP IT MIGHT BE USEFUL TO TAKE A RUN-UP.IF YOU WANT TO JUMP,YOU'LL HAVE TO PUSH THE FIRE BUTTON(B)ON THE JOYPAD OR UP WHEN USING A JOYSTICK.TO DEFEAT YOUR ENEMIES SIMPLY JUMP UPON THEM.(GUESS WHY MR.NUTZ IS SO STRONG? RIGHT! BECAUSE OF ALL THE CURD CHEESE TURNOVERS...MAYBE HE WILL TELL YOU A LITTLE MORE ABOUT IT LATER ON.)WHEN AN ENEMY HITS MR.NUTZ HE WILL LOSE ONE HITPOINT.THE HITPOINT IS THEN SET FREE AND BOUNCES AROUND.YOU CAN TRY CATCH IT AGAIN.IF AN ENEMY HITS MR.NUTZ AND HE HAS NO HITPOINTS HE'LL LOSE ONE LIFE.IF YOU LOSE ALL YOUR LIFES YOU CAN USE A CONTINUE OR THE GAME WILL BE OVER.IT IS ALWAYS POSSIBLE TO LEAVE A BASE BY MEANS OF PRESSING THE ESC KEY,BUT THIS MEANS YOU WILL LOSE EVERYTHING YOU HAVE COLLECTED IN THIS BASE. FLYING DURING THE GAME MR.NUTZ WILL FIND MAGIC FEATHERS.THOSE FEATHERS WILL TURN HIM INTO A REAL FLYING SQUIRREL.THE FIRST FEATHER ALLOWS YOU HIM TO GUIDE.TAKE A RUN-UP AND JUMP.NOW PUSH THE FIRE BUTTON AND PUSH THE JOYSTICK UP.THIS WILL ALLOW MR.NUTZ TO GLIDE OVER CANYONS AND OTHER DANGEROUS PLACES.THE SECOND FEATHER WILL GIVE YOU CONTROL OVER THE DIRECTION OF YOUR FLIGHT.IF YOU PUSH THE JOYSTICK IN THE SAME DIRECTION YOU'RE FLYING MR.NUTZ WILL FLY TOWARDS THE GROUND AND GAIN SPEED.PUSHING THE JOYSTICK IN THE OPPOSITE DIRECTION WILL LET MR.NUTZ FLY UP AGAIN.IF YOU'RE FAST ENOUGH YOU CAN EVEN REACH HIGHER PLACES BY MEANS OF FLYING.THE THIRD FEATHER TURNS MR.NUTZ INTO A PERFECT FLYING SQUIRREL.NOW HE CAN FLY COMPLETE LOOPS AND CHANGE THE DIRECTION OF HIS FLIGHT BY MEANS OF PRESSING THE FIRE BUTTON AND PUSHING THE JOYSTICK IN THE OPPOSITE DIRECTION. SPECIAL ITEMS DURING HIS ADVENTURES MR.NUTZ WILL FIND MANY ITEMS.HE CAN USE THEM TO LIBERATE PEANUT PLANET. HITPOINTS: THEREW ARE MANY HITPOINTS LIVING ON PEANUT PLANET.THEY ARE LIKE GUARDIAN ANGELS.MR.NUTZ CAN CATCH THEM AND CARRY THEM WITH HIM IN HIS POCKETS.YOU START WITH 4 POCKETS AND THERE'S ONE ADDITIONAL POCKET ON EACH CONTINENT. GEMS: YOU CAN COLLECT GEMS AND EXCHANGE THEM AGAINST HITPOINTS,BOMBS AND STARS AT THE END OF EACH LEVEL.ON HITPOINT COSTS 25 GEMS,ONE BOMB COSTS 50 GEMS,A STAR COSTS 99 GEMS. 1UP: THIS AN EXTRA LIFE.THEY ARE WELL HIDDEN WITHIN THE LEVELS. HEART: A HEART BRINGS BACK ALL YOUR HITPOINTS. GREEN SHIELD: THE GREEN SHIELD WILL PROTECT YOU UNTIL AN ENEMY HITS YOU.THEN YOU'RE ON YOUR OWN AGAIN. RED SHIELD: THE RED SHIELD WILL PROTECT MR.NUTZ FOR A WHILE.JUST BEFORE THE PROTECTION RUNS OUT THE SHIELD WILL START TO FLASH. BOMB: YOU CAN USE BOMBS TO BLOW UP ROCKS THAT BLOCK YOUR WAY WHILE THE MAP IS ACTIVE.YOU WILL GET A BOMB IF YOU HAVE COLLECTED MORE THAN 50 GEMS AT THE END OF THE A LEVEL.SOMETIMES BOMBS CAN BE FOUND IN HIDDEN BONUS CHAMBERS. STARS: MANY OF THE ANIMALS WANT MR.NUTZ TO GIVE THEM STARS.WITH STARS YOU CAN BUY TRIPS TO THE CLOUDS AND TO THE WARP ZONE AMONGST OTHER THINGS! THE FOUR CONTINENTS OF PEANUT PLANET NATURE WORLD:THE ADVENTURE STARTS IN THE