Megafortress Hey, this game is document protected, i have tried everthing to strip it to no end. So here's a little instruction on getting going. When you get to the first waypoint, you will be asked for a code. Go to the copilot screen and punch in the the last two digits of the code on the radio thing. Below are all the codes to get past the waypoints in the game. Your callsign is the first two numbers of the code, you have to match up the next two numbers. The ones below in parenthesis are the ones you provide to the radio code. It should put in the first two for you. Then click on identify when you get it in. 10(06) 29(78) 48(20) 67(42) 86(06) 11(56) 30(00) 49(64) 68(60) 87(16) 12(66) 31(62) 50(00) 69(58) 88(46) 13(46) 32(26) 51(76) 70(06) 89(78) 14(28) 33(70) 52(42) 71(56) 90(00) 15(50 34(64) 53(10) 72(66) 91(62) 16(62) 35(50) 54(08) 73(46) 92(26) 17(76) 36(26) 55(06) 74(28) 93(70) 18(20) 37(42) 75(50) 94(64) 19(64) 38(60) 57(16) 76(62) 95(50) 20(00) 39(58) 58(46) 77(76) 21(76) 40(06) 59(78) 78(20) 22(42) 41(56) 60(00) 79(64) 23(10) 42(66) 61(62) 80(00) 24(08) 43(46) 62(26) 81(76) 25(06) 44(28) 63(70) 82(42) 26(06) 45(50) 64(64) 83(10) 27(16) 46(62) 65(50) 84(08) 28(46) 47(76) 66(26) 85(06) Megafortress Qwik Dox Mouse Play (Limited Keyboard) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is highly recommended that a mouse be used to operate Megafortress. When the mouse is chosen as the prime selection tool during startup, all selections in the game can be made by moving the pointer to an item and clicking on it with the left mouse button. Selectable items can be buttons, switches, objects on radar screens, objects on camera view screens, or works on station monitor screens. The right mouse button is used to cycle through information supplied to database displays associated with maps in the mission assignment screens, and the Navigator's MAP mode screen. In addition, the "hot key" keyboard commands are available to the player from any station. KEYBOARD PLAY (NO MOUSE) ~~~~~~~~~~~~~~~~~~~~~~~~ A determined player can play the game w/o a mouse, using only the keyboard. This is NOT recommended, as the game often requires quick reactions that may be hindered by strictly keyboard-centered control--but it can be done. Keyboard play is accomplished by using the arrow keys and space bar, three function keys, and the "hot" keys listed at the end of this guide. ARROW KEYS ~~~~~~~~~~ The arrow keys operate in two modes to select items, and to maneuver the aircraft: Mode 1: Selection ~~~~~~~~~~~~~~~~~ To select an item: 1) Position the pointer over a selector (selectors can be buttons or lights on a panel, or works on a station monitor) as follows: A) Use the up and down arrow (panel selector) keys to move the game pointer from panel to panel within a screen. B) Use the left and right arrow or Tab and Shift-Tab (object selector) keys to move from selector to selector within a panel. 2) Tap the space bar. For example, since the REGISTER panel is the only panel on its screen, only the left and right arrow keys will work, moving the pointer within the panel from object to object. Mode 2: Flight Control ~~~~~~~~~~~~~~~~~~~~~~ 1) Tap the ALT key. The pointer will change into a small airplane symbol, indicating that the arrow keys can now be used to make the aircraft turn or climb and descent. 2) Tap the Alt key again to return the arrow keys to the selection mode. Function Keys ~~~~~~~~~~~~~ Three function keys (F8, F9, and F10) are used to cycle through and select objects on the CRT monitors at various stations, as follows: Pilot, Copilot, EW, and OW Stations ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F10............. With the monitors at any of these stations set to RADAR, tap F10 to cycle through the targets currently displayed. Navigator Station ~~~~~~~~~~~~~~~~~ MAP mode, with the WAYPOINT selector turned off: F10................ Tap F10 to cycle through the type of information currently selected in the small monitor (borders, cities, and highways in CIV mode; radars, missiles, and bases in MIL mode) MAP mode, with the INS selector switched to EDIT: F10..........Tap F10 to move the pointer to the currently selected waypoint on the large monitor, or, if the pointer is already on the map, tap F10 to move the currently selected waypoint DOWNWARD. Shift-F10.......If the pointer is already on the map, hold down the Shift key and tap F10 to move the currently selected waypoint UPWARD. F9..............If the pointer is already on the map, tap F9 to move the currently selected waypoint to the RIGHT. Shift-F9.................If the pointer is already on the map, hold down the Shift key and tap F9 to move the currently selected waypoint to the LEFT. F8.........If the pointer is already on the map, tap F* to move the pointer to the next waypoint. Shift-F8.........If the pointer is already on the map, hold down the Shift key and tap F8 to move the pointer to the previous waypoint. The up and down arrow (panel selector) keys move the pointer off of the map to a new panel. RADAR mode (to set a temporary waypoint) F10..............Tap F10 to move the pointer to the radar screen and change it to the temporary waypoint cursor, or, if the cursor is already on the screen, tap F10 to move it UPWARD. Shift F10........Hold down the Shift key and tap F10 to move the temporary waypoint cursor DOWNWARD. F9..........If the temporary waypoint curson is on the radar screen, tap F9 to move it to the RIGHT. Shift-F9....If the temporary waypoint cursor is on the radar screen, hold down the shift key and tap F9 to move it to the LEFT. F8..............If the temporary waypoint cursor is on the radar screen, tap F8 to set the temporary waypoint and return the pointer to the radar panel. OW Station ~~~~~~~~~~ SCAN OR ATTACK mode: F10............Tap F10 to cycle through the missiles listed to the right of the monitor (representing the currently selected bar or pylon). CONTROL mode: F10...........Tap F10 to cycle through the missiles listed to the right of the monitor (representing the currently selected bay or pylon). F9............For any missiles that operate in more than one mode (for example, the AGM-88A), tap F9 to cycle through the modes. CAMERA mode: F10.......... Tap the F10 to cycle through the missiles listed to the right of the monitor (representing the currently selected bar or pylon). F8..........Use the 4-way camera switch to maneuver the camera until the target is centered under the green aiming cursor, and then tap F8 to lock the missile guidance system onto the target (a red box will appear if the lock-on is successful). Tap F8 a second time to release the lock. HOT KEYS (AVAILABLE AT ALL STATIONS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ General ~~~~~~~ Pause...................P Return to Menus..ESC Mission Orders......F7 Sound on/off...........I Engine sound on/off..O Aircraft Controls (Flight Control mode for keyboard-only users) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pitch down..............up arrow Roll right...................right arrow Roll left....................left arrow Pitch up...........down arrow Increase Power........+(keyboard "plus" sign) Decrease Power.........-(keyboard "minus" sign) Autopilot(DAFCS)...A TAC on/off............C Increase TAC limit....V Decrease TAC limit....X Batteries on/off......U Flaps........F Gear.......G Taxi/Land Ratio.......T Parking Brake.........B Air Brake (airborne)...B Interphone ~~~~~~~~~~ Pilot Station.....F1 Copilot Station.....F2 Navigator Station...F3 EW Station....F4 OW Station....F5 External Camer...F6 Clock ~~~~~ GMT.....D ETA....E START....S RESET...R Radar Monitors (Pilot, Copilot, Ew, Ow) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zoom in......<(less than) Zoom out.....<(greater than) STV Camera mode (Nav, OW) ~~~~~~~~~~~~~~~~~~~~~~~~~ Z.....zero camera Launch ~~~~~~ Airmine....L Flare....;(semi-colon) Chaff..."(quote) Current Missile....Enter Select Next Missile...\(backslash) Time Compression ~~~~~~~~~~~~~~~~ Normal.....1 2x normal speed...2 3x normal speed...3 4x normal speed...4 5x normal speed...5 End..................