NATURE WORLD WITH THE CHICKENS FIRST BASES.THEY ARE WELL DESIGNED AND GUARDED AS THE CHICKENS WANT TOÜj  ÜŒDEFEAT MR.NUTZ AS EARLY AS POSSIBLE.THEY WANT TO KEEP HIM UNDER CONTROL.BE CAREFUL; THE CHICKENS KNOW HOW TO DO GREAT DAMAGE WITH THEIR EGGS AND THEY OFTEN HIDE BEHIND BUSHES AND TRY TO ATTACK MR.NUTZ WITH THE ELEMENT OF SURPRISE.TRY NOT TO MISS ANY SPECIAL FLOWERS AS OFTEN THERE ARE VALUABLE TREASURES INSIDE. UNDERGROUND WORLD:THIS IS THE NEXT WORLD MR.NUTZ HAS TO LIBERATE.IT'S EVEN MORE DANGEROUS THAN THE FIRST ONE BECAUSE ALL THE DEFEATED CHICKENS FROM NATURE WORLD ARE HERE.THE CHICKENS HAVE FILLED THE BASES WITH HIGHLY LETHAL ACID.IF YOU FALL INTO IT YOU MUST JUMP BACK OUT AS QUICKLY AS POSSIBLE.THE OLD CAVES ARE FULL OF GHOSTS AND ACCORDING TO SOME RUMOURS THERE ARE EVEN GIANT FIRE-BREATHING DRAGONS DOWN THERE.MR.NUTZ HAS TO DESTROY CHESTS AND CHANDELIERS IN ORDER TO FIND ALL THE VALUABLE TREASURES. WATER WORLD:THE MOST IMPORTANT THING WHEN ARRIVING AT WATER WORLD IS TO GET DIVING GOGGLES,BECAUSE ALL CHICKENS BASES ARE UNDERWATER.MR.NUTZ WILL GET SHORT OF AIR WITHOUT THEM.DOWN HERE THERE ARE MANY SAWFISHES,SPIKY SEA URCHINS,SLIMY WORMS AND,OF COURSE,CHICKENS PROTECTIMNG THEMSELVES WITH HELMETS.MR.NUTZ CAN USE THE CURRENTS TO MOVE QUICKLY THOUGH THE BASES.ONCE HE HAS GOT CAUGHT UP IN SUCH A CURRENT IT IS VERY DIFFICULT TO LEAVE IT.THE CHICKENS OF THE WATER WORLD HAVE HIDDEN THEIR MOST VALUABLE TREASURES IN ANTIQUE VASES AND PILLARS. INCAWORLD: THE LAST WORLD AND ALSO MORE DANGEROUS.THERE ARE TRAPS AND SPEARS AROUND EVERY CORNER.ROLLING ROCKS AND SUBTERRANEAN LAVA STREAMS WITH EXPLODING FIREBALLS ARE THE ULTIMATE TEST OF MR.NUTZ'S SKILLS.THE CHICKENS HERE HAVE HIDDEN THERE TREASURES IN OLD TOTEM POLES,CARVED OUT OF CHERRY WOOD. THINGS TO DO, PLACES TO GO WARP ZONE:PEOPLE ON PEANUT PLANET LOVE TO TRAVEL INTO SPACE.SOMETIMES THEREÜj  ÜŒARE GHOSTS ON THE MAP OFFERING TRIPS TO THE WARP ZONE AND WHEN YOU BUY SUCH A TRIP IT WILL GIVE YOU THE CHANCE OF EXPLOITING THE ENORMOUS TREASURES TO SPACE.ONCE YOU'RE FAR ENOUGH AWAY FROM THE PLANET YOU'LL SEE MR.NUTZ IN THE MIDDLE OF THE SCREEN.YOU CAN TURN YOURSELF BY MEANS OF PRESSING THE JOYSTICK TO THE LEFT OR TO THE RIGHT.ON THE LEFT YOU CAN READ IMPORTANT INFORMATION.RIGHT AT THE TOP THERE IS A HOUR-GLASS,AND THE NUMBERS BELOW SHOW HOW MANY SECONDS REMAIN.BELOW THAT YOU CAN SEE IF YOUR CURRENT SPEED IS HIGH OR LOW AND YOU CAN SEE HOW MANY SECONDS IT WILL TAKE FOR YOU TO DROP BACK TO NORMAL SPEED.THE NEXT DISPLAY SHOWS HOW MANY RUBIES (RED)AND DIAMONDS (GREY-BLUE)YOU HAVE COLLECTED.A BIG GEM HAS THE SAME VALUE AS THREE SMALL ONES.THERE ARE SEVERAL USEFUL BUT ALSO DANGEROUS ITEMS YOU CAN COLLECT.THEY INFLUENCE THE TIME LIMIT OR SPEED: HOUR-GLASS: INCREASES THE REMAINING TIME BY 10 SECONDS. ANIT HOUR-GLASS: DECREASES THE REMAINING TIME BY 10 SECONDS. WINGS: INCREASES YOUR SPEED DURING THE NEXT 15 SECONDS. ANTI WINGS: DECREASES YOUR SPEED DURING THE NEXT 15 SECONDS. FROM TIME TO TIME AN ARROW APPEARS ON THE SCREEN.THIS ARROW SHOWS THE WAY TO ONE OF THE FOUR EXITS.EACH OF THESE EXITS WILL BRING MR.NUTZ TO A DIFFERENT PLACE ON THE PLANET'S SURFACE AND SOME OF THEM WILL EVEN BRING HIM TO UNEXPLORED ISLANDS.IF TIME GETS SHORT AND YOU THINK THAT YOU HAVE COLLECTED ENOUGH TREASURES,YOU SHOULD TRY AND FIND AN EXIT.ALWAYS FLY TO THE SAME DIRECTION AS THE ARROW.IF YOU'RE CLOSE TO AN EXIT THE ARROW WILL START TO ROTATE.PRESS THE FIRE BUTTON TO USE THIS EXIT.WHEN YOU LEAVE,YOU CAN EXCHANGE YOUR TREASURES.ONE HITPOINT COSTS 25 GEMS,ONE BOMB COSTS 50 GEMS,A STAR COSTS 99 GEMS.IF YOU DON'T REACH AN EXIT WITHIN THE TIME LIMIT YOU WILL BE THROWN BACK TO WHERE YOU CAME FROM. THE CLOUDS THE CLOUDS ARE EVEN MORE FASHIONABLE THAN THE WARP ZONE.YOU CAN BUY A TICKET FROM MANY GHOSTS ON THE MAP.THE MOST IMPORTANT THING IS TO FOLLOW THE SIGNS - THE ARROWS SHOW THE WAY TO THE EXIT.THERE ARE CHICKENS FLYING UP THERE,SOME OF THEM CARRYING PENNANTS.THEY BURST WHENEVER YOU JUMP BETWEEN TWO OF THEM.IF THERE ARE NO CHICKENS LEFT BY THE TIME YOU REACH THE EXIT,YOU WILL GET ONE CONTINUE. THE TUNNEL THE TUNNEL CONNECTS THE VACUUM MACHINE TO THE SENTRY'S SPACE SHIP.IN THE MIDDLE OF THE SCREEN THERE'S MR.NUTZ,WHILST THE WALLS OF THE TUNNEL CAN BE SEEN ABOVE AND BELOW HIM.PUSHING THE JOYSTICK UP OR DOWN CONTROLS MR.NUTZ FLIGHT,PUSHING THE FIRE BUTTON WILL ACCELERATE HIM.ON YOUR WAY TO THE EXIT FROM THE TUNNEL YOU WILL FIND SEVERAL BONUS ITEMS AND THERE ARE ARROWS SHOWING THE WAY TO THE EXIT. TRICKS AND HINTS * THERE ARE SECRET ROOMS AND PASSAGEWAYS IN EVERY LEVEL.THERE YOU CAN FIND GEMS,SHIELDS,EXTRA LIFES,HITPOINTS.HEARTS AND BOMBS. * IF YOU SEE SOMETHING INTERESTING AND YOU HAVE NO IDEA HOW TO REACH IT,YOU SHOULD TRY TO FIND PERMEABLE WALLS OR PLATFORMS THAT COULD BRING YOU THERE. * IT IS POSSIBLE TO USE THE SPEED AND MOMENTUM OF THE PLATFORM YOU'RE CURRENTLY RIDING ON.BE CAREFUL:IF THE PLATFORM STOPS IT'S TOO LATE. * YOU CAN USE THE HILLS FOR A SIMILAR TRICK:IF YOU JUMP AFTER RUNNING UP A HILL,YOU'LL JUMP HIGHER. * FLYING IS BETTER THAN JUMPING,OF COURSE.IF YOU'RE GOOD AT FLYING,YOU'LL SEE MORE OF THE GAME.THERE ARE BONUS ROOMS THAT CAN ONLY BE REACHED BY MEANS OF FLYING.(VISIT THE LEVELS OF NATURE WORLD TO PRACTICE.) * ONCE YOU HAVE LEARNED HOW TO FLY YOU SHOULD TRY TO DEFEAT YOUR ENEMIESÜj  ÜŒWHILE YOU'RE AIRBORNE.DURING A FLIGHT YOOU CAN DEFEAT THEM WITH ONE OF YOUR HIT OF YOUR FISTS. * ALL ENEMIES CAN BE USED TO JUMP ON AND YOU CAN THEN JUMP EVEN HIGHER BY PRESSING THE FIRE BUTTON.THIS OFTEN ALLOWS YOU TO REACH PLATFORMS FAR ABOVE. SOME ENEMIES ARE SO CLUMSY THAT THEY HURT THEMSELVES WHEN TRYING TO ATTACK YOU.IF YOU'RE SKILFUL ENOUGH YOU WILL BE ABLE TO CAUSE WASPS TO BUMB AGAINST WALLS,FOR EXAMPLE. ******************* * TYPED IN SLOWLY * * BY TWIRL * * * * 31-3-94 * * * *******************